Removed extraneous core.
This commit is contained in:
parent
0623a4f9be
commit
66e837ecbc
@ -1,23 +0,0 @@
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Core Plugin (Forked)
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===========
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A fork of MCServer's Core plugin.
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**New Features:**
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* Simplified commands, such as 'gotoworld' -> 'portal'
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* Simplified and combined LUA files, such as 'listworlds.lua & gotoworld.lua' -> 'worlds-portal.lua'
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* Fixed 'tp' command not working due to typography errors
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* Fixed 'arithmetic on nil value' on startup due to inactivation of world limiter
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* Massive overhaul / redesign of webadmin GUI interface.
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* Added jQuery transition effect
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* Completely redesigned CSS
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* Added new logo
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* Made HTML5 compliant
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* Beautified 'help' menu
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* Rewrite of death messages - fixed strange grammar and edited to more faithfully reflect Vanilla
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* Added 'unban' console command
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**How to Use**
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Simply copy all LUA files into Plugins/Core (delete existing files first, except banned.ini and whitelist.ini!)
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Then, copy webadmin to MCServer root directory (delete existing directory first!)
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@ -1,9 +0,0 @@
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function HandleBackCommand( Split, Player )
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if BackCoords[Player:GetName()] == nil then
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Player:SendMessage(cChatColor.Green .. "There is no last position known")
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else
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Player:TeleportToCoords(BackCoords[Player:GetName()].x, BackCoords[Player:GetName()].y, BackCoords[Player:GetName()].z)
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Player:SendMessage(cChatColor.Green .. "You teleported back to your last known position")
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end
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return true
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end
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@ -1,60 +0,0 @@
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function HandleBanCommand( Split, Player )
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if( #Split < 2 ) then
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Player:SendMessage( cChatColor.Green .. "Usage: /ban [Player] <Reason>" )
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return true
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end
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local Reason = "You have been banned"
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if( #Split > 2 ) then
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Reason = table.concat(Split, " ", 3)
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end
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if( BanPlayer(Split[2], Reason) == false ) then
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Player:SendMessage( cChatColor.Green .. "Could not find player " .. Split[2] )
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return true
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end
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return true
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end
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function BanPlayer(PlayerName, Reason)
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-- Ban the player in the banned.ini:
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BannedPlayersIni:SetValueB("Banned", PlayerName, true)
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BannedPlayersIni:WriteFile()
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-- Kick the player:
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if (Reason == nil) then
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Reason = "You have been banned"
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end
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local Success = KickPlayer(PlayerName, Reason)
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if (not(Success)) then
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return false;
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end
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LOGINFO("'" .. PlayerName .. "' has been banned (\"" .. Reason .. "\") ");
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local Server = cRoot:Get():GetServer();
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Server:SendMessage("Banned " .. PlayerName);
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return true
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end
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function HandleUnbanCommand( Split, Player )
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if( #Split < 2 ) then
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Player:SendMessage( cChatColor.Green .. "Usage: /unban [Player]" )
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return true
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end
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if( BannedPlayersIni:GetValueB("Banned", Split[2], false) == false ) then
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Player:SendMessage( cChatColor.Green .. Split[2] .. " is not banned!" )
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return true
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end
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BannedPlayersIni:SetValueB("Banned", Split[2], false, false)
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BannedPlayersIni:WriteFile()
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local Server = cRoot:Get():GetServer()
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LOGINFO( Player:GetName() .. " is unbanning " .. Split[2] )
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Server:SendMessage( "Unbanning " .. Split[2] )
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return true
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end
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288
Core/console.lua
288
Core/console.lua
@ -1,288 +0,0 @@
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-- Implements things related to console commands
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function InitConsoleCommands()
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local PluginMgr = cPluginManager:Get();
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-- Please keep the list alpha-sorted
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PluginMgr:BindConsoleCommand("ban", HandleConsoleBan, "Bans a player by name");
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PluginMgr:BindConsoleCommand("unban", HandleConsoleUnban, "Unbans a player by name");
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PluginMgr:BindConsoleCommand("banlist", HandleConsoleBanList, "Lists all players banned by name");
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PluginMgr:BindConsoleCommand("banlist ips", HandleConsoleBanList, "Lists all players banned by IP");
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PluginMgr:BindConsoleCommand("help", HandleConsoleHelp, "Lists all commands");
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PluginMgr:BindConsoleCommand("list", HandleConsoleList, "Lists all players in a machine-readable format");
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PluginMgr:BindConsoleCommand("listgroups", HandleConsoleListGroups, "Shows a list of all the groups");
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PluginMgr:BindConsoleCommand("numchunks", HandleConsoleNumChunks, "Shows number of chunks currently loaded");
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PluginMgr:BindConsoleCommand("players", HandleConsolePlayers, "Lists all connected players");
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PluginMgr:BindConsoleCommand("primaryserverversion", HandleConsolePrimaryServerVersion, "Gets or sets server version reported to 1.4+ clients");
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PluginMgr:BindConsoleCommand("rank", HandleConsoleRank, " [Player] [Group] - add a player to a group");
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PluginMgr:BindConsoleCommand("reload", HandleConsoleReload, "Reloads all plugins");
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PluginMgr:BindConsoleCommand("save-all", HandleConsoleSaveAll, "Saves all chunks");
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PluginMgr:BindConsoleCommand("say", HandleConsoleSay, "Sends a chat message to all players");
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PluginMgr:BindConsoleCommand("unload", HandleConsoleUnload, "Unloads all unused chunks");
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end
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function HandleConsoleBan(Split)
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if (#Split < 2) then
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return true, "Usage: ban [Player] <Reason>";
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end
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local Reason = "You have been banned"
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if (#Split > 2) then
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Reason = table.concat(Split, " ", 3);
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end
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if (not(BanPlayer(Split[2], Reason))) then
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return true, "Could not find player " .. Split[2];
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end
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return true, "Player " .. Split[2] .. " has been banned.";
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end
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function HandleConsoleUnban(Split)
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if( #Split < 2 ) then
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return true, "Usage: /unban [Player]"
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end
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if( BannedPlayersIni:GetValueB("Banned", Split[2], false) == false ) then
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return true, Split[2] .. " is not banned!"
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end
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BannedPlayersIni:SetValueB("Banned", Split[2], false, false)
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BannedPlayersIni:WriteFile()
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local Server = cRoot:Get():GetServer()
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return true, "Unbanned " .. Split[2]
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end
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function HandleConsoleBanList(Split)
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if (#Split == 1) then
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return true, BanListByName();
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end
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if (string.lower(Split[2]) == "ips") then
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return true, BanListByIPs();
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end
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return true, "Unknown banlist subcommand";
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end
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function HandleConsoleHelp(Split)
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local Commands = {}; -- {index => {"Command", "HelpString"} }
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local MaxLength = 0;
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local AddToTable = function(Command, HelpString)
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table.insert(Commands, { Command, HelpString });
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local CmdLen = Command:len();
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if (CmdLen > MaxLength) then
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MaxLength = CmdLen;
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end
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end
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cPluginManager:Get():ForEachConsoleCommand(AddToTable);
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-- Sort the table:
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local CompareCommands = function(a, b)
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return a[1] < b[1]; -- compare command strings
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end
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table.sort(Commands, CompareCommands);
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local Out = "";
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for i, Command in ipairs(Commands) do
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Out = Out .. Command[1] .. string.rep(" ", MaxLength - Command[1]:len()); -- Align to a table
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Out = Out .. " - " .. Command[2] .. "\n";
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end
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return true, Out;
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end
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function HandleConsoleList(Split)
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-- Get a list of all players, one playername per line
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local Out = "";
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cRoot:Get():ForEachWorld(
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function (a_World)
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a_World:ForEachPlayer(
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function (a_Player)
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Out = Out .. a_Player:GetName() .. "\n";
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end
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);
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end
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);
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return true, Out;
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end
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function HandleConsoleListGroups(Split)
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-- Read the groups.ini file:
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local GroupsIni = cIniFile("groups.ini");
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if (not(GroupsIni:ReadFile())) then
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return true, "No groups found";
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end
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-- Read the groups:
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Number = GroupsIni:NumKeys();
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Groups = {};
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for i = 0, Number do
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table.insert(Groups, GroupsIni:KeyName(i))
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end
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-- Output the groups, concatenated to a string:
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local Out = "Groups:\n"
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Out = Out .. table.concat(Groups, ", ");
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return true, Out;
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end
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function HandleConsoleNumChunks(Split)
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local Output = {};
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local AddNumChunks = function(World)
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Output[World:GetName()] = World:GetNumChunks();
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end;
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cRoot:Get():ForEachWorld(AddNumChunks);
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local Total = 0;
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local Out = "";
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for name, num in pairs(Output) do
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Out = Out .. " " .. name .. ": " .. num .. " chunks\n";
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Total = Total + num;
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end
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Out = Out .. "Total: " .. Total .. " chunks\n";
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return true, Out;
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end
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function HandleConsolePlayers(Split)
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local PlayersInWorlds = {}; -- "WorldName" => [players array]
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local AddToTable = function(Player)
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local WorldName = Player:GetWorld():GetName();
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if (PlayersInWorlds[WorldName] == nil) then
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PlayersInWorlds[WorldName] = {};
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end
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table.insert(PlayersInWorlds[WorldName], Player:GetName() .. " @ " .. Player:GetIP());
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end
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cRoot:Get():ForEachPlayer(AddToTable);
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local Out = "";
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for WorldName, Players in pairs(PlayersInWorlds) do
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Out = Out .. "World " .. WorldName .. ":\n";
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for i, PlayerName in ipairs(Players) do
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Out = Out .. " " .. PlayerName .. "\n";
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end
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end
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return true, Out;
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end
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function HandleConsolePrimaryServerVersion(Split)
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if (#Split == 1) then
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-- Display current version:
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local Version = cRoot:Get():GetPrimaryServerVersion();
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return true, "Primary server version: #" .. Version .. ", " .. cRoot:GetProtocolVersionTextFromInt(Version);
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end
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-- Set new value as the version:
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cRoot:Get():SetPrimaryServerVersion(tonumber(Split[2]));
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local Version = cRoot:Get():GetPrimaryServerVersion();
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return true, "Primary server version is now #" .. Version .. ", " .. cRoot:GetProtocolVersionTextFromInt(Version);
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end
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function HandleConsoleRank(Split)
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if (Split[2] == nil) or (Split[3] == nil) then
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return true, "Usage: /rank [Player] [Group]";
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end
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local Out = "";
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-- Read the groups.ini file:
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local GroupsIni = cIniFile("groups.ini")
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if (not(GroupsIni:ReadFile())) then
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Out = "Could not read groups.ini, creating anew!\n"
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end
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-- Find the group:
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if (GroupsIni:FindKey(Split[3]) == -1) then
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return true, Out .. "Group does not exist";
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end
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-- Read the users.ini file:
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local UsersIni = cIniFile("users.ini");
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if (not(UsersIni:ReadFile())) then
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Out = Out .. "Could not read users.ini, creating anew!\n";
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end
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-- Write the new group value to users.ini:
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UsersIni:DeleteKey(Split[2]);
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UsersIni:GetValueSet(Split[2], "Groups", Split[3]);
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UsersIni:WriteFile();
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-- Reload the player's permissions:
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cRoot:Get():ForEachWorld(
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function (World)
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World:ForEachPlayer(
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function (Player)
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if (Player:GetName() == Split[2]) then
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Player:SendMessage(cChatColor.Green .. "You were moved to group " .. Split[3]);
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Player:LoadPermissionsFromDisk();
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end
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end
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);
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end
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)
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return true, Out .. "Player " .. Split[2] .. " was moved to " .. Split[3];
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end
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function HandleConsoleReload(Split)
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Server = cRoot:Get():GetServer();
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Server:SendMessage(cChatColor.Green .. "Reloading all plugins.");
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cPluginManager:Get():ReloadPlugins();
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return true;
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end
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function HandleConsoleSaveAll(Split)
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cRoot:Get():SaveAllChunks();
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return true;
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end
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function HandleConsoleSay(Split)
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table.remove(Split, 1);
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local Message = "";
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for i, Text in ipairs(Split) do
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Message = Message .. " " .. Text;
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end
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Message = Message:sub(2); -- Cut off the first space
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cRoot:Get():GetServer():BroadcastChat(cChatColor.Purple .. "[SERVER] " .. Message);
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return true;
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end
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function HandleConsoleUnload(Split)
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local UnloadChunks = function(World)
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World:UnloadUnusedChunks();
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end
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local Out = "Num loaded chunks before: " .. cRoot:Get():GetTotalChunkCount() .. "\n";
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cRoot:Get():ForEachWorld(UnloadChunks);
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Out = Out .. "Num loaded chunks after: " .. cRoot:Get():GetTotalChunkCount();
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return true, Out;
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end
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-- Helper functions:
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--- Returns the list of players banned by name, separated by ", "
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function BanListByName()
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local NumValues = BannedPlayersIni:NumValues("Banned");
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local Banned = {};
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local KeyID = BannedPlayersIni:FindKey("Banned");
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for i = 1, NumValues do
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local PlayerName = BannedPlayersIni:ValueName(KeyID, i - 1);
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if (BannedPlayersIni:GetValueB("Banned", PlayerName)) then
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-- Player listed AND banned
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table.insert(Banned, PlayerName);
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end
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end
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return table.concat(Banned, ", ");
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end
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--- Returns the list of players banned by IP, separated by ", "
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function BanListByIPs()
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-- TODO: No IP ban implemented yet
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return "";
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end
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@ -1,3 +0,0 @@
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function SetBackCoordinates( Player )
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BackCoords[Player:GetName()] = Vector3i( Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() )
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end
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function HandleGiveCommand(Split, Player)
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if ((#Split ~= 2) and (#Split ~=3)) then
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Player:SendMessage(cChatColor.Green .. "Usage: /item [ItemType/Name:Dmg] <Amount>");
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return true;
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end
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local Item = cItem();
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local FoundItem = StringToItem(Split[2], Item);
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if not(IsValidItem(Item.m_ItemType)) then -- StringToItem does not check if item is valid
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FoundItem = false
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end
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if not(FoundItem) then
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Player:SendMessage( cChatColor.Green .. "Invalid item id or name!" )
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return true
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end
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local ItemAmount = 1;
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if (#Split == 3) then
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ItemAmount = tonumber(Split[3]);
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if ((ItemAmount == nil) or (ItemAmount < 1) or (ItemAmount > 512)) then
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Player:SendMessage(cChatColor.Green .. "Invalid amount!");
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return true;
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end
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end
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Item.m_ItemCount = ItemAmount;
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local ItemsGiven = Player:GetInventory():AddItem(Item);
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if (ItemsGiven == ItemAmount) then
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Player:SendMessage( cChatColor.Green .. "There you go!");
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LOG("Gave " .. Player:GetName() .. " " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage);
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else
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Player:SendMessage(cChatColor.Green .. "Not enough space in inventory, only gave " .. ItemsGiven);
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LOG("Player " .. Player:GetName() .. " asked for " .. Item.m_ItemCount .. " times " .. Item.m_ItemType .. ":" .. Item.m_ItemDamage ..", but only could fit " .. ItemsGiven);
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end
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return true;
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end
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function HandleChangeGMCommand( Split, Player )
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if( #Split ~= 2 ) then
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Player:SendMessage( cChatColor.Green .. "Usage: /gm [GameMode (0|1)]" )
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return true
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end
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Player:SetGameMode(Split[2])
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return true
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end
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function HandleHelpCommand(Split, Player)
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local PluginManager = cRoot:Get():GetPluginManager()
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local LinesPerPage = 8;
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local CurrentPage = 1;
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local CurrentLine = 0;
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local PageRequested = 1;
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local Output = {};
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if (#Split == 2) then
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PageRequested = tonumber(Split[2]);
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end
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local Process = function(Command, Permission, HelpString)
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if not(Player:HasPermission(Permission)) then
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return false;
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end;
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if (HelpString == "") then
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return false;
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end;
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CurrentLine = CurrentLine + 1;
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CurrentPage = math.floor(CurrentLine / LinesPerPage) + 1;
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if (CurrentPage ~= PageRequested) then
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return false;
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end;
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table.insert(Output, cChatColor.Blue .. Command .. HelpString);
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end
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PluginManager:ForEachCommand(Process);
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-- CurrentPage now contains the total number of pages, and Output has the individual help lines to be sent
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Player:SendMessage(cChatColor.Purple .. "---------- [COMMANDS HELP " .. cChatColor.Gold .. "(Page " .. PageRequested .. " / " .. CurrentPage .. ")" .. cChatColor.Purple .. "] -----------");
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Player:SendMessage(cChatColor.Purple .. "'-' means no prefix, '~' means a value is required.");
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for idx, msg in ipairs(Output) do
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Player:SendMessage(msg);
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end;
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return true
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end
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@ -1,202 +0,0 @@
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-- Based on Fixies plugin v2 by Taugeshtu
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-- how much "extra" points are healed per a repair operation (fraction of full health)
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||||
BONUS = 0.1
|
||||
|
||||
function OnCraftingNoRecipe(Player, Grid, Recipe)
|
||||
local _do_fix = false
|
||||
local Items = {}
|
||||
for x = 0, Grid:GetWidth() - 1 do
|
||||
for y = 0, Grid:GetHeight() - 1 do
|
||||
local Item = Grid:GetItem(x, y)
|
||||
if (Item.m_ItemType ~= E_ITEM_EMPTY) then
|
||||
table.insert(Items, Item)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if (#Items ~= 2) then
|
||||
-- Only two items together can be fixed
|
||||
return false
|
||||
end
|
||||
|
||||
if (Items[1].m_ItemType ~= Items[2].m_ItemType) then
|
||||
-- Only items of the same type may be fixed
|
||||
return false
|
||||
end
|
||||
|
||||
if (
|
||||
(Items[1].m_ItemDamage == 0) or
|
||||
(Items[2].m_ItemDamage == 0)
|
||||
)
|
||||
then
|
||||
-- Only damaged items may be fixed
|
||||
return false
|
||||
end
|
||||
|
||||
local _ID = Items[1].m_ItemType
|
||||
local _least_hp = math.max(Items[1].m_ItemDamage, Items[2].m_ItemDamage)
|
||||
local _most_hp = math.min(Items[1].m_ItemDamage, Items[2].m_ItemDamage)
|
||||
local _item_hp = 0
|
||||
|
||||
-- TODO: This could be refactored into better code, using an _ID-indexed table for _item_hp
|
||||
|
||||
if (
|
||||
(_ID == E_ITEM_WOODEN_SHOVEL) or
|
||||
(_ID == E_ITEM_WOODEN_AXE) or
|
||||
(_ID == E_ITEM_WOODEN_PICKAXE) or
|
||||
(_ID == E_ITEM_WOODEN_SWORD) or
|
||||
(_ID == E_ITEM_WOODEN_HOE)
|
||||
)
|
||||
then
|
||||
_item_hp = 60
|
||||
_do_fix = true
|
||||
end
|
||||
|
||||
if (
|
||||
(_ID == E_ITEM_STONE_SHOVEL) or
|
||||
(_ID == E_ITEM_STONE_AXE) or
|
||||
(_ID == E_ITEM_STONE_PICKAXE) or
|
||||
(_ID == E_ITEM_STONE_SWORD) or
|
||||
(_ID == E_ITEM_STONE_HOE)
|
||||
)
|
||||
then
|
||||
_item_hp = 132
|
||||
_do_fix = true
|
||||
end
|
||||
|
||||
if (
|
||||
(_ID == E_ITEM_IRON_SHOVEL) or
|
||||
(_ID == E_ITEM_IRON_AXE) or
|
||||
(_ID == E_ITEM_IRON_PICKAXE) or
|
||||
(_ID == E_ITEM_IRON_SWORD) or
|
||||
(_ID == E_ITEM_IRON_HOE)
|
||||
)
|
||||
then
|
||||
_item_hp = 251
|
||||
_do_fix = true
|
||||
end
|
||||
|
||||
if (
|
||||
(_ID == E_ITEM_GOLD_SHOVEL) or
|
||||
(_ID == E_ITEM_GOLD_AXE) or
|
||||
(_ID == E_ITEM_GOLD_PICKAXE) or
|
||||
(_ID == E_ITEM_GOLD_SWORD) or
|
||||
(_ID == E_ITEM_GOLD_HOE)
|
||||
)
|
||||
then
|
||||
_item_hp = 33
|
||||
_do_fix = true
|
||||
end
|
||||
|
||||
if (
|
||||
(_ID == E_ITEM_DIAMOND_SHOVEL) or
|
||||
(_ID == E_ITEM_DIAMOND_AXE) or
|
||||
(_ID == E_ITEM_DIAMOND_PICKAXE) or
|
||||
(_ID == E_ITEM_DIAMOND_SWORD) or
|
||||
(_ID == E_ITEM_DIAMOND_HOE)
|
||||
)
|
||||
then
|
||||
_item_hp = 1562
|
||||
_do_fix = true
|
||||
end
|
||||
|
||||
if (_ID == E_ITEM_LEATHER_CAP) then
|
||||
_item_hp = 56
|
||||
_do_fix = true
|
||||
end
|
||||
if (_ID == E_ITEM_LEATHER_TUNIC) then
|
||||
_item_hp = 82
|
||||
_do_fix = true
|
||||
end
|
||||
if (_ID == E_ITEM_LEATHER_PANTS) then
|
||||
_item_hp = 76
|
||||
_do_fix = true
|
||||
end
|
||||
if (_ID == E_ITEM_LEATHER_BOOTS) then
|
||||
_item_hp = 66
|
||||
_do_fix = true
|
||||
end
|
||||
|
||||
|
||||
if (_ID == E_ITEM_CHAIN_HELMET) then
|
||||
_item_hp = 78
|
||||
_do_fix = true
|
||||
end
|
||||
if (_ID == E_ITEM_CHAIN_CHESTPLATE) then
|
||||
_item_hp = 114
|
||||
_do_fix = true
|
||||
end
|
||||
if (_ID == E_ITEM_CHAIN_LEGGINGS) then
|
||||
_item_hp = 106
|
||||
_do_fix = true
|
||||
end
|
||||
if (_ID == E_ITEM_CHAIN_BOOTS) then
|
||||
_item_hp = 92
|
||||
_do_fix = true
|
||||
end
|
||||
|
||||
|
||||
if (_ID == E_ITEM_IRON_HELMET) then
|
||||
_item_hp = 166
|
||||
_do_fix = true
|
||||
end
|
||||
if (_ID == E_ITEM_IRON_CHESTPLATE) then
|
||||
_item_hp = 242
|
||||
_do_fix = true
|
||||
end
|
||||
if (_ID == E_ITEM_IRON_LEGGINGS) then
|
||||
_item_hp = 226
|
||||
_do_fix = true
|
||||
end
|
||||
if (_ID == E_ITEM_IRON_BOOTS) then
|
||||
_item_hp = 196
|
||||
_do_fix = true
|
||||
end
|
||||
|
||||
|
||||
if (_ID == E_ITEM_GOLD_HELMET) then
|
||||
_item_hp = 78
|
||||
_do_fix = true
|
||||
end
|
||||
if (_ID == E_ITEM_GOLD_CHESTPLATE) then
|
||||
_item_hp = 114
|
||||
_do_fix = true
|
||||
end
|
||||
if (_ID == E_ITEM_GOLD_LEGGINGS) then
|
||||
_item_hp = 106
|
||||
_do_fix = true
|
||||
end
|
||||
if (_ID == E_ITEM_GOLD_BOOTS) then
|
||||
_item_hp = 92
|
||||
_do_fix = true
|
||||
end
|
||||
|
||||
|
||||
if (_ID == E_ITEM_DIAMOND_HELMET) then
|
||||
_item_hp = 364
|
||||
_do_fix = true
|
||||
end
|
||||
if (_ID == E_ITEM_DIAMOND_CHESTPLATE)then
|
||||
_item_hp = 529
|
||||
_do_fix = true
|
||||
end
|
||||
if (_ID == E_ITEM_DIAMOND_LEGGINGS) then
|
||||
_item_hp = 496
|
||||
_do_fix = true
|
||||
end
|
||||
if (_ID == E_ITEM_DIAMOND_BOOTS) then
|
||||
_item_hp = 430
|
||||
_do_fix = true
|
||||
end
|
||||
-- /////////////////////////////////////////////////////
|
||||
|
||||
if (_do_fix == true) then
|
||||
local _hp = _most_hp - (_item_hp - _least_hp) - _item_hp * BONUS
|
||||
_hp = math.max(_hp, 0)
|
||||
Recipe:SetResult(_ID, 1, _hp)
|
||||
Recipe:SetIngredient(Items[1].x, Items[1].y, Items[1]);
|
||||
Recipe:SetIngredient(Items[2].x, Items[2].y, Items[2]);
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
@ -1,42 +0,0 @@
|
||||
function HandleKickCommand( Split, Player )
|
||||
if( #Split < 2 ) then
|
||||
Player:SendMessage( cChatColor.Green .. "Usage: /kick [Player] <Reason>" )
|
||||
return true
|
||||
end
|
||||
|
||||
local Reason = "You have been kicked"
|
||||
if( #Split > 2 ) then
|
||||
Reason = table.concat(Split, " ", 3)
|
||||
end
|
||||
|
||||
if( KickPlayer( Split[2], Reason ) == false ) then
|
||||
Player:SendMessage( cChatColor.Green .. "Could not find player " .. Split[2] )
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
--- Kicks a player by name, with the specified reason; returns bool whether found and player's real name
|
||||
function KickPlayer(PlayerName, Reason)
|
||||
local RealName = "";
|
||||
if (Reason == nil) then
|
||||
Reason = "You have been kicked";
|
||||
end
|
||||
|
||||
local FoundPlayerCallback = function(a_Player)
|
||||
RealName = a_Player:GetName()
|
||||
|
||||
local Server = cRoot:Get():GetServer()
|
||||
LOGINFO( "'" .. RealName .. "' is being kicked for ( "..Reason..") " )
|
||||
Server:SendMessage("Kicking " .. RealName)
|
||||
|
||||
a_Player:GetClientHandle():Kick(Reason);
|
||||
end
|
||||
|
||||
if (not(cRoot:Get():FindAndDoWithPlayer( PlayerName, FoundPlayerCallback))) then
|
||||
-- Could not find player
|
||||
return false;
|
||||
end
|
||||
|
||||
return true, RealName; -- Player has been kicked
|
||||
end
|
@ -1,4 +0,0 @@
|
||||
function HandleLocateCommand( Split, Player )
|
||||
Player:SendMessage(cChatColor.Green .. string.format("[X:%0.2f] [Y:%0.2f] [Z:%0.2f]", Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() ) )
|
||||
return true
|
||||
end
|
173
Core/main.lua
173
Core/main.lua
@ -1,173 +0,0 @@
|
||||
-- Global variables
|
||||
PLUGIN = {} -- Reference to own plugin object
|
||||
BannedPlayersIni = {}
|
||||
WhiteListIni = {}
|
||||
BackCoords = {}
|
||||
Messages = {}
|
||||
LimitWorldsCuboid = {}
|
||||
SPAWNPROTECT = true
|
||||
PROTECTRADIUS = 20
|
||||
LOGTOFILE = false
|
||||
|
||||
function Initialize(Plugin)
|
||||
PLUGIN = Plugin
|
||||
|
||||
Plugin:SetName("Core")
|
||||
Plugin:SetVersion(13)
|
||||
|
||||
PluginManager = cRoot:Get():GetPluginManager()
|
||||
PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_JOINED)
|
||||
PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_BREAKING_BLOCK)
|
||||
PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_PLACING_BLOCK)
|
||||
PluginManager:AddHook(Plugin, cPluginManager.HOOK_LOGIN)
|
||||
PluginManager:AddHook(Plugin, cPluginManager.HOOK_KILLING)
|
||||
PluginManager:AddHook(Plugin, cPluginManager.HOOK_CRAFTING_NO_RECIPE)
|
||||
PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHAT) -- used in web_chat.lua
|
||||
PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_GENERATING)
|
||||
PluginManager:AddHook(Plugin, cPluginManager.HOOK_PLAYER_MOVING)
|
||||
|
||||
PluginManager:BindCommand("/worlds", "core.worlds", HandleWorldsCommand, " - Shows a list of all the worlds");
|
||||
PluginManager:BindCommand("/listgroups", "core.listgroups", HandleListGroupsCommand, " - Shows a list of all the groups");
|
||||
PluginManager:BindCommand("/toggledownfall", "core.toggledownfall", HandleToggleDownfallCommand, " - Toggles the weather");
|
||||
PluginManager:BindCommand("/back", "core.back", HandleBackCommand, " - Return to your last position");
|
||||
PluginManager:BindCommand("/save-all", "core.save-all", HandleSaveAllCommand, " - Saves all your worlds");
|
||||
PluginManager:BindCommand("/help", "core.help", HandleHelpCommand, " ~ Show available commands");
|
||||
PluginManager:BindCommand("/rank", "core.rank", HandleRankCommand, " ~ Add someone to a group");
|
||||
PluginManager:BindCommand("/plugins", "core.plugins", HandlePluginsCommand, " - Show list of plugins");
|
||||
PluginManager:BindCommand("/tp", "core.teleport", HandleTPCommand, " ~ Teleport yourself to a player");
|
||||
PluginManager:BindCommand("/give", "core.give", HandleGiveCommand, " ~ Give yourself an item");
|
||||
PluginManager:BindCommand("/list", "core.playerlist", HandlePlayerListCommand, " - Shows list of connected players");
|
||||
PluginManager:BindCommand("/who", "core.playerlist", HandlePlayerListCommand, " - Shows list of connected players");
|
||||
PluginManager:BindCommand("/playerlist", "core.playerlist", HandlePlayerListCommand, " - Shows list of connected players");
|
||||
PluginManager:BindCommand("/motd", "core.motd", HandleMOTDCommand, " - Show message of the day");
|
||||
PluginManager:BindCommand("/reload", "core.reload", HandleReloadCommand, " - Reload all plugins");
|
||||
PluginManager:BindCommand("/stop", "core.stop", HandleStopCommand, " - Stops the server");
|
||||
PluginManager:BindCommand("/time", "core.time", HandleTimeCommand, " ~ Sets the time of day");
|
||||
PluginManager:BindCommand("/spawn", "core.spawn", HandleSpawnCommand, " - Return to the spawn");
|
||||
PluginManager:BindCommand("/kick", "core.kick", HandleKickCommand, " ~ Kick a player");
|
||||
PluginManager:BindCommand("/ban", "core.ban", HandleBanCommand, " ~ Ban a player");
|
||||
PluginManager:BindCommand("/unban", "core.unban", HandleUnbanCommand, " ~ Unban a player");
|
||||
PluginManager:BindCommand("/top", "core.top", HandleTopCommand, " - Teleport yourself to the top most block");
|
||||
PluginManager:BindCommand("/gm", "core.changegm", HandleChangeGMCommand, " ~ Change your gamemode");
|
||||
PluginManager:BindCommand("/portal", "core.portal", HandlePortalCommand, " ~ Move to a different world");
|
||||
PluginManager:BindCommand("/locate", "core.locate", HandleLocateCommand, " - Show your current server coordinates");
|
||||
PluginManager:BindCommand("/regen", "core.regen", HandleRegenCommand, " ~ Regenerates a chunk, current or specified");
|
||||
PluginManager:BindCommand("/viewdistance", "core.viewdistance", HandleViewDistanceCommand, " [".. cClientHandle.MIN_VIEW_DISTANCE .."-".. cClientHandle.MAX_VIEW_DISTANCE .."] - Change your view distance")
|
||||
|
||||
InitConsoleCommands();
|
||||
|
||||
-- Load the settings
|
||||
IniFile = cIniFile("settings.ini")
|
||||
if ( IniFile:ReadFile() == true ) then
|
||||
HardCore = IniFile:GetValueSet("GameMode", "Hardcore", "false")
|
||||
LimitWorld = IniFile:GetValueSetB("Worlds", "LimitWorld", true)
|
||||
LimitWorldWidth = IniFile:GetValueSetI("Worlds", "LimitWorldWidth", 10)
|
||||
SPAWNPROTECT = IniFile:GetValueSetB("SpawnProtect", "Enable", true)
|
||||
PROTECTRADIUS = IniFile:GetValueSetI("SpawnProtect", "ProtectRadius", 20)
|
||||
LOGTOFILE = IniFile:GetValueSetB("SpawnProtect", "LogToFile", false)
|
||||
IniFile:WriteFile()
|
||||
end
|
||||
|
||||
if LimitWorldWidth ~= nil then
|
||||
cRoot:Get():ForEachWorld(
|
||||
function( World )
|
||||
LimitWorldsCuboid[World:GetName()] = cCuboid()
|
||||
LimitWorldsCuboid[World:GetName()].p1 = Vector3i( math.floor(World:GetSpawnX() / 16) + LimitWorldWidth, 0, math.floor(World:GetSpawnZ() / 16) + LimitWorldWidth)
|
||||
LimitWorldsCuboid[World:GetName()].p2 = Vector3i( math.floor(World:GetSpawnX() / 16) - LimitWorldWidth, 256, math.floor(World:GetSpawnZ() / 16) - LimitWorldWidth)
|
||||
LimitWorldsCuboid[World:GetName()]:Sort()
|
||||
end
|
||||
)
|
||||
end
|
||||
-- Load whitelist, and add default values and stuff
|
||||
WhiteListIni = cIniFile( Plugin:GetLocalDirectory() .. "/whitelist.ini" )
|
||||
if ( WhiteListIni:ReadFile() == true ) then
|
||||
if( WhiteListIni:GetValueB("WhiteListSettings", "WhiteListOn", false) == true ) then
|
||||
if( WhiteListIni:GetNumValues("WhiteList") > 0 ) then
|
||||
LOGINFO("Core: loaded " .. WhiteListIni:GetNumValues('WhiteList') .. " whitelisted players.")
|
||||
else
|
||||
LOGWARN("WARNING: WhiteList is on, but there are no people in the whitelist!")
|
||||
end
|
||||
end
|
||||
else
|
||||
WhiteListIni:SetValueB("WhiteListSettings", "WhiteListOn", false )
|
||||
WhiteListIni:SetValue("WhiteList", "", "") -- So it adds an empty header
|
||||
WhiteListIni:DeleteValue("WhiteList", "") -- And remove the value
|
||||
WhiteListIni:KeyComment("WhiteList", "PlayerName=1")
|
||||
if( WhiteListIni:WriteFile() == false ) then
|
||||
LOGWARN("WARNING: Could not write to whitelist.ini")
|
||||
end
|
||||
end
|
||||
|
||||
-- Load banned players, and add default values and stuff
|
||||
BannedPlayersIni = cIniFile( Plugin:GetLocalDirectory() .. "/banned.ini" )
|
||||
if ( BannedPlayersIni:ReadFile() == true ) then
|
||||
if( BannedPlayersIni:GetNumValues("Banned") > 0 ) then
|
||||
LOGINFO("Core: loaded " .. BannedPlayersIni:GetNumValues("Banned") .. " banned players.")
|
||||
end
|
||||
else
|
||||
BannedPlayersIni:SetValue("Banned", "", "") -- So it adds an empty header
|
||||
BannedPlayersIni:DeleteValue("Banned", "") -- And remove the value
|
||||
BannedPlayersIni:KeyComment("Banned", "PlayerName=1")
|
||||
if( BannedPlayersIni:WriteFile() == false ) then
|
||||
LOGWARN("WARNING: Could not write to banned.ini")
|
||||
end
|
||||
end
|
||||
|
||||
Plugin:AddWebTab("Manage Server", HandleRequest_ManageServer);
|
||||
Plugin:AddWebTab("Server Settings", HandleRequest_ServerSettings);
|
||||
Plugin:AddWebTab("Chat", HandleRequest_Chat);
|
||||
Plugin:AddWebTab("Playerlist", HandleRequest_PlayerList);
|
||||
Plugin:AddWebTab("Whitelist", HandleRequest_WhiteList);
|
||||
Plugin:AddWebTab("Permissions", HandleRequest_Permissions);
|
||||
Plugin:AddWebTab("Manage Plugins", HandleRequest_ManagePlugins);
|
||||
|
||||
LoadMotd()
|
||||
LOG( "Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion() )
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function WriteLog(breakPlace, X, Y, Z, player, id, meta)
|
||||
PLUGIN = Plugin
|
||||
|
||||
local logText = {}
|
||||
|
||||
table.insert(logText, player)
|
||||
table.insert(logText, " tried to ")
|
||||
|
||||
if breakPlace == 0 then
|
||||
table.insert(logText, "break ")
|
||||
else
|
||||
table.insert(logText, "place ")
|
||||
end
|
||||
|
||||
|
||||
table.insert(logText, ItemToString(cItem(id, 1, meta)))
|
||||
|
||||
table.insert(logText, " at ")
|
||||
table.insert(logText, tostring(X))
|
||||
table.insert(logText, ", ")
|
||||
table.insert(logText, tostring(Y))
|
||||
table.insert(logText, ", ")
|
||||
table.insert(logText, tostring(Z))
|
||||
table.insert(logText, ".")
|
||||
|
||||
LOGINFO(table.concat(logText,''))
|
||||
|
||||
if LOGTOFILE then
|
||||
local logFile = io.open( Plugin:GetLocalDirectory() .. '/blocks.log', 'a')
|
||||
logFile:write(table.concat(logText,'').."\n")
|
||||
logFile:close()
|
||||
end
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
function WarnPlayer(Player)
|
||||
Player:SendMessage("Go further from spawn to build")
|
||||
return
|
||||
end
|
||||
|
||||
function OnDisable()
|
||||
LOG( "Disabled " .. Plugin:GetName() .. " v." .. Plugin:GetVersion() )
|
||||
end
|
@ -1,97 +0,0 @@
|
||||
function HandleMOTDCommand( Split, Player )
|
||||
ShowMOTDTo( Player )
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
function LoadMotd()
|
||||
local File = io.open("motd.txt", "r")
|
||||
-- Check if the file 'motd.txt' exists, else create it.
|
||||
if not File then
|
||||
CreateFile = io.open("motd.txt", "w")
|
||||
CreateFile:write("@6Welcome to the MCServer test server!\n@6http://www.mc-server.org/\n@6Type /help for all commands")
|
||||
CreateFile:close()
|
||||
else
|
||||
File:close()
|
||||
end
|
||||
for line in io.lines("motd.txt") do
|
||||
local TempMessage = line
|
||||
-- Do a for loop that goes to each char in the line.
|
||||
for I=1, string.len(TempMessage) do
|
||||
-- If the char is a '@' then check if the next char represents a color.
|
||||
if string.sub(TempMessage, I, I) == "@" then
|
||||
local Char = string.sub(TempMessage, I + 1, I + 1)
|
||||
local Color = ReturnColorFromChar(TempMessage, Char)
|
||||
-- If the next char represented a color then put the color in the string.
|
||||
if (Color ~= nil) then
|
||||
TempMessage = string.gsub(TempMessage, "@" .. Char, Color)
|
||||
end
|
||||
end
|
||||
end
|
||||
-- Add the message to the list of messages.
|
||||
Messages[#Messages + 1] = TempMessage
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
function ShowMOTDTo( Player )
|
||||
for I=1, #Messages do
|
||||
Player:SendMessage(Messages[I])
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
function ReturnColorFromChar( Split, char )
|
||||
-- Check if the char represents a color. Else return nil.
|
||||
if char == "0" then
|
||||
return cChatColor.Black
|
||||
elseif char == "1" then
|
||||
return cChatColor.Navy
|
||||
elseif char == "2" then
|
||||
return cChatColor.Green
|
||||
elseif char == "3" then
|
||||
return cChatColor.Blue
|
||||
elseif char == "4" then
|
||||
return cChatColor.Red
|
||||
elseif char == "5" then
|
||||
return cChatColor.Purple
|
||||
elseif char == "6" then
|
||||
return cChatColor.Gold
|
||||
elseif char == "7" then
|
||||
return cChatColor.LightGray
|
||||
elseif char == "8" then
|
||||
return cChatColor.Gray
|
||||
elseif char == "9" then
|
||||
return cChatColor.DarkPurple
|
||||
elseif char == "a" then
|
||||
return cChatColor.LightGreen
|
||||
elseif char == "b" then
|
||||
return cChatColor.LightBlue
|
||||
elseif char == "c" then
|
||||
return cChatColor.Rose
|
||||
elseif char == "d" then
|
||||
return cChatColor.LightPurple
|
||||
elseif char == "e" then
|
||||
return cChatColor.Yellow
|
||||
elseif char == "f" then
|
||||
return cChatColor.White
|
||||
elseif char == "k" then
|
||||
return cChatColor.Random
|
||||
elseif char == "l" then
|
||||
return cChatColor.Bold
|
||||
elseif char == "m" then
|
||||
return cChatColor.Strikethrough
|
||||
elseif char == "n" then
|
||||
return cChatColor.Underlined
|
||||
elseif char == "o" then
|
||||
return cChatColor.Italic
|
||||
elseif char == "r" then
|
||||
return cChatColor.Plain
|
||||
end
|
||||
end
|
@ -1,115 +0,0 @@
|
||||
function OnPlayerPlacingBlock(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ, BlockType)
|
||||
-- Direction is air check
|
||||
if (BlockFace == -1) then
|
||||
return false
|
||||
end
|
||||
|
||||
if( Player:HasPermission("core.build") == false ) then
|
||||
return true
|
||||
else
|
||||
if Player:HasPermission("core.spawnprotect.bypass") == false and SPAWNPROTECT == true then
|
||||
local World = Player:GetWorld()
|
||||
local xcoord = World:GetSpawnX()
|
||||
local ycoord = World:GetSpawnY()
|
||||
local zcoord = World:GetSpawnZ()
|
||||
|
||||
if not ((BlockX <= (xcoord + PROTECTRADIUS)) and (BlockX >= (xcoord - PROTECTRADIUS))) then
|
||||
return false -- Not in spawn area.
|
||||
end
|
||||
if not ((BlockY <= (ycoord + PROTECTRADIUS)) and (BlockY >= (ycoord - PROTECTRADIUS))) then
|
||||
return false -- Not in spawn area.
|
||||
end
|
||||
if not ((BlockZ <= (zcoord + PROTECTRADIUS)) and (BlockZ >= (zcoord - PROTECTRADIUS))) then
|
||||
return false -- Not in spawn area.
|
||||
end
|
||||
|
||||
--WriteLog(1, BlockX, BlockY, BlockZ, Player:GetName(), id, meta)
|
||||
|
||||
WarnPlayer(Player)
|
||||
|
||||
return true
|
||||
else
|
||||
if BlockType == "50" or BlockType == "76" then
|
||||
local X = BlockX
|
||||
local Y = BlockY
|
||||
local Z = BlockZ
|
||||
X, Y, Z = AddFaceDirection(X, Y, Z, BlockFace)
|
||||
if (Y >= 256 or Y < 0) then
|
||||
return true
|
||||
end
|
||||
|
||||
local CheckCollision = function(Player)
|
||||
-- drop the decimals, we only care about the full block X,Y,Z
|
||||
local PlayerX = math.floor(Player:GetPosX(), 0)
|
||||
local PlayerY = math.floor(Player:GetPosY(), 0)
|
||||
local PlayerZ = math.floor(Player:GetPosZ(), 0)
|
||||
|
||||
local collision = false
|
||||
if ((BlockFace == BLOCK_FACE_TOP) and (PlayerY == BlockY - 2) and (PlayerX == BlockX) and (PlayerZ == BlockZ)) then
|
||||
collision = true
|
||||
end
|
||||
|
||||
if ((BlockFace == BLOCK_FACE_BOTTOM) and (PlayerY == BlockY + 1) and (PlayerX == BlockX) and (PlayerZ == BlockZ)) then
|
||||
collision = true
|
||||
end
|
||||
|
||||
if ((BlockFace == BLOCK_FACE_NORTH) and (PlayerX == BlockX) and (PlayerZ == BlockZ - 1)) then
|
||||
if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
|
||||
end
|
||||
|
||||
if ((BlockFace == BLOCK_FACE_SOUTH) and (PlayerX == BlockX) and (PlayerZ == BlockZ + 1)) then
|
||||
if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
|
||||
end
|
||||
|
||||
if ((BlockFace == BLOCK_FACE_WEST) and (PlayerX == BlockX - 1) and (PlayerZ == BlockZ)) then
|
||||
if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
|
||||
end
|
||||
|
||||
if ((BlockFace == BLOCK_FACE_EAST) and (PlayerX == BlockX + 1) and (PlayerZ == BlockZ)) then
|
||||
if ((PlayerY == BlockY) or (PlayerY + 1 == BlockY)) then collision = true end
|
||||
end
|
||||
return collision
|
||||
end
|
||||
if (Player:GetWorld():ForEachPlayer(CheckCollision) == false) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function OnPlayerBreakingBlock(Player, BlockX, BlockY, BlockZ, BlockFace, Status, OldBlockType, OldBlockMeta)
|
||||
-- dont check if the direction is in the air
|
||||
if (BlockFace ~= -1) then
|
||||
|
||||
if (Player:HasPermission("core.build") == false) then
|
||||
return true
|
||||
else
|
||||
if Player:HasPermission("core.spawnprotect.bypass") == false and SPAWNPROTECT == true then
|
||||
local World = Player:GetWorld()
|
||||
local xcoord = World:GetSpawnX()
|
||||
local ycoord = World:GetSpawnY()
|
||||
local zcoord = World:GetSpawnZ()
|
||||
|
||||
if not ((BlockX <= (xcoord + PROTECTRADIUS)) and (BlockX >= (xcoord - PROTECTRADIUS))) then
|
||||
return false -- Not in spawn area.
|
||||
end
|
||||
if not ((BlockY <= (ycoord + PROTECTRADIUS)) and (BlockY >= (ycoord - PROTECTRADIUS))) then
|
||||
return false -- Not in spawn area.
|
||||
end
|
||||
if not ((BlockZ <= (zcoord + PROTECTRADIUS)) and (BlockZ >= (zcoord - PROTECTRADIUS))) then
|
||||
return false -- Not in spawn area.
|
||||
end
|
||||
|
||||
--WriteLog(0, BlockX, BlockY, BlockZ, Player:GetName(), id, meta)
|
||||
|
||||
WarnPlayer(Player)
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
@ -1,16 +0,0 @@
|
||||
function OnChunkGenerating(World, ChunkX, ChunkZ, ChunkDesc)
|
||||
if (LimitWorld == true) then
|
||||
if not LimitWorldsCuboid[World:GetName()]:IsInside( Vector3i(ChunkX, 128, ChunkZ) ) then
|
||||
FillBlocks(ChunkDesc)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function FillBlocks(ChunkDesc)
|
||||
ChunkDesc:FillBlocks(0,0)
|
||||
ChunkDesc:SetUseDefaultBiomes(false)
|
||||
ChunkDesc:SetUseDefaultHeight(false)
|
||||
ChunkDesc:SetUseDefaultComposition(false)
|
||||
ChunkDesc:SetUseDefaultStructures(false)
|
||||
ChunkDesc:SetUseDefaultFinish(false)
|
||||
end
|
@ -1,65 +0,0 @@
|
||||
function OnKilling(Victim, Killer)
|
||||
if Victim:IsPlayer() then
|
||||
SetBackCoordinates( Victim )
|
||||
Server = cRoot:Get():GetServer()
|
||||
if Killer == nil then
|
||||
if Victim:IsOnFire() then
|
||||
Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was burnt to a cinder" )
|
||||
CheckHardcore(Victim)
|
||||
return false
|
||||
end
|
||||
if Victim:GetWorld():GetBlock(Victim:GetPosX(), Victim:GetPosY(), Victim:GetPosZ()) == 10 or Victim:GetWorld():GetBlock(Victim:GetPosX(), Victim:GetPosY(), Victim:GetPosZ()) == 11 then
|
||||
Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " tried to swim in lava (and failed)" )
|
||||
CheckHardcore(Victim)
|
||||
return false
|
||||
end
|
||||
else
|
||||
if Killer:IsPlayer() then
|
||||
Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was terminated by " .. Killer:GetName() )
|
||||
CheckHardcore(Victim)
|
||||
return false
|
||||
elseif Killer:IsMob() then
|
||||
if Killer:IsA("cZombie") then
|
||||
Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was eaten by a Zombie")
|
||||
elseif Killer:IsA("cSkeleton") then
|
||||
Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was shot by a Skeleton" )
|
||||
elseif Killer:IsA("cCreeper") then
|
||||
Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was blown up by a Creeper")
|
||||
elseif Killer:IsA("cSpider") then
|
||||
Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was ripped apart by a giant Spider")
|
||||
elseif Killer:IsA("cCaveSpider") then
|
||||
Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was poisoned by a giant Cave Spider")
|
||||
elseif Killer:IsA("cBlaze") then
|
||||
Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was flamed by a Blaze")
|
||||
elseif Killer:IsA("cEnderman") then
|
||||
Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was " .. cChatColor.Random .. " by an Enderman")
|
||||
elseif Killer:IsA("cSilverfish") then
|
||||
Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was... DERPED by a Silverfish!")
|
||||
elseif Killer:IsA("cSlime") then
|
||||
Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was stuck fast and killed by a Slime")
|
||||
elseif Killer:IsA("cWitch") then
|
||||
Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was enchanted (to death) by a Witch")
|
||||
elseif Killer:IsA("cZombiepigman") then
|
||||
Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was slain by a Zombie Pigman")
|
||||
elseif Killer:IsA("cMagmacube") then
|
||||
Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was incinerated by a Magmacube")
|
||||
elseif Killer:IsA("cWolf") then
|
||||
Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " was savaged by a Wolf")
|
||||
end
|
||||
CheckHardcore(Victim)
|
||||
return false
|
||||
end
|
||||
end
|
||||
Server:SendMessage( cChatColor.Red .. Victim:GetName() .. " died of mysterious circumstances")
|
||||
CheckHardcore(Victim)
|
||||
end
|
||||
end
|
||||
|
||||
function CheckHardcore(Victim)
|
||||
if HardCore == "true" then
|
||||
if Victim:IsPlayer() == true then
|
||||
local KilledPlayer = tolua.cast(Victim, "cPlayer")
|
||||
BanPlayer(KilledPlayer:GetName(), "You died, haha. Good game, bro.")
|
||||
end
|
||||
end
|
||||
end
|
@ -1,19 +0,0 @@
|
||||
function OnLogin(Client, ProtocolVersion, Username)
|
||||
if( Username ~= "" ) then
|
||||
if( BannedPlayersIni:GetValueB("Banned", Username, false) == true ) then
|
||||
local Server = cRoot:Get():GetServer()
|
||||
Server:SendMessage( Username .. " tried to join, but is banned!" )
|
||||
LOGINFO( Username .. " tried to join, but is banned!")
|
||||
return true -- Player is banned, return true to deny access
|
||||
end
|
||||
if( WhiteListIni:GetValueB("WhiteListSettings", "WhiteListOn", false ) == true ) then
|
||||
if( WhiteListIni:GetValueB("WhiteList", Username, false ) == false ) then -- not on whitelist
|
||||
local Server = cRoot:Get():GetServer()
|
||||
Server:SendMessage( Username .. " tried to join, but is not on the whitelist." )
|
||||
LOGINFO( Username .. " tried to join, but is not on the whitelist." )
|
||||
return true -- Deny access to the server
|
||||
end
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
@ -1,5 +0,0 @@
|
||||
function OnPlayerJoined(Player)
|
||||
ShowMOTDTo( Player )
|
||||
AddMessage( Player:GetName() .. " has joined the game", " " )
|
||||
return false
|
||||
end
|
@ -1,14 +0,0 @@
|
||||
function HandlePlayerListCommand( Split, Player )
|
||||
|
||||
local PlayerTable = {}
|
||||
local AppendToTable = function( Player )
|
||||
table.insert(PlayerTable, Player:GetName() )
|
||||
end
|
||||
Player:GetWorld():ForEachPlayer( AppendToTable )
|
||||
|
||||
local Message = cChatColor.Green .. "Connected players: (".. cChatColor.White.. #PlayerTable .. cChatColor.Green .. ")"
|
||||
Player:SendMessage( Message )
|
||||
|
||||
Player:SendMessage( table.concat(PlayerTable, " ") )
|
||||
return true
|
||||
end
|
@ -1,15 +0,0 @@
|
||||
function HandlePluginsCommand( Split, Player )
|
||||
local PluginManager = cRoot:Get():GetPluginManager()
|
||||
local PluginList = PluginManager:GetAllPlugins()
|
||||
|
||||
local PluginTable = {}
|
||||
for k, Plugin in pairs( PluginList ) do
|
||||
if ( Plugin ) then
|
||||
table.insert(PluginTable, Plugin:GetName() )
|
||||
end
|
||||
end
|
||||
|
||||
Player:SendMessage( cChatColor.Green .. "Loaded plugins: (" .. #PluginTable .. ")" )
|
||||
Player:SendMessage( cChatColor.Gold .. table.concat(PluginTable, cChatColor.Gold.." ") )
|
||||
return true
|
||||
end
|
@ -1,36 +0,0 @@
|
||||
function HandlePortalCommand( Split, Player )
|
||||
if( #Split ~= 2 ) then
|
||||
Player:SendMessage( cChatColor.Green .. "Usage: /gotoworld [WorldName]" )
|
||||
return true
|
||||
end
|
||||
|
||||
if( Player:MoveToWorld(Split[2]) == false ) then
|
||||
Player:SendMessage( cChatColor.Green .. "Could not move to world '" .. Split[2] .. "'!" )
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
Player:SendMessage( cChatColor.Green .. "Moved successfully to '" .. Split[2] .. "'! :D" )
|
||||
return true
|
||||
end
|
||||
|
||||
function HandleWorldsCommand( Split, Player )
|
||||
local SettingsIni = cIniFile("settings.ini")
|
||||
if SettingsIni:ReadFile() == false then
|
||||
Player:SendMessage( cChatColor.Green .. "No worlds found" )
|
||||
end
|
||||
Number = SettingsIni:NumValues("Worlds") - 1
|
||||
Worlds = {}
|
||||
for i=0, SettingsIni:GetNumKeys() - 1 do
|
||||
if SettingsIni:GetKeyName(i) == "Worlds" then
|
||||
Key = i
|
||||
break
|
||||
end
|
||||
end
|
||||
for i=0, Number do
|
||||
table.insert( Worlds, SettingsIni:GetValue( Key, i) )
|
||||
end
|
||||
Player:SendMessage( cChatColor.Green .. "Worlds:" )
|
||||
Player:SendMessage( cChatColor.Green .. table.concat( Worlds, ", " ) )
|
||||
return true
|
||||
end
|
@ -1,48 +0,0 @@
|
||||
function HandleRankCommand( Split, Player )
|
||||
if Split[2] == nil or Split[3] == nil then
|
||||
Player:SendMessage(cChatColor.Rose .. "Usage: /rank [Player] [Group]")
|
||||
return true
|
||||
end
|
||||
local GroupsIni = cIniFile("groups.ini")
|
||||
if( GroupsIni:ReadFile() == false ) then
|
||||
LOG("Could not read groups.ini!")
|
||||
end
|
||||
if GroupsIni:FindKey(Split[3]) == -1 then
|
||||
Player:SendMessage(cChatColor.Rose .. "Group does not exist")
|
||||
return true
|
||||
end
|
||||
local UsersIni = cIniFile("users.ini")
|
||||
if( UsersIni:ReadFile() == false ) then
|
||||
LOG("Could not read users.ini!")
|
||||
end
|
||||
UsersIni:DeleteKey(Split[2])
|
||||
UsersIni:GetValueSet(Split[2], "Groups", Split[3])
|
||||
UsersIni:WriteFile()
|
||||
local loopPlayers = function( Player )
|
||||
if Player:GetName() == Split[2] then
|
||||
Player:SendMessage( cChatColor.Green .. "You were moved to group " .. Split[3] )
|
||||
Player:LoadPermissionsFromDisk()
|
||||
end
|
||||
end
|
||||
local loopWorlds = function ( World )
|
||||
World:ForEachPlayer( loopPlayers )
|
||||
end
|
||||
cRoot:Get():ForEachWorld( loopWorlds )
|
||||
Player:SendMessage(cChatColor.Green .. "Player " .. Split[2] .. " Was moved to " .. Split[3])
|
||||
return true
|
||||
end
|
||||
|
||||
function HandleListGroupsCommand( Split, Player )
|
||||
local GroupsIni = cIniFile("groups.ini")
|
||||
if GroupsIni:ReadFile() == false then
|
||||
Player:SendMessage( cChatColor.Green .. "No groups found" )
|
||||
end
|
||||
Number = GroupsIni:NumKeys() - 1
|
||||
Groups = {}
|
||||
for i=0, Number do
|
||||
table.insert( Groups, GroupsIni:KeyName(i) )
|
||||
end
|
||||
Player:SendMessage( cChatColor.Green .. "Groups:" )
|
||||
Player:SendMessage( cChatColor.Green .. table.concat( Groups, ", " ) )
|
||||
return true
|
||||
end
|
@ -1,18 +0,0 @@
|
||||
function HandleRegenCommand(Split, Player)
|
||||
if ((#Split == 2) or (#Split > 3)) then
|
||||
Player:SendMessage( cChatColor.Green .. "Usage: '/regeneratechunk' or '/regeneratechunk [X] [Z]'");
|
||||
return true;
|
||||
end
|
||||
|
||||
local X = Player:GetChunkX();
|
||||
local Z = Player:GetChunkZ();
|
||||
|
||||
if (#Split == 3) then
|
||||
X = Split[2];
|
||||
Z = Split[3];
|
||||
end
|
||||
|
||||
Player:SendMessage(cChatColor.Green .. "Regenerating chunk ["..X..", "..Z.."]");
|
||||
Player:GetWorld():RegenerateChunk(X, Z);
|
||||
return true;
|
||||
end
|
@ -1,19 +0,0 @@
|
||||
function HandleSaveAllCommand( Split, Player )
|
||||
cRoot:Get():SaveAllChunks();
|
||||
Player:SendMessage(cChatColor.Green .. "All the worlds are saved")
|
||||
return true;
|
||||
end
|
||||
|
||||
function HandleStopCommand( Split, Player )
|
||||
Server = cRoot:Get():GetServer()
|
||||
Server:SendMessage( cChatColor.Green .. "Stopping the server..." )
|
||||
cRoot:Get():QueueExecuteConsoleCommand("stop")
|
||||
return true
|
||||
end
|
||||
|
||||
function HandleReloadCommand( Split, Player )
|
||||
Server = cRoot:Get():GetServer()
|
||||
Server:SendMessage( cChatColor.Green .. "Reloading all plugins." )
|
||||
cRoot:Get():GetPluginManager():ReloadPlugins()
|
||||
return true
|
||||
end
|
@ -1,7 +0,0 @@
|
||||
function HandleSpawnCommand(Split, Player)
|
||||
World = Player:GetWorld()
|
||||
SetBackCoordinates(Player)
|
||||
Player:TeleportToCoords(World:GetSpawnX(), World:GetSpawnY(), World:GetSpawnZ())
|
||||
LOGINFO(Player:GetName() .. " returned to spawn.")
|
||||
return true
|
||||
end
|
@ -1,38 +0,0 @@
|
||||
function HandleTPCommand(a_Split, a_Player)
|
||||
if ((#a_Split == 2) or (#a_Split == 3)) then
|
||||
-- Teleport to player specified in a_Split[2], tell them unless a_Split[3] equals "-h":
|
||||
TeleportToPlayer(a_Player, a_Split[2], (a_Split[3] ~= "-h"));
|
||||
return true;
|
||||
elseif (#a_Split == 4) then
|
||||
-- Teleport to XYZ coords specified in a_Split[2, 3, 4]:
|
||||
SetBackCoordinates(a_Player);
|
||||
a_Player:TeleportToCoords(a_Split[2], a_Split[3], a_Split[4]);
|
||||
a_Player:SendMessage(cChatColor.Green .. "You teleported to {" .. a_Split[2] .. ", " .. a_Split[3] .. ", " .. a_Split[4] .. "}");
|
||||
return true;
|
||||
else
|
||||
a_Player:SendMessage( cChatColor.Green .. "Usage: /tp [PlayerName] (-h) or /tp [X Y Z]" )
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- Teleports a_SrcPlayer to a player named a_DstPlayerName; if a_TellDst is true, will send a notice to the destination player
|
||||
function TeleportToPlayer(a_SrcPlayer, a_DstPlayerName, a_TellDst)
|
||||
local teleport = function(OtherPlayer)
|
||||
if (OtherPlayer == a_SrcPlayer) then
|
||||
-- Asked to teleport to self?
|
||||
a_SrcPlayer:SendMessage(cChatColor.Green .. "Y' can't teleport to yerself!");
|
||||
else
|
||||
SetBackCoordinates(a_SrcPlayer);
|
||||
a_SrcPlayer:TeleportToEntity(OtherPlayer);
|
||||
a_SrcPlayer:SendMessage(cChatColor.Green .. "You teleported to " .. OtherPlayer:GetName() .. "!");
|
||||
if (a_TellDst) then
|
||||
OtherPlayer:SendMessage(cChatColor.Green .. Player:GetName().." teleported to you!");
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local World = a_SrcPlayer:GetWorld();
|
||||
if (not(World:DoWithPlayer(a_DstPlayerName, teleport))) then
|
||||
a_SrcPlayer:SendMessage(cChatColor.Green .. "Can't find player " .. a_DstPlayerName);
|
||||
end
|
||||
end
|
@ -1,23 +0,0 @@
|
||||
function HandleTimeCommand( Split, Player )
|
||||
if Split[2] == nil then
|
||||
Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night/Set/Add]" )
|
||||
return true
|
||||
end
|
||||
local Server = cRoot:Get():GetServer()
|
||||
if( string.upper( Split[2] ) == "DAY") then
|
||||
Player:GetWorld():SetTimeOfDay( 0 )
|
||||
Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to Day.")
|
||||
elseif( string.upper( Split[2] ) == "NIGHT") then
|
||||
Player:GetWorld():SetTimeOfDay( 12000 + 1000 )
|
||||
Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to Night.")
|
||||
elseif( string.upper(Split[2]) == "SET" ) and ( tonumber(Split[3]) ~= nil) then
|
||||
Player:GetWorld():SetTimeOfDay( tonumber(Split[3]) )
|
||||
Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to " .. Split[3] )
|
||||
elseif( string.upper(Split[2]) == "ADD" ) and ( tonumber(Split[3]) ~= nil) then
|
||||
Player:GetWorld():SetTimeOfDay( Player:GetWorld():GetTimeOfDay() + Split[3] )
|
||||
Server:SendMessage( cChatColor.Green .. Player:GetName() .. " Added " .. Split[3] .. " to the time" )
|
||||
else
|
||||
Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night/Set/Add]" )
|
||||
end
|
||||
return true
|
||||
end
|
11
Core/top.lua
11
Core/top.lua
@ -1,11 +0,0 @@
|
||||
function HandleTopCommand( Split, Player )
|
||||
local World = Player:GetWorld()
|
||||
|
||||
local PlayerPos = Player:GetPosition()
|
||||
local Height = World:GetHeight( math.floor(PlayerPos.x), math.floor(PlayerPos.z) )
|
||||
SetBackCoordinates( Player )
|
||||
Player:TeleportToCoords( PlayerPos.x, Height+1, PlayerPos.z )
|
||||
Player:SendMessage("Teleported to the top block")
|
||||
|
||||
return true
|
||||
end
|
@ -1,10 +0,0 @@
|
||||
function HandleViewDistanceCommand( Split, Player )
|
||||
if( #Split ~= 2 ) then
|
||||
Player:SendMessage( cChatColor.Green .. "Usage: /viewdistance [".. cClientHandle.MIN_VIEW_DISTANCE .."-".. cClientHandle.MAX_VIEW_DISTANCE .."]" )
|
||||
return true
|
||||
end
|
||||
|
||||
Player:GetClientHandle():SetViewDistance( Split[2] )
|
||||
Player:SendMessage(cChatColor.Green .. "Your viewdistance has been set to " .. Player:GetClientHandle():GetViewDistance() )
|
||||
return true
|
||||
end
|
@ -1,10 +0,0 @@
|
||||
function HandleToggleDownfallCommand( Split, Player )
|
||||
World = Player:GetWorld()
|
||||
if World:GetWeather() == 0 then
|
||||
World:SetWeather(1)
|
||||
else
|
||||
World:SetWeather(0)
|
||||
end
|
||||
Player:SendMessage( cChatColor.Green .. "Weather toggled")
|
||||
return true
|
||||
end
|
@ -1,157 +0,0 @@
|
||||
local CHAT_HISTORY = 50
|
||||
local LastMessageID = 0
|
||||
|
||||
local JavaScript = [[
|
||||
<script type="text/javascript">
|
||||
function createXHR()
|
||||
{
|
||||
var request = false;
|
||||
try {
|
||||
request = new ActiveXObject('Msxml2.XMLHTTP');
|
||||
}
|
||||
catch (err2) {
|
||||
try {
|
||||
request = new ActiveXObject('Microsoft.XMLHTTP');
|
||||
}
|
||||
catch (err3) {
|
||||
try {
|
||||
request = new XMLHttpRequest();
|
||||
}
|
||||
catch (err1) {
|
||||
request = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return request;
|
||||
}
|
||||
|
||||
function OpenPage( url, postParams, callback )
|
||||
{
|
||||
var xhr = createXHR();
|
||||
xhr.onreadystatechange=function()
|
||||
{
|
||||
if (xhr.readyState == 4)
|
||||
{
|
||||
callback( xhr )
|
||||
}
|
||||
};
|
||||
xhr.open( (postParams!=null)?"POST":"GET", url , true);
|
||||
if( postParams != null )
|
||||
{
|
||||
xhr.setRequestHeader('Content-Type', 'application/x-www-form-urlencoded');
|
||||
}
|
||||
xhr.send(postParams);
|
||||
}
|
||||
|
||||
function LoadPageInto( url, postParams, storage )
|
||||
{
|
||||
OpenPage( url, postParams, function( xhr )
|
||||
{
|
||||
var ScrollBottom = storage.scrollTop + storage.offsetHeight;
|
||||
var bAutoScroll = (ScrollBottom >= storage.scrollHeight); // Detect whether we scrolled to the bottom of the div
|
||||
|
||||
results = xhr.responseText.split("<<divider>>");
|
||||
if( results[2] != LastMessageID ) return; // Check if this message was meant for us
|
||||
|
||||
LastMessageID = results[1];
|
||||
if( results[0] != "" )
|
||||
{
|
||||
storage.innerHTML += results[0];
|
||||
|
||||
if( bAutoScroll == true )
|
||||
{
|
||||
storage.scrollTop = storage.scrollHeight;
|
||||
}
|
||||
}
|
||||
} );
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
function SendChatMessage()
|
||||
{
|
||||
var MessageContainer = document.getElementById('ChatMessage');
|
||||
if( MessageContainer.value == "" ) return;
|
||||
|
||||
var postParams = "ChatMessage=" + MessageContainer.value;
|
||||
OpenPage( "/~webadmin/Core/Chat/", postParams, function( xhr )
|
||||
{
|
||||
RefreshChat();
|
||||
} );
|
||||
MessageContainer.value = "";
|
||||
}
|
||||
|
||||
function RefreshChat()
|
||||
{
|
||||
var postParams = "JustChat=true&LastMessageID=" + LastMessageID;
|
||||
LoadPageInto("/~webadmin/Core/Chat/", postParams, document.getElementById('ChatDiv'));
|
||||
}
|
||||
|
||||
setInterval(RefreshChat, 1000);
|
||||
window.onload = RefreshChat;
|
||||
|
||||
var LastMessageID = 0;
|
||||
|
||||
</script>
|
||||
]]
|
||||
|
||||
local ChatLogMessages = {}
|
||||
|
||||
function AddMessage( PlayerName, Message )
|
||||
LastMessageID = LastMessageID + 1
|
||||
table.insert( ChatLogMessages, { name = PlayerName, message = Message, id = LastMessageID } )
|
||||
while( #ChatLogMessages > CHAT_HISTORY ) do
|
||||
table.remove( ChatLogMessages, 1 )
|
||||
end
|
||||
end
|
||||
|
||||
function OnChat( Player, Message )
|
||||
AddMessage( Player:GetName(), Message )
|
||||
end
|
||||
|
||||
function HandleRequest_Chat( Request )
|
||||
if( Request.PostParams["JustChat"] ~= nil ) then
|
||||
local LastIdx = 0
|
||||
if( Request.PostParams["LastMessageID"] ~= nil ) then LastIdx = tonumber( Request.PostParams["LastMessageID"] ) end
|
||||
local Content = ""
|
||||
for key, value in pairs(ChatLogMessages) do
|
||||
if( value.id > LastIdx ) then
|
||||
Content = Content .. "[" .. value.name .. "]: " .. value.message .. "<br>"
|
||||
end
|
||||
end
|
||||
Content = Content .. "<<divider>>" .. LastMessageID .. "<<divider>>" .. LastIdx
|
||||
return Content
|
||||
end
|
||||
|
||||
if( Request.PostParams["ChatMessage"] ~= nil ) then
|
||||
if( Request.PostParams["ChatMessage"] == "/help" ) then
|
||||
Commands = "Available commands"
|
||||
AddMessage(Commands, "<br>" .. "/help, /reload" )
|
||||
return Commands
|
||||
elseif( Request.PostParams["ChatMessage"] == "/reload" ) then
|
||||
Server = cRoot:Get():GetServer()
|
||||
Server:SendMessage( cChatColor.Green .. "Reloading all plugins." )
|
||||
AddMessage("Reloading all plugins", "")
|
||||
cRoot:Get():GetPluginManager():ReloadPlugins()
|
||||
return ""
|
||||
else
|
||||
cmd = Request.PostParams["ChatMessage"]
|
||||
if string.sub(cmd,1,string.len("/")) == "/" then
|
||||
AddMessage('Unknown Command "' .. Request.PostParams["ChatMessage"] .. '"', "")
|
||||
return ""
|
||||
end
|
||||
end
|
||||
local Message = "[WebAdmin]: " .. Request.PostParams["ChatMessage"]
|
||||
cRoot:Get():GetServer():SendMessage( Message )
|
||||
AddMessage("WebAdmin", Request.PostParams["ChatMessage"] )
|
||||
return ""
|
||||
end
|
||||
|
||||
local Content = JavaScript
|
||||
Content = Content .. [[
|
||||
<div style="font-family: Courier; border: 1px solid #DDD; padding: 10px; width: 97%; height: 200px; overflow: scroll;" id="ChatDiv"></div>
|
||||
<input type="text" id="ChatMessage" onKeyPress="if (event.keyCode == 13) { SendChatMessage(); }"><input type="submit" value="Submit" onClick="SendChatMessage();">
|
||||
]]
|
||||
return Content
|
||||
end
|
@ -1,157 +0,0 @@
|
||||
local function Button_RemovePlugin( Name, Index )
|
||||
return "<form method='POST'><input type='hidden' name='PluginName' value='"..Name.."'><input type='hidden' name='PluginIndex' value='"..Index.."'><input type='submit' name='RemovePlugin' value='Remove'></form>"
|
||||
end
|
||||
|
||||
local function Button_EnablePlugin( Name )
|
||||
return [[<form method="POST"><input type="hidden" name="PluginName", value="]].. Name ..[["><input type="submit" name="EnablePlugin" value="Enable"></form>]]
|
||||
end
|
||||
|
||||
local function Button_DisablePlugin( Name )
|
||||
return [[<form method="POST"><input type="hidden" name="PluginName", value="]].. Name ..[["><input type="submit" name="DisablePlugin" value="Disable"></form>]]
|
||||
end
|
||||
|
||||
local function FindPluginID( SettingsIni, PluginName )
|
||||
local KeyIdx = SettingsIni:FindKey("Plugins")
|
||||
local NumValues = SettingsIni:GetNumValues( KeyIdx )
|
||||
|
||||
for i = 0, NumValues-1 do
|
||||
LOGINFO( SettingsIni:GetValue(KeyIdx, i) )
|
||||
if( SettingsIni:GetValue(KeyIdx, i) == PluginName ) then
|
||||
return i
|
||||
end
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
local function RemovePluginFromIni( SettingsIni, PluginName )
|
||||
local KeyIdx = SettingsIni:FindKey("Plugins")
|
||||
local PluginIdx = FindPluginID( SettingsIni, PluginName )
|
||||
|
||||
if( PluginIdx == nil ) then
|
||||
LOGINFO("Got nil! NOOOO")
|
||||
return false
|
||||
end
|
||||
|
||||
local Name = SettingsIni:GetValue( KeyIdx, PluginIdx )
|
||||
if( Name ~= PluginName ) then
|
||||
LOGINFO("not the same name T_T '" .. Name .. "' '" .. PluginName .. "'")
|
||||
end
|
||||
if( (Name == PluginName) and (SettingsIni:DeleteValueByID( KeyIdx, PluginIdx ) == true) ) then
|
||||
return SettingsIni:WriteFile()
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
local function AddPluginToIni( SettingsIni, PluginName )
|
||||
RemovePluginFromIni( SettingsIni, PluginName ) -- Make sure there are no duplicates
|
||||
|
||||
if( SettingsIni:SetValue("Plugins", "Plugin", PluginName, true ) == true ) then
|
||||
return SettingsIni:WriteFile()
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
local function HandlePluginListChanges( Request, SettingsIni )
|
||||
local Content = ""
|
||||
|
||||
if( Request.PostParams["EnablePlugin"] ~= nil
|
||||
and Request.PostParams["PluginName"] ~= nil ) then
|
||||
|
||||
local PluginName = Request.PostParams["PluginName"]
|
||||
|
||||
local PM = cRoot:Get():GetPluginManager()
|
||||
if( PM:LoadPlugin( PluginName ) == false ) then
|
||||
Content = "Could not enable '".. PluginName .."'!"
|
||||
end
|
||||
|
||||
if( AddPluginToIni( SettingsIni, PluginName ) == true ) then
|
||||
Content = "Enabled plugin '".. PluginName .."'"
|
||||
else
|
||||
Content = "Enabled plugin '".. PluginName .."' but could not add it to settings.ini"
|
||||
end
|
||||
|
||||
|
||||
elseif( Request.PostParams["DisablePlugin"] ~= nil
|
||||
and Request.PostParams["PluginName"] ~= nil ) then
|
||||
|
||||
local PluginName = Request.PostParams["PluginName"]
|
||||
|
||||
local PM = cRoot:Get():GetPluginManager()
|
||||
PM:DisablePlugin( PluginName )
|
||||
|
||||
if( RemovePluginFromIni( SettingsIni, PluginName ) == true ) then
|
||||
Content = "Disabled plugin '".. PluginName .."'"
|
||||
else
|
||||
Content = "Disabled plugin '".. PluginName .."' but could not remove it from settings.ini"
|
||||
end
|
||||
|
||||
|
||||
|
||||
end
|
||||
|
||||
if( #Content > 0 ) then
|
||||
return "<p><font color='red'><strong>INFO: " .. Content .. "</strong></font></p>"
|
||||
else
|
||||
return ""
|
||||
end
|
||||
end
|
||||
|
||||
function HandleRequest_ManagePlugins( Request )
|
||||
local Content = ""
|
||||
|
||||
if( Request.PostParams["reload"] ~= nil ) then
|
||||
Content = Content .. "<head><meta http-equiv=\"refresh\" content=\"2;\"></head>"
|
||||
Content = Content .. "<p>Reloading plugins... This can take a while depending on the plugins you're using.</p>"
|
||||
cRoot:Get():GetPluginManager():ReloadPlugins()
|
||||
return Content
|
||||
end
|
||||
|
||||
local SettingsIni = cIniFile("settings.ini")
|
||||
if( SettingsIni:ReadFile() == true ) then
|
||||
Content = Content .. HandlePluginListChanges( Request, SettingsIni )
|
||||
else
|
||||
Content = Content .. "Cannot find/modify settings.ini"
|
||||
end
|
||||
|
||||
local PluginManager = cRoot:Get():GetPluginManager()
|
||||
PluginManager:FindPlugins() -- Refreshes the plugin list
|
||||
local PluginList = PluginManager:GetAllPlugins()
|
||||
|
||||
Content = Content .. "<h4>Currently installed plugins</h4>"
|
||||
Content = Content .. "<table>"
|
||||
ActivePluginsName = {}
|
||||
ActivePluginVersion = {}
|
||||
InactivePlugins = {}
|
||||
for k, Plugin in pairs(PluginList) do
|
||||
if( Plugin ) then
|
||||
table.insert( ActivePluginsName, k )
|
||||
table.insert( ActivePluginVersion, Plugin:GetVersion() )
|
||||
else
|
||||
table.insert( InactivePlugins, k )
|
||||
end
|
||||
end
|
||||
table.sort( ActivePluginsName )
|
||||
table.sort( InactivePlugins )
|
||||
for i = 1, #ActivePluginsName do
|
||||
Content = Content .. "<tr><td>".. ActivePluginsName[i] .."</td>"
|
||||
Content = Content .. "<td>" .. ActivePluginsName[i] .. " V. " .. ActivePluginVersion[i] .. "</td><td>" .. Button_DisablePlugin(ActivePluginsName[i]) .. "</td>"
|
||||
Content = Content .. "</tr>"
|
||||
end
|
||||
for i = 1, #InactivePlugins do
|
||||
Content = Content .. "<tr><td>".. InactivePlugins[i] .."</td>"
|
||||
Content = Content .. "<td></td><td>" .. Button_EnablePlugin(InactivePlugins[i]) .. "</td>"
|
||||
Content = Content .. "</tr>"
|
||||
end
|
||||
Content = Content .. "</table>"
|
||||
|
||||
Content = Content .. "<h4>Reload</h4>"
|
||||
Content = Content .. "<form method='POST'>"
|
||||
Content = Content .. "<p>Click the reload button to reload all plugins according to <strong>settings.ini</strong>!"
|
||||
Content = Content .. "<input type='submit' name='reload' value='Reload!'></p>"
|
||||
Content = Content .. "</form>"
|
||||
|
||||
return Content
|
||||
end
|
@ -1,35 +0,0 @@
|
||||
function HandleRequest_ManageServer( Request )
|
||||
local Content = ""
|
||||
if (Request.PostParams["RestartServer"] ~= nil) then
|
||||
cRoot:Get():QueueExecuteConsoleCommand("restart");
|
||||
elseif (Request.PostParams["ReloadServer"] ~= nil) then
|
||||
cRoot:Get():GetPluginManager():ReloadPlugins();
|
||||
elseif (Request.PostParams["StopServer"] ~= nil) then
|
||||
cRoot:Get():QueueExecuteConsoleCommand("stop");
|
||||
elseif (Request.PostParams["WorldSaveAllChunks"] ~= nil) then
|
||||
cRoot:Get():GetWorld(Request.PostParams["WorldSaveAllChunks"]):SaveAllChunks();
|
||||
end
|
||||
Content = Content .. [[
|
||||
<form method="POST">
|
||||
<table>
|
||||
<th colspan="2">Manage Server</th>
|
||||
<tr><td><input type="submit" value="Restart Server" name="RestartServer"> restart the server</td></tr> <br />
|
||||
<tr><td><input type="submit" value="Reload Server" name="ReloadServer"> reload the server</td></tr> <br />
|
||||
<tr><td><input type="submit" value="Stop Server" name="StopServer"> stop the server</td></tr> <br />
|
||||
</th>
|
||||
</table>
|
||||
<table>
|
||||
<th colspan="2">Manage Worlds</th>
|
||||
]]
|
||||
local LoopWorlds = function( World )
|
||||
Content = Content .. [[
|
||||
<tr><td><input type="submit" value="]] .. World:GetName() .. [[" name="WorldSaveAllChunks"> Save all the chunks of world ]] .. World:GetName() .. [[</td></tr> <br />
|
||||
|
||||
]]
|
||||
end
|
||||
cRoot:Get():ForEachWorld( LoopWorlds )
|
||||
Content = Content .. "</th></table>"
|
||||
|
||||
return Content
|
||||
end
|
||||
|
@ -1,134 +0,0 @@
|
||||
local function HTML_Option( value, text, selected )
|
||||
if( selected == true ) then
|
||||
return [[<option value="]] .. value .. [[" selected>]] .. text .. [[</option>]]
|
||||
else
|
||||
return [[<option value="]] .. value .. [[">]] .. text .. [[</option>"]]
|
||||
end
|
||||
end
|
||||
|
||||
local function ShowUsersTable()
|
||||
local Content = "<h4>Users</h4>"
|
||||
|
||||
local NumUsers = UsersIni:GetNumKeys()
|
||||
|
||||
Content = Content .. "<table>"
|
||||
|
||||
if( NumUsers > 0 ) then
|
||||
Content = Content .. "<tr><th></th><th>User</th><th>Groups</th></tr>"
|
||||
|
||||
for i=0, NumUsers-1 do
|
||||
local UserName = UsersIni:GetKeyName( i )
|
||||
|
||||
Content = Content .. "<tr>"
|
||||
Content = Content .. "<td style='width: 10px;'>" .. i .. ".</td>"
|
||||
Content = Content .. "<td>" .. UserName .. "</td>"
|
||||
Content = Content .. "<td>"
|
||||
Content = Content .. UsersIni:GetValue( UserName, "Groups", "-" )
|
||||
Content = Content .. "</td>"
|
||||
Content = Content .. "</tr>"
|
||||
end
|
||||
else
|
||||
Content = Content .. "<tr><td>None</td></tr>"
|
||||
end
|
||||
Content = Content .. "</table>"
|
||||
|
||||
|
||||
return Content
|
||||
end
|
||||
|
||||
local function ShowGroupsTable()
|
||||
local Content = "<h4>Groups</h4>"
|
||||
|
||||
local NumGroups = GroupsIni:GetNumKeys()
|
||||
|
||||
Content = Content .. "<table>"
|
||||
if( NumGroups > 0 ) then
|
||||
Content = Content .. "<tr><th></th><th>Name</th><th>Permissions</th><th>Color</th></tr>"
|
||||
|
||||
for i=0, NumGroups-1 do
|
||||
local GroupName = GroupsIni:GetKeyName( i )
|
||||
|
||||
Content = Content .. "<tr>"
|
||||
Content = Content .. "<td style='width: 10px;'>" .. i .. ".</td>"
|
||||
Content = Content .. "<td>" .. GroupName .. "</td>"
|
||||
Content = Content .. "<td>"
|
||||
Content = Content .. GroupsIni:GetValue( GroupName, "Permissions", "-" )
|
||||
Content = Content .. "</td>"
|
||||
Content = Content .. "<td>"
|
||||
Content = Content .. GroupsIni:GetValue( GroupName, "Color", "-" )
|
||||
Content = Content .. "</td>"
|
||||
Content = Content .. "</tr>"
|
||||
end
|
||||
else
|
||||
Content = Content .. "<tr><td>None</td></tr>"
|
||||
end
|
||||
Content = Content .. "</table>"
|
||||
|
||||
return Content
|
||||
end
|
||||
|
||||
local function HTML_Select_Group( name, defaultValue )
|
||||
Groups = ""
|
||||
for I=0, GroupsIni:GetNumKeys() - 1 do
|
||||
Groups = Groups ..
|
||||
HTML_Option(GroupsIni:KeyName(I), GroupsIni:KeyName(I), defaultValue == GroupsIni:KeyName(I) )
|
||||
end
|
||||
return [[<select name="]] .. name .. [[">]] .. Groups .. [[</select>]]
|
||||
end
|
||||
|
||||
|
||||
local function AddPlayers( Request )
|
||||
local Content = "<h4>Add or change Players</h4>"
|
||||
if( Request.PostParams["AddPlayerToGroup"] ~= nil ) then
|
||||
if Request.PostParams["AddPlayer"] ~= "" then
|
||||
if Request.PostParams["AddGroups"] ~= "" then
|
||||
if GroupsIni:FindKey(Request.PostParams["AddGroup"]) == -1 then
|
||||
return "Group does not exist"
|
||||
end
|
||||
UsersIni:DeleteKey(Request.PostParams["AddPlayer"])
|
||||
UsersIni:GetValueSet(Request.PostParams["AddPlayer"], "Groups", Request.PostParams["AddGroup"])
|
||||
UsersIni:WriteFile()
|
||||
local loopPlayers = function( Player )
|
||||
if Player:GetName() == Request.PostParams["AddPlayer"] then
|
||||
Player:SendMessage( cChatColor.Green .. "You were moved to group " .. Request.PostParams["AddGroup"] )
|
||||
Player:LoadPermissionsFromDisk()
|
||||
end
|
||||
end
|
||||
local loopWorlds = function ( World )
|
||||
World:ForEachPlayer( loopPlayers )
|
||||
end
|
||||
cRoot:Get():ForEachWorld( loopWorlds )
|
||||
end
|
||||
end
|
||||
end
|
||||
Content = Content .. [[
|
||||
<form method="POST">
|
||||
<table>
|
||||
<tr><td style="width: 20%;">Player:</td>
|
||||
<td><input type="text" name="AddPlayer" value=""></td></tr><br>
|
||||
<tr><td style="width: 20%;">Group:</td>
|
||||
<td>]] .. HTML_Select_Group("AddGroup", GroupsIni:KeyName(0) ) .. [[</td></tr>
|
||||
</table>
|
||||
<input type="submit" value="Add Player" name="AddPlayerToGroup">]]
|
||||
|
||||
return Content
|
||||
end
|
||||
|
||||
function HandleRequest_Permissions( Request )
|
||||
GroupsIni = cIniFile("groups.ini")
|
||||
if( GroupsIni:ReadFile() == false ) then
|
||||
return "Could not read groups.ini!"
|
||||
end
|
||||
UsersIni = cIniFile("users.ini")
|
||||
if( UsersIni:ReadFile() == false ) then
|
||||
return "Could not read users.ini!"
|
||||
end
|
||||
|
||||
local Content = ""
|
||||
|
||||
Content = Content .. AddPlayers( Request )
|
||||
Content = Content .. ShowGroupsTable()
|
||||
Content = Content .. ShowUsersTable()
|
||||
|
||||
return Content
|
||||
end
|
@ -1,38 +0,0 @@
|
||||
function HandleRequest_PlayerList( Request )
|
||||
local World = cRoot:Get():GetDefaultWorld()
|
||||
local Content = ""
|
||||
|
||||
if( Request.Params["playerlist-kick"] ~= nil ) then
|
||||
local KickPlayerName = Request.Params["playerlist-kick"]
|
||||
local FoundPlayerCallback = function( Player )
|
||||
if( Player:GetName() == KickPlayerName ) then
|
||||
Player:GetClientHandle():Kick("You were kicked from the game!")
|
||||
Content = Content .. "<p>" .. KickPlayerName .. " has been kicked from the game!</p>"
|
||||
end
|
||||
end
|
||||
if( World:DoWithPlayer( KickPlayerName, FoundPlayerCallback ) == false ) then
|
||||
Content = Content .. "<p>Could not find player " .. KickPlayerName .. " !</p>"
|
||||
end
|
||||
end
|
||||
|
||||
Content = Content .. "<p>Connected Players: <b>" .. World:GetNumPlayers() .. "</b></p>"
|
||||
Content = Content .. "<table>"
|
||||
|
||||
local PlayerNum = 0
|
||||
local AddPlayerToTable = function( Player )
|
||||
PlayerNum = PlayerNum + 1
|
||||
Content = Content .. "<tr>"
|
||||
Content = Content .. "<td style='width: 10px;'>" .. PlayerNum .. ".</td>"
|
||||
Content = Content .. "<td>" .. Player:GetName() .. "</td>"
|
||||
Content = Content .. "<td><a href='?playerlist-kick=" .. Player:GetName() .. "'>Kick</a></td>"
|
||||
Content = Content .. "</tr>"
|
||||
end
|
||||
cRoot:Get():ForEachPlayer( AddPlayerToTable )
|
||||
|
||||
if( PlayerNum == 0 ) then
|
||||
Content = Content .. "<tr><td>None</td></tr>"
|
||||
end
|
||||
Content = Content .. "</table>"
|
||||
Content = Content .. "<br>"
|
||||
return Content
|
||||
end
|
@ -1,924 +0,0 @@
|
||||
-- Some HTML helper functions
|
||||
local function HTML_Option( value, text, selected )
|
||||
if( selected == true ) then
|
||||
return [[<option value="]] .. value .. [[" selected>]] .. text .. [[</option>]]
|
||||
else
|
||||
return [[<option value="]] .. value .. [[">]] .. text .. [[</option>"]]
|
||||
end
|
||||
end
|
||||
|
||||
local function HTML_Select_On_Off( name, defaultValue )
|
||||
return [[<select name="]] .. name .. [[">]]
|
||||
.. HTML_Option("1", "On", defaultValue == 1 )
|
||||
.. HTML_Option("0", "Off", defaultValue == 0 )
|
||||
.. [[</select>]]
|
||||
end
|
||||
|
||||
local function HTML_Select_Version( name, defaultValue )
|
||||
return [[<select name="]] .. name .. [[">]]
|
||||
.. HTML_Option("0", "Latest Version", defaultValue == 0 )
|
||||
.. HTML_Option("61", "1.5.2", defaultValue == 1 )
|
||||
.. HTML_Option("60", "1.5.0", defaultValue == 2 )
|
||||
.. HTML_Option("49", "1.4.5", defaultValue == 3 )
|
||||
.. HTML_Option("47", "1.4.2", defaultValue == 4 )
|
||||
.. HTML_Option("39", "1.3.2", defaultValue == 5 )
|
||||
.. HTML_Option("29", "1.2.5", defaultValue == 6 )
|
||||
.. [[</select>]]
|
||||
end
|
||||
|
||||
|
||||
local function ShowGeneralSettings( Request )
|
||||
local Content = ""
|
||||
local InfoMsg = nil
|
||||
|
||||
local SettingsIni = cIniFile("settings.ini")
|
||||
if( SettingsIni:ReadFile() == false ) then
|
||||
InfoMsg = "<b style=\"color: red;\">ERROR: Could not read settings.ini!</b>"
|
||||
end
|
||||
|
||||
if( Request.PostParams["general_submit"] ~= nil ) then
|
||||
|
||||
SettingsIni:SetValue("Server", "Description",Request.PostParams["Server_Description"],false )
|
||||
if( tonumber( Request.PostParams["Server_MaxPlayers"] ) ~= nil ) then
|
||||
SettingsIni:SetValue("Server", "MaxPlayers", Request.PostParams["Server_MaxPlayers"], false )
|
||||
end
|
||||
if( tonumber( Request.PostParams["Server_Port"] ) ~= nil ) then
|
||||
if( tonumber( Request.PostParams["Server_Port"] ) > 0 ) then
|
||||
SettingsIni:SetValue("Server", "Port", Request.PostParams["Server_Port"], false )
|
||||
end
|
||||
end
|
||||
if( tonumber( Request.PostParams["Server_PortsIPv6"] ) ~= nil ) then
|
||||
SettingsIni:SetValue("Server", "PortsIPv6", Request.PostParams["Server_PortsIPv6"], false )
|
||||
end
|
||||
if( tonumber( Request.PostParams["Server_Version"] ) ~= nil ) then
|
||||
SettingsIni:SetValue("Server", "PrimaryServerVersion", Request.PostParams["Server_Version"], false )
|
||||
end
|
||||
if( tonumber( Request.PostParams["Authentication_Authenticate"] ) ~= nil ) then
|
||||
SettingsIni:SetValue("Authentication", "Authenticate", Request.PostParams["Authentication_Authenticate"], false )
|
||||
end
|
||||
if( tonumber( Request.PostParams["Limit_World"] ) ~= nil ) then
|
||||
SettingsIni:SetValue("Worlds", "LimitWorld", Request.PostParams["Limit_World"], false )
|
||||
end
|
||||
if( tonumber( Request.PostParams["LimitWorldWidth"] ) ~= nil ) then
|
||||
SettingsIni:SetValue("Worlds", "LimitWorldWidth", Request.PostParams["LimitWorldWidth"], false )
|
||||
end
|
||||
|
||||
if( SettingsIni:WriteFile() == false ) then
|
||||
InfoMsg = [[<b style="color: red;">ERROR: Could not write to settings.ini!</b>]]
|
||||
else
|
||||
InfoMsg = [[<b style="color: green;">INFO: Successfully saved changes to settings.ini</b>]]
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
Content = Content .. [[
|
||||
<form method="POST">
|
||||
<h4>General Settings</h4>]]
|
||||
|
||||
if( InfoMsg ~= nil ) then
|
||||
Content = Content .. "<p>" .. InfoMsg .. "</p>"
|
||||
end
|
||||
Content = Content .. [[
|
||||
<table>
|
||||
<th colspan="2">Server</th>
|
||||
<tr><td style="width: 50%;">Description:</td>
|
||||
<td><input type="text" name="Server_Description" value="]] .. SettingsIni:GetValue("Server", "Description") .. [["></td></tr>
|
||||
<tr><td>Max Players:</td>
|
||||
<td><input type="text" name="Server_MaxPlayers" value="]] .. SettingsIni:GetValue("Server", "MaxPlayers") .. [["></td></tr>
|
||||
<tr><td>Port:</td>
|
||||
<td><input type="text" name="Server_Port" value="]] .. SettingsIni:GetValue("Server", "Port") .. [["></td></tr>
|
||||
<tr><td>PortsIPv6:</td>
|
||||
<td><input type="text" name="Server_PortsIPv6" value="]] .. SettingsIni:GetValue("Server", "PortsIPv6") .. [["></td></tr>
|
||||
<tr><td>Shown Version:</td>
|
||||
<td>]] .. HTML_Select_Version("Server_Version", SettingsIni:GetValueI("Server", "PrimaryServerVersion") ) .. [[</td></tr>
|
||||
</table><br />
|
||||
|
||||
<table>
|
||||
<th colspan="2">Authentication</th>
|
||||
<tr><td style="width: 50%;">Authenticate:</td>
|
||||
<td>]] .. HTML_Select_On_Off("Authentication_Authenticate", SettingsIni:GetValueI("Authentication", "Authenticate") ) .. [[</td></tr>
|
||||
</table><br />
|
||||
|
||||
<table>
|
||||
<th colspan="2">LimitWorld</th>
|
||||
<tr><td style="width: 50%;">Limit World:</td>
|
||||
<td>]] .. HTML_Select_On_Off("Limit_World", SettingsIni:GetValueI("Worlds", "LimitWorld") ) .. [[</td></tr>
|
||||
<tr><td>Max Chunks from spawn:</td>
|
||||
<td><input type="text" name="LimitWorldWidth" value="]] .. SettingsIni:GetValue("Worlds", "LimitWorldWidth") .. [["></td></tr>
|
||||
</table><br />
|
||||
<input type="submit" value="Save Settings" name="general_submit"> WARNING: Any changes made here might require a server restart in order to be applied!
|
||||
</form>]]
|
||||
|
||||
return Content
|
||||
end
|
||||
|
||||
|
||||
local function ShowMonstersSettings( Request )
|
||||
local Content = ""
|
||||
local InfoMsg = nil
|
||||
|
||||
local SettingsIni = cIniFile("settings.ini")
|
||||
if( SettingsIni:ReadFile() == false ) then
|
||||
InfoMsg = "<b style=\"color: red;\">ERROR: Could not read settings.ini!</b>"
|
||||
end
|
||||
|
||||
if( Request.PostParams["monsters_submit"] ~= nil ) then
|
||||
|
||||
if( tonumber( Request.PostParams["Monsters_AnimalsOn"] ) ~= nil ) then
|
||||
SettingsIni:SetValue("Monsters", "AnimalsOn", Request.PostParams["Monsters_AnimalsOn"], false )
|
||||
end
|
||||
if( tonumber( Request.PostParams["Monsters_AnimalSpawnInterval"] ) ~= nil ) then
|
||||
SettingsIni:SetValue("Monsters", "AnimalSpawnInterval", Request.PostParams["Monsters_AnimalSpawnInterval"], false )
|
||||
end
|
||||
SettingsIni:SetValue("Monsters", "Types", Request.PostParams["Monsters_Types"], false )
|
||||
if( SettingsIni:WriteFile() == false ) then
|
||||
InfoMsg = "<b style=\"color: red;\">ERROR: Could not write to settings.ini!</b>"
|
||||
else
|
||||
InfoMsg = "<b style=\"color: green;\">INFO: Successfully saved changes to settings.ini</b>"
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
Content = Content .. "<form method=\"POST\">"
|
||||
|
||||
Content = Content .. "<h4>Monsters Settings</h4>"
|
||||
if( InfoMsg ~= nil ) then
|
||||
Content = Content .. "<p>" .. InfoMsg .. "</p>"
|
||||
end
|
||||
|
||||
Content = Content .. [[
|
||||
<table>
|
||||
<th colspan="2">Monsters</th>
|
||||
<tr><td style="width: 50%;">Animals On:</td>
|
||||
<td>]] .. HTML_Select_On_Off("Monsters_AnimalsOn", SettingsIni:GetValueI("Monsters", "AnimalsOn") ) .. [[</td></tr>
|
||||
<tr><td>Animal Spawn Interval:</td>
|
||||
<td><input type="text" name="Monsters_AnimalSpawnInterval" value="]] .. SettingsIni:GetValue("Monsters", "AnimalSpawnInterval") .. [["></td></tr>
|
||||
<tr><td>Monster Types:</td>
|
||||
<td><input type="text" name="Monsters_Types" value="]] .. SettingsIni:GetValue("Monsters", "Types") .. [["></td></tr>
|
||||
</table><br />
|
||||
<input type="submit" value="Save Settings" name="monsters_submit"> WARNING: Any changes made here might require a server restart in order to be applied!
|
||||
</form>]]
|
||||
|
||||
return Content
|
||||
end
|
||||
|
||||
local function ShowWorldsSettings( Request )
|
||||
local Content = ""
|
||||
local InfoMsg = nil
|
||||
local bSaveIni = false
|
||||
|
||||
local SettingsIni = cIniFile("settings.ini")
|
||||
if( SettingsIni:ReadFile() == false ) then
|
||||
InfoMsg = [[<b style="color: red;">ERROR: Could not read settings.ini!</b>]]
|
||||
end
|
||||
|
||||
if( Request.PostParams["RemoveWorld"] ~= nil ) then
|
||||
Content = Content .. Request.PostParams["RemoveWorld"]
|
||||
local WorldIdx = string.sub( Request.PostParams["RemoveWorld"], string.len("Remove ") )
|
||||
local KeyIdx = SettingsIni:FindKey("Worlds")
|
||||
local WorldName = SettingsIni:GetValue( KeyIdx, WorldIdx )
|
||||
if( SettingsIni:DeleteValueByID( KeyIdx, WorldIdx ) == true ) then
|
||||
InfoMsg = "<b style=\"color: green;\">INFO: Successfully removed world " .. WorldName .. "!</b><br />"
|
||||
bSaveIni = true
|
||||
end
|
||||
end
|
||||
|
||||
if( Request.PostParams["AddWorld"] ~= nil ) then
|
||||
if( Request.PostParams["WorldName"] ~= nil and Request.PostParams["WorldName"] ~= "" ) then
|
||||
SettingsIni:SetValue("Worlds", "World", Request.PostParams["WorldName"], true )
|
||||
InfoMsg = "<b style=\"color: green;\">INFO: Successfully added world " .. Request.PostParams["WorldName"] .. "!</b><br />"
|
||||
bSaveIni = true
|
||||
end
|
||||
end
|
||||
|
||||
if( Request.PostParams["worlds_submit"] ~= nil ) then
|
||||
SettingsIni:SetValue("Worlds", "DefaultWorld", Request.PostParams["Worlds_DefaultWorld"], false )
|
||||
if( Request.PostParams["Worlds_World"] ~= nil ) then
|
||||
SettingsIni:SetValue("Worlds", "World", Request.PostParams["Worlds_World"], true )
|
||||
end
|
||||
bSaveIni = true
|
||||
end
|
||||
|
||||
if( bSaveIni == true ) then
|
||||
if( InfoMsg == nil ) then InfoMsg = "" end
|
||||
if( SettingsIni:WriteFile() == false ) then
|
||||
InfoMsg = InfoMsg .. "<b style=\"color: red;\">ERROR: Could not write to settings.ini!</b>"
|
||||
else
|
||||
InfoMsg = InfoMsg .. "<b style=\"color: green;\">INFO: Successfully saved changes to settings.ini</b>"
|
||||
end
|
||||
end
|
||||
|
||||
Content = Content .. "<h4>Worlds Settings</h4>"
|
||||
if( InfoMsg ~= nil ) then
|
||||
Content = Content .. "<p>" .. InfoMsg .. "</p>"
|
||||
end
|
||||
|
||||
Content = Content .. [[
|
||||
<form method="POST">
|
||||
<table>
|
||||
<th colspan="2">Worlds</th>
|
||||
<tr><td style="width: 50%;">Default World:</td>
|
||||
<td><input type="Submit" name="Worlds_DefaultWorld" value="]] .. SettingsIni:GetValue("Worlds", "DefaultWorld") .. [["></td></tr>]]
|
||||
|
||||
local KeyIdx = SettingsIni:FindKey("Worlds")
|
||||
local NumValues = SettingsIni:GetNumValues( KeyIdx )
|
||||
for i = 0, NumValues-1 do
|
||||
local ValueName = SettingsIni:GetValueName(KeyIdx, i )
|
||||
if( ValueName == "World" ) then
|
||||
local WorldName = SettingsIni:GetValue(KeyIdx, i)
|
||||
Content = Content .. [[
|
||||
<tr><td>]] .. ValueName .. [[:</td><td><div style="width: 100px; display: inline-block;">]] .. WorldName .. [[</div><input type="submit" value="Remove ]] .. i .. [[" name="RemoveWorld"></td></tr>]]
|
||||
end
|
||||
end
|
||||
|
||||
Content = Content .. [[
|
||||
<tr><td>Add World:</td>
|
||||
<td><input type='text' name='WorldName'><input type='submit' name='AddWorld' value='Add World'></td></tr>
|
||||
</table><br />
|
||||
|
||||
<input type="submit" value="Save Settings" name="worlds_submit"> WARNING: Any changes made here might require a server restart in order to be applied!
|
||||
</form>]]
|
||||
return Content
|
||||
end
|
||||
|
||||
local function SelectWorldButton( WorldName )
|
||||
return "<form method='POST'><input type='hidden' name='WorldName' value='"..WorldName.."'><input type='submit' name='SelectWorld' value='Select'></form>"
|
||||
end
|
||||
|
||||
local function HTML_Select_Dimension( name, defaultValue )
|
||||
return [[<select name="]] .. name .. [[">]]
|
||||
.. HTML_Option("0", "Overworld", defaultValue == 0 )
|
||||
.. HTML_Option("-1", "Nether", defaultValue == 1 )
|
||||
.. HTML_Option("1", "The End", defaultValue == 2 )
|
||||
.. [[</select>]]
|
||||
end
|
||||
|
||||
local function HTML_Select_Scheme( name, defaultValue )
|
||||
return [[<select name="]] .. name .. [[">]]
|
||||
.. HTML_Option("Default", "Default", defaultValue == "Default" )
|
||||
.. HTML_Option("Forgetful", "Forgetful", defaultValue == "Forgetful" )
|
||||
.. HTML_Option("Compact", "Compact", defaultValue == "Compact" )
|
||||
.. [[</select>]]
|
||||
end
|
||||
|
||||
local function HTML_Select_GameMode( name, defaultValue )
|
||||
return [[<select name="]] .. name .. [[">]]
|
||||
.. HTML_Option("0", "Survival", defaultValue == 0 )
|
||||
.. HTML_Option("1", "Creative", defaultValue == 1 )
|
||||
.. HTML_Option("2", "Adventure", defaultValue == 2 )
|
||||
.. [[</select>]]
|
||||
end
|
||||
|
||||
local function HTML_Select_Simulator( name, defaultValue )
|
||||
return [[<select name="]] .. name .. [[">]]
|
||||
.. HTML_Option("Floody", "Floody", defaultValue == 0 )
|
||||
.. HTML_Option("Noop", "Noop", defaultValue == 1 )
|
||||
.. HTML_Option("Vaporize", "Vaporize", defaultValue == 2 )
|
||||
.. [[</select>]]
|
||||
end
|
||||
|
||||
local function HTML_Select_BiomeGen( name, defaultValue )
|
||||
return [[<select name="]] .. name .. [[">]]
|
||||
.. HTML_Option("MultiStepMap", "MultiStepMap", defaultValue == "MultiStepMap" )
|
||||
.. HTML_Option("DistortedVoronoi", "DistortedVoronoi", defaultValue == "DistortedVoronoi" )
|
||||
.. HTML_Option("Voronoi", "Voronoi", defaultValue == "Voronoi" )
|
||||
.. HTML_Option("CheckerBoard", "CheckerBoard", defaultValue == "CheckerBoard" )
|
||||
.. HTML_Option("Constant", "Constant", defaultValue == "Constant" )
|
||||
.. [[</select>]]
|
||||
end
|
||||
|
||||
local function HTML_Select_HeightGen( name, defaultValue )
|
||||
return [[<select name="]] .. name .. [[">]]
|
||||
.. HTML_Option("Noise3D", "Noise3D", defaultValue == "Noise3D" )
|
||||
.. HTML_Option("Biomal", "Biomal", defaultValue == "Biomal" )
|
||||
.. HTML_Option("Classic", "Classic", defaultValue == "Classic" )
|
||||
.. HTML_Option("Flat", "Flat", defaultValue == "Flat" )
|
||||
.. [[</select>]]
|
||||
end
|
||||
|
||||
local function HTML_Select_CompositionGen( name, defaultValue )
|
||||
return [[<select name="]] .. name .. [[">]]
|
||||
.. HTML_Option("Noise3D", "Noise3D", defaultValue == "Noise3D" )
|
||||
.. HTML_Option("Biomal", "Biomal", defaultValue == "Biomal" )
|
||||
.. HTML_Option("Classic", "Classic", defaultValue == "Classic" )
|
||||
.. HTML_Option("SameBlock", "SameBlock", defaultValue == "SameBlock" )
|
||||
.. HTML_Option("DebugBiomes", "DebugBiomes", defaultValue == "DebugBiomes" )
|
||||
.. [[</select>]]
|
||||
end
|
||||
|
||||
local function HTML_Select_Generator( name, defaultValue )
|
||||
return [[<select name="]] .. name .. [[">]]
|
||||
.. HTML_Option("Composable", "Composable", defaultValue == "Composable" )
|
||||
.. [[</select>]]
|
||||
end
|
||||
|
||||
local function HTML_Select_Biome( name, defaultValue )
|
||||
return [[<select name="]] .. name .. [[">]]
|
||||
.. HTML_Option("Ocean", "Ocean", defaultValue == "Ocean" )
|
||||
.. HTML_Option("Plains", "Plains", defaultValue == "Plains" )
|
||||
.. HTML_Option("Extreme Hills", "Extreme Hills", defaultValue == "Extreme Hills" )
|
||||
.. HTML_Option("Forest", "Forest", defaultValue == "Forest" )
|
||||
.. HTML_Option("Taiga", "Taiga", defaultValue == "Taiga" )
|
||||
.. HTML_Option("Swampland", "Swampland", defaultValue == "Swampland" )
|
||||
.. HTML_Option("River", "River", defaultValue == "River" )
|
||||
.. HTML_Option("Hell", "Hell", defaultValue == "Hell" )
|
||||
.. HTML_Option("Sky", "Sky", defaultValue == "Sky" )
|
||||
.. HTML_Option("FrozenOcean", "FrozenOcean", defaultValue == "FrozenOcean" )
|
||||
.. HTML_Option("FrozenRiver", "FrozenRiver", defaultValue == "FrozenRiver" )
|
||||
.. HTML_Option("Ice Plains", "Ice Plains", defaultValue == "Ice Plains" )
|
||||
.. HTML_Option("Ice Mountains", "Ice Mountains", defaultValue == "Ice Mountains" )
|
||||
.. HTML_Option("MushroomIsland", "MushroomIsland", defaultValue == "MushroomIsland" )
|
||||
.. HTML_Option("MushroomIslandShore", "MushroomIslandShore", defaultValue == "MushroomIslandShore" )
|
||||
.. HTML_Option("Beach", "Beach", defaultValue == "Beach" )
|
||||
.. HTML_Option("DesertHills", "DesertHills", defaultValue == "DesertHills" )
|
||||
.. HTML_Option("ForestHills", "ForestHills", defaultValue == "ForestHills" )
|
||||
.. HTML_Option("TaigaHills", "TaigaHills", defaultValue == "TaigaHills" )
|
||||
.. HTML_Option("Extreme Hills Edge", "Extreme Hills Edge", defaultValue == "Extreme Hills Edge" )
|
||||
.. HTML_Option("Jungle", "Jungle", defaultValue == "Jungle" )
|
||||
.. HTML_Option("JungleHills", "JungleHills", defaultValue == "JungleHills" )
|
||||
.. [[</select>]]
|
||||
end
|
||||
|
||||
function ShowWorldSettings( Request )
|
||||
local Content = ""
|
||||
local InfoMsg = nil
|
||||
local SettingsIni = cIniFile("settings.ini")
|
||||
if( SettingsIni:ReadFile() == false ) then
|
||||
InfoMsg = [[<b style="color: red;">ERROR: Could not read settings.ini!</b>]]
|
||||
end
|
||||
if (Request.PostParams["SelectWorld"] ~= nil and Request.PostParams["WorldName"] ~= nil) then -- World is selected!
|
||||
WORLD = Request.PostParams["WorldName"]
|
||||
SelectedWorld = cRoot:Get():GetWorld(WORLD)
|
||||
elseif SelectedWorld == nil then
|
||||
WORLD = SettingsIni:GetValue("Worlds", "DefaultWorld")
|
||||
SelectedWorld = cRoot:Get():GetWorld( WORLD )
|
||||
end
|
||||
local WorldIni = cIniFile(SelectedWorld:GetName() .. "/world.ini")
|
||||
WorldIni:ReadFile()
|
||||
if (Request.PostParams["world_submit"]) ~= nil then
|
||||
if( tonumber( Request.PostParams["World_Dimension"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "General", "Dimension" )
|
||||
WorldIni:SetValue( "General", "Dimension", Request.PostParams["World_Dimension"] )
|
||||
end
|
||||
if( tonumber( Request.PostParams["World_Schema"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "General", "Schema" )
|
||||
WorldIni:SetValue( "General", "Schema", Request.PostParams["World_Schema"] )
|
||||
end
|
||||
if( tonumber( Request.PostParams["World_SpawnX"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "SpawnPosition", "X" )
|
||||
WorldIni:SetValue( "SpawnPosition", "X", Request.PostParams["World_SpawnX"] )
|
||||
end
|
||||
if( tonumber( Request.PostParams["World_SpawnY"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "SpawnPosition", "Y" )
|
||||
WorldIni:SetValue( "SpawnPosition", "Y", Request.PostParams["World_SpawnY"] )
|
||||
end
|
||||
if( tonumber( Request.PostParams["World_SpawnZ"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "SpawnPosition", "Z" )
|
||||
WorldIni:SetValue( "SpawnPosition", "Z", Request.PostParams["World_SpawnZ"] )
|
||||
end
|
||||
if( tonumber( Request.PostParams["World_Seed"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Seed", "Seed" )
|
||||
WorldIni:SetValue( "Seed", "Seed", Request.PostParams["World_Seed"] )
|
||||
end
|
||||
if( tonumber( Request.PostParams["World_PVP"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "PVP", "Enabled" )
|
||||
WorldIni:SetValue( "PVP", "Enabled", Request.PostParams["World_PVP"] )
|
||||
end
|
||||
if( tonumber( Request.PostParams["World_GameMode"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "GameMode", "GameMode" )
|
||||
WorldIni:SetValue( "GameMode", "GameMode", Request.PostParams["World_GameMode"] )
|
||||
end
|
||||
if( tonumber( Request.PostParams["World_DeepSnow"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Physics", "DeepSnow" )
|
||||
WorldIni:SetValue( "Physics", "DeepSnow", Request.PostParams["World_DeepSnow"] )
|
||||
end
|
||||
if( tonumber( Request.PostParams["World_SandInstantFall"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Physics", "SandInstantFall" )
|
||||
WorldIni:SetValue( "Physics", "SandInstantFall", Request.PostParams["World_SandInstantFall"] )
|
||||
end
|
||||
if( tonumber( Request.PostParams["World_WaterSimulator"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Physics", "WaterSimulator" )
|
||||
WorldIni:SetValue( "Physics", "WaterSimulator", Request.PostParams["World_WaterSimulator"] )
|
||||
end
|
||||
if( tonumber( Request.PostParams["World_LavaSimulator"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Physics", "LavaSimulator" )
|
||||
WorldIni:SetValue( "Physics", "LavaSimulator", Request.PostParams["World_LavaSimulator"] )
|
||||
end
|
||||
if( tonumber( Request.PostParams["World_MaxSugarcaneHeight"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Plants", "MaxSugarcaneHeight" )
|
||||
WorldIni:SetValue( "Plants", "MaxSugarcaneHeight", Request.PostParams["World_MaxSugarcaneHeight"] )
|
||||
end
|
||||
if( tonumber( Request.PostParams["World_MaxCactusHeight"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Plants", "MaxCactusHeight" )
|
||||
WorldIni:SetValue( "Plants", "MaxCactusHeight", Request.PostParams["World_MaxCactusHeight"] )
|
||||
end
|
||||
if( tonumber( Request.PostParams["World_CarrotsBonemealable"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Plants", "IsCarrotsBonemealable" )
|
||||
WorldIni:SetValue( "Plants", "IsCarrotsBonemealable", Request.PostParams["World_CarrotsBonemealable"] )
|
||||
end
|
||||
if( tonumber( Request.PostParams["World_CropsBonemealable"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Plants", "IsCropsBonemealable" )
|
||||
WorldIni:SetValue( "Plants", "IsCropsBonemealable", Request.PostParams["World_CropsBonemealable"] )
|
||||
end
|
||||
if( tonumber( Request.PostParams["World_GrassBonemealable"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Plants", "IsGrassBonemealable" )
|
||||
WorldIni:SetValue( "Plants", "IsGrassBonemealable", Request.PostParams["World_GrassBonemealable"] )
|
||||
end
|
||||
if( tonumber( Request.PostParams["World_SaplingBonemealable"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Plants", "IsSaplingBonemealable" )
|
||||
WorldIni:SetValue( "Plants", "IsSaplingBonemealable", Request.PostParams["World_SaplingBonemealable"] )
|
||||
end
|
||||
if( tonumber( Request.PostParams["World_MelonStemBonemealable"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Plants", "IsMelonStemBonemealable" )
|
||||
WorldIni:SetValue( "Plants", "IsMelonStemBonemealable", Request.PostParams["World_MelonStemBonemealable"] )
|
||||
end
|
||||
if( tonumber( Request.PostParams["World_MelonBonemealable"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Plants", "IsMelonBonemealable" )
|
||||
WorldIni:SetValue( "Plants", "IsMelonBonemealable", Request.PostParams["World_MelonBonemealable"] )
|
||||
end
|
||||
if( tonumber( Request.PostParams["World_PotatoesBonemealable"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Plants", "IsPotatoesBonemealable" )
|
||||
WorldIni:SetValue( "Plants", "IsPotatoesBonemealable", Request.PostParams["World_PotatoesBonemealable"] )
|
||||
end
|
||||
if( tonumber( Request.PostParams["World_PumpkinStemBonemealable"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Plants", "IsPumpkinStemBonemealable" )
|
||||
WorldIni:SetValue( "Plants", "IsPumpkinStemBonemealable", Request.PostParams["World_PumpkinStemBonemealable"] )
|
||||
end
|
||||
if( tonumber( Request.PostParams["World_PumpkinBonemealable"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Plants", "IsPumpkinBonemealable" )
|
||||
WorldIni:SetValue( "Plants", "IsPumpkinBonemealable", Request.PostParams["World_PumpkinBonemealable"] )
|
||||
end
|
||||
if( tonumber( Request.PostParams["World_SugarCaneBonemealable"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Plants", "IsSugarCaneBonemealable" )
|
||||
WorldIni:SetValue( "Plants", "IsSugarCaneBonemealable", Request.PostParams["World_SugarCaneBonemealable"] )
|
||||
end
|
||||
if( tonumber( Request.PostParams["World_CactusBonemealable"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Plants", "IsCactusBonemealable" )
|
||||
WorldIni:SetValue( "Plants", "IsCactusBonemealable", Request.PostParams["World_CactusBonemealable"] )
|
||||
end
|
||||
if( ( Request.PostParams["World_BiomeGen"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Generator", "BiomeGen" )
|
||||
WorldIni:SetValue( "Generator", "BiomeGen", Request.PostParams["World_BiomeGen"] )
|
||||
end
|
||||
if( ( Request.PostParams["World_Biome"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Generator", "ConstantBiome" )
|
||||
WorldIni:SetValue( "Generator", "ConstantBiome", Request.PostParams["World_Biome"] )
|
||||
end
|
||||
if( ( Request.PostParams["World_MultiStepMapOceanCellSize"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Generator", "MultiStepMapOceanCellSize" )
|
||||
WorldIni:SetValue( "Generator", "MultiStepMapOceanCellSize", Request.PostParams["World_MultiStepMapOceanCellSize"] )
|
||||
end
|
||||
if( ( Request.PostParams["World_MultiStepMapMushroomIslandSize"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Generator", "MultiStepMapMushroomIslandSize" )
|
||||
WorldIni:SetValue( "Generator", "MultiStepMapMushroomIslandSize", Request.PostParams["World_MultiStepMapMushroomIslandSize"] )
|
||||
end
|
||||
if( ( Request.PostParams["World_MultiStepMapRiverCellSize"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Generator", "MultiStepMapRiverCellSize" )
|
||||
WorldIni:SetValue( "Generator", "MultiStepMapRiverCellSize", Request.PostParams["World_MultiStepMapRiverCellSize"] )
|
||||
end
|
||||
if( ( Request.PostParams["World_MultiStepMapRiverWidth"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Generator", "MultiStepMapRiverWidth" )
|
||||
WorldIni:SetValue( "Generator", "MultiStepMapRiverWidth", Request.PostParams["World_MultiStepMapRiverWidth"] )
|
||||
end
|
||||
if( ( Request.PostParams["World_MultiStepMapLandBiomeSize"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Generator", "MultiStepMapLandBiomeSize" )
|
||||
WorldIni:SetValue( "Generator", "MultiStepMapLandBiomeSize", Request.PostParams["World_MultiStepMapLandBiomeSize"] )
|
||||
end
|
||||
if( ( Request.PostParams["World_DistortedVoronoiCellSize"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Generator", "DistortedVoronoiCellSize" )
|
||||
WorldIni:SetValue( "Generator", "DistortedVoronoiCellSize", Request.PostParams["World_DistortedVoronoiCellSize"] )
|
||||
end
|
||||
if( ( Request.PostParams["World_DistortedVoronoiBiomes"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Generator", "DistortedVoronoiBiomes" )
|
||||
WorldIni:SetValue( "Generator", "DistortedVoronoiBiomes", Request.PostParams["World_DistortedVoronoiBiomes"] )
|
||||
end
|
||||
if( ( Request.PostParams["World_VoronoiCellSize"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Generator", "VoronoiCellSize" )
|
||||
WorldIni:SetValue( "Generator", "VoronoiCellSize", Request.PostParams["World_VoronoiCellSize"] )
|
||||
end
|
||||
if( ( Request.PostParams["World_VoronoiBiomesdVoronoiBiomes"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Generator", "VoronoiBiomes" )
|
||||
WorldIni:SetValue( "Generator", "VoronoiBiomes", Request.PostParams["World_VoronoiBiomes"] )
|
||||
end
|
||||
if( ( Request.PostParams["World_CheckerBoardBiomes"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Generator", "CheckerBoardBiomes" )
|
||||
WorldIni:SetValue( "Generator", "CheckerBoardBiomes", Request.PostParams["World_CheckerBoardBiomes"] )
|
||||
end
|
||||
if( ( Request.PostParams["World_CheckerBoardBiomeSize"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Generator", "CheckerBoardBiomeSize" )
|
||||
WorldIni:SetValue( "Generator", "CheckerBoardBiomeSize", Request.PostParams["World_CheckerBoardBiomeSize"] )
|
||||
end
|
||||
if( ( Request.PostParams["World_HeightGen"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Generator", "HeightGen" )
|
||||
WorldIni:SetValue( "Generator", "HeightGen", Request.PostParams["World_HeightGen"] )
|
||||
end
|
||||
if( ( Request.PostParams["World_FlatHeight"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Generator", "FlatHeight" )
|
||||
WorldIni:SetValue( "Generator", "FlatHeight", Request.PostParams["World_FlatHeight"] )
|
||||
end
|
||||
if( ( Request.PostParams["World_CompositionGen"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Generator", "CompositionGen" )
|
||||
WorldIni:SetValue( "Generator", "CompositionGen", Request.PostParams["World_CompositionGen"] )
|
||||
end
|
||||
if( ( Request.PostParams["World_Noise3DSeaLevel"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Generator", "Noise3DSeaLevel" )
|
||||
WorldIni:SetValue( "Generator", "Noise3DSeaLevel", Request.PostParams["World_Noise3DSeaLevel"] )
|
||||
end
|
||||
if( ( Request.PostParams["World_Noise3DHeightAmplification"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Generator", "Noise3DHeightAmplification" )
|
||||
WorldIni:SetValue( "Generator", "Noise3DHeightAmplification", Request.PostParams["World_Noise3DHeightAmplification"] )
|
||||
end
|
||||
if( ( Request.PostParams["World_Noise3DMidPoint"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Generator", "Noise3DMidPoint" )
|
||||
WorldIni:SetValue( "Generator", "Noise3DMidPoint", Request.PostParams["World_Noise3DMidPoint"] )
|
||||
end
|
||||
if( ( Request.PostParams["World_Noise3DFrequencyX"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Generator", "Noise3DFrequencyX" )
|
||||
WorldIni:SetValue( "Generator", "Noise3DFrequencyX", Request.PostParams["World_Noise3DFrequencyX"] )
|
||||
end
|
||||
if( ( Request.PostParams["World_Noise3DFrequencyY"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Generator", "Noise3DFrequencyY" )
|
||||
WorldIni:SetValue( "Generator", "Noise3DFrequencyY", Request.PostParams["World_Noise3DFrequencyY"] )
|
||||
end
|
||||
if( ( Request.PostParams["World_Noise3DFrequencyZ"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Generator", "Noise3DFrequencyZ" )
|
||||
WorldIni:SetValue( "Generator", "Noise3DFrequencyZ", Request.PostParams["World_Noise3DFrequencyZ"] )
|
||||
end
|
||||
if( ( Request.PostParams["World_Noise3DAirThreshold"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Generator", "Noise3DAirThreshold" )
|
||||
WorldIni:SetValue( "Generator", "Noise3DAirThreshold", Request.PostParams["World_Noise3DAirThreshold"] )
|
||||
end
|
||||
if( ( Request.PostParams["World_ClassicSeaLevel"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Generator", "ClassicSeaLevel" )
|
||||
WorldIni:SetValue( "Generator", "ClassicSeaLevel", Request.PostParams["World_ClassicSeaLevel"] )
|
||||
end
|
||||
if( ( Request.PostParams["World_ClassicBeachHeight"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Generator", "ClassicBeachHeight" )
|
||||
WorldIni:SetValue( "Generator", "ClassicBeachHeight", Request.PostParams["World_ClassicBeachHeight"] )
|
||||
end
|
||||
if( ( Request.PostParams["World_ClassicBeachDepth"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Generator", "ClassicBeachDepth" )
|
||||
WorldIni:SetValue( "Generator", "ClassicBeachDepth", Request.PostParams["World_ClassicBeachDepth"] )
|
||||
end
|
||||
if( ( Request.PostParams["World_ClassicBlockTop"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Generator", "ClassicBlockTop" )
|
||||
WorldIni:SetValue( "Generator", "ClassicBlockTop", Request.PostParams["World_ClassicBlockTop"] )
|
||||
end
|
||||
if( ( Request.PostParams["World_ClassicBlockMiddle"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Generator", "ClassicBlockMiddle" )
|
||||
WorldIni:SetValue( "Generator", "ClassicBlockMiddle", Request.PostParams["World_ClassicBlockMiddle"] )
|
||||
end
|
||||
if( ( Request.PostParams["World_ClassicBlockBottom"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Generator", "ClassicBlockBottom" )
|
||||
WorldIni:SetValue( "Generator", "ClassicBlockBottom", Request.PostParams["World_ClassicBlockBottom"] )
|
||||
end
|
||||
if( ( Request.PostParams["World_ClassicBlockBeach"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Generator", "ClassicBlockBeach" )
|
||||
WorldIni:SetValue( "Generator", "ClassicBlockBeach", Request.PostParams["World_ClassicBlockBeach"] )
|
||||
end
|
||||
if( ( Request.PostParams["World_ClassicBlockBeachBottom"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Generator", "ClassicBlockBeachBottom" )
|
||||
WorldIni:SetValue( "Generator", "ClassicBlockBeachBottom", Request.PostParams["World_ClassicBlockBeachBottom"] )
|
||||
end
|
||||
if( ( Request.PostParams["World_ClassicBlockSea"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Generator", "ClassicBlockSea" )
|
||||
WorldIni:SetValue( "Generator", "ClassicBlockSea", Request.PostParams["World_ClassicBlockSea"] )
|
||||
end
|
||||
if( ( Request.PostParams["World_SameBlockType"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Generator", "SameBlockType" )
|
||||
WorldIni:SetValue( "Generator", "SameBlockType", Request.PostParams["World_SameBlockType"] )
|
||||
end
|
||||
if( ( Request.PostParams["World_SameBlockBedrocked"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Generator", "SameBlockBedrocked" )
|
||||
WorldIni:SetValue( "Generator", "SameBlockBedrocked", Request.PostParams["World_SameBlockBedrocked"] )
|
||||
end
|
||||
if( ( Request.PostParams["World_Structures"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Generator", "Structures" )
|
||||
WorldIni:SetValue( "Generator", "Structures", Request.PostParams["World_Structures"] )
|
||||
end
|
||||
if( ( Request.PostParams["World_Finishers"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Generator", "Finishers" )
|
||||
WorldIni:SetValue( "Generator", "Finishers", Request.PostParams["World_Finishers"] )
|
||||
end
|
||||
if( ( Request.PostParams["World_Generator"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Generator", "Generator" )
|
||||
WorldIni:SetValue( "Generator", "Generator", Request.PostParams["World_Generator"] )
|
||||
end
|
||||
if( ( Request.PostParams["World_MineShaftsGridSize"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Generator", "MineShaftsGridSize" )
|
||||
WorldIni:SetValue( "Generator", "MineShaftsGridSize", Request.PostParams["World_MineShaftsGridSize"] )
|
||||
end
|
||||
if( ( Request.PostParams["World_MineShaftsMaxSystemSize"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Generator", "MineShaftsMaxSystemSize" )
|
||||
WorldIni:SetValue( "Generator", "MineShaftsMaxSystemSize", Request.PostParams["World_MineShaftsMaxSystemSize"] )
|
||||
end
|
||||
if( ( Request.PostParams["World_MineShaftsChanceCorridor"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Generator", "MineShaftsChanceCorridor" )
|
||||
WorldIni:SetValue( "Generator", "MineShaftsChanceCorridor", Request.PostParams["World_MineShaftsChanceCorridor"] )
|
||||
end
|
||||
if( ( Request.PostParams["World_MineShaftsChanceCrossing"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Generator", "MineShaftsChanceCrossing" )
|
||||
WorldIni:SetValue( "Generator", "MineShaftsChanceCrossing", Request.PostParams["World_MineShaftsChanceCrossing"] )
|
||||
end
|
||||
if( ( Request.PostParams["World_MineShaftsChanceStaircase"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Generator", "MineShaftsChanceStaircase" )
|
||||
WorldIni:SetValue( "Generator", "MineShaftsChanceStaircase", Request.PostParams["World_MineShaftsChanceStaircase"] )
|
||||
end
|
||||
if( ( Request.PostParams["World_LavaLakesProbability"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Generator", "LavaLakesProbability" )
|
||||
WorldIni:SetValue( "Generator", "LavaLakesProbability", Request.PostParams["World_LavaLakesProbability"] )
|
||||
end
|
||||
if( ( Request.PostParams["World_WaterLakesProbability"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Generator", "WaterLakesProbability" )
|
||||
WorldIni:SetValue( "Generator", "WaterLakesProbability", Request.PostParams["World_WaterLakesProbability"] )
|
||||
end
|
||||
if( ( Request.PostParams["World_BottomLavaLevel"] ) ~= nil ) then
|
||||
WorldIni:DeleteValue( "Generator", "BottomLavaLevel" )
|
||||
WorldIni:SetValue( "Generator", "BottomLavaLevel", Request.PostParams["World_BottomLavaLevel"] )
|
||||
end
|
||||
|
||||
WorldIni:WriteFile()
|
||||
end
|
||||
Content = Content .. "<h4>World for operations: " .. WORLD .. "</h4>"
|
||||
Content = Content .. "<table>"
|
||||
local WorldNum = 0
|
||||
local AddWorldToTable = function(World)
|
||||
WorldNum = WorldNum + 1
|
||||
Content = Content .. "<tr>"
|
||||
Content = Content .. "<td style='width: 10px;'>" .. WorldNum .. ".</td>"
|
||||
Content = Content .. "<td>" .. World:GetName() .. "</td>"
|
||||
Content = Content .. "<td>" .. SelectWorldButton(World:GetName()) .. "</td>"
|
||||
Content = Content .. "</tr>"
|
||||
end
|
||||
cRoot:Get():ForEachWorld(AddWorldToTable)
|
||||
Content = Content .. "</table>"
|
||||
|
||||
|
||||
Content = Content .. [[<table>
|
||||
<form method="POST">
|
||||
<br />
|
||||
<th colspan="2">General</th>
|
||||
<tr><td>Dimension:</td>
|
||||
<td>]] .. HTML_Select_Dimension("World_Dimension", WorldIni:GetValueI("General", "Dimension") ) .. [[</td></tr>
|
||||
</table>
|
||||
<br />
|
||||
<table>
|
||||
<th colspan="2">Storage</th>
|
||||
<tr><td>Schema:</td>
|
||||
<td>]] .. HTML_Select_Scheme("World_Schema", WorldIni:GetValueI("Storage", "Schema") ) .. [[</td></tr>
|
||||
</table>
|
||||
<br />
|
||||
<table>
|
||||
<th colspan="2">Spawn Position</th>
|
||||
<tr><td>X:</td>
|
||||
<td><input type="text" name="World_SpawnX" value="]] .. WorldIni:GetValue("SpawnPosition", "X") .. [["></td></tr>
|
||||
<tr><td>Y:</td>
|
||||
<td><input type="text" name="World_SpawnY" value="]] .. WorldIni:GetValue("SpawnPosition", "Y") .. [["></td></tr>
|
||||
<tr><td>Z:</td>
|
||||
<td><input type="text" name="World_SpawnZ" value="]] .. WorldIni:GetValue("SpawnPosition", "Z") .. [["></td></tr>
|
||||
</table>
|
||||
<br />
|
||||
<table>
|
||||
<th colspan="2">Seed</th>
|
||||
<tr><td>Seed:</td>
|
||||
<td><input type="text" name="World_Seed" value="]] .. WorldIni:GetValue("Seed", "Seed") .. [["></td></tr>
|
||||
</table>
|
||||
<br />
|
||||
<table>
|
||||
<th colspan="2">PVP</th>
|
||||
<tr><td style="width: 50%;">PVP:</td>
|
||||
<td>]] .. HTML_Select_On_Off("World_PVP", WorldIni:GetValueI("PVP", "Enabled") ) .. [[</td></tr>
|
||||
</table>
|
||||
<br />
|
||||
<table>
|
||||
<th colspan="2">GameMode</th>
|
||||
<tr><td style="width: 50%;">GameMode:</td>
|
||||
<td>]] .. HTML_Select_GameMode("World_GameMode", WorldIni:GetValueI("GameMode", "GameMode") ) .. [[</td></tr>
|
||||
</table>
|
||||
<br />
|
||||
<table>
|
||||
<th colspan="2">Physics</th>
|
||||
<tr><td style="width: 50%;">DeepSnow:</td>
|
||||
<td>]] .. HTML_Select_On_Off("World_DeepSnow", WorldIni:GetValueI("Physics", "DeepSnow") ) .. [[</td></tr>
|
||||
<tr><td style="width: 50%;">SandInstantFall:</td>
|
||||
<td>]] .. HTML_Select_On_Off("World_SandInstantFall", WorldIni:GetValueI("Physics", "SandInstantFall") ) .. [[</td></tr>
|
||||
<tr><td style="width: 50%;">WaterSimulator:</td>
|
||||
<td>]] .. HTML_Select_Simulator("World_WaterSimulator", WorldIni:GetValue("Physics", "WaterSimulator") ) .. [[</td></tr>
|
||||
<tr><td style="width: 50%;">LavaSimulator:</td>
|
||||
<td>]] .. HTML_Select_Simulator("World_LavaSimulator", WorldIni:GetValue("Physics", "LavaSimulator") ) .. [[</td></tr>
|
||||
</table>
|
||||
<br />
|
||||
<table>
|
||||
<th colspan="2">Plants</th>
|
||||
<tr><td>MaxCactusHeight:</td>
|
||||
<td><input type="text" name="World_MaxCactusHeight" value="]] .. WorldIni:GetValue("Plants", "MaxCactusHeight") .. [["></td></tr>
|
||||
<tr><td>MaxSugarcaneHeigh:</td>
|
||||
<td><input type="text" name="World_MaxSugarcaneHeight" value="]] .. WorldIni:GetValue("Plants", "MaxSugarcaneHeight") .. [["></td></tr>
|
||||
<tr><td style="width: 50%;">CarrotsBonemealable:</td>
|
||||
<td>]] .. HTML_Select_On_Off("World_CarrotsBonemealable", WorldIni:GetValueI("Plants", "IsCarrotsBonemealable") ) .. [[</td></tr>
|
||||
<tr><td style="width: 50%;">CropsBonemealable:</td>
|
||||
<td>]] .. HTML_Select_On_Off("World_CropsBonemealable", WorldIni:GetValueI("Plants", "IsCropsBonemealable") ) .. [[</td></tr>
|
||||
<tr><td style="width: 50%;">GrassBonemealabl:</td>
|
||||
<td>]] .. HTML_Select_On_Off("World_GrassBonemealable", WorldIni:GetValueI("Plants", "IsGrassBonemealable") ) .. [[</td></tr>
|
||||
<tr><td style="width: 50%;">SaplingBonemealable:</td>
|
||||
<td>]] .. HTML_Select_On_Off("World_SaplingBonemealable", WorldIni:GetValueI("Plants", "IsSaplingBonemealable") ) .. [[</td></tr>
|
||||
<tr><td style="width: 50%;">MelonStemBonemealable:</td>
|
||||
<td>]] .. HTML_Select_On_Off("World_MelonStemBonemealable", WorldIni:GetValueI("Plants", "IsMelonStemBonemealable") ) .. [[</td></tr>
|
||||
<tr><td style="width: 50%;">MelonBonemealable:</td>
|
||||
<td>]] .. HTML_Select_On_Off("World_MelonBonemealable", WorldIni:GetValueI("Plants", "IsMelonBonemealable") ) .. [[</td></tr>
|
||||
<tr><td style="width: 50%;">PotatoesBonemealable:</td>
|
||||
<td>]] .. HTML_Select_On_Off("World_PotatoesBonemealable", WorldIni:GetValueI("Plants", "IsPotatoesBonemealable") ) .. [[</td></tr>
|
||||
<tr><td style="width: 50%;">PumpkinStemBonemealable:</td>
|
||||
<td>]] .. HTML_Select_On_Off("World_PumpkinStemBonemealable", WorldIni:GetValueI("Plants", "IsPumpkinStemBonemealable") ) .. [[</td></tr>
|
||||
<tr><td style="width: 50%;">PumpkinBonemealable:</td>
|
||||
<td>]] .. HTML_Select_On_Off("World_PumpkinBonemealable", WorldIni:GetValueI("Plants", "IsPumpkinBonemealable") ) .. [[</td></tr>
|
||||
<tr><td style="width: 50%;">SugarcaneBonemealabl:</td>
|
||||
<td>]] .. HTML_Select_On_Off("World_SugarcaneBonemealable", WorldIni:GetValueI("Plants", "IsSugarcaneBonemealable") ) .. [[</td></tr>
|
||||
<tr><td style="width: 50%;">CactusBonemealable:</td>
|
||||
<td>]] .. HTML_Select_On_Off("World_CactusBonemealable", WorldIni:GetValueI("Plants", "IsCactusBonemealable") ) .. [[</td></tr>
|
||||
</table>
|
||||
<br />
|
||||
<table>
|
||||
<th colspan="2">Generator</th>
|
||||
<tr><td style="width: 50%;">BiomeGen:</td>
|
||||
<td>]] .. HTML_Select_BiomeGen("World_BiomeGen", WorldIni:GetValue("Generator", "BiomeGen") ) .. [[</td></tr>
|
||||
<tr><td style="width: 50%;">HeightGen:</td>
|
||||
<td>]] .. HTML_Select_HeightGen("World_HeightGen", WorldIni:GetValue("Generator", "HeightGen") ) .. [[</td></tr>
|
||||
<tr><td style="width: 50%;">CompositionGen:</td>
|
||||
<td>]] .. HTML_Select_CompositionGen("World_CompositionGen", WorldIni:GetValue("Generator", "CompositionGen") ) .. [[</td></tr>
|
||||
<tr><td>Structures:</td>
|
||||
<td><input type="text" size="50" name="World_Structures" value="]] .. WorldIni:GetValue("Generator", "Structures") .. [["></td></tr>
|
||||
<tr><td>Finishers:</td>
|
||||
<td><input type="text" size="50" name="World_Finishers" value="]] .. WorldIni:GetValue("Generator", "Finishers") .. [["></td></tr>
|
||||
<tr><td style="width: 50%;">Generator:</td>
|
||||
<td>]] .. HTML_Select_Generator("World_Generator", WorldIni:GetValue("Generator", "Generator") ) .. [[</td></tr>
|
||||
|
||||
</table>
|
||||
<br />
|
||||
<table>
|
||||
<th colspan="1">Finetuning</th><br />
|
||||
</table>
|
||||
<table>
|
||||
]]
|
||||
if WorldIni:GetValue( "Generator", "BiomeGen" ) == "Constant" then
|
||||
Content = Content .. [[
|
||||
<th colspan="2">Biome Generator</th>
|
||||
<tr><td style="width: 50%;">ConstantBiome:</td>
|
||||
<td>]] .. HTML_Select_Biome( "World_Biome", WorldIni:GetValue("Generator", "ConstantBiome" ) ) .. [[</td></tr>]]
|
||||
elseif WorldIni:GetValue( "Generator", "BiomeGen" ) == "MultiStepMap" then
|
||||
Content = Content .. [[
|
||||
<th colspan="2">Biome Generator</th>
|
||||
<tr><td>MultiStepMapOceanCellSize:</td>
|
||||
<td><input type="text" name="World_MultiStepMapOceanCellSize" value="]] .. WorldIni:GetValue("Generator", "MultiStepMapOceanCellSize") .. [["></td></tr>
|
||||
<tr><td>MultiStepMapOceanCellSize:</td>
|
||||
<td><input type="text" name="World_MultiStepMapMushroomIslandSize" value="]] .. WorldIni:GetValue("Generator", "MultiStepMapMushroomIslandSize") .. [["></td></tr>
|
||||
<tr><td>MultiStepMapOceanCellSize:</td>
|
||||
<td><input type="text" name="World_MultiStepMapRiverCellSize" value="]] .. WorldIni:GetValue("Generator", "MultiStepMapRiverCellSize") .. [["></td></tr>
|
||||
<tr><td>MultiStepMapOceanCellSize:</td>
|
||||
<td><input type="text" name="World_MultiStepMapRiverWidth" value="]] .. WorldIni:GetValue("Generator", "MultiStepMapRiverWidth") .. [["></td></tr>
|
||||
<tr><td>MultiStepMapOceanCellSize:</td>
|
||||
<td><input type="text" name="World_MultiStepMapLandBiomeSize" value="]] .. WorldIni:GetValue("Generator", "MultiStepMapLandBiomeSize") .. [["></td></tr>]]
|
||||
elseif WorldIni:GetValue( "Generator", "BiomeGen" ) == "DistortedVoronoi" then
|
||||
Content = Content .. [[
|
||||
<th colspan="2">Biome Generator</th>
|
||||
<tr><td>DistortedVoronoiCellSize:</td>
|
||||
<td><input type="text" name="World_DistortedVoronoiCellSize" value="]] .. WorldIni:GetValue("Generator", "DistortedVoronoiCellSize") .. [["></td></tr>
|
||||
<tr><td>DistortedVoronoiBiomes:</td>
|
||||
<td><input type="text" name="World_DistortedVoronoiBiomes" value="]] .. WorldIni:GetValue("Generator", "DistortedVoronoiBiomes") .. [["></td></tr>]]
|
||||
elseif WorldIni:GetValue( "Generator", "BiomeGen" ) == "Voronoi" then
|
||||
Content = Content .. [[
|
||||
<th colspan="2">Biome Generator</th>
|
||||
<tr><td>VoronoiCellSize:</td>
|
||||
<td><input type="text" name="World_VoronoiCellSize" value="]] .. WorldIni:GetValue("Generator", "VoronoiCellSize") .. [["></td></tr>
|
||||
<tr><td>VoronoiBiomes:</td>
|
||||
<td><input type="text" name="World_VoronoiBiomes" value="]] .. WorldIni:GetValue("Generator", "VoronoiBiomes") .. [["></td></tr>]]
|
||||
elseif WorldIni:GetValue( "Generator", "BiomeGen" ) == "CheckerBoard" then
|
||||
Content = Content .. [[
|
||||
<th colspan="2">Biome Generator</th>
|
||||
<tr><td>CheckerBoardBiomes:</td>
|
||||
<td><input type="text" name="World_CheckerBoardBiomes" value="]] .. WorldIni:GetValue("Generator", "CheckerBoardBiomes") .. [["></td></tr>
|
||||
<tr><td>CheckerBoardBiomeSize:</td>
|
||||
<td><input type="text" name="World_CheckerBoardBiomeSize" value="]] .. WorldIni:GetValue("Generator", "CheckerBoardBiomeSize") .. [["></td></tr>]]
|
||||
end
|
||||
|
||||
if WorldIni:GetValue( "Generator", "CompositionGen" ) == "Noise3D" then
|
||||
Content = Content .. [[
|
||||
<th colspan="2">Composition Generator</th>
|
||||
<tr><td>Noise3DSeaLevel:</td>
|
||||
<td><input type="text" name="World_Noise3DSeaLevel" value="]] .. WorldIni:GetValue("Generator", "Noise3DSeaLevel") .. [["></td></tr>
|
||||
<tr><td>Noise3DHeightAmplification:</td>
|
||||
<td><input type="text" name="World_Noise3DHeightAmplification" value="]] .. WorldIni:GetValue("Generator", "Noise3DHeightAmplification") .. [["></td></tr>
|
||||
<tr><td>Noise3DMidPoint:</td>
|
||||
<td><input type="text" name="World_Noise3DMidPoint" value="]] .. WorldIni:GetValue("Generator", "Noise3DMidPoint") .. [["></td></tr>
|
||||
<tr><td>Noise3DFrequencyX:</td>
|
||||
<td><input type="text" name="World_Noise3DFrequencyX" value="]] .. WorldIni:GetValue("Generator", "Noise3DFrequencyX") .. [["></td></tr>
|
||||
<tr><td>Noise3DFrequencyY:</td>
|
||||
<td><input type="text" name="World_Noise3DFrequencyY" value="]] .. WorldIni:GetValue("Generator", "Noise3DFrequencyY") .. [["></td></tr>
|
||||
<tr><td>Noise3DFrequencyZ:</td>
|
||||
<td><input type="text" name="World_Noise3DFrequencyZ" value="]] .. WorldIni:GetValue("Generator", "Noise3DFrequencyZ") .. [["></td></tr>
|
||||
<tr><td>Noise3DAirThreshold:</td>
|
||||
<td><input type="text" name="World_Noise3DAirThreshold" value="]] .. WorldIni:GetValue("Generator", "Noise3DAirThreshold") .. [["></td></tr>]]
|
||||
elseif WorldIni:GetValue( "Generator", "CompositionGen" ) == "Classic" then
|
||||
Content = Content .. [[
|
||||
<th colspan="2">Composition Generator</th>
|
||||
<tr><td>ClassicSeaLevel:</td>
|
||||
<td><input type="text" name="World_ClassicSeaLevel" value="]] .. WorldIni:GetValue("Generator", "ClassicSeaLevel") .. [["></td></tr>
|
||||
<tr><td>ClassicBeachHeight:</td>
|
||||
<td><input type="text" name="World_ClassicBeachHeight" value="]] .. WorldIni:GetValue("Generator", "ClassicBeachHeight") .. [["></td></tr>
|
||||
<tr><td>ClassicBeachDepth:</td>
|
||||
<td><input type="text" name="World_ClassicBeachDepth" value="]] .. WorldIni:GetValue("Generator", "ClassicBeachDepth") .. [["></td></tr>
|
||||
<tr><td>ClassicBlockTop:</td>
|
||||
<td><input type="text" name="World_ClassicBlockTop" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockTop") .. [["></td></tr>
|
||||
<tr><td>ClassicBlockMiddle:</td>
|
||||
<td><input type="text" name="World_ClassicBlockMiddle" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockMiddle") .. [["></td></tr>
|
||||
<tr><td>ClassicBlockBottom:</td>
|
||||
<td><input type="text" name="World_ClassicBlockBottom" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockBottom") .. [["></td></tr>
|
||||
<tr><td>ClassicBlockBeach:</td>
|
||||
<td><input type="text" name="World_ClassicBlockBeach" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockBeach") .. [["></td></tr>
|
||||
<tr><td>ClassicBlockBeachBottom:</td>
|
||||
<td><input type="text" name="World_ClassicBlockBeachBottom" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockBeachBottom") .. [["></td></tr>
|
||||
<tr><td>ClassicBlockSea:</td>
|
||||
<td><input type="text" name="World_ClassicBlockSea" value="]] .. WorldIni:GetValue("Generator", "ClassicBlockSea") .. [["></td></tr>]]
|
||||
elseif WorldIni:GetValue( "Generator", "CompositionGen" ) == "SameBlock" then
|
||||
Content = Content .. [[
|
||||
<th colspan="2">Composition Generator</th>
|
||||
<tr><td>SameBlockType:</td>
|
||||
<td><input type="text" name="World_SameBlockType" value="]] .. WorldIni:GetValue("Generator", "SameBlockType") .. [["></td></tr>
|
||||
<tr><td>SameBlockBedrocked:</td>
|
||||
<td><input type="text" name="World_SameBlockBedrocked" value="]] .. WorldIni:GetValue("Generator", "SameBlockBedrocked") .. [["></td></tr>]]
|
||||
end
|
||||
if WorldIni:GetValue( "Generator", "HeightGen" ) == "Flat" then
|
||||
Content = Content .. [[
|
||||
<th colspan="2">Height Generator</th>
|
||||
<tr><td>FlatHeight:</td>
|
||||
<td><input type="text" name="World_FlatHeight" value="]] .. WorldIni:GetValue("Generator", "FlatHeight") .. [["></td></tr>]]
|
||||
end
|
||||
if string.find( WorldIni:GetValue( "Generator", "Structures" ), "MineShafts" ) ~= nil then
|
||||
Content = Content .. [[
|
||||
<th colspan="2">MineShafts</th>
|
||||
<tr><td>MineShaftsGridSize:</td>
|
||||
<td><input type="text" name="World_MineShaftsGridSize" value="]] .. WorldIni:GetValue("Generator", "MineShaftsGridSize") .. [["></td></tr>
|
||||
<tr><td>MineShaftsMaxSystemSize:</td>
|
||||
<td><input type="text" name="World_MineShaftsMaxSystemSize" value="]] .. WorldIni:GetValue("Generator", "MineShaftsMaxSystemSize") .. [["></td></tr>
|
||||
<tr><td>MineShaftsChanceCorridor:</td>
|
||||
<td><input type="text" name="World_MineShaftsChanceCorridor" value="]] .. WorldIni:GetValue("Generator", "MineShaftsChanceCorridor") .. [["></td></tr>
|
||||
<tr><td>MineShaftsChanceCrossing:</td>
|
||||
<td><input type="text" name="World_MineShaftsChanceCrossing" value="]] .. WorldIni:GetValue("Generator", "MineShaftsChanceCrossing") .. [["></td></tr>
|
||||
<tr><td>MineShaftsChanceStaircase:</td>
|
||||
<td><input type="text" name="World_MineShaftsChanceStaircase" value="]] .. WorldIni:GetValue("Generator", "MineShaftsChanceStaircase") .. [["></td></tr>]]
|
||||
end
|
||||
if string.find( WorldIni:GetValue( "Generator", "Structures" ), "LavaLakes" ) ~= nil then
|
||||
Content = Content .. [[
|
||||
<th colspan="2">LavaLakes</th>
|
||||
<tr><td>LavaLakesProbability:</td>
|
||||
<td><input type="text" name="World_LavaLakesProbability" value="]] .. WorldIni:GetValue("Generator", "LavaLakesProbability") .. [["></td></tr>]]
|
||||
end
|
||||
if string.find( WorldIni:GetValue( "Generator", "Structures" ), "WaterLakes" ) ~= nil then
|
||||
Content = Content .. [[
|
||||
<th colspan="2">WaterLakes</th>
|
||||
<tr><td>WaterLakesProbability:</td>
|
||||
<td><input type="text" name="World_WaterLakesProbability" value="]] .. WorldIni:GetValue("Generator", "WaterLakesProbability") .. [["></td></tr>]]
|
||||
end
|
||||
if string.find( WorldIni:GetValue( "Generator", "Finishers" ), "BottomLava" ) ~= nil then
|
||||
Content = Content .. [[
|
||||
<th colspan="2">BottomLavaLevel</th>
|
||||
<tr><td>BottomLavaLevel:</td>
|
||||
<td><input type="text" name="World_BottomLavaLevel" value="]] .. WorldIni:GetValue("Generator", "BottomLavaLevel") .. [["></td></tr>]]
|
||||
end
|
||||
Content = Content .. [[</table>]]
|
||||
|
||||
Content = Content .. [[ <br />
|
||||
<input type="submit" value="Save Settings" name="world_submit"> </form>WARNING: Any changes made here might require a server restart in order to be applied!
|
||||
</form>]]
|
||||
return Content
|
||||
end
|
||||
|
||||
|
||||
|
||||
function HandleRequest_ServerSettings( Request )
|
||||
local Content = ""
|
||||
|
||||
Content = Content .. [[
|
||||
<p><b>Server Settings</b></p>
|
||||
<table>
|
||||
<tr>
|
||||
<td><a href="?tab=General">General</a></td>
|
||||
<td><a href="?tab=Monsters">Monsters</a></td>
|
||||
<td><a href="?tab=Worlds">Worlds</a></td>
|
||||
<td><a href="?tab=World">World</a></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br />]]
|
||||
|
||||
if( Request.Params["tab"] == "Monsters" ) then
|
||||
Content = Content .. ShowMonstersSettings( Request )
|
||||
elseif( Request.Params["tab"] == "Worlds" ) then
|
||||
Content = Content .. ShowWorldsSettings( Request )
|
||||
elseif( Request.Params["tab"] == "World" ) then
|
||||
Content = Content .. ShowWorldSettings( Request )
|
||||
else
|
||||
Content = Content .. ShowGeneralSettings( Request ) -- Default to general settings
|
||||
end
|
||||
|
||||
return Content
|
||||
end
|
@ -1,79 +0,0 @@
|
||||
local function HTMLDeleteButton( name )
|
||||
return "<form method=\"POST\"><input type=\"hidden\" name=\"whitelist-delete\" value=\"".. name .."\"><input type=\"submit\" value=\"Remove from whitelist\"></form>"
|
||||
end
|
||||
|
||||
function HandleRequest_WhiteList( Request )
|
||||
local UpdateMessage = ""
|
||||
if( Request.PostParams["whitelist-add"] ~= nil ) then
|
||||
local PlayerName = Request.PostParams["whitelist-add"]
|
||||
|
||||
if( WhiteListIni:GetValueB("WhiteList", PlayerName, false) == true ) then
|
||||
UpdateMessage = "<b>".. PlayerName.."</b> is already on the whitelist"
|
||||
else
|
||||
WhiteListIni:SetValueB("WhiteList", PlayerName, true )
|
||||
UpdateMessage = "Added <b>" .. PlayerName .. "</b> to whitelist."
|
||||
WhiteListIni:WriteFile()
|
||||
end
|
||||
elseif( Request.PostParams["whitelist-delete"] ~= nil ) then
|
||||
local PlayerName = Request.PostParams["whitelist-delete"]
|
||||
WhiteListIni:DeleteValue( "WhiteList", PlayerName )
|
||||
UpdateMessage = "Removed <b>" .. PlayerName .. "</b> from whitelist."
|
||||
WhiteListIni:WriteFile()
|
||||
elseif( Request.PostParams["whitelist-reload"] ~= nil ) then
|
||||
WhiteListIni:Erase() -- Empty entire loaded ini first, otherwise weird shit goes down
|
||||
WhiteListIni:ReadFile()
|
||||
UpdateMessage = "Loaded from disk"
|
||||
elseif( Request.Params["whitelist-setenable"] ~= nil ) then
|
||||
local Enabled = Request.Params["whitelist-setenable"]
|
||||
local CreateNewValue = false
|
||||
if( WhiteListIni:FindValue( WhiteListIni:FindKey("WhiteListSettings"), "WhiteListOn" ) == cIniFile.noID ) then -- Find out whether the value is in the ini
|
||||
CreateNewValue = true
|
||||
end
|
||||
|
||||
if( Enabled == "1" ) then
|
||||
WhiteListIni:SetValueB("WhiteListSettings", "WhiteListOn", true, CreateNewValue )
|
||||
else
|
||||
WhiteListIni:SetValueB("WhiteListSettings", "WhiteListOn", false, CreateNewValue )
|
||||
end
|
||||
WhiteListIni:WriteFile()
|
||||
end
|
||||
|
||||
|
||||
local Content = ""
|
||||
|
||||
local WhiteListEnabled = WhiteListIni:GetValueB("WhiteListSettings", "WhiteListOn", false)
|
||||
if( WhiteListEnabled == false ) then
|
||||
Content = Content .. "<p>Whitelist is currently disabled! Click <a href='?whitelist-setenable=1'>here</a> to enable.</p>"
|
||||
end
|
||||
|
||||
|
||||
Content = Content .. "<h4>Whitelisted players</h4>"
|
||||
Content = Content .. "<table>"
|
||||
local KeyNum = WhiteListIni:FindKey("WhiteList")
|
||||
local NumValues = WhiteListIni:GetNumValues(KeyNum)
|
||||
if( NumValues > 0 ) then
|
||||
for Num = 0, NumValues-1 do
|
||||
if( WhiteListIni:GetValue(KeyNum, Num, "0") == "1" ) then
|
||||
local PlayerName = WhiteListIni:GetValueName(KeyNum, Num )
|
||||
Content = Content .. "<tr><td>" .. PlayerName .. "</td><td>" .. HTMLDeleteButton( PlayerName ) .. "</td></tr>"
|
||||
end
|
||||
end
|
||||
else
|
||||
Content = Content .. "<tr><td>None</td></tr>"
|
||||
end
|
||||
Content = Content .. "</table>"
|
||||
Content = Content .. "<br><h4>Add player to whitelist</h4>"
|
||||
Content = Content .. "<form method=\"POST\">"
|
||||
Content = Content .. "<input type=\"text\" name=\"whitelist-add\"><input type=\"submit\" value=\"Add player\">"
|
||||
Content = Content .. "</form>"
|
||||
Content = Content .. "<form method=\"POST\">"
|
||||
Content = Content .. "<input type=\"submit\" name=\"whitelist-reload\" value=\"Reload from disk\">"
|
||||
Content = Content .. "</form>"
|
||||
Content = Content .. "<br>"..UpdateMessage
|
||||
|
||||
if( WhiteListEnabled == true ) then
|
||||
Content = Content .. "<br><br><p>Whitelist is currently enabled, click <a href='?whitelist-setenable=0'>here</a> to disable.</p>"
|
||||
end
|
||||
|
||||
return Content
|
||||
end
|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@ -1,21 +0,0 @@
|
||||
function OnPlayerMoving( Player )
|
||||
if LimitWorld == true then
|
||||
local World = Player:GetWorld()
|
||||
local SpawnX = math.floor(World:GetSpawnX() / 16)
|
||||
local SpawnZ = math.floor(World:GetSpawnZ() / 16)
|
||||
local X = math.floor(Player:GetPosX() / 16)
|
||||
local Z = math.floor(Player:GetPosZ() / 16)
|
||||
if ( (SpawnX + LimitWorldWidth - 1) < X ) then
|
||||
Player:TeleportToCoords(Player:GetPosX() - 1, Player:GetPosY(), Player:GetPosZ())
|
||||
end
|
||||
if ( (SpawnX - LimitWorldWidth + 1) > X ) then
|
||||
Player:TeleportToCoords(Player:GetPosX() + 1, Player:GetPosY(), Player:GetPosZ())
|
||||
end
|
||||
if ( (SpawnZ + LimitWorldWidth - 1) < Z ) then
|
||||
Player:TeleportToCoords(Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() - 1)
|
||||
end
|
||||
if ( (SpawnZ - LimitWorldWidth + 1) > Z ) then
|
||||
Player:TeleportToCoords(Player:GetPosX(), Player:GetPosY(), Player:GetPosZ() + 1)
|
||||
end
|
||||
end
|
||||
end
|
Loading…
Reference in New Issue
Block a user