Added Rabbits
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@ -1,56 +1,14 @@
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[Spider]
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[Bat]
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AttackRange=2.0
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AttackRate=1
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AttackDamage=2.0
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AttackDamage=0.0
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SightDistance=25.0
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MaxHealth=16
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MaxHealth=6
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[Chicken]
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AttackRange=2.0
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[Blaze]
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AttackRange=15.0
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AttackRate=1
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AttackDamage=1.0
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SightDistance=25.0
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MaxHealth=4
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[Cow]
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AttackRange=2.0
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AttackRate=1
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AttackDamage=1.0
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SightDistance=25.0
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MaxHealth=10
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[Pig]
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AttackRange=2.0
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AttackRate=1
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AttackDamage=1.0
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SightDistance=25.0
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MaxHealth=10
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[Sheep]
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AttackRange=2.0
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AttackRate=1
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AttackDamage=1.0
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SightDistance=25.0
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MaxHealth=8
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[Squid]
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AttackRange=2.0
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AttackRate=1
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AttackDamage=1.0
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SightDistance=25.0
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MaxHealth=10
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[Enderman]
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AttackRange=2.0
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AttackRate=1
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AttackDamage=4.0
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SightDistance=64.0
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MaxHealth=40
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[ZombiePigman]
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AttackRange=2.0
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AttackRate=1
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AttackDamage=7.0
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AttackDamage=6.0
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SightDistance=25.0
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MaxHealth=20
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IsFireproof=1
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@ -62,6 +20,20 @@ AttackDamage=2.0
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SightDistance=25.0
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MaxHealth=12
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[Chicken]
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AttackRange=2.0
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AttackRate=1
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AttackDamage=0.0
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SightDistance=25.0
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MaxHealth=4
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[Cow]
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AttackRange=2.0
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AttackRate=1
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AttackDamage=0.0
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SightDistance=25.0
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MaxHealth=10
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[Creeper]
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AttackRange=3.0
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AttackRate=1
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@ -69,6 +41,21 @@ AttackDamage=0.0
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SightDistance=25.0
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MaxHealth=20
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[EnderDragon]
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AttackRange=2.0
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AttackRate=1
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AttackDamage=6.0
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SightDistance=25.0
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MaxHealth=200
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[Enderman]
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AttackRange=2.0
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AttackRate=1
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AttackDamage=4.0
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SightDistance=64.0
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MaxHealth=40
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[Ghast]
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AttackRange=50.0
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AttackRate=1
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@ -77,6 +64,77 @@ SightDistance=50.0
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MaxHealth=10
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IsFireproof=1
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[Giant]
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AttackRange=2.0
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AttackRate=1
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AttackDamage=6.0
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SightDistance=25.0
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MaxHealth=100
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[Guardian]
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AttackRange=2.0
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AttackRate=1
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AttackDamage=9.0
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SightDistance=25.0
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MaxHealth=30
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[Horse]
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AttackRange=2.0
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AttackRate=1
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AttackDamage=6.0
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SightDistance=25.0
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MaxHealth=30
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[IronGolem]
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AttackRange=2.0
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AttackRate=1
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AttackDamage=6.0
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SightDistance=25.0
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MaxHealth=100
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[MagmaCube]
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AttackRange=2.0
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AttackRate=1
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AttackDamage=6.0
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SightDistance=25.0
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MaxHealth=16
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IsFireproof=1
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[Mooshroom]
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AttackRange=2.0
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AttackRate=1
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AttackDamage=0.0
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SightDistance=25.0
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MaxHealth=10
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[Ocelot]
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AttackRange=2.0
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AttackRate=1
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AttackDamage=0.0
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SightDistance=25.0
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MaxHealth=10
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[Pig]
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AttackRange=2.0
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AttackRate=1
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AttackDamage=0.0
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SightDistance=25.0
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MaxHealth=10
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[Rabbit]
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AttackRange=2.0
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AttackRate=1
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AttackDamage=0.0
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SightDistance=25.0
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MaxHealth=10
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[Sheep]
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AttackRange=2.0
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AttackRate=1
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AttackDamage=0.0
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SightDistance=25.0
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MaxHealth=8
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[Silverfish]
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AttackRange=2.0
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AttackRate=1
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@ -97,27 +155,26 @@ AttackDamage=4.0
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SightDistance=25.0
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MaxHealth=16
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[Zombie]
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[SnowGolem]
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AttackRange=2.0
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AttackRate=1
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AttackDamage=4.0
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AttackDamage=0.0
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SightDistance=25.0
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MaxHealth=20
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MaxHealth=4
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[Wolf]
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[Spider]
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AttackRange=2.0
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AttackRate=1
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AttackDamage=4.0
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AttackDamage=2.0
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SightDistance=25.0
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MaxHealth=20
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MaxHealth=16
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[Blaze]
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AttackRange=15.0
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[Squid]
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AttackRange=2.0
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AttackRate=1
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AttackDamage=6.0
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AttackDamage=0.0
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SightDistance=25.0
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MaxHealth=20
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IsFireproof=1
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MaxHealth=10
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[Villager]
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AttackRange=2.0
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@ -125,7 +182,6 @@ AttackRate=1
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AttackDamage=0.0
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SightDistance=25.0
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MaxHealth=20
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IsFireproof=0
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[Witch]
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AttackRange=2.0
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@ -134,68 +190,24 @@ AttackDamage=0.0
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SightDistance=25.0
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MaxHealth=26
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[Ocelot]
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[Wolf]
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AttackRange=2.0
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AttackRate=1
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AttackDamage=0.0
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AttackDamage=4.0
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SightDistance=25.0
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MaxHealth=10
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MaxHealth=20
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[Mooshroom]
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[Zombie]
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AttackRange=2.0
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AttackRate=1
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AttackDamage=0.0
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AttackDamage=4.0
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SightDistance=25.0
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MaxHealth=10
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MaxHealth=20
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[MagmaCube]
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[ZombiePigman]
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AttackRange=2.0
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AttackRate=1
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AttackDamage=6.0
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AttackDamage=7.0
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SightDistance=25.0
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MaxHealth=16
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MaxHealth=20
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IsFireproof=1
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[Horse]
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AttackRange=2.0
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AttackRate=1
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AttackDamage=6.0
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SightDistance=25.0
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MaxHealth=30
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[EnderDragon]
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AttackRange=2.0
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AttackRate=1
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AttackDamage=6.0
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SightDistance=25.0
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MaxHealth=200
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[Giant]
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AttackRange=2.0
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AttackRate=1
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AttackDamage=6.0
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SightDistance=25.0
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MaxHealth=100
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[IronGolem]
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AttackRange=2.0
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AttackRate=1
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AttackDamage=6.0
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SightDistance=25.0
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MaxHealth=100
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[Bat]
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AttackRange=2.0
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AttackRate=1
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AttackDamage=0.0
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SightDistance=25.0
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MaxHealth=6
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[Guardian]
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AttackRange=2.0
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AttackRate=1
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AttackDamage=9.0
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SightDistance=25.0
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MaxHealth=30
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@ -32,6 +32,7 @@ struct
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{entOzelot, "Ozelot"},
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{entPig, "Pig"},
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{entPigZombie, "PigZombie"},
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{entRabbit, "Rabbit"},
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{entSheep, "Sheep"},
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{entSilverfish, "Slverfish"},
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{entSkeleton, "Skeleton"},
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@ -31,6 +31,7 @@ enum eEntityType
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entOzelot,
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entPig,
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entPigZombie,
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entRabbit,
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entSheep,
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entSilverfish,
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entSkeleton,
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@ -971,6 +971,7 @@ enum
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E_META_SPAWN_EGG_OCELOT = 98,
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E_META_SPAWN_EGG_IRON_GOLEM = 99,
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E_META_SPAWN_EGG_HORSE = 100,
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E_META_SPAWN_EGG_RABBIT = 101,
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E_META_SPAWN_EGG_VILLAGER = 120,
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E_META_SPAWN_EGG_ENDER_CRYSTAL = 200,
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} ;
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@ -70,6 +70,7 @@ public:
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case E_META_SPAWN_EGG_MOOSHROOM: return mtMooshroom;
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case E_META_SPAWN_EGG_OCELOT: return mtOcelot;
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case E_META_SPAWN_EGG_PIG: return mtPig;
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case E_META_SPAWN_EGG_RABBIT: return mtRabbit;
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case E_META_SPAWN_EGG_SHEEP: return mtSheep;
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case E_META_SPAWN_EGG_SILVERFISH: return mtSilverfish;
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case E_META_SPAWN_EGG_SKELETON: return mtSkeleton;
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@ -92,6 +92,7 @@ eMonsterType cMobSpawner::ChooseMobType(EMCSBiome a_Biome)
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addIfAllowed(mtCow, allowedMobs);
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addIfAllowed(mtChicken, allowedMobs);
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addIfAllowed(mtEnderman, allowedMobs);
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addIfAllowed(mtRabbit, allowedMobs);
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addIfAllowed(mtSlime, allowedMobs); // MG TODO : much more complicated rule
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if ((a_Biome == biForest) || (a_Biome == biForestHills) || (a_Biome == biTaiga) || (a_Biome == biTaigaHills))
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@ -164,6 +165,7 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R
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case mtCow:
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case mtPig:
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case mtHorse:
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case mtRabbit:
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case mtSheep:
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{
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return (
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@ -15,6 +15,7 @@
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#include "Mooshroom.h"
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#include "Ocelot.h"
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#include "Pig.h"
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#include "Rabbit.h"
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#include "Sheep.h"
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#include "Silverfish.h"
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#include "Skeleton.h"
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@ -45,6 +45,7 @@ static const struct
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{mtMooshroom, "mooshroom", "MushroomCow"},
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{mtOcelot, "ocelot", "Ozelot"},
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{mtPig, "pig", "Pig"},
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{mtRabbit, "rabbit", "Rabbit"},
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{mtSheep, "sheep", "Sheep"},
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{mtSilverfish, "silverfish", "Silverfish"},
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{mtSkeleton, "skeleton", "Skeleton"},
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@ -499,6 +500,7 @@ void cMonster::KilledBy(TakeDamageInfo & a_TDI)
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case mtCow:
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case mtHorse:
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case mtPig:
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case mtRabbit:
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case mtSheep:
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case mtSquid:
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case mtMooshroom:
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@ -851,6 +853,7 @@ cMonster::eFamily cMonster::FamilyFromType(eMonsterType a_Type)
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case mtMooshroom: return mfHostile;
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case mtOcelot: return mfPassive;
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case mtPig: return mfPassive;
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case mtRabbit: return mfPassive;
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case mtSheep: return mfPassive;
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case mtSilverfish: return mfHostile;
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case mtSkeleton: return mfHostile;
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@ -963,6 +966,7 @@ cMonster * cMonster::NewMonsterFromType(eMonsterType a_MobType)
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case mtMooshroom: toReturn = new cMooshroom(); break;
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case mtOcelot: toReturn = new cOcelot(); break;
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case mtPig: toReturn = new cPig(); break;
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case mtRabbit: toReturn = new cRabbit(); break;
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case mtSheep: toReturn = new cSheep(); break;
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case mtSilverfish: toReturn = new cSilverfish(); break;
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case mtSnowGolem: toReturn = new cSnowGolem(); break;
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@ -25,6 +25,7 @@ enum eMonsterType
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mtMooshroom = E_META_SPAWN_EGG_MOOSHROOM,
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mtOcelot = E_META_SPAWN_EGG_OCELOT,
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mtPig = E_META_SPAWN_EGG_PIG,
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mtRabbit = E_META_SPAWN_EGG_RABBIT,
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mtSheep = E_META_SPAWN_EGG_SHEEP,
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mtSilverfish = E_META_SPAWN_EGG_SILVERFISH,
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mtSkeleton = E_META_SPAWN_EGG_SKELETON,
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38
src/Mobs/Rabbit.cpp
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38
src/Mobs/Rabbit.cpp
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@ -0,0 +1,38 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Rabbit.h"
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#include "../Entities/Player.h"
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#include "../World.h"
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cRabbit::cRabbit(void) :
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super("Rabbit", mtRabbit, "mob.rabbit.idle", "mob.rabbit.death", 0.9, 0.9)
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{
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}
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void cRabbit::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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int LootingLevel = 0;
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if (a_Killer != nullptr)
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{
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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}
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AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, IsOnFire() ? E_ITEM_COOKED_RABBIT : E_ITEM_RAW_RABBIT);
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AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_RABBIT_HIDE);
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cItems RareDrops;
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RareDrops.Add(cItem(E_ITEM_RABBITS_FOOT));
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AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel);
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}
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24
src/Mobs/Rabbit.h
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24
src/Mobs/Rabbit.h
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@ -0,0 +1,24 @@
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#pragma once
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#include "PassiveMonster.h"
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class cRabbit :
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public cPassiveMonster
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{
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typedef cPassiveMonster super;
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public:
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cRabbit();
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CLASS_PROTODEF(cRabbit)
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virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
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virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_CARROT); }
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} ;
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@ -502,6 +502,7 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
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case mtMooshroom: EntityClass = "MushroomCow"; break;
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case mtOcelot: EntityClass = "Ozelot"; break;
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case mtPig: EntityClass = "Pig"; break;
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case mtRabbit: EntityClass = "Rabbit"; break;
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case mtSheep: EntityClass = "Sheep"; break;
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case mtSilverfish: EntityClass = "Silverfish"; break;
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case mtSkeleton: EntityClass = "Skeleton"; break;
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@ -633,6 +634,7 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
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case mtMooshroom:
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case mtOcelot:
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case mtPig:
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case mtRabbit:
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case mtSilverfish:
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case mtSnowGolem:
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case mtSpider:
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@ -1442,6 +1442,10 @@ void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a
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{
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LoadPigFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
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}
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else if (strncmp(a_IDTag, "Rabbit", a_IDTagLength) == 0)
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{
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LoadRabbitFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
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}
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else if (strncmp(a_IDTag, "Sheep", a_IDTagLength) == 0)
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{
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LoadSheepFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
|
||||
@ -2363,6 +2367,26 @@ void cWSSAnvil::LoadPigFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NB
|
||||
|
||||
|
||||
|
||||
void cWSSAnvil::LoadRabbitFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
||||
{
|
||||
std::unique_ptr<cRabbit> Monster(new cRabbit());
|
||||
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
a_Entities.push_back(Monster.release());
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cWSSAnvil::LoadSheepFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
||||
{
|
||||
int ColorIdx = a_NBT.FindChildByName(a_TagIdx, "Color");
|
||||
|
@ -198,6 +198,7 @@ protected:
|
||||
void LoadMooshroomFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
|
||||
void LoadOcelotFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
|
||||
void LoadPigFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
|
||||
void LoadRabbitFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
|
||||
void LoadSheepFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
|
||||
void LoadSilverfishFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
|
||||
void LoadSkeletonFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
|
||||
|
Loading…
Reference in New Issue
Block a user