Checked Endermen; they work; adding them back in.
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@ -149,7 +149,6 @@ bool cMobSpawner::CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType,
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((a_BlockType_below == E_BLOCK_GRASS) || (a_BlockType_below == E_BLOCK_LEAVES)) && (a_Level >= 62) && (m_Random.NextInt(3,a_Biome) != 0);
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case cMonster::mtEnderman:
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return false;
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case cMonster::mtCreeper:
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case cMonster::mtZombie:
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case cMonster::mtSpider:
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