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Add new "ForEach" function: ForEachLoadedChunk.

This commit is contained in:
tycho 2015-09-24 15:43:31 +01:00
parent 87489dc308
commit 6e86d20f73
6 changed files with 99 additions and 1 deletions

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@ -40,6 +40,7 @@ Taugeshtu
tigerw (Tiger Wang) tigerw (Tiger Wang)
tonibm19 tonibm19
UltraCoderRU UltraCoderRU
Warmist
WebFreak001 WebFreak001
worktycho worktycho
xoft (Mattes Dolak/madmaxoft on GH) xoft (Mattes Dolak/madmaxoft on GH)

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@ -110,6 +110,59 @@ static int tolua_cWorld_ChunkStay(lua_State * tolua_S)
static int tolua_cWorld_ForEachLoadedChunk(lua_State * tolua_S)
{
// Exported manually, because tolua doesn't support converting functions to functor types.
// Function signature: ForEachLoadedChunk(callback) -> bool
cLuaState L(tolua_S);
if (
!L.CheckParamUserType(1, "cWorld") ||
!L.CheckParamFunction(2)
)
{
return 0;
}
cPluginLua * Plugin = cManualBindings::GetLuaPlugin(tolua_S);
if (Plugin == nullptr)
{
return 0;
}
// Read the params:
cWorld * World = (cWorld *)tolua_tousertype(tolua_S, 1, nullptr);
if (World == nullptr)
{
LOGWARNING("World:ForEachLoadedChunk(): invalid world parameter");
L.LogStackTrace();
return 0;
}
cLuaState::cRef FnRef;
L.GetStackValues(2, FnRef);
if (!FnRef.IsValid())
{
return cManualBindings::lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get function reference of parameter #2");
}
// Call the enumeration:
bool ret = World->ForEachLoadedChunk(
[&L, &FnRef](int a_ChunkX, int a_ChunkZ) -> bool
{
bool res = false; // By default continue the enumeration
L.Call(FnRef, a_ChunkX, a_ChunkZ, cLuaState::Return, res);
return res;
}
);
// Push the return value:
L.Push(ret);
return 1;
}
static int tolua_cWorld_GetBlockInfo(lua_State * tolua_S) static int tolua_cWorld_GetBlockInfo(lua_State * tolua_S)
{ {
@ -580,6 +633,7 @@ void cManualBindings::BindWorld(lua_State * tolua_S)
tolua_function(tolua_S, "ForEachEntityInChunk", ForEachInChunk<cWorld, cEntity, &cWorld::ForEachEntityInChunk>); tolua_function(tolua_S, "ForEachEntityInChunk", ForEachInChunk<cWorld, cEntity, &cWorld::ForEachEntityInChunk>);
tolua_function(tolua_S, "ForEachFurnaceInChunk", ForEachInChunk<cWorld, cFurnaceEntity, &cWorld::ForEachFurnaceInChunk>); tolua_function(tolua_S, "ForEachFurnaceInChunk", ForEachInChunk<cWorld, cFurnaceEntity, &cWorld::ForEachFurnaceInChunk>);
tolua_function(tolua_S, "ForEachPlayer", ForEach< cWorld, cPlayer, &cWorld::ForEachPlayer>); tolua_function(tolua_S, "ForEachPlayer", ForEach< cWorld, cPlayer, &cWorld::ForEachPlayer>);
tolua_function(tolua_S, "ForEachLoadedChunk", tolua_cWorld_ForEachLoadedChunk);
tolua_function(tolua_S, "GetBlockInfo", tolua_cWorld_GetBlockInfo); tolua_function(tolua_S, "GetBlockInfo", tolua_cWorld_GetBlockInfo);
tolua_function(tolua_S, "GetBlockTypeMeta", tolua_cWorld_GetBlockTypeMeta); tolua_function(tolua_S, "GetBlockTypeMeta", tolua_cWorld_GetBlockTypeMeta);
tolua_function(tolua_S, "GetSignLines", tolua_cWorld_GetSignLines); tolua_function(tolua_S, "GetSignLines", tolua_cWorld_GetSignLines);

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@ -2576,6 +2576,34 @@ bool cChunkMap::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinCh
bool cChunkMap::ForEachLoadedChunk(std::function<bool(int, int)> a_Callback)
{
cCSLock Lock(m_CSLayers);
for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) // iterate over ALL loaded layers
{
cChunkLayer * layer = *itr;
for (int x = 0; x < LAYER_SIZE; x++)
{
for (int z = 0; z < LAYER_SIZE; z++)
{
cChunkPtr p = layer->FindChunk(layer->GetX() * LAYER_SIZE + x, layer->GetZ() * LAYER_SIZE + z);
if ((p != nullptr) && p->IsValid()) // if chunk is loaded
{
if (a_Callback(p->GetPosX(), p->GetPosZ()))
{
return false;
}
}
}
}
}
return true;
}
bool cChunkMap::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes) bool cChunkMap::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes)
{ {
// Convert block coords to chunks coords: // Convert block coords to chunks coords:

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@ -345,6 +345,9 @@ public:
/** Calls the callback for each chunk in the coords specified (all cords are inclusive). Returns true if all chunks have been processed successfully */ /** Calls the callback for each chunk in the coords specified (all cords are inclusive). Returns true if all chunks have been processed successfully */
bool ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback); bool ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback);
/** Calls the callback for each loaded chunk. Returns true if all chunks have been processed successfully */
bool ForEachLoadedChunk(std::function<bool(int, int)> a_Callback);
/** Writes the block area into the specified coords. Returns true if all chunks have been processed. Prefer cBlockArea::Write() instead. */ /** Writes the block area into the specified coords. Returns true if all chunks have been processed. Prefer cBlockArea::Write() instead. */
bool WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes); bool WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes);

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@ -3140,6 +3140,15 @@ bool cWorld::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunk
bool cWorld::ForEachLoadedChunk(std::function<bool(int, int)> a_Callback)
{
return m_ChunkMap->ForEachLoadedChunk(a_Callback);
}
void cWorld::SaveAllChunks(void) void cWorld::SaveAllChunks(void)
{ {
m_LastSave = std::chrono::duration_cast<cTickTimeLong>(m_WorldAge); m_LastSave = std::chrono::duration_cast<cTickTimeLong>(m_WorldAge);

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@ -27,7 +27,7 @@
#include "Blocks/BroadcastInterface.h" #include "Blocks/BroadcastInterface.h"
#include "FastRandom.h" #include "FastRandom.h"
#include "ClientHandle.h" #include "ClientHandle.h"
#include <functional>
@ -434,6 +434,9 @@ public:
/** Calls the callback for each chunk in the coords specified (all cords are inclusive). Returns true if all chunks have been processed successfully */ /** Calls the callback for each chunk in the coords specified (all cords are inclusive). Returns true if all chunks have been processed successfully */
virtual bool ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback) override; virtual bool ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback) override;
/** Calls the callback for each loaded chunk. Returns true if all chunks have been processed successfully */
bool ForEachLoadedChunk(std::function<bool(int, int)> a_Callback);
// tolua_begin // tolua_begin
/** Sets the block at the specified coords to the specified value. /** Sets the block at the specified coords to the specified value.