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Prevent player from falling when block breaking is denied

This commit is contained in:
LogicParrot 2016-02-08 11:52:29 +02:00
parent bcbfd3348d
commit 6e269de274

View File

@ -1033,6 +1033,7 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB
{ {
// A plugin doesn't agree with the action, replace the block on the client and quit: // A plugin doesn't agree with the action, replace the block on the client and quit:
m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player); m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
SendPlayerPosition(); // Prevents the player from falling through the block that was temporarily broken client side.
return; return;
} }
@ -1229,6 +1230,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
{ {
// A plugin doesn't agree with the breaking. Bail out. Send the block back to the client, so that it knows: // A plugin doesn't agree with the breaking. Bail out. Send the block back to the client, so that it knows:
m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player); m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
SendPlayerPosition(); // Prevents the player from falling through the block that was temporarily broken client side.
return; return;
} }