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@ -124,8 +124,7 @@ public:
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}
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// Wash away anything that was there prior to placing:
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bool CanWashAway = cFluidSimulator::CanWashAway(CurrentBlock);
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if (CanWashAway)
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if (cFluidSimulator::CanWashAway(CurrentBlock))
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{
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cBlockHandler * Handler = BlockHandler(CurrentBlock);
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if (Handler->DoesDropOnUnsuitable())
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@ -188,9 +187,9 @@ public:
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a_BlockPos = Callbacks.m_Pos;
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return true;
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}
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bool GetPlacementCoordsFromTrace(cWorld * a_World, cPlayer * a_Player, Vector3i & a_BlockPos, BLOCKTYPE & a_BlockType)
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bool GetPlacementCoordsFromTrace(cWorld * a_World, cPlayer * a_Player, Vector3i & a_BlockPos, BLOCKTYPE & a_BlockType)
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{
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class cCallbacks :
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public cBlockTracer::cCallbacks
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