Removed debug-logging the player movement in each tick
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1685 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -1302,7 +1302,6 @@ void cPlayer::ApplyFoodExhaustionFromMovement(cChunk & a_Chunk)
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// Apply the exhaustion based on distance travelled:
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// Apply the exhaustion based on distance travelled:
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double BaseExhaustion = Movement.Length();
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double BaseExhaustion = Movement.Length();
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LOGD("Movement: %.03f m", BaseExhaustion);
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if (IsSprinting())
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if (IsSprinting())
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{
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{
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// 0.1 pt per meter sprinted
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// 0.1 pt per meter sprinted
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