Added missing IsStatic flag to functions. (#3613)
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@ -13174,6 +13174,7 @@ local CompressedString = cStringCompression.CompressStringGZIP("DataToCompress")
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{
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CompressStringGZIP =
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{
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IsStatic = true,
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Params =
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{
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{
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@ -13191,6 +13192,7 @@ local CompressedString = cStringCompression.CompressStringGZIP("DataToCompress")
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},
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CompressStringZLIB =
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{
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IsStatic = true,
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Params =
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{
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{
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@ -13212,6 +13214,7 @@ local CompressedString = cStringCompression.CompressStringGZIP("DataToCompress")
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},
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InflateString =
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{
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IsStatic = true,
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Params =
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{
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{
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@ -13229,6 +13232,7 @@ local CompressedString = cStringCompression.CompressStringGZIP("DataToCompress")
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},
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UncompressStringGZIP =
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{
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IsStatic = true,
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Params =
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{
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{
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@ -13246,6 +13250,7 @@ local CompressedString = cStringCompression.CompressStringGZIP("DataToCompress")
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},
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UncompressStringZLIB =
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{
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IsStatic = true,
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Params =
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{
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{
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@ -1068,6 +1068,7 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
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},
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IsRecordItem =
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{
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IsStatic = true,
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Params =
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{
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{
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