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Increased the range an Floater can shoot to.

This commit is contained in:
STRWarrior 2013-12-20 19:49:30 +01:00
parent 61120686c6
commit 6afe6b7928

View File

@ -69,7 +69,7 @@ public:
}
else
{
cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 7, a_Player->GetUniqueID());
cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 15, a_Player->GetUniqueID());
Floater->Initialize(a_World);
a_Player->SetIsFishing(true, Floater->GetUniqueID());
}