Merge branch 'master' into ChestFix
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commit
6892b448db
@ -1 +1 @@
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Subproject commit 1ed82759c68f92c4acc7e3f33b850cf9f01c8aba
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Subproject commit 784b04ff9afd5faeaeb15c3fa159ff98adf55182
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@ -243,7 +243,7 @@ cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Ve
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cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item, const Vector3d * a_Speed)
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cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem * a_Item, const Vector3d * a_Speed)
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{
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Vector3d Speed;
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if (a_Speed != NULL)
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@ -262,12 +262,13 @@ cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator,
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case pkExpBottle: return new cExpBottleEntity (a_Creator, a_X, a_Y, a_Z, Speed);
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case pkFirework:
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{
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if (a_Item.m_FireworkItem.m_Colours.empty())
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ASSERT(a_Item != NULL);
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if (a_Item->m_FireworkItem.m_Colours.empty())
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{
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return NULL;
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}
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return new cFireworkEntity(a_Creator, a_X, a_Y, a_Z, a_Item);
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return new cFireworkEntity(a_Creator, a_X, a_Y, a_Z, *a_Item);
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}
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}
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@ -46,7 +46,7 @@ public:
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cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height);
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cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height);
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static cProjectileEntity * Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item, const Vector3d * a_Speed = NULL);
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static cProjectileEntity * Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem * a_Item, const Vector3d * a_Speed = NULL);
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/// Called by the physics blocktracer when the entity hits a solid block, the hit position and the face hit (BLOCK_FACE_) is given
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virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace);
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@ -35,7 +35,7 @@ public:
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cFastRandom Random;
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a_World->BroadcastSoundEffect("random.bow", a_Player->GetPosX(), a_Player->GetPosY() - a_Player->GetHeight(), a_Player->GetPosZ(), 0.5f, 0.4f / (Random.NextFloat(1.0f) * 0.4f + 0.8f));
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if (a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, a_Player->GetEquippedItem(), &Speed) < 0)
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if (a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, &a_Player->GetEquippedItem(), &Speed) < 0)
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{
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return false;
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}
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@ -135,7 +135,7 @@ public:
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return false;
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}
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if (a_World->CreateProjectile(a_BlockX + 0.5, a_BlockY + 1, a_BlockZ + 0.5, m_ProjectileKind, a_Player, a_Player->GetEquippedItem()) < 0)
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if (a_World->CreateProjectile(a_BlockX + 0.5, a_BlockY + 1, a_BlockZ + 0.5, m_ProjectileKind, a_Player, &a_Player->GetEquippedItem()) < 0)
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{
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return false;
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}
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@ -2998,7 +2998,7 @@ int cWorld::SpawnMobFinalize(cMonster * a_Monster)
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int cWorld::CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem & a_Item, const Vector3d * a_Speed)
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int cWorld::CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem * a_Item, const Vector3d * a_Speed)
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{
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cProjectileEntity * Projectile = cProjectileEntity::Create(a_Kind, a_Creator, a_PosX, a_PosY, a_PosZ, a_Item, a_Speed);
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if (Projectile == NULL)
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@ -751,7 +751,7 @@ public:
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/** Creates a projectile of the specified type. Returns the projectile's EntityID if successful, <0 otherwise
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Item parameter used currently for Fireworks to correctly set entity metadata based on item metadata
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*/
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int CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem & a_Item, const Vector3d * a_Speed = NULL); // tolua_export
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int CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem * a_Item, const Vector3d * a_Speed = NULL); // tolua_export
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/** Returns a random number from the m_TickRand in range [0 .. a_Range]. To be used only in the tick thread! */
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int GetTickRandomNumber(unsigned a_Range) { return (int)(m_TickRand.randInt(a_Range)); }
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