Fixed a possible deadlock on client disconnect.
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@ -148,15 +148,6 @@ cClientHandle::~cClientHandle()
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SendDisconnect("Server shut down? Kthnxbai");
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}
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// Queue all remaining outgoing packets to cSocketThreads:
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{
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cCSLock Lock(m_CSOutgoingData);
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AString Data;
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m_OutgoingData.ReadAll(Data);
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m_OutgoingData.CommitRead();
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cRoot::Get()->GetServer()->WriteToClient(this, Data);
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}
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// Close the socket as soon as it sends all outgoing data:
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cRoot::Get()->GetServer()->RemoveClient(this);
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