Fixed #721 and FS439
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@ -1489,6 +1489,7 @@ bool cPlayer::MoveToWorld(const char * a_WorldName)
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// Add player to all the necessary parts of the new world
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// Add player to all the necessary parts of the new world
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SetWorld(World);
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SetWorld(World);
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m_ClientHandle->StreamChunks();
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World->AddEntity(this);
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World->AddEntity(this);
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World->AddPlayer(this);
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World->AddPlayer(this);
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