Use std::thread
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5d43dc0f45
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@ -109,46 +109,12 @@ public:
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#ifdef _DEBUG
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/// Simple RAII class that uses one internal unsigned long for checking if two threads are using an object simultanously
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class cSingleThreadAccessChecker
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{
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public:
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cSingleThreadAccessChecker(unsigned long * a_ThreadID) :
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m_ThreadID(a_ThreadID)
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{
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ASSERT((*a_ThreadID == 0) || (*a_ThreadID == cIsThread::GetCurrentID()));
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}
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~cSingleThreadAccessChecker()
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{
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*m_ThreadID = 0;
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}
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protected:
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unsigned long * m_ThreadID;
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} ;
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#define CHECK_THREAD cSingleThreadAccessChecker Checker(const_cast<unsigned long *>(&m_ThreadID))
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#else
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#define CHECK_THREAD
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#endif
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////////////////////////////////////////////////////////////////////////////////
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// cByteBuffer:
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cByteBuffer::cByteBuffer(size_t a_BufferSize) :
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m_Buffer(new char[a_BufferSize + 1]),
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m_BufferSize(a_BufferSize + 1),
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#ifdef _DEBUG
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m_ThreadID(0),
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#endif // _DEBUG
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m_DataStart(0),
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m_WritePos(0),
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m_ReadPos(0)
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@ -174,7 +140,6 @@ cByteBuffer::~cByteBuffer()
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bool cByteBuffer::Write(const void * a_Bytes, size_t a_Count)
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{
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CHECK_THREAD;
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CheckValid();
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// Store the current free space for a check after writing:
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@ -221,7 +186,6 @@ bool cByteBuffer::Write(const void * a_Bytes, size_t a_Count)
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size_t cByteBuffer::GetFreeSpace(void) const
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{
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CHECK_THREAD;
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CheckValid();
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if (m_WritePos >= m_DataStart)
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{
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@ -243,7 +207,6 @@ size_t cByteBuffer::GetFreeSpace(void) const
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/// Returns the number of bytes that are currently in the ringbuffer. Note GetReadableBytes()
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size_t cByteBuffer::GetUsedSpace(void) const
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{
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CHECK_THREAD;
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CheckValid();
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ASSERT(m_BufferSize >= GetFreeSpace());
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ASSERT((m_BufferSize - GetFreeSpace()) >= 1);
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@ -257,7 +220,6 @@ size_t cByteBuffer::GetUsedSpace(void) const
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/// Returns the number of bytes that are currently available for reading (may be less than UsedSpace due to some data having been read already)
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size_t cByteBuffer::GetReadableSpace(void) const
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{
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CHECK_THREAD;
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CheckValid();
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if (m_ReadPos > m_WritePos)
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{
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@ -276,7 +238,6 @@ size_t cByteBuffer::GetReadableSpace(void) const
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bool cByteBuffer::CanReadBytes(size_t a_Count) const
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{
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CHECK_THREAD;
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CheckValid();
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return (a_Count <= GetReadableSpace());
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}
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@ -287,7 +248,6 @@ bool cByteBuffer::CanReadBytes(size_t a_Count) const
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bool cByteBuffer::CanWriteBytes(size_t a_Count) const
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{
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CHECK_THREAD;
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CheckValid();
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return (a_Count <= GetFreeSpace());
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}
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@ -298,7 +258,6 @@ bool cByteBuffer::CanWriteBytes(size_t a_Count) const
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bool cByteBuffer::ReadChar(char & a_Value)
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{
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CHECK_THREAD;
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CheckValid();
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NEEDBYTES(1);
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ReadBuf(&a_Value, 1);
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@ -311,7 +270,6 @@ bool cByteBuffer::ReadChar(char & a_Value)
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bool cByteBuffer::ReadByte(unsigned char & a_Value)
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{
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CHECK_THREAD;
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CheckValid();
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NEEDBYTES(1);
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ReadBuf(&a_Value, 1);
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@ -324,7 +282,6 @@ bool cByteBuffer::ReadByte(unsigned char & a_Value)
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bool cByteBuffer::ReadBEShort(short & a_Value)
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{
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CHECK_THREAD;
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CheckValid();
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NEEDBYTES(2);
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ReadBuf(&a_Value, 2);
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@ -338,7 +295,6 @@ bool cByteBuffer::ReadBEShort(short & a_Value)
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bool cByteBuffer::ReadBEInt(int & a_Value)
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{
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CHECK_THREAD;
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CheckValid();
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NEEDBYTES(4);
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ReadBuf(&a_Value, 4);
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@ -352,7 +308,6 @@ bool cByteBuffer::ReadBEInt(int & a_Value)
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bool cByteBuffer::ReadBEInt64(Int64 & a_Value)
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{
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CHECK_THREAD;
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CheckValid();
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NEEDBYTES(8);
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ReadBuf(&a_Value, 8);
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@ -366,7 +321,6 @@ bool cByteBuffer::ReadBEInt64(Int64 & a_Value)
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bool cByteBuffer::ReadBEFloat(float & a_Value)
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{
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CHECK_THREAD;
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CheckValid();
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NEEDBYTES(4);
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ReadBuf(&a_Value, 4);
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@ -380,7 +334,6 @@ bool cByteBuffer::ReadBEFloat(float & a_Value)
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bool cByteBuffer::ReadBEDouble(double & a_Value)
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{
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CHECK_THREAD;
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CheckValid();
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NEEDBYTES(8);
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ReadBuf(&a_Value, 8);
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@ -394,7 +347,6 @@ bool cByteBuffer::ReadBEDouble(double & a_Value)
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bool cByteBuffer::ReadBool(bool & a_Value)
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{
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CHECK_THREAD;
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CheckValid();
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NEEDBYTES(1);
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char Value = 0;
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@ -409,7 +361,6 @@ bool cByteBuffer::ReadBool(bool & a_Value)
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bool cByteBuffer::ReadBEUTF16String16(AString & a_Value)
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{
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CHECK_THREAD;
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CheckValid();
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short Length;
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if (!ReadBEShort(Length))
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@ -430,7 +381,6 @@ bool cByteBuffer::ReadBEUTF16String16(AString & a_Value)
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bool cByteBuffer::ReadVarInt(UInt32 & a_Value)
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{
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CHECK_THREAD;
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CheckValid();
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UInt32 Value = 0;
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int Shift = 0;
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@ -452,7 +402,6 @@ bool cByteBuffer::ReadVarInt(UInt32 & a_Value)
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bool cByteBuffer::ReadVarUTF8String(AString & a_Value)
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{
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CHECK_THREAD;
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CheckValid();
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UInt32 Size = 0;
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if (!ReadVarInt(Size))
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@ -472,7 +421,6 @@ bool cByteBuffer::ReadVarUTF8String(AString & a_Value)
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bool cByteBuffer::ReadLEInt(int & a_Value)
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{
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CHECK_THREAD;
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CheckValid();
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NEEDBYTES(4);
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ReadBuf(&a_Value, 4);
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@ -515,7 +463,6 @@ bool cByteBuffer::ReadPosition(int & a_BlockX, int & a_BlockY, int & a_BlockZ)
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bool cByteBuffer::WriteChar(char a_Value)
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{
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CHECK_THREAD;
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CheckValid();
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PUTBYTES(1);
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return WriteBuf(&a_Value, 1);
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@ -527,7 +474,6 @@ bool cByteBuffer::WriteChar(char a_Value)
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bool cByteBuffer::WriteByte(unsigned char a_Value)
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{
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CHECK_THREAD;
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CheckValid();
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PUTBYTES(1);
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return WriteBuf(&a_Value, 1);
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@ -539,7 +485,6 @@ bool cByteBuffer::WriteByte(unsigned char a_Value)
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bool cByteBuffer::WriteBEShort(short a_Value)
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{
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CHECK_THREAD;
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CheckValid();
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PUTBYTES(2);
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u_short Converted = htons((u_short)a_Value);
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@ -552,7 +497,6 @@ bool cByteBuffer::WriteBEShort(short a_Value)
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bool cByteBuffer::WriteBEUShort(unsigned short a_Value)
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{
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CHECK_THREAD;
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CheckValid();
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PUTBYTES(2);
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u_short Converted = htons((u_short)a_Value);
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@ -565,7 +509,6 @@ bool cByteBuffer::WriteBEUShort(unsigned short a_Value)
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bool cByteBuffer::WriteBEInt(int a_Value)
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{
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CHECK_THREAD;
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CheckValid();
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PUTBYTES(4);
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UInt32 Converted = HostToNetwork4(&a_Value);
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@ -578,7 +521,6 @@ bool cByteBuffer::WriteBEInt(int a_Value)
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bool cByteBuffer::WriteBEInt64(Int64 a_Value)
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{
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CHECK_THREAD;
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CheckValid();
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PUTBYTES(8);
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UInt64 Converted = HostToNetwork8(&a_Value);
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@ -591,7 +533,6 @@ bool cByteBuffer::WriteBEInt64(Int64 a_Value)
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bool cByteBuffer::WriteBEFloat(float a_Value)
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{
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CHECK_THREAD;
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CheckValid();
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PUTBYTES(4);
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UInt32 Converted = HostToNetwork4(&a_Value);
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@ -604,7 +545,6 @@ bool cByteBuffer::WriteBEFloat(float a_Value)
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bool cByteBuffer::WriteBEDouble(double a_Value)
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{
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CHECK_THREAD;
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CheckValid();
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PUTBYTES(8);
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UInt64 Converted = HostToNetwork8(&a_Value);
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@ -618,7 +558,6 @@ bool cByteBuffer::WriteBEDouble(double a_Value)
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bool cByteBuffer::WriteBool(bool a_Value)
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{
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CHECK_THREAD;
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CheckValid();
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return WriteChar(a_Value ? 1 : 0);
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}
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@ -629,7 +568,6 @@ bool cByteBuffer::WriteBool(bool a_Value)
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bool cByteBuffer::WriteVarInt(UInt32 a_Value)
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{
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CHECK_THREAD;
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CheckValid();
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// A 32-bit integer can be encoded by at most 5 bytes:
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@ -650,7 +588,6 @@ bool cByteBuffer::WriteVarInt(UInt32 a_Value)
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bool cByteBuffer::WriteVarUTF8String(const AString & a_Value)
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{
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CHECK_THREAD;
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CheckValid();
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PUTBYTES(a_Value.size() + 1); // This is a lower-bound on the bytes that will be actually written. Fail early.
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bool res = WriteVarInt((UInt32)(a_Value.size()));
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@ -667,7 +604,6 @@ bool cByteBuffer::WriteVarUTF8String(const AString & a_Value)
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bool cByteBuffer::WriteLEInt(int a_Value)
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{
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CHECK_THREAD;
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CheckValid();
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#ifdef IS_LITTLE_ENDIAN
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return WriteBuf((const char *)&a_Value, 4);
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@ -692,7 +628,6 @@ bool cByteBuffer::WritePosition(int a_BlockX, int a_BlockY, int a_BlockZ)
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bool cByteBuffer::ReadBuf(void * a_Buffer, size_t a_Count)
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{
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CHECK_THREAD;
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CheckValid();
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NEEDBYTES(a_Count);
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char * Dst = (char *)a_Buffer; // So that we can do byte math
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@ -725,7 +660,6 @@ bool cByteBuffer::ReadBuf(void * a_Buffer, size_t a_Count)
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bool cByteBuffer::WriteBuf(const void * a_Buffer, size_t a_Count)
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{
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CHECK_THREAD;
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CheckValid();
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PUTBYTES(a_Count);
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char * Src = (char *)a_Buffer; // So that we can do byte math
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@ -755,7 +689,6 @@ bool cByteBuffer::WriteBuf(const void * a_Buffer, size_t a_Count)
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bool cByteBuffer::ReadString(AString & a_String, size_t a_Count)
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{
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CHECK_THREAD;
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CheckValid();
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NEEDBYTES(a_Count);
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a_String.clear();
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@ -790,7 +723,6 @@ bool cByteBuffer::ReadString(AString & a_String, size_t a_Count)
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bool cByteBuffer::ReadUTF16String(AString & a_String, size_t a_NumChars)
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{
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// Reads 2 * a_NumChars bytes and interprets it as a UTF16 string, converting it into UTF8 string a_String
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CHECK_THREAD;
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CheckValid();
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AString RawData;
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if (!ReadString(RawData, a_NumChars * 2))
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@ -807,7 +739,6 @@ bool cByteBuffer::ReadUTF16String(AString & a_String, size_t a_NumChars)
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bool cByteBuffer::SkipRead(size_t a_Count)
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{
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CHECK_THREAD;
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CheckValid();
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if (!CanReadBytes(a_Count))
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{
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@ -823,7 +754,6 @@ bool cByteBuffer::SkipRead(size_t a_Count)
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void cByteBuffer::ReadAll(AString & a_Data)
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{
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CHECK_THREAD;
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CheckValid();
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ReadString(a_Data, GetReadableSpace());
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}
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@ -858,7 +788,6 @@ bool cByteBuffer::ReadToByteBuffer(cByteBuffer & a_Dst, size_t a_NumBytes)
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void cByteBuffer::CommitRead(void)
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{
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CHECK_THREAD;
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CheckValid();
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m_DataStart = m_ReadPos;
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}
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@ -869,7 +798,6 @@ void cByteBuffer::CommitRead(void)
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void cByteBuffer::ResetRead(void)
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{
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CHECK_THREAD;
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CheckValid();
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m_ReadPos = m_DataStart;
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}
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@ -882,7 +810,6 @@ void cByteBuffer::ReadAgain(AString & a_Out)
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{
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// Return the data between m_DataStart and m_ReadPos (the data that has been read but not committed)
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// Used by ProtoProxy to repeat communication twice, once for parsing and the other time for the remote party
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CHECK_THREAD;
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CheckValid();
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size_t DataStart = m_DataStart;
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if (m_ReadPos < m_DataStart)
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@ -902,7 +829,6 @@ void cByteBuffer::ReadAgain(AString & a_Out)
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void cByteBuffer::AdvanceReadPos(size_t a_Count)
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{
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CHECK_THREAD;
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CheckValid();
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m_ReadPos += a_Count;
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if (m_ReadPos >= m_BufferSize)
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@ -130,10 +130,6 @@ protected:
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char * m_Buffer;
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size_t m_BufferSize; // Total size of the ringbuffer
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#ifdef _DEBUG
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volatile unsigned long m_ThreadID; // Thread that is currently accessing the object, checked via cSingleThreadAccessChecker
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#endif // _DEBUG
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size_t m_DataStart; // Where the data starts in the ringbuffer
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size_t m_WritePos; // Where the data ends in the ringbuffer
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size_t m_ReadPos; // Where the next read will start in the ringbuffer
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@ -239,6 +239,7 @@ template class SizeChecker<UInt16, 2>;
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// STL stuff:
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#include <thread>
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#include <vector>
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#include <list>
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#include <deque>
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@ -259,7 +260,6 @@ template class SizeChecker<UInt16, 2>;
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#include "OSSupport/CriticalSection.h"
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#include "OSSupport/Semaphore.h"
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#include "OSSupport/Event.h"
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#include "OSSupport/Thread.h"
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#include "OSSupport/File.h"
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#include "Logger.h"
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#else
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@ -45,7 +45,7 @@ void cLogger::LogSimple(AString a_Message, eLogLevel a_LogLevel)
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AString Line;
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#ifdef _DEBUG
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Printf(Line, "[%04lx|%02d:%02d:%02d] %s\n", cIsThread::GetCurrentID(), timeinfo->tm_hour, timeinfo->tm_min, timeinfo->tm_sec, a_Message.c_str());
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Printf(Line, "[%04lx|%02d:%02d:%02d] %s\n", std::this_thread::get_id().hash(), timeinfo->tm_hour, timeinfo->tm_min, timeinfo->tm_sec, a_Message.c_str());
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#else
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Printf(Line, "[%02d:%02d:%02d] %s\n", timeinfo->tm_hour, timeinfo->tm_min, timeinfo->tm_sec, a_Message.c_str());
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#endif
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@ -16,7 +16,6 @@ SET (SRCS
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Sleep.cpp
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Socket.cpp
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SocketThreads.cpp
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Thread.cpp
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Timer.cpp)
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SET (HDRS
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@ -32,7 +31,6 @@ SET (HDRS
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Sleep.h
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Socket.h
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SocketThreads.h
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Thread.h
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Timer.h)
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if(NOT MSVC)
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@ -59,7 +59,7 @@ void cCriticalSection::Lock()
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#ifdef _DEBUG
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m_IsLocked += 1;
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m_OwningThreadID = cIsThread::GetCurrentID();
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m_OwningThreadID = std::this_thread::get_id();
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#endif // _DEBUG
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}
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@ -97,7 +97,7 @@ bool cCriticalSection::IsLocked(void)
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bool cCriticalSection::IsLockedByCurrentThread(void)
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{
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return ((m_IsLocked > 0) && (m_OwningThreadID == cIsThread::GetCurrentID()));
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return ((m_IsLocked > 0) && (m_OwningThreadID == std::this_thread::get_id()));
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}
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#endif // _DEBUG
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@ -27,7 +27,7 @@ public:
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private:
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#ifdef _DEBUG
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int m_IsLocked; // Number of times this CS is locked
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unsigned long m_OwningThreadID;
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std::thread::id m_OwningThreadID;
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#endif // _DEBUG
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#ifdef _WIN32
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@ -5,65 +5,18 @@
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// This class will eventually suupersede the old cThread class
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#include "Globals.h"
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#include "IsThread.h"
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// When in MSVC, the debugger provides "thread naming" by catching special exceptions. Interface here:
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#if defined(_MSC_VER) && defined(_DEBUG)
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//
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// Usage: SetThreadName (-1, "MainThread");
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//
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// Code adapted from MSDN: http://msdn.microsoft.com/en-us/library/xcb2z8hs.aspx
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const DWORD MS_VC_EXCEPTION = 0x406D1388;
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#pragma pack(push, 8)
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typedef struct tagTHREADNAME_INFO
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{
|
||||
DWORD dwType; // Must be 0x1000.
|
||||
LPCSTR szName; // Pointer to name (in user addr space).
|
||||
DWORD dwThreadID; // Thread ID (-1 = caller thread).
|
||||
DWORD dwFlags; // Reserved for future use, must be zero.
|
||||
} THREADNAME_INFO;
|
||||
#pragma pack(pop)
|
||||
|
||||
static void SetThreadName(DWORD dwThreadID, const char * threadName)
|
||||
{
|
||||
THREADNAME_INFO info;
|
||||
info.dwType = 0x1000;
|
||||
info.szName = threadName;
|
||||
info.dwThreadID = dwThreadID;
|
||||
info.dwFlags = 0;
|
||||
|
||||
__try
|
||||
{
|
||||
RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR *)&info);
|
||||
}
|
||||
__except (EXCEPTION_EXECUTE_HANDLER)
|
||||
{
|
||||
}
|
||||
}
|
||||
#endif // _MSC_VER && _DEBUG
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// cIsThread:
|
||||
|
||||
cIsThread::cIsThread(const AString & iThreadName) :
|
||||
cIsThread::cIsThread(const AString & a_ThreadName) :
|
||||
m_ShouldTerminate(false),
|
||||
m_ThreadName(iThreadName),
|
||||
#ifdef _WIN32
|
||||
m_ThreadID(0),
|
||||
#endif
|
||||
m_Handle(NULL_HANDLE)
|
||||
m_ThreadName(a_ThreadName)
|
||||
{
|
||||
}
|
||||
|
||||
@ -83,35 +36,16 @@ cIsThread::~cIsThread()
|
||||
|
||||
bool cIsThread::Start(void)
|
||||
{
|
||||
ASSERT(m_Handle == NULL_HANDLE); // Has already started one thread?
|
||||
#ifdef _WIN32
|
||||
// Create the thread suspended, so that the mHandle variable is valid in the thread procedure
|
||||
m_ThreadID = 0;
|
||||
m_Handle = CreateThread(NULL, 0, thrExecute, this, CREATE_SUSPENDED, &m_ThreadID);
|
||||
if (m_Handle == NULL)
|
||||
{
|
||||
LOGERROR("ERROR: Could not create thread \"%s\", GLE = %u!", m_ThreadName.c_str(), (unsigned)GetLastError());
|
||||
return false;
|
||||
}
|
||||
ResumeThread(m_Handle);
|
||||
|
||||
#if defined(_DEBUG) && defined(_MSC_VER)
|
||||
// Thread naming is available only in MSVC
|
||||
if (!m_ThreadName.empty())
|
||||
{
|
||||
SetThreadName(m_ThreadID, m_ThreadName.c_str());
|
||||
}
|
||||
#endif // _DEBUG and _MSC_VER
|
||||
|
||||
#else // _WIN32
|
||||
if (pthread_create(&m_Handle, NULL, thrExecute, this))
|
||||
{
|
||||
LOGERROR("ERROR: Could not create thread \"%s\", !", m_ThreadName.c_str());
|
||||
return false;
|
||||
}
|
||||
#endif // else _WIN32
|
||||
|
||||
return true;
|
||||
try
|
||||
{
|
||||
m_Thread = std::thread(&cIsThread::Execute, this);
|
||||
return true;
|
||||
}
|
||||
catch (std::system_error & a_Exception)
|
||||
{
|
||||
LOGERROR("ERROR: Could not create thread \"%s\", error = %s!", m_ThreadName.c_str(), a_Exception.code(), a_Exception.what());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -120,10 +54,6 @@ bool cIsThread::Start(void)
|
||||
|
||||
void cIsThread::Stop(void)
|
||||
{
|
||||
if (m_Handle == NULL_HANDLE)
|
||||
{
|
||||
return;
|
||||
}
|
||||
m_ShouldTerminate = true;
|
||||
Wait();
|
||||
}
|
||||
@ -133,60 +63,30 @@ void cIsThread::Stop(void)
|
||||
|
||||
|
||||
bool cIsThread::Wait(void)
|
||||
{
|
||||
if (m_Handle == NULL_HANDLE)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
{
|
||||
#ifdef LOGD // ProtoProxy doesn't have LOGD
|
||||
LOGD("Waiting for thread %s to finish", m_ThreadName.c_str());
|
||||
#endif // LOGD
|
||||
|
||||
#ifdef _WIN32
|
||||
int res = WaitForSingleObject(m_Handle, INFINITE);
|
||||
m_Handle = NULL;
|
||||
|
||||
#ifdef LOGD // ProtoProxy doesn't have LOGD
|
||||
LOGD("Thread %s finished", m_ThreadName.c_str());
|
||||
#endif // LOGD
|
||||
|
||||
return (res == WAIT_OBJECT_0);
|
||||
#else // _WIN32
|
||||
int res = pthread_join(m_Handle, NULL);
|
||||
m_Handle = NULL_HANDLE;
|
||||
|
||||
#ifdef LOGD // ProtoProxy doesn't have LOGD
|
||||
LOGD("Thread %s finished", m_ThreadName.c_str());
|
||||
#endif // LOGD
|
||||
|
||||
return (res == 0);
|
||||
#endif // else _WIN32
|
||||
}
|
||||
|
||||
if (m_Thread.joinable())
|
||||
{
|
||||
try
|
||||
{
|
||||
m_Thread.join();
|
||||
return true;
|
||||
}
|
||||
catch (std::system_error & a_Exception)
|
||||
{
|
||||
LOGERROR("ERROR: Could wait for thread \"%s\" to finish, error = %s!", m_ThreadName.c_str(), a_Exception.code(), a_Exception.what());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
unsigned long cIsThread::GetCurrentID(void)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
return (unsigned long) GetCurrentThreadId();
|
||||
#else
|
||||
return (unsigned long) pthread_self();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
bool cIsThread::IsCurrentThread(void) const
|
||||
{
|
||||
#ifdef _WIN32
|
||||
return (GetCurrentThreadId() == m_ThreadID);
|
||||
#else
|
||||
return (m_Handle == pthread_self());
|
||||
#ifdef LOGD // ProtoProxy doesn't have LOGD
|
||||
LOGD("Thread %s finished", m_ThreadName.c_str());
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
@ -44,53 +44,13 @@ public:
|
||||
|
||||
/// Waits for the thread to finish. Doesn't signalize the ShouldTerminate flag
|
||||
bool Wait(void);
|
||||
|
||||
/// Returns the OS-dependent thread ID for the caller's thread
|
||||
static unsigned long GetCurrentID(void);
|
||||
|
||||
/** Returns true if the thread calling this function is the thread contained within this object. */
|
||||
bool IsCurrentThread(void) const;
|
||||
bool IsCurrentThread(void) const { return std::this_thread::get_id() == m_Thread.get_id(); }
|
||||
|
||||
protected:
|
||||
AString m_ThreadName;
|
||||
|
||||
// Value used for "no handle":
|
||||
#ifdef _WIN32
|
||||
#define NULL_HANDLE NULL
|
||||
#else
|
||||
#define NULL_HANDLE 0
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
DWORD m_ThreadID;
|
||||
HANDLE m_Handle;
|
||||
|
||||
static DWORD __stdcall thrExecute(LPVOID a_Param)
|
||||
{
|
||||
// Create a window so that the thread can be identified by 3rd party tools:
|
||||
HWND IdentificationWnd = CreateWindowA("STATIC", ((cIsThread *)a_Param)->m_ThreadName.c_str(), 0, 0, 0, 0, WS_OVERLAPPED, NULL, NULL, NULL, NULL);
|
||||
|
||||
// Run the thread:
|
||||
((cIsThread *)a_Param)->Execute();
|
||||
|
||||
// Destroy the identification window:
|
||||
DestroyWindow(IdentificationWnd);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
#else // _WIN32
|
||||
|
||||
pthread_t m_Handle;
|
||||
|
||||
static void * thrExecute(void * a_Param)
|
||||
{
|
||||
((cIsThread *)a_Param)->Execute();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#endif // else _WIN32
|
||||
std::thread m_Thread;
|
||||
} ;
|
||||
|
||||
|
||||
|
@ -1,137 +0,0 @@
|
||||
|
||||
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// When in MSVC, the debugger provides "thread naming" by catching special exceptions. Interface here:
|
||||
#ifdef _MSC_VER
|
||||
//
|
||||
// Usage: SetThreadName (-1, "MainThread");
|
||||
//
|
||||
|
||||
// Code adapted from MSDN: http://msdn.microsoft.com/en-us/library/xcb2z8hs.aspx
|
||||
|
||||
const DWORD MS_VC_EXCEPTION = 0x406D1388;
|
||||
|
||||
#pragma pack(push, 8)
|
||||
typedef struct tagTHREADNAME_INFO
|
||||
{
|
||||
DWORD dwType; // Must be 0x1000.
|
||||
LPCSTR szName; // Pointer to name (in user addr space).
|
||||
DWORD dwThreadID; // Thread ID (-1 = caller thread).
|
||||
DWORD dwFlags; // Reserved for future use, must be zero.
|
||||
} THREADNAME_INFO;
|
||||
#pragma pack(pop)
|
||||
|
||||
static void SetThreadName(DWORD dwThreadID, const char * threadName)
|
||||
{
|
||||
THREADNAME_INFO info;
|
||||
info.dwType = 0x1000;
|
||||
info.szName = threadName;
|
||||
info.dwThreadID = dwThreadID;
|
||||
info.dwFlags = 0;
|
||||
|
||||
__try
|
||||
{
|
||||
RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR *)&info);
|
||||
}
|
||||
__except (EXCEPTION_EXECUTE_HANDLER)
|
||||
{
|
||||
}
|
||||
}
|
||||
#endif // _MSC_VER
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cThread::cThread( ThreadFunc a_ThreadFunction, void* a_Param, const char* a_ThreadName /* = 0 */)
|
||||
: m_ThreadFunction( a_ThreadFunction)
|
||||
, m_Param( a_Param)
|
||||
, m_Event( new cEvent())
|
||||
, m_StopEvent( 0)
|
||||
{
|
||||
if (a_ThreadName)
|
||||
{
|
||||
m_ThreadName.assign(a_ThreadName);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cThread::~cThread()
|
||||
{
|
||||
delete m_Event;
|
||||
m_Event = NULL;
|
||||
|
||||
if (m_StopEvent)
|
||||
{
|
||||
m_StopEvent->Wait();
|
||||
delete m_StopEvent;
|
||||
m_StopEvent = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cThread::Start( bool a_bWaitOnDelete /* = true */)
|
||||
{
|
||||
if (a_bWaitOnDelete)
|
||||
m_StopEvent = new cEvent();
|
||||
|
||||
#ifndef _WIN32
|
||||
pthread_t SndThread;
|
||||
if (pthread_create( &SndThread, NULL, MyThread, this))
|
||||
LOGERROR("ERROR: Could not create thread!");
|
||||
#else
|
||||
DWORD ThreadID = 0;
|
||||
HANDLE hThread = CreateThread(NULL // security
|
||||
, 0 // stack size
|
||||
, (LPTHREAD_START_ROUTINE) MyThread // function name
|
||||
, this // parameters
|
||||
, 0 // flags
|
||||
, &ThreadID); // thread id
|
||||
CloseHandle( hThread);
|
||||
|
||||
#ifdef _MSC_VER
|
||||
if (!m_ThreadName.empty())
|
||||
{
|
||||
SetThreadName(ThreadID, m_ThreadName.c_str());
|
||||
}
|
||||
#endif // _MSC_VER
|
||||
#endif
|
||||
|
||||
// Wait until thread has actually been created
|
||||
m_Event->Wait();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#ifdef _WIN32
|
||||
unsigned long cThread::MyThread(void* a_Param)
|
||||
#else
|
||||
void *cThread::MyThread( void *a_Param)
|
||||
#endif
|
||||
{
|
||||
cThread* self = (cThread*)a_Param;
|
||||
cEvent* StopEvent = self->m_StopEvent;
|
||||
|
||||
ThreadFunc* ThreadFunction = self->m_ThreadFunction;
|
||||
void* ThreadParam = self->m_Param;
|
||||
|
||||
// Set event to let other thread know this thread has been created and it's safe to delete the cThread object
|
||||
self->m_Event->Set();
|
||||
|
||||
ThreadFunction( ThreadParam);
|
||||
|
||||
if (StopEvent) StopEvent->Set();
|
||||
return 0;
|
||||
}
|
@ -1,26 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
class cThread
|
||||
{
|
||||
public:
|
||||
typedef void (ThreadFunc)(void*);
|
||||
cThread( ThreadFunc a_ThreadFunction, void* a_Param, const char* a_ThreadName = 0);
|
||||
~cThread();
|
||||
|
||||
void Start( bool a_bWaitOnDelete = true);
|
||||
void WaitForThread();
|
||||
private:
|
||||
ThreadFunc* m_ThreadFunction;
|
||||
|
||||
#ifdef _WIN32
|
||||
static unsigned long MyThread(void* a_Param);
|
||||
#else
|
||||
static void *MyThread( void *lpParam);
|
||||
#endif
|
||||
|
||||
void* m_Param;
|
||||
cEvent* m_Event;
|
||||
cEvent* m_StopEvent;
|
||||
|
||||
AString m_ThreadName;
|
||||
};
|
30
src/Root.cpp
30
src/Root.cpp
@ -43,7 +43,6 @@ cRoot* cRoot::s_Root = NULL;
|
||||
|
||||
cRoot::cRoot(void) :
|
||||
m_pDefaultWorld(NULL),
|
||||
m_InputThread(NULL),
|
||||
m_Server(NULL),
|
||||
m_MonsterConfig(NULL),
|
||||
m_CraftingRecipes(NULL),
|
||||
@ -69,26 +68,24 @@ cRoot::~cRoot()
|
||||
|
||||
|
||||
|
||||
void cRoot::InputThread(void * a_Params)
|
||||
void cRoot::InputThread(cRoot * a_Params)
|
||||
{
|
||||
cRoot & self = *(cRoot*)a_Params;
|
||||
|
||||
cLogCommandOutputCallback Output;
|
||||
|
||||
while (!self.m_bStop && !self.m_bRestart && !m_TerminateEventRaised && std::cin.good())
|
||||
while (!a_Params->m_bStop && !a_Params->m_bRestart && !m_TerminateEventRaised && std::cin.good())
|
||||
{
|
||||
AString Command;
|
||||
std::getline(std::cin, Command);
|
||||
if (!Command.empty())
|
||||
{
|
||||
self.ExecuteConsoleCommand(TrimString(Command), Output);
|
||||
a_Params->ExecuteConsoleCommand(TrimString(Command), Output);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_TerminateEventRaised || !std::cin.good())
|
||||
{
|
||||
// We have come here because the std::cin has received an EOF / a terminate signal has been sent, and the server is still running; stop the server:
|
||||
self.m_bStop = true;
|
||||
a_Params->m_bStop = true;
|
||||
}
|
||||
}
|
||||
|
||||
@ -191,8 +188,14 @@ void cRoot::Start(void)
|
||||
|
||||
#if !defined(ANDROID_NDK)
|
||||
LOGD("Starting InputThread...");
|
||||
m_InputThread = new cThread( InputThread, this, "cRoot::InputThread");
|
||||
m_InputThread->Start( false); // We should NOT wait? Otherwise we can't stop the server from other threads than the input thread
|
||||
try
|
||||
{
|
||||
m_InputThread = std::thread(InputThread, this);
|
||||
}
|
||||
catch (std::system_error & a_Exception)
|
||||
{
|
||||
LOGERROR("ERROR: Could not create input thread, error = %s!", a_Exception.code(), a_Exception.what());
|
||||
}
|
||||
#endif
|
||||
|
||||
long long finishmseconds = Time.GetNowTime();
|
||||
@ -214,7 +217,14 @@ void cRoot::Start(void)
|
||||
}
|
||||
|
||||
#if !defined(ANDROID_NDK)
|
||||
delete m_InputThread; m_InputThread = NULL;
|
||||
try
|
||||
{
|
||||
m_InputThread.join();
|
||||
}
|
||||
catch (std::system_error & a_Exception)
|
||||
{
|
||||
LOGERROR("ERROR: Could not wait for input thread to finish, error = %s!", a_Exception.code(), a_Exception.what());
|
||||
}
|
||||
#endif
|
||||
|
||||
// Stop the server:
|
||||
|
@ -174,7 +174,7 @@ private:
|
||||
cCriticalSection m_CSPendingCommands;
|
||||
cCommandQueue m_PendingCommands;
|
||||
|
||||
cThread * m_InputThread;
|
||||
std::thread m_InputThread;
|
||||
|
||||
cServer * m_Server;
|
||||
cMonsterConfig * m_MonsterConfig;
|
||||
@ -207,10 +207,10 @@ private:
|
||||
|
||||
/// Does the actual work of executing a command
|
||||
void DoExecuteConsoleCommand(const AString & a_Cmd);
|
||||
|
||||
static void InputThread(void* a_Params);
|
||||
|
||||
static cRoot* s_Root;
|
||||
|
||||
static void InputThread(cRoot * a_Params);
|
||||
}; // tolua_export
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user