Merge pull request #709 from Howaner/GlobalFixes
Add 'Group not found', when the Server load the users.ini and add auto g...
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6ad4b78a7b
@ -30,48 +30,70 @@ cJukeboxEntity::~cJukeboxEntity()
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void cJukeboxEntity::UsedBy(cPlayer * a_Player)
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{
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if (m_Record == 0)
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{
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const cItem & HeldItem = a_Player->GetEquippedItem();
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if (HeldItem.m_ItemType >= 2256 && HeldItem.m_ItemType <= 2267)
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{
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m_Record = HeldItem.m_ItemType;
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a_Player->GetInventory().RemoveOneEquippedItem();
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PlayRecord();
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}
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}
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else
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if (IsPlayingRecord())
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{
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EjectRecord();
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}
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else
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{
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const cItem & HeldItem = a_Player->GetEquippedItem();
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if (PlayRecord(HeldItem.m_ItemType))
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{
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a_Player->GetInventory().RemoveOneEquippedItem();
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}
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}
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}
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void cJukeboxEntity::PlayRecord(void)
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bool cJukeboxEntity::PlayRecord(int a_Record)
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{
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if (!IsRecordItem(a_Record))
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{
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// This isn't a Record Item
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return false;
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}
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if (IsPlayingRecord())
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{
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// A Record is already in the Jukebox.
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EjectRecord();
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}
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m_Record = a_Record;
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m_World->BroadcastSoundParticleEffect(1005, m_PosX, m_PosY, m_PosZ, m_Record);
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m_World->SetBlockMeta(m_PosX, m_PosY, m_PosZ, E_META_JUKEBOX_ON);
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return true;
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}
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void cJukeboxEntity::EjectRecord(void)
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bool cJukeboxEntity::EjectRecord(void)
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{
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if ((m_Record < E_ITEM_FIRST_DISC) || (m_Record > E_ITEM_LAST_DISC))
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if (!IsPlayingRecord())
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{
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// There's no record here
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return;
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return false;
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}
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cItems Drops;
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Drops.push_back(cItem(m_Record, 1, 0));
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m_Record = 0;
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m_World->SpawnItemPickups(Drops, m_PosX + 0.5, m_PosY + 1, m_PosZ + 0.5, 8);
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m_World->BroadcastSoundParticleEffect(1005, m_PosX, m_PosY, m_PosZ, 0);
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m_Record = 0;
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m_World->SetBlockMeta(m_PosX, m_PosY, m_PosZ, E_META_JUKEBOX_OFF);
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return true;
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}
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bool cJukeboxEntity::IsPlayingRecord(void)
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{
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return (m_Record != 0);
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}
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@ -37,10 +37,20 @@ public:
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int GetRecord(void);
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void SetRecord(int a_Record);
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void PlayRecord(void);
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/// Ejects the currently held record as a pickup. Does nothing when no record inserted.
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void EjectRecord(void);
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/** Play a Record. Return false, when a_Record isn't a Record */
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bool PlayRecord(int a_Record);
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/** Ejects the currently held record as a pickup. Return false when no record inserted. */
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bool EjectRecord(void);
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/** Is in the Jukebox a Record? */
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bool IsPlayingRecord(void);
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static bool IsRecordItem(int a_Item)
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{
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return ((a_Item >= E_ITEM_FIRST_DISC) && (a_Item <= E_ITEM_LAST_DISC));
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}
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// tolua_end
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@ -466,6 +466,10 @@ enum
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E_META_FLOWER_PINK_TULIP = 7,
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E_META_FLOWER_OXEYE_DAISY = 8,
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// E_BLOCK_JUKEBOX metas
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E_META_JUKEBOX_OFF = 0,
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E_META_JUKEBOX_ON = 1,
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// E_BLOCK_HOPPER metas:
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E_META_HOPPER_FACING_YM = 0,
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E_META_HOPPER_UNATTACHED = 1, // Hopper doesn't move items up, there's no YP
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@ -1532,7 +1532,11 @@ void cPlayer::LoadPermissionsFromDisk()
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AStringVector Split = StringSplit( Groups, "," );
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for( unsigned int i = 0; i < Split.size(); i++ )
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{
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AddToGroup( Split[i].c_str() );
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if (!cRoot::Get()->GetGroupManager()->ExistsGroup(Split[i]))
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{
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LOGWARNING("The group %s for player %s was not found!", Split[i].c_str(), m_PlayerName.c_str());
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}
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AddToGroup(Split[i].c_str());
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}
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}
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else
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@ -1544,12 +1548,7 @@ void cPlayer::LoadPermissionsFromDisk()
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}
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else
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{
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LOGWARN("Regenerating users.ini, player %s will be added to the \"Default\" group", m_PlayerName.c_str());
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IniFile.AddHeaderComment(" This is the file in which the group the player belongs to is stored");
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IniFile.AddHeaderComment(" The format is: [PlayerName] | Groups=GroupName");
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IniFile.SetValue(m_PlayerName, "Groups", "Default");
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IniFile.WriteFile("users.ini");
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cRoot::Get()->GetGroupManager()->CheckUsers();
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AddToGroup("Default");
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}
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ResolvePermissions();
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@ -46,6 +46,7 @@ cGroupManager::cGroupManager()
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LOGD("-- Loading Groups --");
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LoadGroups();
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CheckUsers();
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LOGD("-- Groups Successfully Loaded --");
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}
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@ -54,6 +55,42 @@ cGroupManager::cGroupManager()
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void cGroupManager::CheckUsers(void)
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{
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cIniFile IniFile;
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if (!IniFile.ReadFile("users.ini"))
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{
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LOGWARN("Regenerating users.ini, all users will be reset");
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IniFile.AddHeaderComment(" This is the file in which the group the player belongs to is stored");
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IniFile.AddHeaderComment(" The format is: [PlayerName] | Groups=GroupName");
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IniFile.WriteFile("users.ini");
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return;
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}
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unsigned int NumKeys = IniFile.GetNumKeys();
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for (size_t i = 0; i < NumKeys; i++)
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{
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AString Player = IniFile.GetKeyName( i );
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AString Groups = IniFile.GetValue(Player, "Groups", "");
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if (!Groups.empty())
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{
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AStringVector Split = StringSplit( Groups, "," );
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for( unsigned int i = 0; i < Split.size(); i++ )
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{
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if (!ExistsGroup(Split[i]))
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{
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LOGWARNING("The group %s for player %s was not found!", Split[i].c_str(), Player.c_str());
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}
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}
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}
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}
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}
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void cGroupManager::LoadGroups()
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{
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cIniFile IniFile;
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@ -137,6 +174,16 @@ void cGroupManager::LoadGroups()
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bool cGroupManager::ExistsGroup( const AString & a_Name )
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{
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GroupMap::iterator itr = m_pState->Groups.find( a_Name );
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return ( itr != m_pState->Groups.end() );
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}
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cGroup* cGroupManager::GetGroup( const AString & a_Name )
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{
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GroupMap::iterator itr = m_pState->Groups.find( a_Name );
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@ -14,8 +14,10 @@ class cGroup;
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class cGroupManager
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{
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public:
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bool ExistsGroup(const AString & a_Name);
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cGroup * GetGroup(const AString & a_Name);
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void LoadGroups(void);
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void CheckUsers(void);
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private:
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friend class cRoot;
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@ -194,7 +194,7 @@ void cRoot::Start(void)
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#if !defined(ANDROID_NDK)
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LOGD("Starting InputThread...");
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m_InputThread = new cThread( InputThread, this, "cRoot::InputThread" );
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m_InputThread->Start( false ); // We should NOT wait? Otherwise we can´t stop the server from other threads than the input thread
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m_InputThread->Start( false ); // We should NOT wait? Otherwise we can't stop the server from other threads than the input thread
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#endif
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long long finishmseconds = Time.GetNowTime();
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@ -536,7 +536,9 @@ void cRoot::SaveAllChunks(void)
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void cRoot::ReloadGroups(void)
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{
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LOG("Reload groups ...");
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m_GroupManager->LoadGroups();
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m_GroupManager->CheckUsers();
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}
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@ -472,6 +472,8 @@ void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallbac
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if (split[0] == "reloadgroups")
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{
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cRoot::Get()->ReloadGroups();
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a_Output.Out("Groups reloaded!");
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a_Output.Finished();
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return;
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}
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