Fixed a food saturation issue
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@ -551,7 +551,7 @@ bool cPlayer::Feed(int a_Food, double a_Saturation)
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}
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m_FoodLevel = std::min(a_Food + m_FoodLevel, (int)MAX_FOOD_LEVEL);
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m_FoodSaturationLevel = std::min(m_FoodSaturationLevel + a_Saturation, (double)m_FoodLevel);
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m_FoodSaturationLevel = m_FoodSaturationLevel + a_Saturation;
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SendHealth();
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return true;
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