attempt at fixing indentation
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@ -1,4 +1,3 @@
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// ProjectileEntity.cpp
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// ProjectileEntity.cpp
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// Implements the cProjectileEntity class representing the common base class for projectiles, as well as individual projectile types
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// Implements the cProjectileEntity class representing the common base class for projectiles, as well as individual projectile types
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@ -481,10 +480,10 @@ void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace
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else if (m_World->GetTickRandomNumber(32) == 1)
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else if (m_World->GetTickRandomNumber(32) == 1)
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{
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{
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m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
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m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
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m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
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m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
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m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
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m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
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m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
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m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
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}
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}
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Destroy();
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Destroy();
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}
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}
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