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cBlockInfo: further cleanup (#5001)

* cBlockInfo: further cleanup

+ Use switch statements instead of lookup in dynamically initialised arrays
- Remove some deprecated bindings

* Update Stubs removing references to BlockInfoArray
This commit is contained in:
Tiger Wang 2020-10-18 16:37:07 +01:00 committed by GitHub
parent f8d72c8fa9
commit 64442b05f8
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 1092 additions and 1207 deletions

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@ -292,32 +292,6 @@ tolua_lerror:
static int tolua_cBlockInfo_Get(lua_State * tolua_S)
{
cLuaState L(tolua_S);
if (
!L.CheckParamStaticSelf("cBlockInfo") ||
!L.CheckParamNumber(2)
)
{
return 0;
}
BLOCKTYPE BlockType{};
L.GetStackValue(2, BlockType);
LOGWARNING("cBlockInfo:Get() is deprecated, use the static querying functions instead");
L.LogStackTrace(0);
cBlockInfo & BlockInfo = const_cast<cBlockInfo &>(cBlockInfo::Get(BlockType));
L.Push(&BlockInfo);
return 1;
}
static int tolua_cBlockInfo_GetPlaceSound(lua_State * tolua_S) static int tolua_cBlockInfo_GetPlaceSound(lua_State * tolua_S)
{ {
cLuaState L(tolua_S); cLuaState L(tolua_S);
@ -339,85 +313,6 @@ static int tolua_cBlockInfo_GetPlaceSound(lua_State * tolua_S)
static int tolua_get_cBlockInfo_m_PlaceSound(lua_State * tolua_S)
{
cLuaState L(tolua_S);
if (!L.CheckParamSelf("const cBlockInfo"))
{
return 0;
}
L.Push("");
LOGWARNING("cBlockInfo.m_PlaceSound is deprecated");
L.LogStackTrace(0);
return 1;
}
static int tolua_set_cBlockInfo_m_PlaceSound(lua_State * tolua_S)
{
cLuaState L(tolua_S);
if (!L.CheckParamSelf("cBlockInfo"))
{
return 0;
}
LOGWARNING("cBlockInfo.m_PlaceSound is deprecated");
L.LogStackTrace(0);
return 0;
}
/** cBlockInfo variables: access the corresponding getter function instead of the variable.
\tparam VariableType The type of the variable being accessed.
\tparam GetterFunction The function called to get the value returned to lua. */
template <typename VariableType, VariableType (*GetterFunction)(BLOCKTYPE)>
static int tolua_get_cBlockInfo(lua_State * tolua_S)
{
cLuaState L(tolua_S);
if (!L.CheckParamSelf("const cBlockInfo"))
{
return 0;
}
const cBlockInfo * Self = nullptr;
L.GetStackValue(1, Self);
L.Push(GetterFunction(Self->m_BlockType));
LOGWARNING("cBlockInfo variables are deprecated, use the static functions instead.");
L.LogStackTrace(0);
return 1;
}
/** cBlockInfo variables: Print deprecation message on assignment. */
static int tolua_set_cBlockInfo(lua_State * tolua_S)
{
cLuaState L(tolua_S);
if (!L.CheckParamSelf("cBlockInfo"))
{
return 0;
}
LOGWARNING("cBlockInfo variables are deprecated in favour of the static functions.");
L.LogStackTrace(0);
return 0;
}
static int tolua_get_cItem_m_Lore(lua_State * tolua_S) static int tolua_get_cItem_m_Lore(lua_State * tolua_S)
{ {
// Maintain legacy m_Lore variable as Lore table split by ` (grave-accent) // Maintain legacy m_Lore variable as Lore table split by ` (grave-accent)
@ -785,23 +680,7 @@ void DeprecatedBindings::Bind(lua_State * tolua_S)
tolua_function(tolua_S, "StringToMobType", tolua_AllToLua_StringToMobType00); tolua_function(tolua_S, "StringToMobType", tolua_AllToLua_StringToMobType00);
tolua_beginmodule(tolua_S, "cBlockInfo"); tolua_beginmodule(tolua_S, "cBlockInfo");
tolua_function(tolua_S, "Get", tolua_cBlockInfo_Get);
tolua_function(tolua_S, "GetPlaceSound", tolua_cBlockInfo_GetPlaceSound); tolua_function(tolua_S, "GetPlaceSound", tolua_cBlockInfo_GetPlaceSound);
tolua_variable(tolua_S, "m_PlaceSound", tolua_get_cBlockInfo_m_PlaceSound, tolua_set_cBlockInfo_m_PlaceSound);
tolua_variable(tolua_S, "m_LightValue", tolua_get_cBlockInfo<NIBBLETYPE, cBlockInfo::GetLightValue >, tolua_set_cBlockInfo);
tolua_variable(tolua_S, "m_SpreadLightFalloff", tolua_get_cBlockInfo<NIBBLETYPE, cBlockInfo::GetSpreadLightFalloff>, tolua_set_cBlockInfo);
tolua_variable(tolua_S, "m_Transparent", tolua_get_cBlockInfo<bool, cBlockInfo::IsTransparent >, tolua_set_cBlockInfo);
tolua_variable(tolua_S, "m_OneHitDig", tolua_get_cBlockInfo<bool, cBlockInfo::IsOneHitDig >, tolua_set_cBlockInfo);
tolua_variable(tolua_S, "m_PistonBreakable", tolua_get_cBlockInfo<bool, cBlockInfo::IsPistonBreakable >, tolua_set_cBlockInfo);
tolua_variable(tolua_S, "m_IsRainBlocker", tolua_get_cBlockInfo<bool, cBlockInfo::IsRainBlocker >, tolua_set_cBlockInfo);
tolua_variable(tolua_S, "m_IsSkylightDispersant", tolua_get_cBlockInfo<bool, cBlockInfo::IsSkylightDispersant >, tolua_set_cBlockInfo);
tolua_variable(tolua_S, "m_IsSnowable", tolua_get_cBlockInfo<bool, cBlockInfo::IsSnowable >, tolua_set_cBlockInfo);
tolua_variable(tolua_S, "m_IsSolid", tolua_get_cBlockInfo<bool, cBlockInfo::IsSolid >, tolua_set_cBlockInfo);
tolua_variable(tolua_S, "m_UseableBySpectator", tolua_get_cBlockInfo<bool, cBlockInfo::IsUseableBySpectator >, tolua_set_cBlockInfo);
tolua_variable(tolua_S, "m_FullyOccupiesVoxel", tolua_get_cBlockInfo<bool, cBlockInfo::FullyOccupiesVoxel >, tolua_set_cBlockInfo);
tolua_variable(tolua_S, "m_CanBeTerraformed", tolua_get_cBlockInfo<bool, cBlockInfo::CanBeTerraformed >, tolua_set_cBlockInfo);
tolua_variable(tolua_S, "m_BlockHeight", tolua_get_cBlockInfo<float, cBlockInfo::GetBlockHeight >, tolua_set_cBlockInfo);
tolua_variable(tolua_S, "m_Hardness", tolua_get_cBlockInfo<float, cBlockInfo::GetHardness >, tolua_set_cBlockInfo);
tolua_endmodule(tolua_S); tolua_endmodule(tolua_S);
tolua_beginmodule(tolua_S, "cItem"); tolua_beginmodule(tolua_S, "cItem");

File diff suppressed because it is too large Load Diff

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@ -6,42 +6,11 @@
// tolua_begin // tolua_begin
class cBlockInfo class cBlockInfo
{ {
public: public:
// tolua_end
/** The block type associated with this cBlockInfo. Needed for DeprecatedBindings.cpp */
BLOCKTYPE m_BlockType;
/** Returns the associated BlockInfo structure for the specified block type.
This accessor makes sure that the cBlockInfo structures are properly initialized exactly once.
It does so by using the C++ singleton approximation - storing the actual singleton as the function's static variable. */
inline static const cBlockInfo & Get(BLOCKTYPE a_Type);
// tolua_begin
inline static NIBBLETYPE GetLightValue (BLOCKTYPE a_Type) { return Get(a_Type).m_LightValue; }
inline static NIBBLETYPE GetSpreadLightFalloff(BLOCKTYPE a_Type) { return Get(a_Type).m_SpreadLightFalloff; }
inline static bool IsTransparent (BLOCKTYPE a_Type) { return Get(a_Type).m_Transparent; }
/** Warning: IsOneHitDig does not take into account enchantments / status effects / swim state / floating state
and therefore may be incorrect. Only use to check if hardness is 0
If you want to check if a player would instantly mine a_Block use cPlayer::CanInstantlyMine(a_Block) */
inline static bool IsOneHitDig (BLOCKTYPE a_Type) { return Get(a_Type).m_OneHitDig; }
inline static bool IsPistonBreakable (BLOCKTYPE a_Type) { return Get(a_Type).m_PistonBreakable; }
inline static bool IsRainBlocker (BLOCKTYPE a_Type) { return Get(a_Type).m_IsRainBlocker; }
inline static bool IsSkylightDispersant (BLOCKTYPE a_Type)
{
return ((Get(a_Type).m_IsSkylightDispersant) || (Get(a_Type).m_SpreadLightFalloff > 1));
}
static bool IsSnowable(BLOCKTYPE a_Type);
inline static bool IsSolid (BLOCKTYPE a_Type) { return Get(a_Type).m_IsSolid; }
inline static bool IsUseableBySpectator (BLOCKTYPE a_Type) { return Get(a_Type).m_UseableBySpectator; }
inline static bool FullyOccupiesVoxel (BLOCKTYPE a_Type) { return Get(a_Type).m_FullyOccupiesVoxel; }
inline static bool CanBeTerraformed (BLOCKTYPE a_Type) { return Get(a_Type).m_CanBeTerraformed; }
inline static float GetBlockHeight (BLOCKTYPE a_Type) { return Get(a_Type).m_BlockHeight; }
inline static float GetHardness (BLOCKTYPE a_Type) { return Get(a_Type).m_Hardness; }
// tolua_end // tolua_end
@ -49,53 +18,53 @@ public:
See Physics\Explodinator.cpp for details of explosion block destruction. */ See Physics\Explodinator.cpp for details of explosion block destruction. */
static float GetExplosionAbsorption(BLOCKTYPE Block); static float GetExplosionAbsorption(BLOCKTYPE Block);
/** Creates a default BlockInfo structure, initializes all values to their defaults */ // tolua_begin
cBlockInfo();
private:
/** Storage for all the BlockInfo structures. */
class cBlockInfoArray;
/** How much light do the blocks emit on their own? */ /** How much light do the blocks emit on their own? */
NIBBLETYPE m_LightValue; static NIBBLETYPE GetLightValue(BLOCKTYPE Block);
/** How much light do the blocks consume? */ /** How much light do the blocks consume? */
NIBBLETYPE m_SpreadLightFalloff; static NIBBLETYPE GetSpreadLightFalloff(BLOCKTYPE Block);
/** Is a block transparent? (https://minecraft.gamepedia.com/Opacity) */
bool m_Transparent;
/** Is a block destroyed after a single hit? */
bool m_OneHitDig;
/** Can a piston break this block? */
bool m_PistonBreakable;
/** Does this block block the passage of rain? */
bool m_IsRainBlocker;
/** Does this block disperse sky light? (only relevant for transparent blocks) */
bool m_IsSkylightDispersant;
/** Is this block solid (player cannot walk through)? */
bool m_IsSolid;
/** Can a spectator interact with this block */
bool m_UseableBySpectator;
/** Does this block fully occupy its voxel - is it a 'full' block? */
bool m_FullyOccupiesVoxel;
/** Can a finisher change it? */ /** Can a finisher change it? */
bool m_CanBeTerraformed; static bool CanBeTerraformed(BLOCKTYPE Block);
/** Block height */ /** Does this block fully occupy its voxel - is it a 'full' block? */
float m_BlockHeight; static bool FullyOccupiesVoxel(BLOCKTYPE Block);
/** Is a block destroyed after a single hit?
Warning: IsOneHitDig does not take into account enchantments / status effects / swim state / floating state
and therefore may be incorrect. Only use to check if hardness is 0.
If you want to check if a player would instantly mine a_Block use cPlayer::CanInstantlyMine(a_Block) */
static bool IsOneHitDig(BLOCKTYPE Block);
/** Can a piston break this block? */
static bool IsPistonBreakable(BLOCKTYPE Block);
/** Does this block block the passage of rain? */
static bool IsRainBlocker(BLOCKTYPE Block);
/** Does this block disperse sky light? (only relevant for transparent blocks) */
static bool IsSkylightDispersant(BLOCKTYPE Block);
static bool IsSnowable(BLOCKTYPE Block);
/** Is this block solid (player cannot walk through)? */
static bool IsSolid(BLOCKTYPE Block);
/** Is a block transparent? (https://minecraft.gamepedia.com/Opacity) */
static bool IsTransparent(BLOCKTYPE Block);
/** Can a spectator interact with this block? */
static bool IsUseableBySpectator(BLOCKTYPE Block);
/** Block's height. */
static float GetBlockHeight(BLOCKTYPE Block);
/** Block's hardness. The greater the value the longer the player needs to break the block. */ /** Block's hardness. The greater the value the longer the player needs to break the block. */
float m_Hardness; static float GetHardness(BLOCKTYPE Block);
}; // tolua_export };
// tolua_end
@ -130,25 +99,3 @@ bool IsBlockMaterialLeaves(BLOCKTYPE a_BlockType);
bool IsBlockMaterialGourd(BLOCKTYPE a_BlockType); bool IsBlockMaterialGourd(BLOCKTYPE a_BlockType);
bool IsBlockMaterialRock(BLOCKTYPE a_BlockType); bool IsBlockMaterialRock(BLOCKTYPE a_BlockType);
class cBlockInfo::cBlockInfoArray:
public std::array<cBlockInfo, 256>
{
public:
/** Initializes the contained BlockInfo structures with block-specific values. */
cBlockInfoArray();
};
inline const cBlockInfo & cBlockInfo::Get(BLOCKTYPE a_Type)
{
static const cBlockInfoArray ms_Info;
return ms_Info[a_Type];
}

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@ -86,16 +86,9 @@ extern "C" int luaopen_lxp(lua_State * a_LuaState)
cBlockInfo::cBlockInfo() bool cBlockInfo::IsSolid(BLOCKTYPE)
{
}
cBlockInfo::cBlockInfoArray::cBlockInfoArray()
{ {
return false;
} }

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@ -13,22 +13,6 @@
cBlockInfo::cBlockInfo()
{
}
cBlockInfo::cBlockInfoArray::cBlockInfoArray()
{
}
cBoundingBox::cBoundingBox(double, double, double, double, double, double) cBoundingBox::cBoundingBox(double, double, double, double, double, double)
{ {
} }