Implented ExpOrb class.
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source/Entities/ExpOrb.cpp
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60
source/Entities/ExpOrb.cpp
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#include "Globals.h"
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#include "ExpOrb.h"
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#include "Player.h"
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#include "../ClientHandle.h"
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cExpOrb::cExpOrb(double a_X, double a_Y, double a_Z, int a_Reward) :
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cEntity(etExpOrb, a_X, a_Y, a_Z, 0.98, 0.98),
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m_Reward(a_Reward)
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{
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}
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cExpOrb::cExpOrb(const Vector3d & a_Pos, int a_Reward) :
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cEntity(etExpOrb, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.98),
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m_Reward(a_Reward)
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{
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}
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void cExpOrb::SpawnOn(cClientHandle & a_Client)
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{
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a_Client.SendExperienceOrb(*this);
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m_bDirtyPosition = false;
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m_bDirtySpeed = false;
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m_bDirtyOrientation = false;
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m_bDirtyHead = false;
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}
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void cExpOrb::Tick(float a_Dt, cChunk & a_Chunk)
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{
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cPlayer * a_ClosestPlayer(m_World->FindClosestPlayer(Vector3f(GetPosition()), 3));
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if (a_ClosestPlayer)
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{
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Vector3f a_PlayerPos(a_ClosestPlayer->GetPosition());
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Vector3f a_Distance(a_PlayerPos - GetPosition());
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if (a_Distance.Length() < 0.1f)
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{
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a_ClosestPlayer->DeltaExperience(m_Reward);
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a_ClosestPlayer->SendExperience();
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Destroy(true);
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}
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a_Distance.y = 0;
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a_Distance.Normalize();
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a_Distance *= 3;
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SetSpeedX( a_Distance.x );
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SetSpeedZ( a_Distance.z );
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}
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}
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29
source/Entities/ExpOrb.h
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source/Entities/ExpOrb.h
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#pragma once
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#include "Entity.h"
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class cExpOrb :
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public cEntity
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{
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typedef cExpOrb super;
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public:
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cExpOrb(double a_X, double a_Y, double a_Z, int a_Reward);
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cExpOrb(const Vector3d & a_Pos, int a_Reward);
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// Override functions
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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virtual void SpawnOn(cClientHandle & a_Client) override;
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// cExpOrb functions
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short int GetReward(void) const { return m_Reward; }
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protected:
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int m_Reward;
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} ;
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