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Removed debug-logging the player movement in each tick

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1685 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2013-07-26 20:03:25 +00:00
parent fa66659456
commit 6b348717d8

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@ -1302,7 +1302,6 @@ void cPlayer::ApplyFoodExhaustionFromMovement(cChunk & a_Chunk)
// Apply the exhaustion based on distance travelled:
double BaseExhaustion = Movement.Length();
LOGD("Movement: %.03f m", BaseExhaustion);
if (IsSprinting())
{
// 0.1 pt per meter sprinted