MineShafts: implemented basic corridors, without any embellishments or branching yet.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1326 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -328,7 +328,7 @@ void cComposableGenerator::InitStructureGens(cIniFile & a_IniFile)
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{
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int GridSize = a_IniFile.GetValueSetI("Generator", "MineShaftsGridSize", 96);
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int MaxSystemSize = a_IniFile.GetValueSetI("Generator", "MineShaftsMaxSystemSize", 128);
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m_StructureGens.push_back(new cStructGenMineShafts(Seed, GridSize, MaxSystemSize));
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m_StructureGens.push_back(new cStructGenMineShafts(Seed, GridSize, MaxSystemSize, 600, 200, 200));
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}
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else if (NoCaseCompare(*itr, "OreNests") == 0)
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{
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@ -24,7 +24,7 @@ in a depth-first processing. Each of the descendants will branch randomly, if no
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static const int NEIGHBORHOOD_SIZE = 3;
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static const int NEIGHBORHOOD_SIZE = 1;
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@ -51,6 +51,11 @@ public:
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} ;
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eKind m_Kind;
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cCuboid m_BoundingBox;
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cStructGenMineShafts::cMineShaftSystem & m_ParentSystem;
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cMineShaft(cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, eKind a_Kind) :
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m_ParentSystem(a_ParentSystem),
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m_Kind(a_Kind)
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@ -58,7 +63,10 @@ public:
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}
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/// Returns true if this mineshaft intersects the specified cuboid
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bool DoesIntersect(const cCuboid & a_Other);
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bool DoesIntersect(const cCuboid & a_Other)
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{
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return m_BoundingBox.DoesIntersect(a_Other);
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}
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/** If recursion level is not too large, appends more branches to the parent system,
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using exit points specific to this class.
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@ -67,14 +75,6 @@ public:
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/// Imprints this shape into the specified chunk's data
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virtual void ProcessChunk(cChunkDesc & a_ChunkDesc) = 0;
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protected:
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eKind m_Kind;
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cCuboid m_BoundingBox;
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int m_PivotX, m_PivotZ;
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cStructGenMineShafts::cMineShaftSystem & m_ParentSystem;
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} ;
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typedef std::vector<cMineShaft *> cMineShafts;
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@ -116,7 +116,24 @@ public:
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cNoise & a_Noise
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);
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// TODO
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protected:
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int m_NumSegments;
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eDirection m_Direction;
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cMineShaftCorridor(
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cStructGenMineShafts::cMineShaftSystem & a_ParentSystem,
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const cCuboid & a_BoundingBox, int a_NumSegments, eDirection a_Direction
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) :
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super(a_ParentSystem, mskCorridor),
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m_NumSegments(a_NumSegments),
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m_Direction(a_Direction)
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{
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m_BoundingBox = a_BoundingBox;
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}
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// cMineShaft overrides:
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virtual void AppendBranches(int a_RecursionLevel, cNoise & a_Noise) override;
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virtual void ProcessChunk(cChunkDesc & a_ChunkDesc) override;
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} ;
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@ -139,7 +156,12 @@ public:
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cNoise & a_Noise
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);
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protected:
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// TODO
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// cMineShaft overrides:
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virtual void AppendBranches(int a_RecursionLevel, cNoise & a_Noise) override;
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virtual void ProcessChunk(cChunkDesc & a_ChunkDesc) override;
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} ;
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@ -162,7 +184,12 @@ public:
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cNoise & a_Noise
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);
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protected:
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// TODO
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// cMineShaft overrides:
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virtual void AppendBranches(int a_RecursionLevel, cNoise & a_Noise) override;
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virtual void ProcessChunk(cChunkDesc & a_ChunkDesc) override;
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} ;
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@ -181,7 +208,10 @@ public:
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cMineShafts m_MineShafts; ///< List of cMineShaft descendants that comprise this system
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/// Creates and generates the entire system
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cMineShaftSystem(int a_BlockX, int a_BlockZ, int a_MaxSystemSize, cNoise & a_Noise);
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cMineShaftSystem(
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int a_BlockX, int a_BlockZ, int a_MaxSystemSize, cNoise & a_Noise,
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int a_ChanceCorridor, int a_ChanceCrossing, int a_ChanceStaircase
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);
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~cMineShaftSystem();
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@ -196,6 +226,9 @@ public:
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cMineShaft::eDirection a_Direction, cNoise & a_Noise,
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int a_RecursionLevel
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);
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/// Returns true if any of the objects in m_MineShafts intersects with the specified bounding box
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bool DoIntersect(const cCuboid & a_BoundingBox);
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} ;
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@ -205,16 +238,28 @@ public:
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cStructGenMineShafts::cMineShaftSystem:
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cStructGenMineShafts::cMineShaftSystem::cMineShaftSystem(int a_BlockX, int a_BlockZ, int a_MaxSystemSize, cNoise & a_Noise) :
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cStructGenMineShafts::cMineShaftSystem::cMineShaftSystem(
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int a_BlockX, int a_BlockZ, int a_MaxSystemSize, cNoise & a_Noise,
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int a_ChanceCorridor, int a_ChanceCrossing, int a_ChanceStaircase
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) :
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m_BlockX(a_BlockX),
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m_BlockZ(a_BlockZ),
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m_MaxSystemSize(a_MaxSystemSize)
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m_MaxSystemSize(a_MaxSystemSize),
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m_MaxRecursion(8), // TODO: settable
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m_ChanceCorridor(a_ChanceCorridor),
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m_ChanceCrossing(a_ChanceCrossing),
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m_ChanceStaircase(a_ChanceStaircase)
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{
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m_MineShafts.reserve(100);
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cMineShaft * Start = new cMineShaftDirtRoom(*this, a_Noise);
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m_MineShafts.push_back(Start);
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Start->AppendBranches(0, a_Noise);
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for (cMineShafts::const_iterator itr = m_MineShafts.begin(), end = m_MineShafts.end(); itr != end; ++itr)
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{
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ASSERT((*itr)->m_BoundingBox.IsSorted());
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} // for itr - m_MineShafts[]
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}
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@ -283,6 +328,22 @@ void cStructGenMineShafts::cMineShaftSystem::AppendBranch(
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bool cStructGenMineShafts::cMineShaftSystem::DoIntersect(const cCuboid & a_BoundingBox)
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{
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for (cMineShafts::const_iterator itr = m_MineShafts.begin(), end = m_MineShafts.end(); itr != end; ++itr)
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{
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if ((*itr)->DoesIntersect(a_BoundingBox))
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{
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return true;
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}
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} // for itr - m_MineShafts[]
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return false;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cMineShaftDirtRoom:
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@ -297,8 +358,8 @@ cMineShaftDirtRoom::cMineShaftDirtRoom(cStructGenMineShafts::cMineShaftSystem &
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m_BoundingBox.p1.z = a_Parent.m_BlockZ;
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m_BoundingBox.p2.z = a_Parent.m_BlockZ + 10 + (rnd % 8);
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rnd >>= 4;
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m_BoundingBox.p1.y = 50;
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m_BoundingBox.p2.y = 54 + rnd % 8;
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m_BoundingBox.p1.y = 20;
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m_BoundingBox.p2.y = 24 + rnd % 8;
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}
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@ -311,17 +372,17 @@ void cMineShaftDirtRoom::AppendBranches(int a_RecursionLevel, cNoise & a_Noise)
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for (int x = m_BoundingBox.p1.x + 1; x < m_BoundingBox.p2.x; x += 4)
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{
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int rnd = a_Noise.IntNoise3DInt(x, a_RecursionLevel, m_BoundingBox.p1.z) / 7;
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m_ParentSystem.AppendBranch(x, m_BoundingBox.p1.y + (rnd % Height), m_BoundingBox.p1.z, dirZM, a_Noise, a_RecursionLevel);
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m_ParentSystem.AppendBranch(x, m_BoundingBox.p1.y + (rnd % Height), m_BoundingBox.p1.z - 1, dirZM, a_Noise, a_RecursionLevel);
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rnd >>= 4;
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m_ParentSystem.AppendBranch(x, m_BoundingBox.p1.y + (rnd % Height), m_BoundingBox.p2.z, dirZP, a_Noise, a_RecursionLevel);
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m_ParentSystem.AppendBranch(x, m_BoundingBox.p1.y + (rnd % Height), m_BoundingBox.p2.z + 1, dirZP, a_Noise, a_RecursionLevel);
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}
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for (int z = m_BoundingBox.p1.z + 1; z < m_BoundingBox.p2.z; z += 4)
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{
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int rnd = a_Noise.IntNoise3DInt(m_BoundingBox.p1.x, a_RecursionLevel, z) / 13;
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m_ParentSystem.AppendBranch(m_BoundingBox.p1.x, m_BoundingBox.p1.y + (rnd % Height), z, dirXM, a_Noise, a_RecursionLevel);
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m_ParentSystem.AppendBranch(m_BoundingBox.p1.x - 1, m_BoundingBox.p1.y + (rnd % Height), z, dirXM, a_Noise, a_RecursionLevel);
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rnd >>= 4;
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m_ParentSystem.AppendBranch(m_BoundingBox.p2.x, m_BoundingBox.p1.y + (rnd % Height), z, dirXP, a_Noise, a_RecursionLevel);
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m_ParentSystem.AppendBranch(m_BoundingBox.p2.x + 1, m_BoundingBox.p1.y + (rnd % Height), z, dirXP, a_Noise, a_RecursionLevel);
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}
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}
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@ -393,9 +454,49 @@ cMineShaft * cMineShaftCorridor::CreateAndFit(
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cNoise & a_Noise
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)
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{
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// TODO
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cCuboid BoundingBox(a_PivotX, a_PivotY, a_PivotZ);
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BoundingBox.p2.y += 4;
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int rnd = a_Noise.IntNoise3DInt(a_PivotX, a_PivotY + a_ParentSystem.m_MineShafts.size(), a_PivotZ) / 7;
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int NumSegments = 2 + (rnd) % 4; // 2 .. 5
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switch (a_Direction)
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{
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case dirXP: BoundingBox.p2.x += NumSegments * 5; BoundingBox.p1.z -= 1; BoundingBox.p2.z += 1; break;
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case dirXM: BoundingBox.p1.x -= NumSegments * 5; BoundingBox.p1.z -= 1; BoundingBox.p2.z += 1; break;
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case dirZP: BoundingBox.p2.z += NumSegments * 5; BoundingBox.p1.x -= 1; BoundingBox.p2.x += 1; break;
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case dirZM: BoundingBox.p1.z -= NumSegments * 5; BoundingBox.p1.x -= 1; BoundingBox.p2.x += 1; break;
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}
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if (a_ParentSystem.DoIntersect(BoundingBox))
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{
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return NULL;
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}
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return new cMineShaftCorridor(a_ParentSystem, BoundingBox, NumSegments, a_Direction);
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}
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void cMineShaftCorridor::AppendBranches(int a_RecursionLevel, cNoise & a_Noise)
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{
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// TODO
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}
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void cMineShaftCorridor::ProcessChunk(cChunkDesc & a_ChunkDesc)
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{
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int BlockX = a_ChunkDesc.GetChunkX() * cChunkDef::Width;
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int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width;
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cCuboid RelBoundingBox(m_BoundingBox);
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RelBoundingBox.Move(-BlockX, 0, -BlockZ);
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RelBoundingBox.p1.y += 1;
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a_ChunkDesc.FillRelCuboid(RelBoundingBox, E_BLOCK_AIR, 0);
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RelBoundingBox.p1.y -= 1;
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RelBoundingBox.p2.y = RelBoundingBox.p1.y;
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a_ChunkDesc.ReplaceRelCuboid(RelBoundingBox, E_BLOCK_AIR, 0, E_BLOCK_PLANKS, 0);
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}
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@ -438,10 +539,16 @@ cMineShaft * cMineShaftStaircase::CreateAndFit(
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cStructGenMineShafts:
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cStructGenMineShafts::cStructGenMineShafts(int a_Seed, int a_GridSize, int a_MaxSystemSize) :
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cStructGenMineShafts::cStructGenMineShafts(
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int a_Seed, int a_GridSize, int a_MaxSystemSize,
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int a_ChanceCorridor, int a_ChanceCrossing, int a_ChanceStaircase
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) :
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m_Noise(a_Seed),
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m_GridSize(a_GridSize),
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m_MaxSystemSize(a_MaxSystemSize)
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m_MaxSystemSize(a_MaxSystemSize),
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m_ChanceCorridor(a_ChanceCorridor),
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m_ChanceCrossing(a_ChanceCorridor + a_ChanceCrossing),
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m_ChanceStaircase(a_ChanceCorridor + a_ChanceCrossing + a_ChanceStaircase)
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{
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}
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@ -529,7 +636,7 @@ void cStructGenMineShafts::GetMineShaftSystemsForChunk(
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} // for itr - a_Mineshafts
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if (!Found)
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{
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a_MineShafts.push_back(new cMineShaftSystem(RealX, RealZ, m_MaxSystemSize, m_Noise));
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a_MineShafts.push_back(new cMineShaftSystem(RealX, RealZ, m_MaxSystemSize, m_Noise, m_ChanceCorridor, m_ChanceCrossing, m_ChanceStaircase));
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}
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} // for z
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} // for x
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@ -20,7 +20,10 @@ class cStructGenMineShafts :
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public cStructureGen
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{
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public:
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cStructGenMineShafts(int a_Seed, int a_GridSize, int a_MaxSystemSize);
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cStructGenMineShafts(
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int a_Seed, int a_GridSize, int a_MaxSystemSize,
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int a_ChanceCorridor, int a_ChanceCrossing, int a_ChanceStaircase
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);
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virtual ~cStructGenMineShafts();
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@ -36,6 +39,9 @@ protected:
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cNoise m_Noise;
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int m_GridSize; ///< Average spacing of the systems
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int m_MaxSystemSize; ///< Maximum blcok size of a mineshaft system
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int m_ChanceCorridor; ///< Chance (out of 1000) of a branch object being the corridor
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int m_ChanceCrossing; ///< Chance (out of 1000) of a branch object being the crossing
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int m_ChanceStaircase; ///< Chance (out of 1000) of a branch object being the staircase
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cMineShaftSystems m_Cache; ///< Cache of the most recently used systems. MoveToFront used.
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/// Clears everything from the cache
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