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Implemented Rotations

This commit is contained in:
Tycho 2014-03-01 10:04:50 -08:00
parent 0d26e81ab5
commit 65edffd5b0
11 changed files with 28 additions and 170 deletions

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@ -12,11 +12,11 @@
class cBlockBedHandler :
public cMetaRotater<cBlockHandler,0x3,0x02,0x03,0x00,0x01>
public cMetaRotater<cBlockHandler,0x3,0x02,0x03,0x00,0x01,true>
{
public:
cBlockBedHandler(BLOCKTYPE a_BlockType)
: cMetaRotater<cBlockHandler,0x3,0x02,0x03,0x00,0x01>(a_BlockType)
: cMetaRotater<cBlockHandler,0x3,0x02,0x03,0x00,0x01,true>(a_BlockType)
{
}

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@ -2,16 +2,17 @@
#include "BlockHandler.h"
#include "Chunk.h"
#include "MetaRotater.h"
class cBlockButtonHandler :
public cMetaRotater<cBlockHandler,0x07,0x04,0x01,0x03,0x02>
public cMetaRotater<cBlockHandler,0x07,0x04,0x01,0x03,0x02,true>
{
public:
cBlockButtonHandler(BLOCKTYPE a_BlockType)
: cMetaRotater<cBlockHandler,0x07,0x04,0x01,0x03,0x02>(a_BlockType)
: cMetaRotater<cBlockHandler,0x07,0x04,0x01,0x03,0x02,true>(a_BlockType)
{
}

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@ -4,17 +4,18 @@
#include "BlockEntity.h"
#include "../BlockArea.h"
#include "../Entities/Player.h"
#include "MetaRotater.h"
class cBlockChestHandler :
public cMetaRotater<cBlockEntityHandler,0x07,0x04,0x01,0x03,0x02>
public cMetaRotater<cBlockEntityHandler,0x07,0x04,0x01,0x03,0x02, true>
{
public:
cBlockChestHandler(BLOCKTYPE a_BlockType)
: cMetaRotater<cBlockEntityHandler,0x07,0x02,0x05,0x03,0x04>(a_BlockType)
: cMetaRotater<cBlockEntityHandler,0x07,0x02,0x05,0x03,0x04, true>(a_BlockType)
{
}

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@ -3,17 +3,18 @@
#include "BlockHandler.h"
#include "BlockRedstoneRepeater.h"
#include "MetaRotater.h"
class cBlockComparatorHandler :
public cMetaRotater<cBlockHandler,0x03,0x00,0x01,0x02,0x03>
public cMetaRotater<cBlockHandler,0x03,0x00,0x01,0x02,0x03, true>
{
public:
cBlockComparatorHandler(BLOCKTYPE a_BlockType)
: cMetaRotater<cBlockHandler,0x03,0x00,0x01,0x02,0x03>(a_BlockType)
: cMetaRotater<cBlockHandler,0x03,0x00,0x01,0x02,0x03, true>(a_BlockType)
{
}

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@ -4,14 +4,15 @@
#include "BlockHandler.h"
#include "../Entities/Player.h"
#include "Chunk.h"
#include "MetaRotater.h"
class cBlockDoorHandler :
public cMetaRotater<cBlockHandler,0x03,0x01,0x02,0x03,0x00>
public cMetaRotater<cBlockHandler,0x03,0x01,0x02,0x03,0x00, true>
{
typedef super cMetaRotater<cBlockHandler,0x03,0x01,0x02,0x03,0x00>;
typedef super cMetaRotater<cBlockHandler,0x03,0x01,0x02,0x03,0x00, true>;
public:
cBlockDoorHandler(BLOCKTYPE a_BlockType);

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@ -6,6 +6,7 @@
#pragma once
#include "../Piston.h"
#include "MetaRotater.h"

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@ -2,7 +2,7 @@
#pragma once
#include "BlockEntity.h"
#include "MetaRotater.h"

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@ -2,17 +2,17 @@
#pragma once
#include "BlockHandler.h"
#include "MetaRotater.h"
class cBlockFenceGateHandler :
public cMetaRotater<cBlockHandler,0x03,0x02,0x03,0x00,0x01>
public cMetaRotater<cBlockHandler,0x03,0x02,0x03,0x00,0x01, true>
{
public:
cBlockFenceGateHandler(BLOCKTYPE a_BlockType) :
cMetaRotater<cBlockHandler,0x03,0x02,0x03,0x00,0x01>(a_BlockType)
cMetaRotater<cBlockHandler,0x03,0x02,0x03,0x00,0x01, true>(a_BlockType)
{
}

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@ -2,17 +2,17 @@
#pragma once
#include "BlockHandler.h"
#include "MetaRotater.h"
class cBlockStairsHandler :
public cBlockHandler
public cMetaRotater<cBlockHandler,0x03,0x03,0x00,0x02,0x01,true>
{
public:
cBlockStairsHandler(BLOCKTYPE a_BlockType) :
cBlockHandler(a_BlockType)
cMetaRotater<cBlockHandler,0x03,0x03,0x00,0x02,0x01,true>(a_BlockType)
{
}
@ -96,54 +96,6 @@ public:
}
virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) override
{
// Bits 3 and 4 stay, the rest is swapped around according to a table:
NIBBLETYPE TopBits = (a_Meta & 0x0c);
switch (a_Meta & 0x03)
{
case 0x00: return TopBits | 0x03; // East -> North
case 0x01: return TopBits | 0x02; // West -> South
case 0x02: return TopBits | 0x00; // South -> East
case 0x03: return TopBits | 0x01; // North -> West
}
// Not reachable, but to avoid a compiler warning:
return 0;
}
virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) override
{
// Bits 3 and 4 stay, the rest is swapped around according to a table:
NIBBLETYPE TopBits = (a_Meta & 0x0c);
switch (a_Meta & 0x03)
{
case 0x00: return TopBits | 0x02; // East -> South
case 0x01: return TopBits | 0x03; // West -> North
case 0x02: return TopBits | 0x01; // South -> West
case 0x03: return TopBits | 0x00; // North -> East
}
// Not reachable, but to avoid a compiler warning:
return 0;
}
virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) override
{
// Bits 3 and 4 stay, the rest is swapped around according to a table:
NIBBLETYPE TopBits = (a_Meta & 0x0c);
switch (a_Meta & 0x03)
{
case 0x00: return TopBits | 0x00; // East -> East
case 0x01: return TopBits | 0x01; // West -> West
case 0x02: return TopBits | 0x03; // South -> North
case 0x03: return TopBits | 0x02; // North -> South
}
// Not reachable, but to avoid a compiler warning:
return 0;
}
virtual NIBBLETYPE MetaMirrorXZ(NIBBLETYPE a_Meta) override
{
// Toggle bit 3:
@ -151,20 +103,6 @@ public:
}
virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) override
{
// Bits 3 and 4 stay, the rest is swapped around according to a table:
NIBBLETYPE TopBits = (a_Meta & 0x0c);
switch (a_Meta & 0x03)
{
case 0x00: return TopBits | 0x01; // East -> West
case 0x01: return TopBits | 0x00; // West -> East
case 0x02: return TopBits | 0x02; // South -> South
case 0x03: return TopBits | 0x03; // North -> North
}
// Not reachable, but to avoid a compiler warning:
return 0;
}
} ;

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@ -2,17 +2,17 @@
#include "BlockHandler.h"
#include "../Chunk.h"
#include "MetaRotater.h"
class cBlockTorchHandler :
public cBlockHandler
public cMetaRotater<cBlockHandler,0x7,0x4,0x1,0x3,0x2>
{
public:
cBlockTorchHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
: cMetaRotater<cBlockHandler,0x7,0x4,0x1,0x3,0x2>(a_BlockType)
{
}
@ -185,67 +185,6 @@ public:
{
return "step.wood";
}
virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) override
{
// Bit 4 stays, the rest is swapped around according to a table:
NIBBLETYPE TopBits = (a_Meta & 0x08);
switch (a_Meta & 0x07)
{
case 0x01: return TopBits | 0x04; // East -> North
case 0x02: return TopBits | 0x03; // West -> South
case 0x03: return TopBits | 0x01; // South -> East
case 0x04: return TopBits | 0x02; // North -> West
default: return a_Meta; // Floor -> Floor
}
}
virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) override
{
// Bit 4 stays, the rest is swapped around according to a table:
NIBBLETYPE TopBits = (a_Meta & 0x08);
switch (a_Meta & 0x07)
{
case 0x01: return TopBits | 0x03; // East -> South
case 0x02: return TopBits | 0x04; // West -> North
case 0x03: return TopBits | 0x02; // South -> West
case 0x04: return TopBits | 0x01; // North -> East
default: return a_Meta; // Floor -> Floor
}
}
virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) override
{
// Bit 4 stays, the rest is swapped around according to a table:
NIBBLETYPE TopBits = (a_Meta & 0x08);
switch (a_Meta & 0x07)
{
case 0x03: return TopBits | 0x04; // South -> North
case 0x04: return TopBits | 0x03; // North -> South
default: return a_Meta; // Keep the rest
}
}
// Mirroring around the XZ plane doesn't make sense for floor torches,
// the others stay the same, so let's keep all the metas the same.
// The base class does tht for us, no need to override MetaMirrorXZ()
virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) override
{
// Bit 4 stays, the rest is swapped around according to a table:
NIBBLETYPE TopBits = (a_Meta & 0x08);
switch (a_Meta & 0x07)
{
case 0x01: return TopBits | 0x02; // East -> West
case 0x02: return TopBits | 0x01; // West -> East
default: return a_Meta; // Keep the rest
}
}
} ;

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@ -2,17 +2,17 @@
#pragma once
#include "BlockHandler.h"
#include "MetaRotater.h"
class cBlockVineHandler :
public cBlockHandler
public cMetaRotater<cBlockHandler,0xF,0x4,0x8,0x1,0x2,true>
{
public:
cBlockVineHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
: cMetaRotater<cBlockHandler,0xF,0x4,0x8,0x1,0x2,true>(a_BlockType)
{
}
@ -169,31 +169,7 @@ public:
a_World->SetBlock(X, Y - 1, Z, E_BLOCK_VINES, a_World->GetBlockMeta(X, Y, Z));
}
}
virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) override
{
return ((a_Meta >> 1) | (a_Meta << 3)) & 0x0f; // Rotate bits to the right
}
virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) override
{
return ((a_Meta << 1) | (a_Meta >> 3)) & 0x0f; // Rotate bits to the left
}
virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) override
{
// Bits 2 and 4 stay, bits 1 and 3 swap
return ((a_Meta & 0x0a) | ((a_Meta & 0x01) << 2) | ((a_Meta & 0x04) >> 2));
}
virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) override
{
// Bits 1 and 3 stay, bits 2 and 4 swap
return ((a_Meta & 0x05) | ((a_Meta & 0x02) << 2) | ((a_Meta & 0x08) >> 2));
}
} ;