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Merge pull request #294 from tonibm19/patch-3

Correct wool drops when shearing a sheep.
This commit is contained in:
Mattes D 2013-10-28 11:51:46 -07:00
commit 65b43604a5

View File

@ -33,6 +33,7 @@ void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cSheep::OnRightClicked(cPlayer & a_Player)
{
if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_SHEARS) && (!m_IsSheared))
@ -46,11 +47,13 @@ void cSheep::OnRightClicked(cPlayer & a_Player)
}
cItems Drops;
Drops.push_back(cItem(E_BLOCK_WOOL, 4, m_WoolColor));
m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
int NumDrops = m_World->GetTickRandomNumber(2) + 1;
Drops.push_back(cItem(E_BLOCK_WOOL, NumDrops, m_WoolColor));
m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
}
}