Merge pull request #404 from mc-server/fixesnfeatures
Fixes n' features
This commit is contained in:
commit
6f23d2ec94
@ -1,3 +1,3 @@
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set ALLTOLUA_WAIT=N
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cd ..\src
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cd ..\src\Bindings
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AllToLua.bat
|
@ -1,6 +1,14 @@
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<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug_LuaStatic|Win32">
|
||||
<Configuration>Debug_LuaStatic</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug_LuaStatic|x64">
|
||||
<Configuration>Debug_LuaStatic</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
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||||
@ -48,6 +56,11 @@
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||||
<ConfigurationType>Application</ConfigurationType>
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||||
<PlatformToolset>v120</PlatformToolset>
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||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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||||
<ConfigurationType>StaticLibrary</ConfigurationType>
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||||
<PlatformToolset>v120</PlatformToolset>
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||||
@ -70,6 +83,10 @@
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||||
<UseOfMfc>false</UseOfMfc>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
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||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|x64'" Label="Configuration">
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||||
<ConfigurationType>Application</ConfigurationType>
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||||
<PlatformToolset>v120</PlatformToolset>
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||||
</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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||||
<ConfigurationType>StaticLibrary</ConfigurationType>
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<PlatformToolset>v120</PlatformToolset>
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||||
@ -90,6 +107,10 @@
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='DLL-Import Release|Win32'" Label="PropertySheets">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'" Label="PropertySheets">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
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@ -106,6 +127,9 @@
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
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</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|x64'" Label="PropertySheets">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
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@ -126,6 +150,10 @@
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<OutDir>$(SolutionDir)$(Configuration)\CryptoPP\</OutDir>
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<IntDir>$(Configuration)\CryptoPP\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'">
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<OutDir>$(SolutionDir)$(Configuration)\CryptoPP\</OutDir>
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<IntDir>$(Configuration)\CryptoPP\</IntDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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||||
<OutDir>$(Platform)\Output\$(Configuration)\</OutDir>
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<IntDir>$(Platform)\$(ProjectName)\$(Configuration)\</IntDir>
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@ -187,6 +215,27 @@
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<SuppressStartupBanner>true</SuppressStartupBanner>
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</Lib>
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||||
</ItemDefinitionGroup>
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||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'">
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<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>_DEBUG;_WINDOWS;USE_PRECOMPILED_HEADERS;WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
<ProgramDataBaseFileName>$(OutDir)vc80.pdb</ProgramDataBaseFileName>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<Culture>0x0409</Culture>
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||||
</ResourceCompile>
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||||
<Lib>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
</Lib>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Midl>
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||||
<TargetEnvironment>X64</TargetEnvironment>
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@ -292,24 +341,28 @@
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||||
<ClCompile Include="..\lib\cryptopp\adler32.cpp">
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||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Debug|x64'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Release|x64'">MaxSpeed</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\lib\cryptopp\algebra.cpp">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Debug|x64'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Release|x64'">MaxSpeed</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\lib\cryptopp\algparam.cpp">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Debug|x64'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Release|x64'">MaxSpeed</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\lib\cryptopp\asn.cpp">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Debug|x64'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Release|x64'">MaxSpeed</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
|
||||
</ClCompile>
|
||||
@ -317,24 +370,28 @@
|
||||
<ClCompile Include="..\lib\cryptopp\base32.cpp">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Debug|x64'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Release|x64'">MaxSpeed</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\lib\cryptopp\base64.cpp">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Debug|x64'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Release|x64'">MaxSpeed</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\lib\cryptopp\basecode.cpp">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Debug|x64'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Release|x64'">MaxSpeed</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\lib\cryptopp\cbcmac.cpp">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Debug|x64'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Release|x64'">MaxSpeed</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
|
||||
</ClCompile>
|
||||
@ -342,6 +399,7 @@
|
||||
<ClCompile Include="..\lib\cryptopp\channels.cpp">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Debug|x64'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Release|x64'">MaxSpeed</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
|
||||
</ClCompile>
|
||||
@ -350,18 +408,21 @@
|
||||
<ClCompile Include="..\lib\cryptopp\crc.cpp">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Debug|x64'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Release|x64'">MaxSpeed</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\lib\cryptopp\cryptlib.cpp">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Debug|x64'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Release|x64'">MaxSpeed</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\lib\cryptopp\default.cpp">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Debug|x64'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Release|x64'">MaxSpeed</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
|
||||
</ClCompile>
|
||||
@ -370,12 +431,14 @@
|
||||
<ClCompile Include="..\lib\cryptopp\dh.cpp">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Debug|x64'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Release|x64'">MaxSpeed</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\lib\cryptopp\dh2.cpp">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Debug|x64'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Release|x64'">MaxSpeed</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
|
||||
</ClCompile>
|
||||
@ -386,6 +449,9 @@
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Release|x64'">MaxSpeed</Optimization>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='DLL-Import Release|x64'">
|
||||
</PrecompiledHeader>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'">Disabled</Optimization>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'">
|
||||
</PrecompiledHeader>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
</PrecompiledHeader>
|
||||
@ -400,6 +466,7 @@
|
||||
<ClCompile Include="..\lib\cryptopp\dsa.cpp">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Debug|x64'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Release|x64'">MaxSpeed</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
|
||||
</ClCompile>
|
||||
@ -407,6 +474,7 @@
|
||||
<ClCompile Include="..\lib\cryptopp\ec2n.cpp">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Debug|x64'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Release|x64'">MaxSpeed</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
|
||||
</ClCompile>
|
||||
@ -415,6 +483,8 @@
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Debug|x64'">Disabled</Optimization>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='DLL-Import Release|x64'">true</ExcludedFromBuild>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Release|x64'">MaxSpeed</Optimization>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'">true</ExcludedFromBuild>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'">Disabled</Optimization>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
|
||||
@ -425,12 +495,14 @@
|
||||
<ClCompile Include="..\lib\cryptopp\ecp.cpp">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Debug|x64'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Release|x64'">MaxSpeed</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\lib\cryptopp\elgamal.cpp">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Debug|x64'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Release|x64'">MaxSpeed</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
|
||||
</ClCompile>
|
||||
@ -440,6 +512,8 @@
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Debug|x64'">Disabled</Optimization>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='DLL-Import Release|x64'">true</ExcludedFromBuild>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Release|x64'">MaxSpeed</Optimization>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'">true</ExcludedFromBuild>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'">Disabled</Optimization>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
|
||||
@ -450,24 +524,28 @@
|
||||
<ClCompile Include="..\lib\cryptopp\esign.cpp">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Debug|x64'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Release|x64'">MaxSpeed</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\lib\cryptopp\files.cpp">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Debug|x64'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Release|x64'">MaxSpeed</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\lib\cryptopp\filters.cpp">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Debug|x64'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Release|x64'">MaxSpeed</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\lib\cryptopp\fips140.cpp">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Debug|x64'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Release|x64'">MaxSpeed</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
|
||||
</ClCompile>
|
||||
@ -475,48 +553,56 @@
|
||||
<ClCompile Include="..\lib\cryptopp\gf256.cpp">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Debug|x64'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Release|x64'">MaxSpeed</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\lib\cryptopp\gf2_32.cpp">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Debug|x64'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Release|x64'">MaxSpeed</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\lib\cryptopp\gf2n.cpp">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Debug|x64'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Release|x64'">MaxSpeed</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
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<ClCompile Include="..\lib\cryptopp\tigertab.cpp">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Debug|x64'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Release|x64'">MaxSpeed</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\lib\cryptopp\trdlocal.cpp">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Debug|x64'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Release|x64'">MaxSpeed</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\lib\cryptopp\ttmac.cpp">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Debug|x64'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Release|x64'">MaxSpeed</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
|
||||
</ClCompile>
|
||||
@ -780,12 +908,14 @@
|
||||
<ClCompile Include="..\lib\cryptopp\wait.cpp">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Debug|x64'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Release|x64'">MaxSpeed</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\lib\cryptopp\winpipes.cpp">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Debug|x64'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='DLL-Import Release|x64'">MaxSpeed</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
|
||||
</ClCompile>
|
||||
|
@ -2,15 +2,15 @@
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{a4186d1f-f2a9-4b49-b13b-a710ef40a767}</UniqueIdentifier>
|
||||
<UniqueIdentifier>{9cc4f7b9-4c1a-4f43-ba70-d1780e59b9af}</UniqueIdentifier>
|
||||
<Extensions>.cpp</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{56d100a3-fe61-4f9d-b7c1-b750a9faf1b1}</UniqueIdentifier>
|
||||
<UniqueIdentifier>{4570686f-18a1-4d38-a53b-062a4c223d4d}</UniqueIdentifier>
|
||||
<Extensions>.;.h</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Miscellaneous">
|
||||
<UniqueIdentifier>{fd15b788-329a-459d-b675-9af86fbaa35a}</UniqueIdentifier>
|
||||
<UniqueIdentifier>{6c599481-412e-461e-b3b3-949c4f43474a}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
@ -1,3 +1,3 @@
|
||||
set ALLTOLUA_WAIT=N
|
||||
cd ..\src
|
||||
cd ..\src\Bindings
|
||||
AllToLua.bat
|
@ -5,6 +5,10 @@
|
||||
<Configuration>Debug profiled</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug_LuaStatic|Win32">
|
||||
<Configuration>Debug_LuaStatic</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
@ -24,6 +28,11 @@
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
@ -49,6 +58,9 @@
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
@ -81,6 +93,10 @@
|
||||
<OutDir>$(SolutionDir)$(Configuration)\JsonCpp\</OutDir>
|
||||
<IntDir>$(Configuration)\JsonCpp\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'">
|
||||
<OutDir>$(SolutionDir)$(Configuration)\JsonCpp\</OutDir>
|
||||
<IntDir>$(Configuration)\JsonCpp\</IntDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
@ -133,6 +149,19 @@
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>../jsoncpp-src-0.5.0/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<PrecompiledHeader />
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\lib\jsoncpp\src\lib_json\json_batchallocator.h" />
|
||||
</ItemGroup>
|
||||
|
@ -5,6 +5,10 @@
|
||||
<Configuration>Debug profiled</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug_LuaStatic|Win32">
|
||||
<Configuration>Debug_LuaStatic</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
@ -24,31 +28,39 @@
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'" Label="Configuration">
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
@ -81,10 +93,14 @@
|
||||
<OutDir>$(SolutionDir)$(Configuration)\Lua\</OutDir>
|
||||
<IntDir>$(Configuration)\Lua\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'">
|
||||
<OutDir>$(SolutionDir)$(Configuration)\Lua\</OutDir>
|
||||
<IntDir>$(Configuration)\Lua\</IntDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;LUA_BUILD_AS_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
@ -92,32 +108,57 @@
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<OutputFile>$(ProjectDir)\..\MCServer\lua5.1.dll</OutputFile>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;LUA_BUILD_AS_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader />
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<OutputFile>$(ProjectDir)\..\MCServer\lua5.1.dll</OutputFile>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release profiled|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;LUA_BUILD_AS_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader />
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<OutputFile>$(ProjectDir)\..\MCServer\lua5.1.dll</OutputFile>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;LUA_BUILD_AS_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<PrecompiledHeader />
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<OutputFile>$(ProjectDir)\..\MCServer\lua5.1.dll</OutputFile>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@ -156,7 +197,6 @@
|
||||
<ClCompile Include="..\lib\lua\src\ltable.c" />
|
||||
<ClCompile Include="..\lib\lua\src\ltablib.c" />
|
||||
<ClCompile Include="..\lib\lua\src\ltm.c" />
|
||||
<ClCompile Include="..\lib\lua\src\lua.c" />
|
||||
<ClCompile Include="..\lib\lua\src\luac.c" />
|
||||
<ClCompile Include="..\lib\lua\src\lundump.c" />
|
||||
<ClCompile Include="..\lib\lua\src\lvm.c" />
|
||||
|
@ -85,9 +85,6 @@
|
||||
<ClCompile Include="..\lib\lua\src\ltm.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\lib\lua\src\lua.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\lib\lua\src\luac.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
|
@ -19,6 +19,7 @@ EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug profiled|Win32 = Debug profiled|Win32
|
||||
Debug_LuaStatic|Win32 = Debug_LuaStatic|Win32
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release profiled|Win32 = Release profiled|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
@ -26,6 +27,8 @@ Global
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{32012054-0C96-4C43-AB27-174FF8E72D66}.Debug profiled|Win32.ActiveCfg = Debug profiled|Win32
|
||||
{32012054-0C96-4C43-AB27-174FF8E72D66}.Debug profiled|Win32.Build.0 = Debug profiled|Win32
|
||||
{32012054-0C96-4C43-AB27-174FF8E72D66}.Debug_LuaStatic|Win32.ActiveCfg = Debug_LuaStatic|Win32
|
||||
{32012054-0C96-4C43-AB27-174FF8E72D66}.Debug_LuaStatic|Win32.Build.0 = Debug_LuaStatic|Win32
|
||||
{32012054-0C96-4C43-AB27-174FF8E72D66}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{32012054-0C96-4C43-AB27-174FF8E72D66}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{32012054-0C96-4C43-AB27-174FF8E72D66}.Release profiled|Win32.ActiveCfg = Release profiled|Win32
|
||||
@ -34,6 +37,8 @@ Global
|
||||
{32012054-0C96-4C43-AB27-174FF8E72D66}.Release|Win32.Build.0 = Release|Win32
|
||||
{EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}.Debug profiled|Win32.ActiveCfg = Debug profiled|Win32
|
||||
{EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}.Debug profiled|Win32.Build.0 = Debug profiled|Win32
|
||||
{EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}.Debug_LuaStatic|Win32.ActiveCfg = Debug_LuaStatic|Win32
|
||||
{EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}.Debug_LuaStatic|Win32.Build.0 = Debug_LuaStatic|Win32
|
||||
{EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}.Release profiled|Win32.ActiveCfg = Release profiled|Win32
|
||||
@ -42,6 +47,8 @@ Global
|
||||
{EA9D50FD-937A-4EF5-8C37-5F4175AF4FEA}.Release|Win32.Build.0 = Release|Win32
|
||||
{5AAA90B9-946D-4034-83F3-676B06A6E326}.Debug profiled|Win32.ActiveCfg = Debug profiled|Win32
|
||||
{5AAA90B9-946D-4034-83F3-676B06A6E326}.Debug profiled|Win32.Build.0 = Debug profiled|Win32
|
||||
{5AAA90B9-946D-4034-83F3-676B06A6E326}.Debug_LuaStatic|Win32.ActiveCfg = Debug_LuaStatic|Win32
|
||||
{5AAA90B9-946D-4034-83F3-676B06A6E326}.Debug_LuaStatic|Win32.Build.0 = Debug_LuaStatic|Win32
|
||||
{5AAA90B9-946D-4034-83F3-676B06A6E326}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{5AAA90B9-946D-4034-83F3-676B06A6E326}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{5AAA90B9-946D-4034-83F3-676B06A6E326}.Release profiled|Win32.ActiveCfg = Release profiled|Win32
|
||||
@ -50,6 +57,8 @@ Global
|
||||
{5AAA90B9-946D-4034-83F3-676B06A6E326}.Release|Win32.Build.0 = Release|Win32
|
||||
{082E8185-7B3A-4945-8C82-9132341A329D}.Debug profiled|Win32.ActiveCfg = Debug profiled|Win32
|
||||
{082E8185-7B3A-4945-8C82-9132341A329D}.Debug profiled|Win32.Build.0 = Debug profiled|Win32
|
||||
{082E8185-7B3A-4945-8C82-9132341A329D}.Debug_LuaStatic|Win32.ActiveCfg = Debug_LuaStatic|Win32
|
||||
{082E8185-7B3A-4945-8C82-9132341A329D}.Debug_LuaStatic|Win32.Build.0 = Debug_LuaStatic|Win32
|
||||
{082E8185-7B3A-4945-8C82-9132341A329D}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{082E8185-7B3A-4945-8C82-9132341A329D}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{082E8185-7B3A-4945-8C82-9132341A329D}.Release profiled|Win32.ActiveCfg = Release profiled|Win32
|
||||
@ -58,6 +67,8 @@ Global
|
||||
{082E8185-7B3A-4945-8C82-9132341A329D}.Release|Win32.Build.0 = Release|Win32
|
||||
{EEAB54AD-114C-4AB8-8482-0A52D502BD35}.Debug profiled|Win32.ActiveCfg = Debug profiled|Win32
|
||||
{EEAB54AD-114C-4AB8-8482-0A52D502BD35}.Debug profiled|Win32.Build.0 = Debug profiled|Win32
|
||||
{EEAB54AD-114C-4AB8-8482-0A52D502BD35}.Debug_LuaStatic|Win32.ActiveCfg = Debug_LuaStatic|Win32
|
||||
{EEAB54AD-114C-4AB8-8482-0A52D502BD35}.Debug_LuaStatic|Win32.Build.0 = Debug_LuaStatic|Win32
|
||||
{EEAB54AD-114C-4AB8-8482-0A52D502BD35}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{EEAB54AD-114C-4AB8-8482-0A52D502BD35}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{EEAB54AD-114C-4AB8-8482-0A52D502BD35}.Release profiled|Win32.ActiveCfg = Release profiled|Win32
|
||||
@ -66,6 +77,8 @@ Global
|
||||
{EEAB54AD-114C-4AB8-8482-0A52D502BD35}.Release|Win32.Build.0 = Release|Win32
|
||||
{3423EC9A-52E4-4A4D-9753-EDEBC38785EF}.Debug profiled|Win32.ActiveCfg = Debug|Win32
|
||||
{3423EC9A-52E4-4A4D-9753-EDEBC38785EF}.Debug profiled|Win32.Build.0 = Debug|Win32
|
||||
{3423EC9A-52E4-4A4D-9753-EDEBC38785EF}.Debug_LuaStatic|Win32.ActiveCfg = Debug_LuaStatic|Win32
|
||||
{3423EC9A-52E4-4A4D-9753-EDEBC38785EF}.Debug_LuaStatic|Win32.Build.0 = Debug_LuaStatic|Win32
|
||||
{3423EC9A-52E4-4A4D-9753-EDEBC38785EF}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{3423EC9A-52E4-4A4D-9753-EDEBC38785EF}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{3423EC9A-52E4-4A4D-9753-EDEBC38785EF}.Release profiled|Win32.ActiveCfg = Release|Win32
|
||||
@ -74,6 +87,8 @@ Global
|
||||
{3423EC9A-52E4-4A4D-9753-EDEBC38785EF}.Release|Win32.Build.0 = Release|Win32
|
||||
{5FCFAF8D-FF2C-456D-A72C-1D76F913AD96}.Debug profiled|Win32.ActiveCfg = Debug|Win32
|
||||
{5FCFAF8D-FF2C-456D-A72C-1D76F913AD96}.Debug profiled|Win32.Build.0 = Debug|Win32
|
||||
{5FCFAF8D-FF2C-456D-A72C-1D76F913AD96}.Debug_LuaStatic|Win32.ActiveCfg = Debug_LuaStatic|Win32
|
||||
{5FCFAF8D-FF2C-456D-A72C-1D76F913AD96}.Debug_LuaStatic|Win32.Build.0 = Debug_LuaStatic|Win32
|
||||
{5FCFAF8D-FF2C-456D-A72C-1D76F913AD96}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{5FCFAF8D-FF2C-456D-A72C-1D76F913AD96}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{5FCFAF8D-FF2C-456D-A72C-1D76F913AD96}.Release profiled|Win32.ActiveCfg = Release|Win32
|
||||
|
@ -5,6 +5,10 @@
|
||||
<Configuration>Debug profiled</Configuration>
|
||||
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|
||||
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|
||||
<ProjectConfiguration Include="Debug_LuaStatic|Win32">
|
||||
<Configuration>Debug_LuaStatic</Configuration>
|
||||
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|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
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|
||||
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|
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@ -24,6 +28,11 @@
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|
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@ -47,6 +56,9 @@
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|
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|
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@ -81,6 +93,11 @@
|
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|
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|
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@ -178,6 +195,28 @@
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@ -185,7 +224,8 @@
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@ -64,7 +64,7 @@ public:
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virtual bool OnHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) = 0;
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@ -550,14 +550,14 @@ bool cPluginLua::OnLogin(cClientHandle * a_Client, int a_ProtocolVersion, const
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|
||||
{
|
||||
cCSLock Lock(m_CriticalSection);
|
||||
bool res = false;
|
||||
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_ANIMATION];
|
||||
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_ENTITY_ANIMATION];
|
||||
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
||||
{
|
||||
m_LuaState.Call((int)(**itr), &a_Player, a_Animation, cLuaState::Return, res);
|
||||
m_LuaState.Call((int)(**itr), &a_Entity, a_Animation, cLuaState::Return, res);
|
||||
if (res)
|
||||
{
|
||||
return true;
|
||||
@ -1287,11 +1287,11 @@ const char * cPluginLua::GetHookFnName(int a_HookType)
|
||||
case cPluginManager::HOOK_COLLECTING_PICKUP: return "OnCollectingPickup";
|
||||
case cPluginManager::HOOK_CRAFTING_NO_RECIPE: return "OnCraftingNoRecipe";
|
||||
case cPluginManager::HOOK_DISCONNECT: return "OnDisconnect";
|
||||
case cPluginManager::HOOK_ENTITY_ANIMATION: return "OnEntityAnimation";
|
||||
case cPluginManager::HOOK_EXECUTE_COMMAND: return "OnExecuteCommand";
|
||||
case cPluginManager::HOOK_HANDSHAKE: return "OnHandshake";
|
||||
case cPluginManager::HOOK_KILLING: return "OnKilling";
|
||||
case cPluginManager::HOOK_LOGIN: return "OnLogin";
|
||||
case cPluginManager::HOOK_PLAYER_ANIMATION: return "OnPlayerAnimation";
|
||||
case cPluginManager::HOOK_PLAYER_BREAKING_BLOCK: return "OnPlayerBreakingBlock";
|
||||
case cPluginManager::HOOK_PLAYER_BROKEN_BLOCK: return "OnPlayerBrokenBlock";
|
||||
case cPluginManager::HOOK_PLAYER_EATING: return "OnPlayerEating";
|
||||
|
@ -61,7 +61,7 @@ public:
|
||||
virtual bool OnHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) override;
|
||||
virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer) override;
|
||||
virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) override;
|
||||
virtual bool OnPlayerAnimation (cPlayer & a_Player, int a_Animation) override;
|
||||
virtual bool OnEntityAnimation (cEntity & a_Entity, int a_Animation) override;
|
||||
virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
|
||||
virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
|
||||
virtual bool OnPlayerEating (cPlayer & a_Player) override;
|
||||
|
@ -603,16 +603,16 @@ bool cPluginManager::CallHookLogin(cClientHandle * a_Client, int a_ProtocolVersi
|
||||
|
||||
|
||||
|
||||
bool cPluginManager::CallHookPlayerAnimation(cPlayer & a_Player, int a_Animation)
|
||||
bool cPluginManager::CallHookEntityAnimation(cEntity & a_Entity, int a_Animation)
|
||||
{
|
||||
HookMap::iterator Plugins = m_Hooks.find(HOOK_PLAYER_ANIMATION);
|
||||
HookMap::iterator Plugins = m_Hooks.find(HOOK_ENTITY_ANIMATION);
|
||||
if (Plugins == m_Hooks.end())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
|
||||
{
|
||||
if ((*itr)->OnPlayerAnimation(a_Player, a_Animation))
|
||||
if ((*itr)->OnEntityAnimation(a_Entity, a_Animation))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
@ -68,6 +68,7 @@ public: // tolua_export
|
||||
HOOK_COLLECTING_PICKUP,
|
||||
HOOK_CRAFTING_NO_RECIPE,
|
||||
HOOK_DISCONNECT,
|
||||
HOOK_ENTITY_ANIMATION,
|
||||
HOOK_EXECUTE_COMMAND,
|
||||
HOOK_EXPLODED,
|
||||
HOOK_EXPLODING,
|
||||
@ -76,7 +77,6 @@ public: // tolua_export
|
||||
HOOK_HOPPER_PUSHING_ITEM,
|
||||
HOOK_KILLING,
|
||||
HOOK_LOGIN,
|
||||
HOOK_PLAYER_ANIMATION,
|
||||
HOOK_PLAYER_BREAKING_BLOCK,
|
||||
HOOK_PLAYER_BROKEN_BLOCK,
|
||||
HOOK_PLAYER_EATING,
|
||||
@ -162,7 +162,7 @@ public: // tolua_export
|
||||
bool CallHookHopperPushingItem (cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum);
|
||||
bool CallHookKilling (cEntity & a_Victim, cEntity * a_Killer);
|
||||
bool CallHookLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username);
|
||||
bool CallHookPlayerAnimation (cPlayer & a_Player, int a_Animation);
|
||||
bool CallHookEntityAnimation (cEntity & a_Entity, int a_Animation);
|
||||
bool CallHookPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
|
||||
bool CallHookPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
|
||||
bool CallHookPlayerEating (cPlayer & a_Player);
|
||||
|
@ -8,6 +8,7 @@
|
||||
#include "ChestEntity.h"
|
||||
#include "DispenserEntity.h"
|
||||
#include "DropperEntity.h"
|
||||
#include "EnderChestEntity.h"
|
||||
#include "FurnaceEntity.h"
|
||||
#include "HopperEntity.h"
|
||||
#include "JukeboxEntity.h"
|
||||
@ -22,16 +23,17 @@ cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE
|
||||
{
|
||||
switch (a_BlockType)
|
||||
{
|
||||
case E_BLOCK_CHEST: return new cChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
|
||||
case E_BLOCK_DISPENSER: return new cDispenserEntity(a_BlockX, a_BlockY, a_BlockZ, a_World);
|
||||
case E_BLOCK_DROPPER: return new cDropperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
|
||||
case E_BLOCK_LIT_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World);
|
||||
case E_BLOCK_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World);
|
||||
case E_BLOCK_HOPPER: return new cHopperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
|
||||
case E_BLOCK_SIGN_POST: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World);
|
||||
case E_BLOCK_WALLSIGN: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World);
|
||||
case E_BLOCK_NOTE_BLOCK: return new cNoteEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
|
||||
case E_BLOCK_JUKEBOX: return new cJukeboxEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
|
||||
case E_BLOCK_CHEST: return new cChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
|
||||
case E_BLOCK_DISPENSER: return new cDispenserEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
|
||||
case E_BLOCK_DROPPER: return new cDropperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
|
||||
case E_BLOCK_ENDER_CHEST: return new cEnderChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
|
||||
case E_BLOCK_LIT_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World);
|
||||
case E_BLOCK_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World);
|
||||
case E_BLOCK_HOPPER: return new cHopperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
|
||||
case E_BLOCK_SIGN_POST: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World);
|
||||
case E_BLOCK_WALLSIGN: return new cSignEntity (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World);
|
||||
case E_BLOCK_NOTE_BLOCK: return new cNoteEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
|
||||
case E_BLOCK_JUKEBOX: return new cJukeboxEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
|
||||
}
|
||||
LOGD("%s: Requesting creation of an unknown block entity - block type %d (%s)",
|
||||
__FUNCTION__, a_BlockType, ItemTypeToString(a_BlockType).c_str()
|
||||
|
@ -48,7 +48,7 @@ public:
|
||||
cItems Pickups;
|
||||
m_Contents.CopyToItems(Pickups);
|
||||
m_Contents.Clear();
|
||||
m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ);
|
||||
m_World->SpawnItemPickups(Pickups, m_PosX + 0.5, m_PosY + 0.5, m_PosZ + 0.5); // Spawn in centre of block
|
||||
}
|
||||
|
||||
// tolua_begin
|
||||
|
130
src/BlockEntities/EnderChestEntity.cpp
Normal file
130
src/BlockEntities/EnderChestEntity.cpp
Normal file
@ -0,0 +1,130 @@
|
||||
|
||||
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
||||
|
||||
#include "EnderChestEntity.h"
|
||||
#include "../Item.h"
|
||||
#include "../Entities/Player.h"
|
||||
#include "../UI/Window.h"
|
||||
#include "json/json.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cEnderChestEntity::cEnderChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
|
||||
super(E_BLOCK_ENDER_CHEST, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World)
|
||||
{
|
||||
cBlockEntityWindowOwner::SetBlockEntity(this);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cEnderChestEntity::~cEnderChestEntity()
|
||||
{
|
||||
cWindow * Window = GetWindow();
|
||||
if (Window != NULL)
|
||||
{
|
||||
Window->OwnerDestroyed();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cEnderChestEntity::LoadFromJson(const Json::Value & a_Value)
|
||||
{
|
||||
m_PosX = a_Value.get("x", 0).asInt();
|
||||
m_PosY = a_Value.get("y", 0).asInt();
|
||||
m_PosZ = a_Value.get("z", 0).asInt();
|
||||
|
||||
Json::Value AllSlots = a_Value.get("Slots", 0);
|
||||
int SlotIdx = 0;
|
||||
for (Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr)
|
||||
{
|
||||
cItem Item;
|
||||
Item.FromJson(*itr);
|
||||
SetSlot(SlotIdx, Item);
|
||||
SlotIdx++;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cEnderChestEntity::SaveToJson(Json::Value & a_Value)
|
||||
{
|
||||
a_Value["x"] = m_PosX;
|
||||
a_Value["y"] = m_PosY;
|
||||
a_Value["z"] = m_PosZ;
|
||||
|
||||
Json::Value AllSlots;
|
||||
for (int i = m_Contents.GetNumSlots() - 1; i >= 0; i--)
|
||||
{
|
||||
Json::Value Slot;
|
||||
m_Contents.GetSlot(i).GetJson(Slot);
|
||||
AllSlots.append(Slot);
|
||||
}
|
||||
a_Value["Slots"] = AllSlots;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cEnderChestEntity::SendTo(cClientHandle & a_Client)
|
||||
{
|
||||
// The chest entity doesn't need anything sent to the client when it's created / gets in the viewdistance
|
||||
// All the actual handling is in the cWindow UI code that gets called when the chest is rclked
|
||||
|
||||
UNUSED(a_Client);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cEnderChestEntity::UsedBy(cPlayer * a_Player)
|
||||
{
|
||||
// If the window is not created, open it anew:
|
||||
cWindow * Window = GetWindow();
|
||||
if (Window == NULL)
|
||||
{
|
||||
OpenNewWindow();
|
||||
Window = GetWindow();
|
||||
}
|
||||
|
||||
// Open the window for the player:
|
||||
if (Window != NULL)
|
||||
{
|
||||
if (a_Player->GetWindow() != Window)
|
||||
{
|
||||
a_Player->OpenWindow(Window);
|
||||
}
|
||||
}
|
||||
|
||||
// This is rather a hack
|
||||
// Instead of marking the chunk as dirty upon chest contents change, we mark it dirty now
|
||||
// We cannot properly detect contents change, but such a change doesn't happen without a player opening the chest first.
|
||||
// The few false positives aren't much to worry about
|
||||
int ChunkX, ChunkZ;
|
||||
cChunkDef::BlockToChunk(m_PosX, m_PosZ, ChunkX, ChunkZ);
|
||||
m_World->MarkChunkDirty(ChunkX, ChunkZ);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cEnderChestEntity::OpenNewWindow(void)
|
||||
{
|
||||
OpenWindow(new cEnderChestWindow(this));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
59
src/BlockEntities/EnderChestEntity.h
Normal file
59
src/BlockEntities/EnderChestEntity.h
Normal file
@ -0,0 +1,59 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BlockEntityWithItems.h"
|
||||
#include "../UI/WindowOwner.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
namespace Json
|
||||
{
|
||||
class Value;
|
||||
};
|
||||
|
||||
class cClientHandle;
|
||||
class cServer;
|
||||
class cNBTData;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cEnderChestEntity : // tolua_export
|
||||
public cBlockEntityWindowOwner,
|
||||
// tolua_begin
|
||||
public cBlockEntityWithItems
|
||||
{
|
||||
typedef cBlockEntityWithItems super;
|
||||
|
||||
public:
|
||||
enum {
|
||||
ContentsHeight = 3,
|
||||
ContentsWidth = 9,
|
||||
} ;
|
||||
|
||||
// tolua_end
|
||||
|
||||
/// Constructor used for normal operation
|
||||
cEnderChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
|
||||
|
||||
virtual ~cEnderChestEntity();
|
||||
|
||||
static const char * GetClassStatic(void) { return "cEnderChestEntity"; }
|
||||
|
||||
bool LoadFromJson(const Json::Value & a_Value);
|
||||
|
||||
// cBlockEntity overrides:
|
||||
virtual void SaveToJson(Json::Value & a_Value) override;
|
||||
virtual void SendTo(cClientHandle & a_Client) override;
|
||||
virtual void UsedBy(cPlayer * a_Player) override;
|
||||
|
||||
/// Opens a new chest window for this chest. Scans for neighbors to open a double chest window, if appropriate.
|
||||
void OpenNewWindow(void);
|
||||
} ; // tolua_export
|
||||
|
||||
|
||||
|
||||
|
@ -18,14 +18,14 @@ public:
|
||||
|
||||
virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
|
||||
{
|
||||
// Flip the ON bit on/off using the XOR bitwise operation
|
||||
// Set p the ON bit to on
|
||||
NIBBLETYPE Meta = (a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) | 0x08);
|
||||
|
||||
a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta);
|
||||
a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f);
|
||||
|
||||
// Queue a button reset (unpress)
|
||||
a_World->QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, (a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x07), m_BlockType == E_BLOCK_STONE_BUTTON ? 20 : 30);
|
||||
a_World->QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, (a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x07), m_BlockType == E_BLOCK_STONE_BUTTON ? 20 : 30, m_BlockType);
|
||||
}
|
||||
|
||||
|
||||
|
@ -1,18 +1,18 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BlockHandler.h"
|
||||
#include "BlockEntity.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cBlockEnderchestHandler :
|
||||
public cBlockHandler
|
||||
public cBlockEntityHandler
|
||||
{
|
||||
public:
|
||||
cBlockEnderchestHandler(BLOCKTYPE a_BlockType)
|
||||
: cBlockHandler(a_BlockType)
|
||||
: cBlockEntityHandler(a_BlockType)
|
||||
{
|
||||
}
|
||||
|
||||
@ -21,6 +21,49 @@ public:
|
||||
//todo: Drop Ender Chest if using silk touch pickaxe
|
||||
a_Pickups.push_back(cItem(E_BLOCK_OBSIDIAN, 8, 0));
|
||||
}
|
||||
|
||||
virtual bool GetPlacementBlockTypeMeta(
|
||||
cWorld * a_World, cPlayer * a_Player,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
|
||||
int a_CursorX, int a_CursorY, int a_CursorZ,
|
||||
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
||||
) override
|
||||
{
|
||||
a_BlockType = m_BlockType;
|
||||
a_BlockMeta = RotationToMetaData(a_Player->GetRotation());
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual const char * GetStepSound(void) override
|
||||
{
|
||||
return "step.stone";
|
||||
}
|
||||
|
||||
static NIBBLETYPE RotationToMetaData(double a_Rotation)
|
||||
{
|
||||
a_Rotation += 90 + 45; // So its not aligned with axis
|
||||
|
||||
if (a_Rotation > 360.f)
|
||||
{
|
||||
a_Rotation -= 360.f;
|
||||
}
|
||||
if ((a_Rotation >= 0.f) && (a_Rotation < 90.f))
|
||||
{
|
||||
return 0x4;
|
||||
}
|
||||
else if ((a_Rotation >= 180) && (a_Rotation < 270))
|
||||
{
|
||||
return 0x5;
|
||||
}
|
||||
else if ((a_Rotation >= 90) && (a_Rotation < 180))
|
||||
{
|
||||
return 0x2;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0x3;
|
||||
}
|
||||
}
|
||||
} ;
|
||||
|
||||
|
||||
|
@ -4,7 +4,6 @@
|
||||
#include "BlockEntity.h"
|
||||
#include "../World.h"
|
||||
#include "../Piston.h"
|
||||
#include "../Entities/Player.h"
|
||||
|
||||
|
||||
|
||||
|
@ -48,6 +48,7 @@
|
||||
#include "BlockPumpkin.h"
|
||||
#include "BlockRail.h"
|
||||
#include "BlockRedstone.h"
|
||||
#include "BlockRedstoneLamp.h"
|
||||
#include "BlockRedstoneRepeater.h"
|
||||
#include "BlockRedstoneTorch.h"
|
||||
#include "BlockSand.h"
|
||||
@ -169,6 +170,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
|
||||
case E_BLOCK_PUMPKIN_STEM: return new cBlockStemsHandler (a_BlockType);
|
||||
case E_BLOCK_QUARTZ_STAIRS: return new cBlockStairsHandler (a_BlockType);
|
||||
case E_BLOCK_RAIL: return new cBlockRailHandler (a_BlockType);
|
||||
case E_BLOCK_REDSTONE_LAMP_ON: return new cBlockRedstoneLampHandler (a_BlockType); // We need this to change pickups to an off lamp; else 1.7+ clients crash
|
||||
case E_BLOCK_REDSTONE_ORE: return new cBlockOreHandler (a_BlockType);
|
||||
case E_BLOCK_REDSTONE_ORE_GLOWING: return new cBlockOreHandler (a_BlockType);
|
||||
case E_BLOCK_REDSTONE_REPEATER_OFF: return new cBlockRedstoneRepeaterHandler(a_BlockType);
|
||||
|
@ -36,6 +36,12 @@ public:
|
||||
cBlockPistonHeadHandler(void);
|
||||
|
||||
virtual void OnDestroyedByPlayer(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override;
|
||||
|
||||
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
|
||||
{
|
||||
// No pickups
|
||||
// Also with 1.7, the item forms of these tecnical blocks have been removed, so giving someone this will crash their client...
|
||||
}
|
||||
} ;
|
||||
|
||||
|
||||
|
27
src/Blocks/BlockRedstoneLamp.h
Normal file
27
src/Blocks/BlockRedstoneLamp.h
Normal file
@ -0,0 +1,27 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BlockHandler.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cBlockRedstoneLampHandler :
|
||||
public cBlockHandler
|
||||
{
|
||||
public:
|
||||
cBlockRedstoneLampHandler(BLOCKTYPE a_BlockType)
|
||||
: cBlockHandler(a_BlockType)
|
||||
{
|
||||
}
|
||||
|
||||
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
|
||||
{
|
||||
a_Pickups.push_back(cItem(E_BLOCK_REDSTONE_LAMP_OFF, 1, 0));
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
@ -38,7 +38,8 @@ public:
|
||||
else
|
||||
{
|
||||
// Not top or bottom faces, try to preserve whatever face was clicked
|
||||
if (!TorchCanBePlacedAt(a_World, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace))
|
||||
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, true);
|
||||
if (!CanBePlacedOn(a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ), a_BlockFace))
|
||||
{
|
||||
// Torch couldn't be placed on whatever face was clicked, last ditch resort - find another face
|
||||
a_BlockFace = FindSuitableFace(a_World, a_BlockX, a_BlockY, a_BlockZ);
|
||||
@ -55,8 +56,8 @@ public:
|
||||
}
|
||||
|
||||
|
||||
static NIBBLETYPE DirectionToMetaData(char a_Direction) // tolua_export
|
||||
{ // tolua_export
|
||||
inline static NIBBLETYPE DirectionToMetaData(char a_Direction)
|
||||
{
|
||||
switch (a_Direction)
|
||||
{
|
||||
case BLOCK_FACE_BOTTOM: ASSERT(!"Shouldn't be getting this face"); return 0;
|
||||
@ -72,14 +73,14 @@ public:
|
||||
}
|
||||
};
|
||||
return 0x0;
|
||||
} // tolua_export
|
||||
}
|
||||
|
||||
|
||||
static char MetaDataToDirection(NIBBLETYPE a_MetaData) // tolua_export
|
||||
{ // tolua_export
|
||||
inline static char MetaDataToDirection(NIBBLETYPE a_MetaData)
|
||||
{
|
||||
switch (a_MetaData)
|
||||
{
|
||||
case 0: return BLOCK_FACE_TOP; // by default, the torches stand on the ground
|
||||
case 0: return BLOCK_FACE_TOP; // By default, the torches stand on the ground
|
||||
case E_META_TORCH_FLOOR: return BLOCK_FACE_TOP;
|
||||
case E_META_TORCH_EAST: return BLOCK_FACE_EAST;
|
||||
case E_META_TORCH_WEST: return BLOCK_FACE_WEST;
|
||||
@ -92,26 +93,6 @@ public:
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
} // tolua_export
|
||||
|
||||
|
||||
static bool IsAttachedTo(const Vector3i & a_TorchPos, char a_TorchMeta, const Vector3i & a_BlockPos)
|
||||
{
|
||||
switch (a_TorchMeta)
|
||||
{
|
||||
case 0x0:
|
||||
case E_META_TORCH_FLOOR: return ((a_TorchPos - a_BlockPos).Equals(Vector3i(0, 1, 0)));
|
||||
case E_META_TORCH_EAST: return ((a_TorchPos - a_BlockPos).Equals(Vector3i(0, 0, -1)));
|
||||
case E_META_TORCH_WEST: return ((a_TorchPos - a_BlockPos).Equals(Vector3i(0, 0, 1)));
|
||||
case E_META_TORCH_NORTH: return ((a_TorchPos - a_BlockPos).Equals(Vector3i(-1, 0, 0)));
|
||||
case E_META_TORCH_SOUTH: return ((a_TorchPos - a_BlockPos).Equals(Vector3i(1, 0, 0)));
|
||||
default:
|
||||
{
|
||||
ASSERT(!"Unhandled torch meta!");
|
||||
break;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@ -119,7 +100,7 @@ public:
|
||||
{
|
||||
if ( !g_BlockIsTorchPlaceable[a_BlockType] )
|
||||
{
|
||||
return (a_BlockFace == BLOCK_FACE_TOP); // Allow placement only when torch upright
|
||||
return (a_BlockFace == BLOCK_FACE_TOP); // Allow placement only when torch upright (for glass, etc.); exceptions won't even be sent by client, no need to handle
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -128,22 +109,15 @@ public:
|
||||
}
|
||||
|
||||
|
||||
static bool TorchCanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace)
|
||||
{
|
||||
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, true);
|
||||
return CanBePlacedOn(a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ), a_BlockFace);
|
||||
}
|
||||
|
||||
|
||||
/// Finds a suitable face to place the torch, returning BLOCK_FACE_NONE on failure
|
||||
static char FindSuitableFace(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
{
|
||||
for (int i = 0; i <= 5; i++)
|
||||
for (int i = BLOCK_FACE_YM; i <= BLOCK_FACE_XP; i++) // Loop through all directions
|
||||
{
|
||||
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, i, true);
|
||||
BLOCKTYPE BlockInQuestion = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
|
||||
|
||||
if (
|
||||
if ( // If on a block that can only hold a torch if torch is standing on it, return that face
|
||||
((BlockInQuestion == E_BLOCK_GLASS) ||
|
||||
(BlockInQuestion == E_BLOCK_FENCE) ||
|
||||
(BlockInQuestion == E_BLOCK_NETHER_BRICK_FENCE) ||
|
||||
@ -155,10 +129,12 @@ public:
|
||||
}
|
||||
else if ((g_BlockIsTorchPlaceable[BlockInQuestion]) && (i != BLOCK_FACE_BOTTOM))
|
||||
{
|
||||
// Otherwise, if block in that direction is torch placeable and we haven't gotten to it via the bottom face, return that face
|
||||
return i;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Reset coords in preparation for next iteration
|
||||
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, i, false);
|
||||
}
|
||||
}
|
||||
|
@ -32,7 +32,7 @@ public:
|
||||
return true;
|
||||
}
|
||||
|
||||
void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
|
||||
virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
|
||||
{
|
||||
// Flip the ON bit on/off using the XOR bitwise operation
|
||||
NIBBLETYPE Meta = (a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x04);
|
||||
@ -50,12 +50,10 @@ public:
|
||||
a_BlockType = m_BlockType;
|
||||
a_BlockMeta = BlockFaceToMetaData(a_BlockFace);
|
||||
|
||||
/* TODO: fix CursorY issues and uncomment this
|
||||
if (a_CursorY > 7)
|
||||
{
|
||||
a_BlockMeta |= 0x8;
|
||||
}
|
||||
*/
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -701,9 +701,30 @@ void cChunk::ProcessQueuedSetBlocks(void)
|
||||
{
|
||||
if (itr->m_Tick <= CurrTick)
|
||||
{
|
||||
// Current world age is bigger than/equal to target world age - delay time reached
|
||||
SetBlock(itr->m_RelX, itr->m_RelY, itr->m_RelZ, itr->m_BlockType, itr->m_BlockMeta);
|
||||
itr = m_SetBlockQueue.erase(itr);
|
||||
if (itr->m_PreviousType != E_BLOCK_AIR) // PreviousType defaults to -1 if not specified
|
||||
{
|
||||
if (GetBlock(itr->m_RelX, itr->m_RelY, itr->m_RelZ) == itr->m_PreviousType)
|
||||
{
|
||||
// Current world age is bigger than/equal to target world age - delay time reached AND
|
||||
// Previous block type was the same as current block type (to prevent duplication)
|
||||
// Since blocktypes were the same, we just need to set the meta
|
||||
SetMeta(itr->m_RelX, itr->m_RelY, itr->m_RelZ, itr->m_BlockMeta);
|
||||
itr = m_SetBlockQueue.erase(itr);
|
||||
LOGD("Successfully set queued block - previous and current types matched");
|
||||
}
|
||||
else
|
||||
{
|
||||
itr = m_SetBlockQueue.erase(itr);
|
||||
LOGD("Failure setting queued block - previous and current blocktypes didn't match");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Current world age is bigger than/equal to target world age - delay time reached
|
||||
SetBlock(itr->m_RelX, itr->m_RelY, itr->m_RelZ, itr->m_BlockType, itr->m_BlockMeta);
|
||||
itr = m_SetBlockQueue.erase(itr);
|
||||
LOGD("Successfully set queued block - previous type ignored");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1280,6 +1301,7 @@ void cChunk::CreateBlockEntities(void)
|
||||
case E_BLOCK_CHEST:
|
||||
case E_BLOCK_DISPENSER:
|
||||
case E_BLOCK_DROPPER:
|
||||
case E_BLOCK_ENDER_CHEST:
|
||||
case E_BLOCK_LIT_FURNACE:
|
||||
case E_BLOCK_FURNACE:
|
||||
case E_BLOCK_HOPPER:
|
||||
@ -1392,6 +1414,7 @@ void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType,
|
||||
case E_BLOCK_CHEST:
|
||||
case E_BLOCK_DISPENSER:
|
||||
case E_BLOCK_DROPPER:
|
||||
case E_BLOCK_ENDER_CHEST:
|
||||
case E_BLOCK_LIT_FURNACE:
|
||||
case E_BLOCK_FURNACE:
|
||||
case E_BLOCK_HOPPER:
|
||||
@ -1410,9 +1433,9 @@ void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType,
|
||||
|
||||
|
||||
|
||||
void cChunk::QueueSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Int64 a_Tick)
|
||||
void cChunk::QueueSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Int64 a_Tick, BLOCKTYPE a_PreviousBlockType)
|
||||
{
|
||||
m_SetBlockQueue.push_back(sSetBlockQueueItem(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta, a_Tick));
|
||||
m_SetBlockQueue.push_back(sSetBlockQueueItem(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta, a_Tick, a_PreviousBlockType));
|
||||
}
|
||||
|
||||
|
||||
@ -2647,7 +2670,7 @@ void cChunk::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHand
|
||||
|
||||
|
||||
|
||||
void cChunk::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude)
|
||||
void cChunk::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude)
|
||||
{
|
||||
for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
|
||||
{
|
||||
@ -2655,7 +2678,7 @@ void cChunk::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation
|
||||
{
|
||||
continue;
|
||||
}
|
||||
(*itr)->SendPlayerAnimation(a_Player, a_Animation);
|
||||
(*itr)->SendEntityAnimation(a_Entity, a_Animation);
|
||||
} // for itr - LoadedByClient[]
|
||||
}
|
||||
|
||||
|
@ -149,7 +149,7 @@ public:
|
||||
void SetBlock( const Vector3i & a_RelBlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) { SetBlock( a_RelBlockPos.x, a_RelBlockPos.y, a_RelBlockPos.z, a_BlockType, a_BlockMeta ); }
|
||||
|
||||
/// Queues a block change till the specified world tick
|
||||
void QueueSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Int64 a_Tick);
|
||||
void QueueSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Int64 a_Tick, BLOCKTYPE a_PreviousBlockType = E_BLOCK_AIR);
|
||||
|
||||
/// Queues block for ticking (m_ToTickQueue)
|
||||
void QueueTickBlock(int a_RelX, int a_RelY, int a_RelZ);
|
||||
@ -271,7 +271,7 @@ public:
|
||||
void BroadcastEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
|
||||
void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
|
||||
void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
|
||||
void BroadcastPlayerAnimation (const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude = NULL);
|
||||
void BroadcastEntityAnimation (const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL);
|
||||
void BroadcastSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // a_Src coords are Block * 8
|
||||
void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL);
|
||||
void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
|
||||
@ -363,9 +363,10 @@ private:
|
||||
BLOCKTYPE m_BlockType;
|
||||
NIBBLETYPE m_BlockMeta;
|
||||
Int64 m_Tick;
|
||||
BLOCKTYPE m_PreviousType;
|
||||
|
||||
sSetBlockQueueItem(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Int64 a_Tick) :
|
||||
m_RelX(a_RelX), m_RelY(a_RelY), m_RelZ(a_RelZ), m_BlockType(a_BlockType), m_BlockMeta(a_BlockMeta), m_Tick(a_Tick)
|
||||
sSetBlockQueueItem(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Int64 a_Tick, BLOCKTYPE a_PreviousBlockType) :
|
||||
m_RelX(a_RelX), m_RelY(a_RelY), m_RelZ(a_RelZ), m_BlockType(a_BlockType), m_BlockMeta(a_BlockMeta), m_Tick(a_Tick), m_PreviousType(a_PreviousBlockType)
|
||||
{
|
||||
}
|
||||
} ;
|
||||
|
@ -573,16 +573,16 @@ void cChunkMap::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientH
|
||||
|
||||
|
||||
|
||||
void cChunkMap::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude)
|
||||
void cChunkMap::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude)
|
||||
{
|
||||
cCSLock Lock(m_CSLayers);
|
||||
cChunkPtr Chunk = GetChunkNoGen(a_Player.GetChunkX(), ZERO_CHUNK_Y, a_Player.GetChunkZ());
|
||||
cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ());
|
||||
if (Chunk == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
// It's perfectly legal to broadcast packets even to invalid chunks!
|
||||
Chunk->BroadcastPlayerAnimation(a_Player, a_Animation, a_Exclude);
|
||||
Chunk->BroadcastEntityAnimation(a_Entity, a_Animation, a_Exclude);
|
||||
}
|
||||
|
||||
|
||||
@ -1173,7 +1173,7 @@ void cChunkMap::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_B
|
||||
|
||||
|
||||
|
||||
void cChunkMap::QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, Int64 a_Tick)
|
||||
void cChunkMap::QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, Int64 a_Tick, BLOCKTYPE a_PreviousBlockType)
|
||||
{
|
||||
int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
|
||||
cChunkDef::AbsoluteToRelative(X, Y, Z, ChunkX, ChunkZ);
|
||||
@ -1182,7 +1182,7 @@ void cChunkMap::QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYP
|
||||
cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);
|
||||
if ((Chunk != NULL) && Chunk->IsValid())
|
||||
{
|
||||
Chunk->QueueSetBlock(X, Y, Z, a_BlockType, a_BlockMeta, a_Tick);
|
||||
Chunk->QueueSetBlock(X, Y, Z, a_BlockType, a_BlockMeta, a_Tick, a_PreviousBlockType);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -70,7 +70,7 @@ public:
|
||||
void BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
|
||||
void BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
|
||||
void BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
|
||||
void BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude = NULL);
|
||||
void BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL);
|
||||
void BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // a_Src coords are Block * 8
|
||||
void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL);
|
||||
void BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
|
||||
@ -138,7 +138,7 @@ public:
|
||||
NIBBLETYPE GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
void SetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockMeta);
|
||||
void SetBlock (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta);
|
||||
void QueueSetBlock (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, Int64 a_Tick);
|
||||
void QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, Int64 a_Tick, BLOCKTYPE a_PreviousBlockType = E_BLOCK_AIR);
|
||||
bool GetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
|
||||
bool GetBlockInfo (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight);
|
||||
|
||||
|
@ -205,7 +205,7 @@ void cClientHandle::Kick(const AString & a_Reason)
|
||||
{
|
||||
if (m_State >= csAuthenticating) // Don't log pings
|
||||
{
|
||||
LOG("Kicking user \"%s\" for \"%s\"", m_Username.c_str(), StripColorCodes(a_Reason).c_str());
|
||||
LOGINFO("Kicking player %s for \"%s\"", m_Username.c_str(), StripColorCodes(a_Reason).c_str());
|
||||
}
|
||||
SendDisconnect(a_Reason);
|
||||
}
|
||||
@ -685,12 +685,10 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
|
||||
int pX = a_BlockX;
|
||||
int pY = a_BlockY;
|
||||
int pZ = a_BlockZ;
|
||||
AddFaceDirection(pX, pY, pZ, a_BlockFace);
|
||||
|
||||
AddFaceDirection(pX, pY, pZ, a_BlockFace); // Get the block in front of the clicked coordinates (m_bInverse defaulted to false)
|
||||
Handler = cBlockHandler::GetBlockHandler(World->GetBlock(pX, pY, pZ));
|
||||
|
||||
// 2013_01_05 _X: This looks weird
|
||||
// Why do we ask the block "behind" the one being clicked if it is clicked through? Shouldn't we ask the primary block instead?
|
||||
if (Handler->IsClickedThrough())
|
||||
{
|
||||
Handler->OnDigging(World, m_Player, pX, pY, pZ);
|
||||
@ -886,7 +884,10 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, c
|
||||
)
|
||||
)
|
||||
{
|
||||
// Coordinates at CLICKED block, don't move them anywhere
|
||||
// Coordinates at clicked block, which was an eligible slab, and either top or bottom faces were clicked
|
||||
// If clicked top face and slab occupies the top voxel, we want a slab to be placed above it (therefore increment Y)
|
||||
// Else if clicked bottom face and slab occupies the bottom voxel, decrement Y for the same reason
|
||||
// Don't touch coordinates if anything else because a dblslab opportunity is present
|
||||
if((ClickedBlockMeta & 0x08) && (a_BlockFace == BLOCK_FACE_TOP))
|
||||
{
|
||||
++a_BlockY;
|
||||
@ -1052,13 +1053,13 @@ void cClientHandle::HandlePlayerMoveLook(double a_PosX, double a_PosY, double a_
|
||||
|
||||
void cClientHandle::HandleAnimation(char a_Animation)
|
||||
{
|
||||
if (cPluginManager::Get()->CallHookPlayerAnimation(*m_Player, a_Animation))
|
||||
if (cPluginManager::Get()->CallHookEntityAnimation(*m_Player, a_Animation))
|
||||
{
|
||||
// Plugin disagrees, bail out
|
||||
return;
|
||||
}
|
||||
|
||||
m_Player->GetWorld()->BroadcastPlayerAnimation(*m_Player, a_Animation, this);
|
||||
m_Player->GetWorld()->BroadcastEntityAnimation(*m_Player, a_Animation, this);
|
||||
}
|
||||
|
||||
|
||||
@ -1263,19 +1264,19 @@ void cClientHandle::HandleEntityAction(int a_EntityID, char a_ActionID)
|
||||
|
||||
switch (a_ActionID)
|
||||
{
|
||||
case 1: // crouch
|
||||
case 1: // Crouch
|
||||
{
|
||||
m_Player->SetCrouch(true);
|
||||
break;
|
||||
}
|
||||
case 2: // uncrouch
|
||||
case 2: // Uncrouch
|
||||
{
|
||||
m_Player->SetCrouch(false);
|
||||
break;
|
||||
}
|
||||
case 3: // Leave bed
|
||||
{
|
||||
m_Player->GetWorld()->BroadcastPlayerAnimation(*m_Player, 3);
|
||||
m_Player->GetWorld()->BroadcastEntityAnimation(*m_Player, 2);
|
||||
break;
|
||||
}
|
||||
case 4: // Start sprinting
|
||||
@ -1812,9 +1813,9 @@ void cClientHandle::SendPickupSpawn(const cPickup & a_Pickup)
|
||||
|
||||
|
||||
|
||||
void cClientHandle::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation)
|
||||
void cClientHandle::SendEntityAnimation(const cEntity & a_Entity, char a_Animation)
|
||||
{
|
||||
m_Protocol->SendPlayerAnimation(a_Player, a_Animation);
|
||||
m_Protocol->SendEntityAnimation(a_Entity, a_Animation);
|
||||
}
|
||||
|
||||
|
||||
|
@ -114,7 +114,7 @@ public:
|
||||
void SendHealth (void);
|
||||
void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item);
|
||||
void SendPickupSpawn (const cPickup & a_Pickup);
|
||||
void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation);
|
||||
void SendEntityAnimation (const cEntity & a_Entity, char a_Animation);
|
||||
void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline);
|
||||
void SendPlayerMaxSpeed (void); ///< Informs the client of the maximum player speed (1.6.1+)
|
||||
void SendPlayerMoveLook (void);
|
||||
|
@ -572,7 +572,7 @@ void cPlayer::StartEating(void)
|
||||
m_EatingFinishTick = m_World->GetWorldAge() + EATING_TICKS;
|
||||
|
||||
// Send the packets:
|
||||
m_World->BroadcastPlayerAnimation(*this, 5);
|
||||
m_World->BroadcastEntityAnimation(*this, 3);
|
||||
m_World->BroadcastEntityMetadata(*this);
|
||||
}
|
||||
|
||||
@ -587,7 +587,7 @@ void cPlayer::FinishEating(void)
|
||||
|
||||
// Send the packets:
|
||||
m_ClientHandle->SendEntityStatus(*this, ENTITY_STATUS_EATING_ACCEPTED);
|
||||
m_World->BroadcastPlayerAnimation(*this, 0);
|
||||
m_World->BroadcastEntityAnimation(*this, 0);
|
||||
m_World->BroadcastEntityMetadata(*this);
|
||||
|
||||
// consume the item:
|
||||
@ -616,7 +616,7 @@ void cPlayer::FinishEating(void)
|
||||
void cPlayer::AbortEating(void)
|
||||
{
|
||||
m_EatingFinishTick = -1;
|
||||
m_World->BroadcastPlayerAnimation(*this, 0);
|
||||
m_World->BroadcastEntityAnimation(*this, 0);
|
||||
m_World->BroadcastEntityMetadata(*this);
|
||||
}
|
||||
|
||||
@ -1328,7 +1328,7 @@ void cPlayer::TossItem(
|
||||
double vX = 0, vY = 0, vZ = 0;
|
||||
EulerToVector(-GetRotation(), GetPitch(), vZ, vX, vY);
|
||||
vY = -vY * 2 + 1.f;
|
||||
m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY() + 1.6f, GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
|
||||
m_World->SpawnItemPickups(Drops, GetPosX(), GetEyeHeight(), GetPosZ(), vX * 3, vY * 3, vZ * 3, true); // 'true' because created by player
|
||||
}
|
||||
|
||||
|
||||
@ -1575,7 +1575,10 @@ void cPlayer::UseEquippedItem(void)
|
||||
return;
|
||||
}
|
||||
|
||||
GetInventory().DamageEquippedItem();
|
||||
if (GetInventory().DamageEquippedItem())
|
||||
{
|
||||
m_World->BroadcastSoundEffect("random.break", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -466,7 +466,7 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
|
||||
m_HitBlockPos = Vector3i(a_X, a_Y, a_Z);
|
||||
|
||||
// Broadcast arrow hit sound
|
||||
m_World->BroadcastSoundEffect("random.bowhit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
|
||||
m_World->BroadcastSoundEffect("random.bowhit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
|
||||
}
|
||||
|
||||
|
||||
|
@ -21,14 +21,13 @@ public:
|
||||
|
||||
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
|
||||
{
|
||||
// TODO: Handle coloring the sheep, too (OnItemUseOnEntity maybe)
|
||||
|
||||
// Handle growing the plants:
|
||||
if (a_Item.m_ItemDamage == E_META_DYE_WHITE)
|
||||
{
|
||||
if (a_World->GrowRipePlant(a_BlockX, a_BlockY, a_BlockZ, true))
|
||||
{
|
||||
if (a_Player->GetGameMode() != gmCreative)
|
||||
// Particle effects are in GrowRipePlant
|
||||
if (!a_Player->IsGameModeCreative())
|
||||
{
|
||||
a_Player->GetInventory().RemoveOneEquippedItem();
|
||||
return true;
|
||||
|
@ -28,14 +28,14 @@ public:
|
||||
|
||||
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
|
||||
|
||||
if (a_BlockFace == BLOCK_FACE_BOTTOM)
|
||||
if (a_BlockFace == BLOCK_FACE_YM)
|
||||
{
|
||||
a_BlockY--;
|
||||
}
|
||||
|
||||
if (a_World->SpawnMob(a_BlockX + 0.5, a_BlockY, a_BlockZ + 0.5, (cMonster::eType)(a_Item.m_ItemDamage)) >= 0)
|
||||
{
|
||||
if (a_Player->GetGameMode() != 1)
|
||||
if (!a_Player->IsGameModeCreative())
|
||||
{
|
||||
// The mob was spawned, "use" the item:
|
||||
a_Player->GetInventory().RemoveOneEquippedItem();
|
||||
|
@ -15,7 +15,7 @@
|
||||
|
||||
|
||||
/// Number of ticks that the piston extending / retracting waits before setting the block
|
||||
const int PISTON_TICK_DELAY = 6;
|
||||
const int PISTON_TICK_DELAY = 1;
|
||||
|
||||
|
||||
|
||||
@ -113,7 +113,7 @@ void cPiston::ExtendPiston(int pistx, int pisty, int pistz)
|
||||
AddDir(pistx, pisty, pistz, pistonMeta, -1);
|
||||
// "pist" now at piston body, "ext" at future extension
|
||||
|
||||
m_World->SetBlock( pistx, pisty, pistz, pistonBlock, pistonMeta | 0x8);
|
||||
m_World->SetBlock(pistx, pisty, pistz, pistonBlock, pistonMeta | 0x8);
|
||||
m_World->QueueSetBlock(extx, exty, extz, E_BLOCK_PISTON_EXTENSION, pistonMeta | (IsSticky(pistonBlock) ? 8 : 0), PISTON_TICK_DELAY);
|
||||
}
|
||||
|
||||
@ -126,6 +126,7 @@ void cPiston::RetractPiston(int pistx, int pisty, int pistz)
|
||||
BLOCKTYPE pistonBlock;
|
||||
NIBBLETYPE pistonMeta;
|
||||
m_World->GetBlockTypeMeta(pistx, pisty, pistz, pistonBlock, pistonMeta);
|
||||
|
||||
if (!IsExtended(pistonMeta))
|
||||
{
|
||||
// Already retracted, bail out
|
||||
@ -141,16 +142,16 @@ void cPiston::RetractPiston(int pistx, int pisty, int pistz)
|
||||
}
|
||||
|
||||
AddDir(pistx, pisty, pistz, pistonMeta, -1);
|
||||
m_World->SetBlock(pistx, pisty, pistz, pistonBlock, pistonMeta & ~(8));
|
||||
m_World->BroadcastBlockAction(pistx, pisty, pistz, 1, pistonMeta & ~(8), pistonBlock);
|
||||
m_World->BroadcastSoundEffect("tile.piston.in", pistx * 8, pisty * 8, pistz * 8, 0.5f, 0.7f);
|
||||
m_World->SetBlock(pistx, pisty, pistz, pistonBlock, pistonMeta & ~(8));
|
||||
AddDir(pistx, pisty, pistz, pistonMeta, 1);
|
||||
|
||||
// Retract the extension, pull block if appropriate
|
||||
if (IsSticky(pistonBlock))
|
||||
{
|
||||
int tempx = pistx, tempy = pisty, tempz = pistz;
|
||||
AddDir( tempx, tempy, tempz, pistonMeta, 1);
|
||||
AddDir(tempx, tempy, tempz, pistonMeta, 1);
|
||||
BLOCKTYPE tempBlock;
|
||||
NIBBLETYPE tempMeta;
|
||||
m_World->GetBlockTypeMeta(tempx, tempy, tempz, tempBlock, tempMeta);
|
||||
|
@ -79,7 +79,7 @@ public:
|
||||
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) = 0;
|
||||
virtual void SendPickupSpawn (const cPickup & a_Pickup) = 0;
|
||||
virtual void SendPlayerAbilities (void) = 0;
|
||||
virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) = 0;
|
||||
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) = 0;
|
||||
virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) = 0;
|
||||
virtual void SendPlayerMaxSpeed (void) = 0; ///< Informs the client of the maximum player speed (1.6.1+)
|
||||
virtual void SendPlayerMoveLook (void) = 0;
|
||||
|
@ -578,11 +578,11 @@ void cProtocol125::SendPickupSpawn(const cPickup & a_Pickup)
|
||||
|
||||
|
||||
|
||||
void cProtocol125::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation)
|
||||
void cProtocol125::SendEntityAnimation(const cEntity & a_Entity, char a_Animation)
|
||||
{
|
||||
cCSLock Lock(m_CSPacket);
|
||||
WriteByte(PACKET_ANIMATION);
|
||||
WriteInt (a_Player.GetUniqueID());
|
||||
WriteInt (a_Entity.GetUniqueID());
|
||||
WriteByte(a_Animation);
|
||||
Flush();
|
||||
}
|
||||
|
@ -55,7 +55,7 @@ public:
|
||||
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
|
||||
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
|
||||
virtual void SendPlayerAbilities (void) override {} // This protocol doesn't support such message
|
||||
virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) override;
|
||||
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
|
||||
virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override;
|
||||
virtual void SendPlayerMaxSpeed (void) override;
|
||||
virtual void SendPlayerMoveLook (void) override;
|
||||
|
@ -489,10 +489,10 @@ void cProtocol172::SendPlayerAbilities(void)
|
||||
|
||||
|
||||
|
||||
void cProtocol172::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation)
|
||||
void cProtocol172::SendEntityAnimation(const cEntity & a_Entity, char a_Animation)
|
||||
{
|
||||
cPacketizer Pkt(*this, 0x0b); // Animation packet
|
||||
Pkt.WriteVarInt(a_Player.GetUniqueID());
|
||||
Pkt.WriteVarInt(a_Entity.GetUniqueID());
|
||||
Pkt.WriteChar(a_Animation);
|
||||
}
|
||||
|
||||
@ -664,7 +664,7 @@ void cProtocol172::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
|
||||
Pkt.WriteFPInt(a_FallingBlock.GetPosZ());
|
||||
Pkt.WriteByteAngle(a_FallingBlock.GetYaw());
|
||||
Pkt.WriteByteAngle(a_FallingBlock.GetPitch());
|
||||
Pkt.WriteInt(((int)a_FallingBlock.GetBlockType()) | (((int)a_FallingBlock.GetBlockMeta()) << 12));
|
||||
Pkt.WriteInt(((int)a_FallingBlock.GetBlockType()) | (((int)a_FallingBlock.GetBlockMeta()) << 16)); // Or 0x10
|
||||
Pkt.WriteShort((short)(a_FallingBlock.GetSpeedX() * 400));
|
||||
Pkt.WriteShort((short)(a_FallingBlock.GetSpeedY() * 400));
|
||||
Pkt.WriteShort((short)(a_FallingBlock.GetSpeedZ() * 400));
|
||||
@ -744,17 +744,13 @@ void cProtocol172::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp
|
||||
|
||||
void cProtocol172::SendTabCompletionResults(const AStringVector & a_Results)
|
||||
{
|
||||
AString Results;
|
||||
Results.reserve(500); // Make a moderate reservation to avoid excessive reallocations
|
||||
for (AStringVector::const_iterator itr = a_Results.begin(), end = a_Results.end(); itr != end; ++itr)
|
||||
{
|
||||
Results.append(*itr);
|
||||
Results.push_back(0);
|
||||
}
|
||||
|
||||
cPacketizer Pkt(*this, 0x3a); // Tab-Complete packet
|
||||
Pkt.WriteVarInt(a_Results.size());
|
||||
Pkt.WriteString(Results);
|
||||
|
||||
for (AStringVector::const_iterator itr = a_Results.begin(), end = a_Results.end(); itr != end; ++itr)
|
||||
{
|
||||
Pkt.WriteString(*itr);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -64,7 +64,7 @@ public:
|
||||
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
|
||||
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
|
||||
virtual void SendPlayerAbilities (void) override;
|
||||
virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) override;
|
||||
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
|
||||
virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override;
|
||||
virtual void SendPlayerMaxSpeed (void) override;
|
||||
virtual void SendPlayerMoveLook (void) override;
|
||||
|
@ -396,10 +396,10 @@ void cProtocolRecognizer::SendPlayerAbilities(void)
|
||||
|
||||
|
||||
|
||||
void cProtocolRecognizer::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation)
|
||||
void cProtocolRecognizer::SendEntityAnimation(const cEntity & a_Entity, char a_Animation)
|
||||
{
|
||||
ASSERT(m_Protocol != NULL);
|
||||
m_Protocol->SendPlayerAnimation(a_Player, a_Animation);
|
||||
m_Protocol->SendEntityAnimation(a_Entity, a_Animation);
|
||||
}
|
||||
|
||||
|
||||
|
@ -90,7 +90,7 @@ public:
|
||||
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
|
||||
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
|
||||
virtual void SendPlayerAbilities (void) override;
|
||||
virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) override;
|
||||
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
|
||||
virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override;
|
||||
virtual void SendPlayerMaxSpeed (void) override;
|
||||
virtual void SendPlayerMoveLook (void) override;
|
||||
|
@ -77,11 +77,11 @@ void cRoot::InputThread(void * a_Params)
|
||||
|
||||
while (!(self.m_bStop || self.m_bRestart) && std::cin.good())
|
||||
{
|
||||
std::string Command;
|
||||
AString Command;
|
||||
std::getline(std::cin, Command);
|
||||
if (!Command.empty())
|
||||
{
|
||||
self.ExecuteConsoleCommand(Command, Output);
|
||||
self.ExecuteConsoleCommand(TrimString(Command), Output);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -160,6 +160,29 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c
|
||||
}
|
||||
}
|
||||
|
||||
for (SimulatedPlayerToggleableList::iterator itr = m_SimulatedPlayerToggleableBlocks.begin(); itr != m_SimulatedPlayerToggleableBlocks.end();)
|
||||
{
|
||||
sSimulatedPlayerToggleableList & Change = *itr;
|
||||
|
||||
int RelX = Change.a_BlockPos.x - a_ChunkX * cChunkDef::Width;
|
||||
int RelZ = Change.a_BlockPos.z - a_ChunkZ * cChunkDef::Width;
|
||||
|
||||
BLOCKTYPE SourceBlockType;
|
||||
if (!a_Chunk->UnboundedRelGetBlockType(RelX, Change.a_BlockPos.y, RelZ, SourceBlockType))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
else if (!IsAllowedBlock(SourceBlockType))
|
||||
{
|
||||
LOGD("cRedstoneSimulator: Erased block %s from toggleable simulated list due to power state change", ItemToFullString(SourceBlockType).c_str());
|
||||
itr = m_SimulatedPlayerToggleableBlocks.erase(itr);
|
||||
}
|
||||
else
|
||||
{
|
||||
++itr;
|
||||
}
|
||||
}
|
||||
|
||||
for (cRedstoneSimulatorChunkData::iterator dataitr = ChunkData.begin(), end = ChunkData.end(); dataitr != end;)
|
||||
{
|
||||
BLOCKTYPE BlockType = a_Chunk->GetBlock(dataitr->x, dataitr->y, dataitr->z);
|
||||
@ -314,7 +337,6 @@ void cRedstoneSimulator::HandleRedstoneTorch(int a_BlockX, int a_BlockY, int a_B
|
||||
// Block torch on not powered, can be turned on again!
|
||||
m_World.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_TORCH_ON, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ));
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@ -325,7 +347,6 @@ void cRedstoneSimulator::HandleRedstoneBlock(int a_BlockX, int a_BlockY, int a_B
|
||||
{
|
||||
SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_BLOCK_OF_REDSTONE);
|
||||
SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_BLOCK_OF_REDSTONE); // Set self as powered
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@ -345,7 +366,6 @@ void cRedstoneSimulator::HandleRedstoneLever(int a_BlockX, int a_BlockY, int a_B
|
||||
SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZM, E_BLOCK_LEVER);
|
||||
SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZP, E_BLOCK_LEVER);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@ -497,7 +517,6 @@ void cRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_BlockY, int a_Bl
|
||||
}
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@ -556,7 +575,6 @@ void cRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_BlockY, int
|
||||
m_World.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_REPEATER_OFF, a_Meta);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@ -574,7 +592,6 @@ void cRedstoneSimulator::HandlePiston(int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
{
|
||||
Piston.RetractPiston(a_BlockX, a_BlockY, a_BlockZ);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@ -598,7 +615,6 @@ void cRedstoneSimulator::HandleDropSpenser(int a_BlockX, int a_BlockY, int a_Blo
|
||||
} DrSpSP (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ));
|
||||
|
||||
m_World.DoWithDropSpenserAt(a_BlockX, a_BlockY, a_BlockZ, DrSpSP);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@ -611,17 +627,16 @@ void cRedstoneSimulator::HandleRedstoneLamp(int a_BlockX, int a_BlockY, int a_Bl
|
||||
{
|
||||
if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ))
|
||||
{
|
||||
m_World.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_LAMP_ON, 0);
|
||||
m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_LAMP_ON, 0);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ))
|
||||
{
|
||||
m_World.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_LAMP_OFF, 0);
|
||||
m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_LAMP_OFF, 0);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@ -634,9 +649,8 @@ void cRedstoneSimulator::HandleTNT(int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
{
|
||||
m_World.BroadcastSoundEffect("random.fuse", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f);
|
||||
m_World.SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, 4); // 4 seconds to boom
|
||||
m_World.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
|
||||
m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@ -689,7 +703,6 @@ void cRedstoneSimulator::HandleDoor(int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
}
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@ -732,11 +745,19 @@ void cRedstoneSimulator::HandleTrapdoor(int a_BlockX, int a_BlockY, int a_BlockZ
|
||||
{
|
||||
if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ))
|
||||
{
|
||||
m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) | 0x4);
|
||||
if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, true))
|
||||
{
|
||||
m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) | 0x4);
|
||||
SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, true);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0xB); // Take into account that the fourth bit is needed for trapdoors too
|
||||
if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, false))
|
||||
{
|
||||
m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0xB); // Take into account that the fourth bit is needed for trapdoors too
|
||||
SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -892,6 +913,31 @@ bool cRedstoneSimulator::IsPistonPowered(int a_BlockX, int a_BlockY, int a_Block
|
||||
|
||||
|
||||
|
||||
bool cRedstoneSimulator::AreCoordsSimulated(int a_BlockX, int a_BlockY, int a_BlockZ, bool IsCurrentStatePowered)
|
||||
{
|
||||
for (SimulatedPlayerToggleableList::iterator itr = m_SimulatedPlayerToggleableBlocks.begin(); itr != m_SimulatedPlayerToggleableBlocks.end(); ++itr)
|
||||
{
|
||||
sSimulatedPlayerToggleableList & Change = *itr;
|
||||
|
||||
if (Change.a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
|
||||
{
|
||||
if (Change.WasLastStatePowered != IsCurrentStatePowered) // Was the last power state different to the current?
|
||||
{
|
||||
return false; // It was, coordinates are no longer simulated
|
||||
}
|
||||
else
|
||||
{
|
||||
return true; // It wasn't, don't resimulate block, and allow players to toggle
|
||||
}
|
||||
}
|
||||
}
|
||||
return false; // Block wasn't even in the list, not simulated
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cRedstoneSimulator::SetDirectionLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Direction, BLOCKTYPE a_SourceType)
|
||||
{
|
||||
switch (a_Direction)
|
||||
@ -1124,7 +1170,6 @@ void cRedstoneSimulator::SetDirectionLinkedPowered(int a_BlockX, int a_BlockY, i
|
||||
break;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@ -1150,7 +1195,6 @@ void cRedstoneSimulator::SetAllDirsAsPowered(int a_BlockX, int a_BlockY, int a_B
|
||||
{
|
||||
SetBlockPowered(a_BlockX + gCrossCoords[i].x, a_BlockY + gCrossCoords[i].y, a_BlockZ + gCrossCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, a_SourceBlock);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@ -1165,12 +1209,25 @@ void cRedstoneSimulator::SetBlockPowered(int a_BlockX, int a_BlockY, int a_Block
|
||||
return;
|
||||
}
|
||||
|
||||
for (PoweredBlocksList::iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr) // Check powered list
|
||||
{
|
||||
sPoweredBlocks & Change = *itr;
|
||||
|
||||
if (
|
||||
Change.a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)) &&
|
||||
Change.a_SourcePos.Equals(Vector3i(a_SourceX, a_SourceY, a_SourceZ))
|
||||
)
|
||||
{
|
||||
// Check for duplicates
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
sPoweredBlocks RC;
|
||||
RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ);
|
||||
RC.a_SourcePos = Vector3i(a_SourceX, a_SourceY, a_SourceZ);
|
||||
RC.a_SourceBlock = a_SourceBlock;
|
||||
m_PoweredBlocks.push_back(RC);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@ -1194,6 +1251,21 @@ void cRedstoneSimulator::SetBlockLinkedPowered(
|
||||
return;
|
||||
}
|
||||
|
||||
for (LinkedBlocksList::iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr) // Check linked powered list
|
||||
{
|
||||
sLinkedPoweredBlocks & Change = *itr;
|
||||
|
||||
if (
|
||||
Change.a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)) &&
|
||||
Change.a_MiddlePos.Equals(Vector3i(a_MiddleX, a_MiddleY, a_MiddleZ)) &&
|
||||
Change.a_SourcePos.Equals(Vector3i(a_SourceX, a_SourceY, a_SourceZ))
|
||||
)
|
||||
{
|
||||
// Check for duplicates
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
sLinkedPoweredBlocks RC;
|
||||
RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ);
|
||||
RC.a_MiddlePos = Vector3i(a_MiddleX, a_MiddleY, a_MiddleZ);
|
||||
@ -1201,7 +1273,38 @@ void cRedstoneSimulator::SetBlockLinkedPowered(
|
||||
RC.a_SourceBlock = a_SourceBlock;
|
||||
RC.a_MiddleBlock = a_MiddleBlock;
|
||||
m_LinkedPoweredBlocks.push_back(RC);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cRedstoneSimulator::SetPlayerToggleableBlockAsSimulated(int a_BlockX, int a_BlockY, int a_BlockZ, bool WasLastStatePowered)
|
||||
{
|
||||
for (SimulatedPlayerToggleableList::iterator itr = m_SimulatedPlayerToggleableBlocks.begin(); itr != m_SimulatedPlayerToggleableBlocks.end(); ++itr)
|
||||
{
|
||||
sSimulatedPlayerToggleableList & Change = *itr;
|
||||
|
||||
if (Change.a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
|
||||
{
|
||||
if (Change.WasLastStatePowered != WasLastStatePowered)
|
||||
{
|
||||
// If power states different, erase the old listing in preparation to add new one
|
||||
m_SimulatedPlayerToggleableBlocks.erase(itr);
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
// If states the same, just ignore
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sSimulatedPlayerToggleableList RC;
|
||||
RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ);
|
||||
RC.WasLastStatePowered = WasLastStatePowered;
|
||||
m_SimulatedPlayerToggleableBlocks.push_back(RC);
|
||||
}
|
||||
|
||||
|
||||
|
@ -51,11 +51,19 @@ private:
|
||||
BLOCKTYPE a_MiddleBlock;
|
||||
};
|
||||
|
||||
struct sSimulatedPlayerToggleableList
|
||||
{
|
||||
Vector3i a_BlockPos;
|
||||
bool WasLastStatePowered;
|
||||
};
|
||||
|
||||
typedef std::vector <sPoweredBlocks> PoweredBlocksList;
|
||||
typedef std::vector <sLinkedPoweredBlocks> LinkedBlocksList;
|
||||
typedef std::vector <sSimulatedPlayerToggleableList> SimulatedPlayerToggleableList;
|
||||
|
||||
PoweredBlocksList m_PoweredBlocks;
|
||||
LinkedBlocksList m_LinkedPoweredBlocks;
|
||||
SimulatedPlayerToggleableList m_SimulatedPlayerToggleableBlocks;
|
||||
|
||||
virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override;
|
||||
|
||||
@ -102,6 +110,8 @@ private:
|
||||
void SetBlockPowered(int a_BlockX, int a_BlockY, int a_BlockZ, int a_SourceX, int a_SourceY, int a_SourceZ, BLOCKTYPE a_SourceBlock);
|
||||
/// <summary>Marks a block as being powered through another block</summary>
|
||||
void SetBlockLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, int a_MiddleX, int a_MiddleY, int a_MiddleZ, int a_SourceX, int a_SourceY, int a_SourceZ, BLOCKTYPE a_SourceBlock, BLOCKTYPE a_MiddeBlock);
|
||||
/// <summary>Marks a block as simulated, who should not be simulated further unless their power state changes, to accomodate a player manually toggling the block without triggering the simulator toggling it back</summary>
|
||||
void SetPlayerToggleableBlockAsSimulated(int a_BlockX, int a_BlockY, int a_BlockZ, bool WasLastStatePowered);
|
||||
/// <summary>Marks the second block in a direction as linked powered</summary>
|
||||
void SetDirectionLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Direction, BLOCKTYPE a_SourceBlock);
|
||||
/// <summary>Marks all blocks immediately surrounding a coordinate as powered</summary>
|
||||
@ -109,6 +119,8 @@ private:
|
||||
|
||||
/// <summary>Returns if a coordinate is powered or linked powered</summary>
|
||||
bool AreCoordsPowered(int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
/// <summary>Returns if a coordinate was marked as simulated (for blocks toggleable by players)</summary>
|
||||
bool AreCoordsSimulated(int a_BlockX, int a_BlockY, int a_BlockZ, bool IsCurrentStatePowered);
|
||||
/// <summary>Returns if a repeater is powered</summary>
|
||||
bool IsRepeaterPowered(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta);
|
||||
/// <summary>Returns if a piston is powered</summary>
|
||||
|
@ -8,6 +8,7 @@
|
||||
#include "../Entities/Player.h"
|
||||
#include "../BlockEntities/ChestEntity.h"
|
||||
#include "../BlockEntities/DropSpenserEntity.h"
|
||||
#include "../BlockEntities/EnderChestEntity.h"
|
||||
#include "../BlockEntities/FurnaceEntity.h"
|
||||
#include "../Items/ItemHandler.h"
|
||||
#include "Window.h"
|
||||
@ -556,6 +557,38 @@ cCraftingRecipe & cSlotAreaCrafting::GetRecipeForPlayer(cPlayer & a_Player)
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cSlotAreaEnderChest:
|
||||
|
||||
cSlotAreaEnderChest::cSlotAreaEnderChest(cEnderChestEntity * a_EnderChest, cWindow & a_ParentWindow) :
|
||||
cSlotArea(27, a_ParentWindow),
|
||||
m_EnderChest(a_EnderChest)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
const cItem * cSlotAreaEnderChest::GetSlot(int a_SlotNum, cPlayer & a_Player) const
|
||||
{
|
||||
// a_SlotNum ranges from 0 to 26, use that to index the chest entity's inventory directly:
|
||||
return &(m_EnderChest->GetSlot(a_SlotNum));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cSlotAreaEnderChest::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item)
|
||||
{
|
||||
m_EnderChest->SetSlot(a_SlotNum, a_Item);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cSlotAreaFurnace:
|
||||
|
||||
|
@ -16,6 +16,7 @@ class cWindow;
|
||||
class cPlayer;
|
||||
class cChestEntity;
|
||||
class cDropSpenserEntity;
|
||||
class cEnderChestEntity;
|
||||
class cFurnaceEntity;
|
||||
class cCraftingRecipe;
|
||||
|
||||
@ -286,6 +287,23 @@ protected:
|
||||
|
||||
|
||||
|
||||
class cSlotAreaEnderChest :
|
||||
public cSlotArea
|
||||
{
|
||||
public:
|
||||
cSlotAreaEnderChest(cEnderChestEntity * a_EnderChest, cWindow & a_ParentWindow);
|
||||
|
||||
virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override;
|
||||
virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
|
||||
|
||||
protected:
|
||||
cEnderChestEntity * m_EnderChest;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cSlotAreaFurnace :
|
||||
public cSlotArea,
|
||||
public cItemGrid::cListener
|
||||
|
@ -11,6 +11,7 @@
|
||||
#include "../Items/ItemHandler.h"
|
||||
#include "../BlockEntities/ChestEntity.h"
|
||||
#include "../BlockEntities/DropSpenserEntity.h"
|
||||
#include "../BlockEntities/EnderChestEntity.h"
|
||||
#include "../BlockEntities/HopperEntity.h"
|
||||
|
||||
|
||||
@ -853,6 +854,43 @@ cDropSpenserWindow::cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ,
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cEnderChestWindow:
|
||||
|
||||
cEnderChestWindow::cEnderChestWindow(cEnderChestEntity * a_EnderChest) :
|
||||
cWindow(wtChest, "Ender Chest"),
|
||||
m_World(a_EnderChest->GetWorld()),
|
||||
m_BlockX(a_EnderChest->GetPosX()),
|
||||
m_BlockY(a_EnderChest->GetPosY()),
|
||||
m_BlockZ(a_EnderChest->GetPosZ())
|
||||
{
|
||||
m_SlotAreas.push_back(new cSlotAreaEnderChest(a_EnderChest, *this));
|
||||
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
|
||||
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
|
||||
|
||||
// Play the opening sound:
|
||||
m_World->BroadcastSoundEffect("random.chestopen", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1);
|
||||
|
||||
// Send out the chest-open packet:
|
||||
m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, E_BLOCK_ENDER_CHEST);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cEnderChestWindow::~cEnderChestWindow()
|
||||
{
|
||||
// Send out the chest-close packet:
|
||||
m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, E_BLOCK_ENDER_CHEST);
|
||||
|
||||
m_World->BroadcastSoundEffect("random.chestclosed", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cHopperWindow:
|
||||
|
||||
|
@ -20,6 +20,7 @@ class cWindowOwner;
|
||||
class cClientHandle;
|
||||
class cChestEntity;
|
||||
class cDropSpenserEntity;
|
||||
class cEnderChestEntity;
|
||||
class cFurnaceEntity;
|
||||
class cHopperEntity;
|
||||
class cSlotArea;
|
||||
@ -283,6 +284,22 @@ protected:
|
||||
|
||||
|
||||
|
||||
class cEnderChestWindow :
|
||||
public cWindow
|
||||
{
|
||||
public:
|
||||
cEnderChestWindow(cEnderChestEntity * a_EnderChest);
|
||||
~cEnderChestWindow();
|
||||
|
||||
protected:
|
||||
cWorld * m_World;
|
||||
int m_BlockX, m_BlockY, m_BlockZ; // Position of the enderchest, for the window-close packet
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cInventoryWindow :
|
||||
public cWindow
|
||||
{
|
||||
|
@ -1259,6 +1259,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy
|
||||
if (BlockMeta < 7)
|
||||
{
|
||||
FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7);
|
||||
BroadcastSoundParticleEffect(2005, a_BlockX, a_BlockY, a_BlockZ, 0);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@ -1272,6 +1273,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy
|
||||
if (BlockMeta < 7)
|
||||
{
|
||||
FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7);
|
||||
BroadcastSoundParticleEffect(2005, a_BlockX, a_BlockY, a_BlockZ, 0);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@ -1285,6 +1287,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy
|
||||
return false;
|
||||
}
|
||||
FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7);
|
||||
BroadcastSoundParticleEffect(2005, a_BlockX, a_BlockY, a_BlockZ, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1306,6 +1309,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy
|
||||
if (BlockMeta < 7)
|
||||
{
|
||||
FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7);
|
||||
BroadcastSoundParticleEffect(2005, a_BlockX, a_BlockY, a_BlockZ, 0);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@ -1319,6 +1323,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy
|
||||
return false;
|
||||
}
|
||||
FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, 7);
|
||||
BroadcastSoundParticleEffect(2005, a_BlockX, a_BlockY, a_BlockZ, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1377,6 +1382,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy
|
||||
}
|
||||
} // switch (random spawn block type)
|
||||
FastSetBlock(a_BlockX + OfsX, a_BlockY + OfsY + 1, a_BlockZ + OfsZ, SpawnType, SpawnMeta);
|
||||
BroadcastSoundParticleEffect(2005, a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ, 0);
|
||||
} // for i - 50 times
|
||||
return true;
|
||||
}
|
||||
@ -1470,9 +1476,9 @@ void cWorld::FastSetBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBB
|
||||
|
||||
|
||||
|
||||
void cWorld::QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_TickDelay)
|
||||
void cWorld::QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_TickDelay, BLOCKTYPE a_PreviousBlockType)
|
||||
{
|
||||
m_ChunkMap->QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, GetWorldAge() + a_TickDelay);
|
||||
m_ChunkMap->QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, GetWorldAge() + a_TickDelay, a_PreviousBlockType);
|
||||
}
|
||||
|
||||
|
||||
@ -1585,6 +1591,12 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double
|
||||
a_FlyAwaySpeed /= 1000; // Pre-divide, so that we don't have to divide each time inside the loop
|
||||
for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr)
|
||||
{
|
||||
if (!IsValidItem(itr->m_ItemType))
|
||||
{
|
||||
// Don't spawn pickup if item isn't even valid; should prevent client crashing too
|
||||
continue;
|
||||
}
|
||||
|
||||
float SpeedX = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500));
|
||||
float SpeedY = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500));
|
||||
float SpeedZ = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500));
|
||||
@ -1605,6 +1617,11 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double
|
||||
{
|
||||
for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr)
|
||||
{
|
||||
if (!IsValidItem(itr->m_ItemType))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
cPickup * Pickup = new cPickup(
|
||||
a_BlockX, a_BlockY, a_BlockZ,
|
||||
*itr, IsPlayerCreated, (float)a_SpeedX, (float)a_SpeedY, (float)a_SpeedZ
|
||||
@ -1858,9 +1875,9 @@ void cWorld::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHand
|
||||
|
||||
|
||||
|
||||
void cWorld::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude)
|
||||
void cWorld::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude)
|
||||
{
|
||||
m_ChunkMap->BroadcastPlayerAnimation(a_Player, a_Animation, a_Exclude);
|
||||
m_ChunkMap->BroadcastEntityAnimation(a_Entity, a_Animation, a_Exclude);
|
||||
}
|
||||
|
||||
|
||||
|
@ -159,7 +159,7 @@ public:
|
||||
void BroadcastEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
|
||||
void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
|
||||
void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
|
||||
void BroadcastPlayerAnimation (const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude = NULL);
|
||||
void BroadcastEntityAnimation (const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL);
|
||||
void BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude = NULL);
|
||||
void BroadcastSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = NULL); // tolua_export a_Src coords are Block * 8
|
||||
void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = NULL); // tolua_export
|
||||
@ -317,7 +317,7 @@ public:
|
||||
/** Queues a SetBlock() with the specified parameters after the specified number of ticks.
|
||||
Calls SetBlock(), so performs full processing of the replaced block.
|
||||
*/
|
||||
void QueueSetBlock(int a_BlockX, int a_BLockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_TickDelay);
|
||||
void QueueSetBlock(int a_BlockX, int a_BLockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_TickDelay, BLOCKTYPE a_PreviousBlockType = E_BLOCK_AIR);
|
||||
|
||||
BLOCKTYPE GetBlock (int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
NIBBLETYPE GetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
|
Loading…
Reference in New Issue
Block a user