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BlockArea: Added the GetBounds function.

This commit is contained in:
Mattes D 2017-07-22 19:56:56 +02:00
parent 51c6606fd4
commit 64561175ab
3 changed files with 33 additions and 4 deletions

View File

@ -638,17 +638,30 @@ return
Returns =
{
{
Name = "BLOCKTYPE",
Name = "BlockType",
Type = "number",
},
{
Name = "NIBBLETYPE",
Name = "BlockMeta",
Type = "number",
},
},
Notes = "Returns the block type and meta at the specified absolute coords",
},
GetBounds =
{
Params = {},
Returns =
{
{
Name = "Bounds",
Type = "cCuboid",
}
},
Notes = "Returns the {{cCuboid|cuboid}} that specifies the original coords of the world from which the area was read. Basically constructs a {{cCuboid}} out of GetOrigin() and GetOrigin() + GetCoordRange().",
},
GetCoordRange =
{
Returns =

View File

@ -1952,6 +1952,18 @@ void cBlockArea::GetRelBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTY
cCuboid cBlockArea::GetBounds(void) const
{
return cCuboid(
m_Origin.x, m_Origin.y, m_Origin.z,
m_Origin.x + m_Size.x - 1, m_Origin.y + m_Size.y - 1, m_Origin.z + m_Size.z - 1
);
}
size_t cBlockArea::CountNonAirBlocks(void) const
{
// Check if blocktypes are valid:

View File

@ -119,10 +119,12 @@ public:
// TODO: Write() is not too good an interface: if it fails, there's no way to repeat only for the parts that didn't write
// A better way may be to return a list of cBlockAreas for each part that didn't succeed writing, so that the caller may try again
/** Writes the area back into cWorld at the coords specified. Returns true if successful in all chunks, false if only partially / not at all. */
/** Writes the area back into cWorld at the coords specified. Returns true if successful in all chunks, false if only partially / not at all.
Doesn't wake up the simulators. */
bool Write(cForEachChunkProvider & a_ForEachChunkProvider, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes = baTypes | baMetas | baBlockEntities);
/** Writes the area back into cWorld at the coords specified. Returns true if successful in all chunks, false if only partially / not at all. */
/** Writes the area back into cWorld at the coords specified. Returns true if successful in all chunks, false if only partially / not at all.
Doesn't wake up the simulators. */
bool Write(cForEachChunkProvider & a_ForEachChunkProvider, const Vector3i & a_MinCoords, int a_DataTypes = baTypes | baMetas | baBlockEntities);
// tolua_begin
@ -321,6 +323,8 @@ public:
// tolua_begin
cCuboid GetBounds(void) const;
int GetSizeX(void) const { return m_Size.x; }
int GetSizeY(void) const { return m_Size.y; }
int GetSizeZ(void) const { return m_Size.z; }