Changed the format of the MobHead data to allow MobHeads working on MInecraft 1.8
The NBT format now carries the texture data and transmit it to the client. See: http://minecraft.gamepedia.com/Head#Block_entity Related to #2674
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@ -282,10 +282,13 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
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{
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{
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SetType = { Params = "eMobHeadType", Return = "", Notes = "Set the type of the mob head" },
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SetType = { Params = "eMobHeadType", Return = "", Notes = "Set the type of the mob head" },
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SetRotation = { Params = "eMobHeadRotation", Return = "", Notes = "Sets the rotation of the mob head" },
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SetRotation = { Params = "eMobHeadRotation", Return = "", Notes = "Sets the rotation of the mob head" },
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SetOwner = { Params = "string", Return = "", Notes = "Set the player name for mob heads with player type" },
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SetOwner = { Params = "cPlayer", Return = "", Notes = "Set the {{cPlayer|player}} for mob heads with player type" },
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GetType = { Params = "", Return = "eMobHeadType", Notes = "Returns the type of the mob head" },
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GetType = { Params = "", Return = "eMobHeadType", Notes = "Returns the type of the mob head" },
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GetRotation = { Params = "", Return = "eMobHeadRotation", Notes = "Returns the rotation of the mob head" },
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GetRotation = { Params = "", Return = "eMobHeadRotation", Notes = "Returns the rotation of the mob head" },
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GetOwner = { Params = "", Return = "string", Notes = "Returns the player name of the mob head" },
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GetOwnerName = { Params = "", Return = "string", Notes = "Returns the player name of the mob head" },
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GetOwnerUUID = { Params = "", Return = "string", Notes = "Returns the player UUID of the mob head" },
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GetOwnerTexture = { Params = "", Return = "string", Notes = "Returns the player texture of the mob head" },
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GetOwnerTextureSignature = { Params = "", Return = "string", Notes = "Returns the signature of the player texture of the mob head" },
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},
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},
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}, -- cMobHeadEntity
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}, -- cMobHeadEntity
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@ -14,8 +14,7 @@
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cMobHeadEntity::cMobHeadEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
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cMobHeadEntity::cMobHeadEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
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super(E_BLOCK_HEAD, a_BlockX, a_BlockY, a_BlockZ, a_World),
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super(E_BLOCK_HEAD, a_BlockX, a_BlockY, a_BlockZ, a_World),
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m_Type(SKULL_TYPE_SKELETON),
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m_Type(SKULL_TYPE_SKELETON),
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m_Rotation(SKULL_ROTATION_NORTH),
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m_Rotation(SKULL_ROTATION_NORTH)
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m_Owner("")
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{
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{
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}
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}
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@ -35,9 +34,9 @@ bool cMobHeadEntity::UsedBy(cPlayer * a_Player)
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void cMobHeadEntity::SetType(const eMobHeadType & a_Type)
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void cMobHeadEntity::SetType(const eMobHeadType & a_Type)
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{
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{
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if ((!m_Owner.empty()) && (a_Type != SKULL_TYPE_PLAYER))
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if ((!m_OwnerName.empty()) && (a_Type != SKULL_TYPE_PLAYER))
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{
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{
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m_Owner = "";
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m_OwnerName = m_OwnerUUID = m_OwnerTexture = m_OwnerTextureSignature = "";
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}
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}
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m_Type = a_Type;
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m_Type = a_Type;
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}
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}
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@ -55,13 +54,43 @@ void cMobHeadEntity::SetRotation(eMobHeadRotation a_Rotation)
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void cMobHeadEntity::SetOwner(const AString & a_Owner)
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void cMobHeadEntity::SetOwner(const cPlayer & a_Owner)
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{
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{
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if ((a_Owner.length() > 16) || (m_Type != SKULL_TYPE_PLAYER))
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if (m_Type != SKULL_TYPE_PLAYER)
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{
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{
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return;
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return;
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}
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}
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m_Owner = a_Owner;
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m_OwnerName = a_Owner.GetName();
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m_OwnerUUID = a_Owner.GetUUID();
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const Json::Value & Properties = a_Owner.GetClientHandle()->GetProperties();
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for (auto & Node : Properties)
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{
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if (Node.get("name", "").asString() == "textures")
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{
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m_OwnerTexture = Node.get("value", "").asString();
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m_OwnerTextureSignature = Node.get("signature", "").asString();
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break;
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}
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}
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}
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void cMobHeadEntity::SetOwner(const AString & a_OwnerUUID, const AString & a_OwnerName, const AString & a_OwnerTexture, const AString & a_OwnerTextureSignature)
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{
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if (m_Type != SKULL_TYPE_PLAYER)
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{
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return;
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}
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m_OwnerUUID = a_OwnerUUID;
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m_OwnerName = a_OwnerName;
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m_OwnerTexture = a_OwnerTexture;
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m_OwnerTextureSignature = a_OwnerTextureSignature;
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}
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}
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@ -39,8 +39,11 @@ public:
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/** Set the rotation of the mob head */
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/** Set the rotation of the mob head */
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void SetRotation(eMobHeadRotation a_Rotation);
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void SetRotation(eMobHeadRotation a_Rotation);
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/** Set the player name for mob heads with player type */
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/** Set the player for mob heads with player type */
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void SetOwner(const AString & a_Owner);
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void SetOwner(const cPlayer & a_Owner);
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/** Sets the player components for the mob heads with player type */
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void SetOwner(const AString & a_OwnerUUID, const AString & a_OwnerName, const AString & a_OwnerTexture, const AString & a_OwnerTextureSignature);
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/** Returns the type of the mob head */
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/** Returns the type of the mob head */
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eMobHeadType GetType(void) const { return m_Type; }
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eMobHeadType GetType(void) const { return m_Type; }
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@ -49,7 +52,16 @@ public:
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eMobHeadRotation GetRotation(void) const { return m_Rotation; }
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eMobHeadRotation GetRotation(void) const { return m_Rotation; }
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/** Returns the player name of the mob head */
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/** Returns the player name of the mob head */
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AString GetOwner(void) const { return m_Owner; }
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AString GetOwnerName(void) const { return m_OwnerName; }
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/** Returns the player UUID of the mob head */
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AString GetOwnerUUID(void) const { return m_OwnerUUID; }
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/** Returns the texture of the mob head */
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AString GetOwnerTexture(void) const { return m_OwnerTexture; }
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/** Returns the texture signature of the mob head */
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AString GetOwnerTextureSignature(void) const { return m_OwnerTextureSignature; }
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// tolua_end
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// tolua_end
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@ -60,7 +72,11 @@ private:
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eMobHeadType m_Type;
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eMobHeadType m_Type;
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eMobHeadRotation m_Rotation;
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eMobHeadRotation m_Rotation;
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AString m_Owner;
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AString m_OwnerName;
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AString m_OwnerUUID;
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AString m_OwnerTexture;
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AString m_OwnerTextureSignature;
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} ; // tolua_export
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} ; // tolua_export
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@ -2784,7 +2784,7 @@ void cProtocol172::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_
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Writer.AddInt("z", MobHeadEntity.GetPosZ());
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Writer.AddInt("z", MobHeadEntity.GetPosZ());
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Writer.AddByte("SkullType", MobHeadEntity.GetType() & 0xFF);
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Writer.AddByte("SkullType", MobHeadEntity.GetType() & 0xFF);
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Writer.AddByte("Rot", MobHeadEntity.GetRotation() & 0xFF);
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Writer.AddByte("Rot", MobHeadEntity.GetRotation() & 0xFF);
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Writer.AddString("ExtraType", MobHeadEntity.GetOwner().c_str());
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Writer.AddString("ExtraType", MobHeadEntity.GetOwnerName());
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Writer.AddString("id", "Skull"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
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Writer.AddString("id", "Skull"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
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break;
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break;
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}
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}
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@ -3109,8 +3109,21 @@ void cProtocol180::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_
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Writer.AddInt("z", MobHeadEntity.GetPosZ());
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Writer.AddInt("z", MobHeadEntity.GetPosZ());
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Writer.AddByte("SkullType", MobHeadEntity.GetType() & 0xFF);
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Writer.AddByte("SkullType", MobHeadEntity.GetType() & 0xFF);
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Writer.AddByte("Rot", MobHeadEntity.GetRotation() & 0xFF);
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Writer.AddByte("Rot", MobHeadEntity.GetRotation() & 0xFF);
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Writer.AddString("ExtraType", MobHeadEntity.GetOwner().c_str());
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Writer.AddString("id", "Skull"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
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Writer.AddString("id", "Skull"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
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// The new Block Entity format for a Mob Head. See: http://minecraft.gamepedia.com/Head#Block_entity
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Writer.BeginCompound("Owner");
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Writer.AddString("Id", MobHeadEntity.GetOwnerUUID());
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Writer.AddString("Name", MobHeadEntity.GetOwnerName());
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Writer.BeginCompound("Properties");
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Writer.BeginList("textures", TAG_Compound);
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Writer.BeginCompound("");
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Writer.AddString("Signature", MobHeadEntity.GetOwnerTextureSignature());
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Writer.AddString("Value", MobHeadEntity.GetOwnerTexture());
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Writer.EndCompound();
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Writer.EndList();
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Writer.EndCompound();
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Writer.EndCompound();
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break;
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break;
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}
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}
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@ -358,7 +358,20 @@ void cNBTChunkSerializer::AddMobHeadEntity(cMobHeadEntity * a_MobHead)
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AddBasicTileEntity(a_MobHead, "Skull");
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AddBasicTileEntity(a_MobHead, "Skull");
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m_Writer.AddByte ("SkullType", a_MobHead->GetType() & 0xFF);
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m_Writer.AddByte ("SkullType", a_MobHead->GetType() & 0xFF);
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m_Writer.AddByte ("Rot", a_MobHead->GetRotation() & 0xFF);
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m_Writer.AddByte ("Rot", a_MobHead->GetRotation() & 0xFF);
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m_Writer.AddString("ExtraType", a_MobHead->GetOwner());
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// The new Block Entity format for a Mob Head. See: http://minecraft.gamepedia.com/Head#Block_entity
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m_Writer.BeginCompound("Owner");
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m_Writer.AddString("Id", a_MobHead->GetOwnerUUID());
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m_Writer.AddString("Name", a_MobHead->GetOwnerName());
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m_Writer.BeginCompound("Properties");
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m_Writer.BeginList("textures", TAG_Compound);
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m_Writer.BeginCompound("");
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m_Writer.AddString("Signature", a_MobHead->GetOwnerTextureSignature());
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m_Writer.AddString("Value", a_MobHead->GetOwnerTexture());
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m_Writer.EndCompound();
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m_Writer.EndList();
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m_Writer.EndCompound();
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m_Writer.EndCompound();
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m_Writer.EndCompound();
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m_Writer.EndCompound();
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}
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}
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@ -1293,10 +1293,47 @@ cBlockEntity * cWSSAnvil::LoadMobHeadFromNBT(const cParsedNBT & a_NBT, int a_Tag
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MobHead->SetRotation(static_cast<eMobHeadRotation>(a_NBT.GetByte(currentLine)));
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MobHead->SetRotation(static_cast<eMobHeadRotation>(a_NBT.GetByte(currentLine)));
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}
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}
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currentLine = a_NBT.FindChildByName(a_TagIdx, "ExtraType");
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int ownerLine = a_NBT.FindChildByName(a_TagIdx, "Owner");
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if (ownerLine >= 0)
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{
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AString OwnerName, OwnerUUID, OwnerTexture, OwnerTextureSignature;
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currentLine = a_NBT.FindChildByName(ownerLine, "Id");
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if (currentLine >= 0)
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if (currentLine >= 0)
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{
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{
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MobHead->SetOwner(a_NBT.GetString(currentLine));
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OwnerUUID = a_NBT.GetString(currentLine);
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}
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currentLine = a_NBT.FindChildByName(ownerLine, "Name");
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if (currentLine >= 0)
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{
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OwnerName = a_NBT.GetString(currentLine);
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}
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int textureLine = a_NBT.GetFirstChild( // The first texture of
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a_NBT.FindChildByName( // The texture list of
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a_NBT.FindChildByName( // The Properties compound of
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ownerLine, // The Owner compound
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"Properties"
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),
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"textures"
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)
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);
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if (textureLine >= 0)
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{
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currentLine = a_NBT.FindChildByName(textureLine, "Signature");
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if (currentLine >= 0)
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{
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OwnerTextureSignature = a_NBT.GetString(currentLine);
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}
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currentLine = a_NBT.FindChildByName(textureLine, "Value");
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if (currentLine >= 0)
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{
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OwnerTexture = a_NBT.GetString(currentLine);
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}
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}
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MobHead->SetOwner(OwnerUUID, OwnerName, OwnerTexture, OwnerTextureSignature);
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}
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}
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return MobHead.release();
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return MobHead.release();
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