Ensure updating relatives calls the correct base case
* Fixed recursive base unintentionally scheduling the origin position for an update because it called the wrong function
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46398f4671
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@ -87,7 +87,7 @@ public:
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a_Chunk.SetMeta(a_Position, a_Meta & ~0x8);
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}
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UpdateAdjustedRelatives(a_Chunk, CurrentlyTicking, a_Position + cBlockObserverHandler::GetSignalOutputOffset(a_Meta));
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UpdateAdjustedRelative(a_Chunk, CurrentlyTicking, a_Position + cBlockObserverHandler::GetSignalOutputOffset(a_Meta));
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}
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virtual void ForValidSourcePositions(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
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@ -66,8 +66,8 @@ public:
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{
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a_Chunk.SetMeta(a_Position, (a_PoweringData.PowerLevel == 0) ? (a_Meta & 0x07) : (a_Meta | 0x08));
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UpdateAdjustedRelatives(a_Chunk, CurrentlyTickingChunk, a_Position + Offset);
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UpdateAdjustedRelatives(a_Chunk, CurrentlyTickingChunk, a_Position + -Offset);
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UpdateAdjustedRelative(a_Chunk, CurrentlyTickingChunk, a_Position + Offset);
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UpdateAdjustedRelative(a_Chunk, CurrentlyTickingChunk, a_Position + -Offset);
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}
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return;
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@ -72,8 +72,8 @@ public:
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static void UpdatePlate(cChunk & Chunk, cChunk & CurrentlyTicking, Vector3i Position)
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{
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UpdateAdjustedRelative(Chunk, CurrentlyTicking, Position + OffsetYM);
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UpdateAdjustedRelatives(Chunk, CurrentlyTicking, Position, RelativeLaterals);
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UpdateAdjustedRelatives(Chunk, CurrentlyTicking, Position + OffsetYM);
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}
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virtual void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
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@ -129,7 +129,7 @@ public:
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Data.m_MechanismDelays.erase(a_Position);
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// Assume that an update (to front power) is needed:
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UpdateAdjustedRelatives(a_Chunk, CurrentlyTicking, cBlockComparatorHandler::GetFrontCoordinate(a_Position, a_Meta & 0x3));
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UpdateAdjustedRelative(a_Chunk, CurrentlyTicking, cBlockComparatorHandler::GetFrontCoordinate(a_Position, a_Meta & 0x3));
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}
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}
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}
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@ -53,7 +53,7 @@ protected:
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}
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template <typename... ArrayTypes>
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static void UpdateAdjustedRelatives(cChunk & From, cChunk & To, const Vector3i Position)
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static void UpdateAdjustedRelative(cChunk & From, cChunk & To, const Vector3i Position)
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{
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DataForChunk(To).WakeUp(cIncrementalRedstoneSimulatorChunkData::RebaseRelativePosition(From, To, Position));
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}
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@ -70,7 +70,7 @@ protected:
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}
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template <typename ArrayType, typename... ArrayTypes>
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static void InvokeForAdjustedRelatives(SourceCallback Callback, Vector3i Position, const ArrayType & Relative, const ArrayTypes &... Relatives)
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static void InvokeForAdjustedRelatives(SourceCallback Callback, const Vector3i Position, const ArrayType & Relative, const ArrayTypes &... Relatives)
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{
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for (const auto Offset : Relative)
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{
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@ -104,11 +104,11 @@ protected:
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private:
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static void UpdateAdjustedRelatives(cVector3iArray &, Vector3i)
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static void UpdateAdjustedRelatives(cChunk &, cChunk &, const Vector3i)
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{
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}
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static void InvokeForAdjustedRelatives(SourceCallback, Vector3i)
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static void InvokeForAdjustedRelatives(SourceCallback, const Vector3i)
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{
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}
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};
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@ -63,7 +63,8 @@ public:
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// FastSetBlock doesn't wake simulators, so manually update ourselves:
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Update(a_Chunk, CurrentlyTicking, a_Position, NewType, a_Meta, a_PoweringData);
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UpdateAdjustedRelatives(a_Chunk, CurrentlyTicking, a_Position + cBlockRedstoneRepeaterHandler::GetFrontCoordinateOffset(a_Meta));
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UpdateAdjustedRelative(a_Chunk, CurrentlyTicking, a_Position + cBlockRedstoneRepeaterHandler::GetFrontCoordinateOffset(a_Meta));
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UpdateAdjustedRelatives(a_Chunk, CurrentlyTicking, a_Position + cBlockRedstoneRepeaterHandler::GetFrontCoordinateOffset(a_Meta), RelativeAdjacents);
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}
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}
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}
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@ -79,7 +79,7 @@ public:
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{
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if (Adjacent != GetOffsetAttachedTo(a_Position, a_Meta))
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{
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UpdateAdjustedRelatives(a_Chunk, CurrentlyTicking, a_Position + Adjacent);
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UpdateAdjustedRelative(a_Chunk, CurrentlyTicking, a_Position + Adjacent);
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}
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}
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}
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@ -177,12 +177,12 @@ public:
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a_Chunk.SetMeta(a_Position, a_PoweringData.PowerLevel);
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// Notify block below us to update:
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UpdateAdjustedRelatives(a_Chunk, CurrentlyTicking, a_Position + OffsetYM);
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UpdateAdjustedRelative(a_Chunk, CurrentlyTicking, a_Position + OffsetYM);
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// Notify all terracing positions:
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ForTerracingConnectionOffsets(a_Chunk, a_Position, [&a_Chunk, &CurrentlyTicking, a_Position](const Vector3i Offset)
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{
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UpdateAdjustedRelatives(a_Chunk, CurrentlyTicking, a_Position + Offset);
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UpdateAdjustedRelative(a_Chunk, CurrentlyTicking, a_Position + Offset);
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return false;
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});
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}
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@ -49,7 +49,7 @@ public:
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if (Power != PreviousPower.PowerLevel)
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{
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UpdateAdjustedRelatives(a_Chunk, CurrentlyTicking, OffsetYM);
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UpdateAdjustedRelative(a_Chunk, CurrentlyTicking, OffsetYM);
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UpdateAdjustedRelatives(a_Chunk, CurrentlyTicking, a_Position, RelativeLaterals);
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}
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}
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