Fixed the style problems and added some comments
This commit is contained in:
parent
5fa077f869
commit
64012bf46f
@ -99,22 +99,26 @@ void cBlockPistonHandler::PushBlocks(const std::unordered_set<Vector3i, VectorHa
|
||||
cWorld * a_World, const Vector3i & a_PushDir
|
||||
)
|
||||
{
|
||||
// Sort blocks to move the blocks first, which are farest away from the piston
|
||||
// This prevents the overwriting of existing blocks
|
||||
std::vector<Vector3i> sortedBlocks(a_BlocksToPush.begin(), a_BlocksToPush.end());
|
||||
std::sort(sortedBlocks.begin(), sortedBlocks.end(), [a_PushDir](const Vector3i & a, const Vector3i & b)
|
||||
{
|
||||
return a.Dot(a_PushDir) > b.Dot(a_PushDir);
|
||||
});
|
||||
|
||||
// Move every block
|
||||
BLOCKTYPE moveBlock;
|
||||
NIBBLETYPE moveMeta;
|
||||
for (Vector3i & moveBlockPos : sortedBlocks)
|
||||
{
|
||||
{
|
||||
a_World->GetBlockTypeMeta(moveBlockPos.x, moveBlockPos.y, moveBlockPos.z, moveBlock, moveMeta);
|
||||
a_World->SetBlock(moveBlockPos.x, moveBlockPos.y, moveBlockPos.z, E_BLOCK_AIR, 0);
|
||||
|
||||
moveBlockPos += a_PushDir;
|
||||
if (cBlockInfo::IsPistonBreakable(moveBlock))
|
||||
{
|
||||
// Block is breakable, drop it
|
||||
cBlockHandler * Handler = BlockHandler(moveBlock);
|
||||
if (Handler->DoesDropOnUnsuitable())
|
||||
{
|
||||
@ -126,6 +130,7 @@ void cBlockPistonHandler::PushBlocks(const std::unordered_set<Vector3i, VectorHa
|
||||
}
|
||||
} else
|
||||
{
|
||||
// Not breakable, just move it
|
||||
a_World->SetBlock(moveBlockPos.x, moveBlockPos.y, moveBlockPos.z, moveBlock, moveMeta);
|
||||
}
|
||||
}
|
||||
@ -153,7 +158,7 @@ bool cBlockPistonHandler::CanPushBlock(
|
||||
return true;
|
||||
}
|
||||
|
||||
if(!a_RequirePushable && cBlockInfo::IsPistonBreakable(currBlock))
|
||||
if (!a_RequirePushable && cBlockInfo::IsPistonBreakable(currBlock))
|
||||
{
|
||||
// Block should not be broken, when it's not in the pushing direction
|
||||
return true;
|
||||
@ -161,11 +166,13 @@ bool cBlockPistonHandler::CanPushBlock(
|
||||
|
||||
if (!CanPush(currBlock, currMeta))
|
||||
{
|
||||
// When it's not required to push this block, don't fail
|
||||
return !a_RequirePushable;
|
||||
}
|
||||
|
||||
if (a_BlocksPushed.size() >= PISTON_MAX_PUSH_DISTANCE)
|
||||
{
|
||||
// Do not allow to push too much blocks
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -174,18 +181,20 @@ bool cBlockPistonHandler::CanPushBlock(
|
||||
return true; // Element exist already
|
||||
}
|
||||
|
||||
if(currBlock == E_BLOCK_SLIME_BLOCK)
|
||||
if (currBlock == E_BLOCK_SLIME_BLOCK)
|
||||
{
|
||||
// Try to push the other directions
|
||||
for(const Vector3i & testDir : pushingDirs)
|
||||
for (const Vector3i & testDir : pushingDirs)
|
||||
{
|
||||
if(!CanPushBlock(a_BlockX + testDir.x, a_BlockY + testDir.y, a_BlockZ + testDir.z, a_World, false, a_BlocksPushed, a_PushDir))
|
||||
if (!CanPushBlock(a_BlockX + testDir.x, a_BlockY + testDir.y, a_BlockZ + testDir.z, a_World, false, a_BlocksPushed, a_PushDir))
|
||||
{
|
||||
// When it's not possible for a direction, then fail
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Try to push the block in front of this block
|
||||
return CanPushBlock(a_BlockX + a_PushDir.x, a_BlockY + a_PushDir.y, a_BlockZ + a_PushDir.z, a_World, true, a_BlocksPushed, a_PushDir);
|
||||
}
|
||||
|
||||
@ -221,6 +230,7 @@ void cBlockPistonHandler::ExtendPiston(int a_BlockX, int a_BlockY, int a_BlockZ,
|
||||
|
||||
PushBlocks(blocksPushed, a_World, pushDir);
|
||||
|
||||
// Set the extension and the piston base correctly
|
||||
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, pistonBlock, pistonMeta | 0x8);
|
||||
a_World->SetBlock(a_BlockX + pushDir.x, a_BlockY + pushDir.y, a_BlockZ + pushDir.z,
|
||||
E_BLOCK_PISTON_EXTENSION, pistonMeta | (IsSticky(pistonBlock) ? 8 : 0)
|
||||
@ -259,12 +269,13 @@ void cBlockPistonHandler::RetractPiston(int a_BlockX, int a_BlockY, int a_BlockZ
|
||||
a_World->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, 1, pistonMeta & ~(8), pistonBlock);
|
||||
a_World->BroadcastSoundEffect("tile.piston.in", static_cast<double>(a_BlockX), static_cast<double>(a_BlockY), static_cast<double>(a_BlockZ), 0.5f, 0.7f);
|
||||
|
||||
if(!IsSticky(pistonBlock))
|
||||
if (!IsSticky(pistonBlock))
|
||||
{
|
||||
// No need for block pulling, bail out
|
||||
return;
|
||||
}
|
||||
|
||||
// Get the block to pull
|
||||
a_BlockX += 2 * pushDir.x;
|
||||
a_BlockY += 2 * pushDir.y;
|
||||
a_BlockZ += 2 * pushDir.z;
|
||||
|
@ -151,6 +151,7 @@ private:
|
||||
std::unordered_set<Vector3i, VectorHasher<int>> & a_BlocksPushed, const Vector3i & a_PushDir
|
||||
);
|
||||
|
||||
/** Moves a list of blocks in a specific direction */
|
||||
static void PushBlocks(const std::unordered_set<Vector3i, VectorHasher<int>> & a_BlocksToPush,
|
||||
cWorld * a_World, const Vector3i & a_PushDir
|
||||
);
|
||||
|
Loading…
Reference in New Issue
Block a user