Update RedstoneWireHandler style
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@ -14,24 +14,22 @@ class cRedstoneWireHandler:
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public:
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inline static bool IsDirectlyConnectingMechanism(BLOCKTYPE a_Block, NIBBLETYPE a_BlockMeta, Vector3i a_Offset)
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inline static bool IsDirectlyConnectingMechanism(BLOCKTYPE a_Block, NIBBLETYPE a_BlockMeta, const Vector3i a_Offset)
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{
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switch (a_Block)
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{
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case E_BLOCK_REDSTONE_REPEATER_ON:
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case E_BLOCK_REDSTONE_REPEATER_OFF:
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/** Check when repeater is in x direction */
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{
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a_BlockMeta &= E_META_REDSTONE_REPEATER_FACING_MASK;
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if ((a_BlockMeta == E_META_REDSTONE_REPEATER_FACING_XP) || (a_BlockMeta == E_META_REDSTONE_REPEATER_FACING_XM))
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{
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/** Check if Block is not aligned in in x direction */
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return (a_Offset.x != 0);
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// Wire connects to repeater if repeater is aligned along X
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// and wire is in front or behind it (#4639)
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return a_Offset.x != 0;
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}
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/** when repeater is in z direction */
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else
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{
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/** Check if block is not aligned in z direction */
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return (a_Offset.z != 0);
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return a_Offset.z != 0;
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}
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case E_BLOCK_ACTIVE_COMPARATOR:
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case E_BLOCK_INACTIVE_COMPARATOR:
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@ -42,7 +40,7 @@ public:
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}
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}
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cVector3iArray GetTerracingConnectionOffsets(cWorld & a_World, Vector3i a_Position) const
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cVector3iArray GetTerracingConnectionOffsets(cWorld & a_World, const Vector3i a_Position) const
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{
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cVector3iArray RelativePositions;
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auto YPTerraceBlock = a_World.GetBlock(a_Position + OffsetYP());
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