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Merge pull request #3118 from LogicParrot/fixWorld

Fix adding players to world
This commit is contained in:
LogicParrot 2016-03-31 21:33:49 +03:00
commit 6b1856f226

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@ -3817,7 +3817,7 @@ void cWorld::AddQueuedPlayers(void)
// Add all the players in the grabbed list: // Add all the players in the grabbed list:
{ {
cCSLock Lock(m_CSPlayers); cCSLock Lock(m_CSPlayers);
for (auto Player : m_Players) for (auto Player : PlayersToAdd)
{ {
ASSERT(std::find(m_Players.begin(), m_Players.end(), Player) == m_Players.end()); // Is it already in the list? HOW? ASSERT(std::find(m_Players.begin(), m_Players.end(), Player) == m_Players.end()); // Is it already in the list? HOW?
LOGD("Adding player %s to world \"%s\".", Player->GetName().c_str(), m_WorldName.c_str()); LOGD("Adding player %s to world \"%s\".", Player->GetName().c_str(), m_WorldName.c_str());