Fixed slab usage in creative mode
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1112 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -169,7 +169,7 @@ public:
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bool ForEachChest(cChestCallback & a_Callback); // Lua-accessible
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/// Calls the callback for each dispenser; returns true if all dispensers processed, false if the callback aborted by returning true
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bool ForEachDispenser(cDispenserCallback & a_Callback); // Lua-accessible
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bool ForEachDispenser(cDispenserCallback & a_Callback);
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/// Calls the callback for each furnace; returns true if all furnaces processed, false if the callback aborted by returning true
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bool ForEachFurnace(cFurnaceCallback & a_Callback); // Lua-accessible
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@ -178,7 +178,7 @@ public:
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bool DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Lua-acessible
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/// Calls the callback for the dispenser at the specified coords; returns false if there's no dispenser at those coords, true if found
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bool DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback & a_Callback); // Lua-accessible
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bool DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback & a_Callback);
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/// Calls the callback for the furnace at the specified coords; returns false if there's no furnace at those coords, true if found
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bool DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback); // Lua-accessible
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@ -185,7 +185,7 @@ public:
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bool ForEachChestInChunk (int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback); // Lua-accessible
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/// Calls the callback for each dispenser in the specified chunk; returns true if all dispensers processed, false if the callback aborted by returning true
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bool ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCallback & a_Callback); // Lua-accessible
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bool ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCallback & a_Callback);
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/// Calls the callback for each furnace in the specified chunk; returns true if all furnaces processed, false if the callback aborted by returning true
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bool ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback & a_Callback); // Lua-accessible
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@ -194,7 +194,7 @@ public:
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bool DoWithChestAt (int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Lua-acessible
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/// Calls the callback for the dispenser at the specified coords; returns false if there's no dispenser at those coords, true if found
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bool DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback & a_Callback); // Lua-accessible
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bool DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback & a_Callback);
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/// Calls the callback for the furnace at the specified coords; returns false if there's no furnace at those coords, true if found
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bool DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback); // Lua-accessible
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@ -29,12 +29,20 @@ public:
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&& (Block == a_Item->m_ItemType) // Same slab
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&& ((Meta & 0x7) == (a_Item->m_ItemHealth & 0x7))) // Same Texture
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{
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cItem Item(a_Item->m_ItemType, 1);
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if (a_Player->GetInventory().RemoveItem(Item))
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if(a_Player->GetGameMode() == eGameMode_Creative)
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{
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, Block - 1, Meta); // Block - 1 simple hack to save one if statement
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, Block - 1, Meta); // Block - 1 simple hack to save one if statement
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return true;
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}
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else
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{
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cItem Item(a_Item->m_ItemType, 1);
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if (a_Player->GetInventory().RemoveItem(Item))
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{
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, Block - 1, Meta); // Block - 1 simple hack to save one if statement
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return true;
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}
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}
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}
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return false;
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}
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@ -319,7 +319,7 @@ public:
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bool ForEachChestInChunk (int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback); // Exported in ManualBindings.cpp
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/// Calls the callback for each dispenser in the specified chunk; returns true if all dispensers processed, false if the callback aborted by returning true
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bool ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCallback & a_Callback); // Exported in ManualBindings.cpp
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bool ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCallback & a_Callback);
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/// Calls the callback for each furnace in the specified chunk; returns true if all furnaces processed, false if the callback aborted by returning true
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bool ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback & a_Callback); // Exported in ManualBindings.cpp
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@ -328,7 +328,7 @@ public:
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bool DoWithChestAt (int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback); // Exported in ManualBindings.cpp
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/// Calls the callback for the dispenser at the specified coords; returns false if there's no dispenser at those coords, true if found
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bool DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback & a_Callback); // Exported in ManualBindings.cpp
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bool DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback & a_Callback);
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/// Calls the callback for the furnace at the specified coords; returns false if there's no furnace at those coords, true if found
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bool DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback); // Exported in ManualBindings.cpp
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