1
0

Fix Double Slabs, fix Slab Meta and add more things to burnable

This commit is contained in:
Howaner 2014-02-28 15:26:32 +01:00
parent 9c6d72a023
commit 66c8425041
3 changed files with 37 additions and 13 deletions

View File

@ -28,7 +28,7 @@ public:
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
a_Pickups.push_back(cItem(m_BlockType, 1, a_BlockMeta));
a_Pickups.push_back(cItem(m_BlockType, 1, a_BlockMeta & 0x7));
}
@ -41,7 +41,7 @@ public:
{
a_BlockType = m_BlockType;
BLOCKTYPE Type = (BLOCKTYPE) (a_Player->GetEquippedItem().m_ItemType);
NIBBLETYPE Meta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage & 0x07);
NIBBLETYPE Meta = (NIBBLETYPE) a_Player->GetEquippedItem().m_ItemDamage;
// HandlePlaceBlock wants a cItemHandler pointer thing, so let's give it one
cItemHandler * ItemHandler = cItemHandler::GetItemHandler(GetDoubleSlabType(Type));
@ -159,21 +159,32 @@ public:
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
if (m_BlockType == E_BLOCK_DOUBLE_STONE_SLAB)
BLOCKTYPE Block = GetSingleSlabType(m_BlockType);
a_Pickups.push_back(cItem(Block, 2, a_BlockMeta & 0x7));
}
inline static BLOCKTYPE GetSingleSlabType(BLOCKTYPE a_BlockType)
{
switch (a_BlockType)
{
m_BlockType = E_BLOCK_STONE_SLAB;
case E_BLOCK_DOUBLE_STONE_SLAB: return E_BLOCK_STONE_SLAB;
case E_BLOCK_DOUBLE_WOODEN_SLAB: return E_BLOCK_WOODEN_SLAB;
}
ASSERT(!"Unhandled double slab type!");
return a_BlockType;
}
virtual const char * GetStepSound(void) override
{
BLOCKTYPE Block = GetSingleSlabType(m_BlockType);
if (Block != m_BlockType)
{
return cBlockHandler::GetBlockHandler(Block)->GetStepSound();
}
else
{
m_BlockType = E_BLOCK_WOODEN_SLAB;
return "step.stone";
}
a_Pickups.push_back(cItem(m_BlockType, 2, a_BlockMeta));
}
virtual const char * GetStepSound(void) override
{
return ((m_BlockType == E_BLOCK_DOUBLE_WOODEN_SLAB) || (m_BlockType == E_BLOCK_DOUBLE_WOODEN_SLAB)) ? "step.wood" : "step.stone";
}
} ;

View File

@ -1043,7 +1043,7 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, e
if (
cBlockSlabHandler::IsAnySlabType(ClickedBlock) && // Is there a slab already?
cBlockSlabHandler::IsAnySlabType(EquippedBlock) && // Is the player placing another slab?
((ClickedBlockMeta & 0x07) == (EquippedBlockDamage & 0x07)) && // Is it the same slab type?
((ClickedBlockMeta & 0x07) == EquippedBlockDamage) && // Is it the same slab type?
(
(a_BlockFace == BLOCK_FACE_TOP) || // Clicking the top of a bottom slab
(a_BlockFace == BLOCK_FACE_BOTTOM) // Clicking the bottom of a top slab

View File

@ -162,14 +162,27 @@ bool cFireSimulator::IsFuel(BLOCKTYPE a_BlockType)
switch (a_BlockType)
{
case E_BLOCK_PLANKS:
case E_BLOCK_DOUBLE_WOODEN_SLAB:
case E_BLOCK_WOODEN_SLAB:
case E_BLOCK_WOODEN_STAIRS:
case E_BLOCK_SPRUCE_WOOD_STAIRS:
case E_BLOCK_BIRCH_WOOD_STAIRS:
case E_BLOCK_JUNGLE_WOOD_STAIRS:
case E_BLOCK_LEAVES:
case E_BLOCK_NEW_LEAVES:
case E_BLOCK_LOG:
case E_BLOCK_NEW_LOG:
case E_BLOCK_WOOL:
case E_BLOCK_BOOKCASE:
case E_BLOCK_FENCE:
case E_BLOCK_TNT:
case E_BLOCK_VINES:
case E_BLOCK_HAY_BALE:
case E_BLOCK_TALL_GRASS:
case E_BLOCK_BIG_FLOWER:
case E_BLOCK_DANDELION:
case E_BLOCK_FLOWER:
case E_BLOCK_CARPET:
{
return true;
}