Removed unused cServer::IsConnected() function.
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@ -46,12 +46,10 @@ public: // tolua_export
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int GetNumPlayers(void) const { return m_NumPlayers; }
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void SetMaxPlayers(int a_MaxPlayers) { m_MaxPlayers = a_MaxPlayers; }
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void BroadcastChat(const AString & a_Message, const cClientHandle * a_Exclude = NULL);
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// tolua_end
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// bool IsConnected(void) const { return m_bIsConnected;} // returns connection status
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void BroadcastChat(const AString & a_Message, const cClientHandle * a_Exclude = NULL); // tolua_export
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bool Start(void);
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bool Command(cClientHandle & a_Client, AString & a_Cmd);
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