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Using more of the index functions in cChunk, so it should be easy enough to flip the axis ordering now

Added some more functions that use Vector3i for block coordinates in cChunk

git-svn-id: http://mc-server.googlecode.com/svn/trunk@389 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
faketruth 2012-03-10 00:25:05 +00:00
parent f43b65cf53
commit 62ba8f5a20
3 changed files with 94 additions and 82 deletions

View File

@ -363,16 +363,14 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
for( unsigned int i = 0; i < PendingSendBlocks; i++)
{
unsigned int index = m_PendingSendBlocks[i];
unsigned int Y = index % c_ChunkHeight;
unsigned int Z = (index / c_ChunkHeight) % c_ChunkWidth;
unsigned int X = (index / (c_ChunkHeight*c_ChunkWidth));
Vector3i BlockPos = IndexToCoordinate( index );
#if (MINECRAFT_1_2_2 == 1)
unsigned int Coords = Y | Z << 8 | X << 12;
unsigned int Coords = BlockPos.y | BlockPos.z << 8 | BlockPos.x << 12;
unsigned int Blocks = GetNibble( m_BlockMeta, index ) | (m_BlockType[index]<<4);
MultiBlock.m_Data[i].Data = Coords << 16 | Blocks;
#else
MultiBlock.m_BlockCoordinates[i] = (Z&0xf) | (X&0xf)<<4 | (Y&0xff)<<8;
MultiBlock.m_BlockCoordinates[i] = (BlockPos.z&0xf) | (BlockPos.x&0xf)<<4 | (BlockPos.y&0xff)<<8;
//LOG("X: %i Y: %i Z: %i Combo: 0x%04x", X, Y, Z, MultiBlock.m_BlockCoordinates[i] );
MultiBlock.m_BlockTypes[i] = m_BlockType[index];
MultiBlock.m_BlockMetas[i] = GetNibble( m_BlockMeta, index );
@ -387,14 +385,12 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
for( unsigned int i = 0; i < PendingSendBlocks; i++)
{
unsigned int index = m_PendingSendBlocks[i];
int Y = index % c_ChunkHeight;
int Z = (index / c_ChunkHeight) % c_ChunkWidth;
int X = (index / (c_ChunkHeight*c_ChunkWidth));
Vector3i WorldPos = PositionToWorldPosition( IndexToCoordinate( index ) );
cPacket_BlockChange BlockChange;
BlockChange.m_PosX = X + m_PosX*c_ChunkWidth;
BlockChange.m_PosY = (char)(Y + m_PosY*c_ChunkHeight);
BlockChange.m_PosZ = Z + m_PosZ*c_ChunkWidth;
BlockChange.m_PosX = WorldPos.x;
BlockChange.m_PosY = (unsigned char)WorldPos.y;
BlockChange.m_PosZ = WorldPos.z;
BlockChange.m_BlockType = m_BlockType[index];
BlockChange.m_BlockMeta = GetNibble( m_BlockMeta, index );
Broadcast( BlockChange );
@ -428,9 +424,7 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
for( std::deque< unsigned int >::iterator itr = ToTickBlocks.begin(); itr != ToTickBlocks.end(); ++itr )
{
unsigned int index = (*itr);
int Y = index % c_ChunkHeight;
int Z = (index / c_ChunkHeight) % c_ChunkWidth;
int X = (index / (c_ChunkHeight*c_ChunkWidth));
Vector3i BlockPos = IndexToCoordinate( index );
char BlockID = GetBlock( index );
switch( BlockID )
@ -454,19 +448,15 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
case E_BLOCK_RED_MUSHROOM:
case E_BLOCK_BROWN_MUSHROOM: // Stuff that drops when block below is destroyed
{
if( GetBlock( X, Y-1, Z ) == E_BLOCK_AIR )
if( GetBlock( BlockPos.x, BlockPos.y-1, BlockPos.z ) == E_BLOCK_AIR )
{
SetBlock( X, Y, Z, E_BLOCK_AIR, 0 );
SetBlock( BlockPos, E_BLOCK_AIR, 0 );
int wX, wY, wZ;
PositionToWorldPosition(X, Y, Z, wX, wY, wZ);
Vector3i WorldPos = PositionToWorldPosition( BlockPos );
m_World->GetSimulatorManager()->WakeUp(wX, wY, wZ);
if (isRedstone) {
cRedstone Redstone(m_World);
Redstone.ChangeRedstone( (X+m_PosX*c_ChunkWidth), (Y+m_PosY*c_ChunkWidth), (Z+m_PosZ*c_ChunkWidth), false );
}
cPickup* Pickup = new cPickup( (X+m_PosX*c_ChunkWidth) * 32 + 16, (Y+m_PosY*c_ChunkHeight) * 32 + 16, (Z+m_PosZ*c_ChunkWidth) * 32 + 16, cItem( cBlockToPickup::ToPickup( (ENUM_ITEM_ID)BlockID, E_ITEM_EMPTY) , 1 ) );
m_World->GetSimulatorManager()->WakeUp(WorldPos.x, WorldPos.y, WorldPos.z);
cPickup* Pickup = new cPickup( WorldPos.x * 32 + 16, WorldPos.y * 32 + 16, WorldPos.z * 32 + 16, cItem( cBlockToPickup::ToPickup( (ENUM_ITEM_ID)BlockID, E_ITEM_EMPTY) , 1 ) );
Pickup->Initialize( m_World );
}
}
@ -476,39 +466,32 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
isRedstone = true;
case E_BLOCK_TORCH:
{
char Dir = cTorch::MetaDataToDirection( GetNibble( m_BlockMeta, X, Y, Z ) );
LOG("MetaData: %i", Dir );
int XX = X + m_PosX*c_ChunkWidth;
int YY = Y + m_PosY*c_ChunkHeight;
int ZZ = Z + m_PosZ*c_ChunkWidth;
AddDirection( XX, YY, ZZ, Dir, true );
if( m_World->GetBlock( XX, YY, ZZ ) == E_BLOCK_AIR )
char Dir = cTorch::MetaDataToDirection( GetNibble( m_BlockMeta, BlockPos ) );
Vector3i WorldPos = PositionToWorldPosition( BlockPos );
Vector3i AttachedTo = WorldPos;
AddDirection( AttachedTo.x, AttachedTo.y, AttachedTo.z, Dir, true );
if( m_World->GetBlock( AttachedTo ) == E_BLOCK_AIR )
{
SetBlock( X, Y, Z, 0, 0 );
SetBlock( BlockPos, E_BLOCK_AIR, 0 );
Vector3i wPos = PositionToWorldPosition( Vector3i(X, Y, Z) );
m_World->GetSimulatorManager()->WakeUp(WorldPos.x, WorldPos.y, WorldPos.z);
m_World->GetSimulatorManager()->WakeUp(wPos.x, wPos.y, wPos.z);
if (isRedstone) {
cRedstone Redstone(m_World);
Redstone.ChangeRedstone( (X+m_PosX*c_ChunkWidth), (Y+m_PosY*c_ChunkWidth), (Z+m_PosZ*c_ChunkWidth), false );
}
cPickup* Pickup = new cPickup( (X+m_PosX*c_ChunkWidth) * 32 + 16, (Y+m_PosY*c_ChunkHeight) * 32 + 16, (Z+m_PosZ*c_ChunkWidth) * 32 + 16, cItem( cBlockToPickup::ToPickup( (ENUM_ITEM_ID)BlockID, E_ITEM_EMPTY) , 1 ) );
cPickup* Pickup = new cPickup( WorldPos.x * 32 + 16, WorldPos.y * 32 + 16, WorldPos.z * 32 + 16, cItem( cBlockToPickup::ToPickup( (ENUM_ITEM_ID)BlockID, E_ITEM_EMPTY) , 1 ) );
Pickup->Initialize( m_World );
}
}
break;
case E_BLOCK_LADDER:
{
char Dir = cLadder::MetaDataToDirection( GetNibble( m_BlockMeta, X, Y, Z ) );
int XX = X + m_PosX*c_ChunkWidth;
int YY = Y + m_PosY*c_ChunkHeight;
int ZZ = Z + m_PosZ*c_ChunkWidth;
AddDirection( XX, YY, ZZ, Dir, true );
if( m_World->GetBlock( XX, YY, ZZ ) == E_BLOCK_AIR )
char Dir = cLadder::MetaDataToDirection( GetNibble( m_BlockMeta, BlockPos ) );
Vector3i WorldPos = PositionToWorldPosition( BlockPos );
Vector3i AttachedTo = WorldPos;
AddDirection( AttachedTo.x, AttachedTo.y, AttachedTo.z, Dir, true );
if( m_World->GetBlock( AttachedTo ) == E_BLOCK_AIR )
{
SetBlock( X, Y, Z, E_BLOCK_AIR, 0 );
cPickup* Pickup = new cPickup( (X+m_PosX*c_ChunkWidth) * 32 + 16, (Y+m_PosY*c_ChunkHeight) * 32 + 16, (Z+m_PosZ*c_ChunkWidth) * 32 + 16, cItem( (ENUM_ITEM_ID)BlockID, 1 ) );
SetBlock( BlockPos, E_BLOCK_AIR, 0 );
cPickup* Pickup = new cPickup( WorldPos.x * 32 + 16, WorldPos.y * 32 + 16, WorldPos.z * 32 + 16, cItem( (ENUM_ITEM_ID)BlockID, 1 ) );
Pickup->Initialize( m_World );
}
}
@ -530,12 +513,9 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom)
m_BlockTickY = (m_BlockTickY + RandomY) % c_ChunkHeight;
m_BlockTickZ = (m_BlockTickZ + RandomZ) % c_ChunkWidth;
//LOG("%03i %03i %03i", m_BlockTickX, m_BlockTickY, m_BlockTickZ);
if( m_BlockTickY > m_HeightMap[ m_BlockTickX + m_BlockTickZ*c_ChunkWidth ] ) continue; // It's all air up here
//m_BlockTickNum = (m_BlockTickNum + 1 ) % c_NumBlocks;
unsigned int Index = MakeIndex( m_BlockTickX, m_BlockTickY, m_BlockTickZ );
unsigned int Index = MakeIndexNoCheck( m_BlockTickX, m_BlockTickY, m_BlockTickZ );
char ID = m_BlockType[Index];
switch( ID )
{
@ -669,7 +649,7 @@ void cChunk::CalculateHeightmap()
int index = MakeIndex( x, y, z );
if (m_BlockData[index] != E_BLOCK_AIR)
{
m_HeightMap[x + z * c_ChunkWidth] = (char)y;
m_HeightMap[x + z * c_ChunkWidth] = (unsigned char)y;
break;
}
} // for y
@ -692,13 +672,13 @@ void cChunk::CalculateLighting()
char sunlight = 0xf;
for (int y = m_HeightMap[x + z*c_ChunkWidth]; y > -1; y--)
{
int index = y + (z * c_ChunkHeight) + (x * c_ChunkHeight * c_ChunkWidth);
int index = MakeIndexNoCheck(x, y, z);
if( g_BlockTransparent[ (int)m_BlockData[index] ] == false )
{
sunlight = 0x0;
}
SetNibble( m_BlockSkyLight, x, y, z, sunlight );
SetNibble( m_BlockSkyLight, index, sunlight );
}
}
}
@ -735,7 +715,7 @@ void cChunk::SpreadLight(char* a_LightBuffer)
// Spread the sunlight
for(int x = 0; x < c_ChunkWidth; x++) for(int z = 0; z < c_ChunkWidth; z++) for(int y = 0; y < c_ChunkHeight; y++)
{
int index = y + (z * c_ChunkHeight) + (x * c_ChunkHeight * c_ChunkWidth);
int index = MakeIndexNoCheck(x, y, z);
if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 )
{
SpreadLightOfBlock(a_LightBuffer, x, y, z, g_BlockSpreadLightFalloff[ m_BlockData[index] ]);
@ -744,7 +724,7 @@ void cChunk::SpreadLight(char* a_LightBuffer)
for(int x = c_ChunkWidth-1; x > -1; x--) for(int z = c_ChunkWidth-1; z > -1; z--) for(int y = c_ChunkHeight-1; y > -1; y--)
{
int index = y + (z * c_ChunkHeight) + (x * c_ChunkHeight * c_ChunkWidth);
int index = MakeIndexNoCheck(x, y, z);
if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 )
{
SpreadLightOfBlock(a_LightBuffer, x, y, z, g_BlockSpreadLightFalloff[ m_BlockData[index] ]);
@ -771,7 +751,7 @@ void cChunk::SpreadLight(char* a_LightBuffer)
{
if (LeftSky != NULL)
{
int index = y + (z * c_ChunkHeight) + (0 * c_ChunkHeight * c_ChunkWidth);
int index = MakeIndexNoCheck( 0, y, z );
if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 )
{
char CurrentLight = GetNibble( a_LightBuffer, 0, y, z );
@ -785,7 +765,7 @@ void cChunk::SpreadLight(char* a_LightBuffer)
}
if (RightSky != NULL)
{
int index = y + (z * c_ChunkHeight) + ((c_ChunkWidth-1) * c_ChunkHeight * c_ChunkWidth);
int index = MakeIndexNoCheck( c_ChunkWidth-1, y, z );
if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 )
{
char CurrentLight = GetNibble( a_LightBuffer, c_ChunkWidth-1, y, z );
@ -815,7 +795,7 @@ void cChunk::SpreadLight(char* a_LightBuffer)
{
if (FrontSky != NULL)
{
int index = y + (0 * c_ChunkHeight) + (x * c_ChunkHeight * c_ChunkWidth);
int index = MakeIndexNoCheck( x, y, 0 );
if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 )
{
char CurrentLight = GetNibble( a_LightBuffer, x, y, 0 );
@ -829,7 +809,7 @@ void cChunk::SpreadLight(char* a_LightBuffer)
}
if (BackSky != NULL)
{
int index = y + ((c_ChunkWidth-1) * c_ChunkHeight) + (x * c_ChunkHeight * c_ChunkWidth);
int index = MakeIndexNoCheck( x, y, c_ChunkWidth-1 );
if( g_BlockSpreadLightFalloff[ m_BlockData[index] ] > 0 )
{
char CurrentLight = GetNibble( a_LightBuffer, x, y, c_ChunkWidth-1 );
@ -863,7 +843,7 @@ void cChunk::SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_Block
ASSERT(IsValid()); // Is this chunk loaded / generated?
int index = a_Y + (a_Z * c_ChunkHeight) + (a_X * c_ChunkHeight * c_ChunkWidth);
int index = MakeIndexNoCheck( a_X, a_Y, a_Z );
char OldBlockMeta = GetNibble( m_BlockMeta, index );
char OldBlockType = m_BlockType[index];
m_BlockType[index] = a_BlockType;
@ -920,7 +900,8 @@ void cChunk::SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_Block
m_ToTickBlocks.push_back( MakeIndex( a_X, a_Y, a_Z+1 ) );
m_ToTickBlocks.push_back( MakeIndex( a_X, a_Y, a_Z-1 ) );
cBlockEntity* BlockEntity = GetBlockEntity( a_X + m_PosX * c_ChunkWidth, a_Y + m_PosY * c_ChunkHeight, a_Z + m_PosZ * c_ChunkWidth );
Vector3i WorldPos = PositionToWorldPosition( a_X, a_Y, a_Z );
cBlockEntity* BlockEntity = GetBlockEntity( WorldPos );
if( BlockEntity )
{
BlockEntity->Destroy();
@ -931,18 +912,18 @@ void cChunk::SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_Block
{
case E_BLOCK_CHEST:
{
AddBlockEntity( new cChestEntity( a_X + m_PosX * c_ChunkWidth, a_Y + m_PosY * c_ChunkHeight, a_Z + m_PosZ * c_ChunkWidth, m_World) );
AddBlockEntity( new cChestEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World) );
break;
}
case E_BLOCK_FURNACE:
{
AddBlockEntity( new cFurnaceEntity( a_X + m_PosX * c_ChunkWidth, a_Y + m_PosY * c_ChunkHeight, a_Z + m_PosZ * c_ChunkWidth, m_World) );
AddBlockEntity( new cFurnaceEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World) );
break;
}
case E_BLOCK_SIGN_POST:
case E_BLOCK_WALLSIGN:
{
AddBlockEntity( new cSignEntity( (ENUM_BLOCK_ID)a_BlockType, a_X + m_PosX * c_ChunkWidth, a_Y + m_PosY * c_ChunkHeight, a_Z + m_PosZ * c_ChunkWidth, m_World) );
AddBlockEntity( new cSignEntity( (ENUM_BLOCK_ID)a_BlockType, WorldPos.x, WorldPos.y, WorldPos.z, m_World) );
break;
}
} // switch (a_BlockType)
@ -958,7 +939,7 @@ void cChunk::FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_B
ASSERT(IsValid());
const int index = a_Y + (a_Z * c_ChunkHeight) + (a_X * c_ChunkHeight * c_ChunkWidth);
const int index = MakeIndexNoCheck( a_X, a_Y, a_Z );
const char OldBlock = m_BlockType[index];
const char OldBlockMeta = GetNibble( m_BlockMeta, index );
if (OldBlock == a_BlockType && OldBlockMeta == a_BlockMeta)
@ -998,7 +979,7 @@ void cChunk::FastSetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_B
{
for (int y = a_Y - 1; y > 0; --y)
{
if (m_BlockData[MakeIndex(a_X, y, a_Z)] != E_BLOCK_AIR)
if (m_BlockData[MakeIndexNoCheck(a_X, y, a_Z)] != E_BLOCK_AIR)
{
m_HeightMap[a_X + a_Z * c_ChunkWidth] = (unsigned char)y;
break;
@ -1020,7 +1001,11 @@ void cChunk::SendBlockTo( int a_X, int a_Y, int a_Z, cClientHandle* a_Client )
unsigned int index = MakeIndex( a_X, a_Y, a_Z );
if( index != INDEX_OUT_OF_RANGE )
{
m_PendingSendBlocks.push_back( MakeIndex( a_X, a_Y, a_Z ) );
m_PendingSendBlocks.push_back( index );
}
else
{
LOGWARN("cChunk::SendBlockTo Index out of range!");
}
return;
}
@ -1030,10 +1015,11 @@ void cChunk::SendBlockTo( int a_X, int a_Y, int a_Z, cClientHandle* a_Client )
if ( *itr == a_Client )
{
unsigned int index = MakeIndex( a_X, a_Y, a_Z );
Vector3i WorldPos = PositionToWorldPosition( a_X, a_Y, a_Z );
cPacket_BlockChange BlockChange;
BlockChange.m_PosX = a_X + m_PosX*c_ChunkWidth;
BlockChange.m_PosY = (unsigned char)(a_Y + m_PosY*c_ChunkHeight);
BlockChange.m_PosZ = a_Z + m_PosZ*c_ChunkWidth;
BlockChange.m_PosX = WorldPos.x;
BlockChange.m_PosY = (unsigned char)WorldPos.y;
BlockChange.m_PosZ = WorldPos.z;
if( index != INDEX_OUT_OF_RANGE )
{
BlockChange.m_BlockType = m_BlockType[ index ];
@ -1264,8 +1250,7 @@ char cChunk::GetBlock( int a_X, int a_Y, int a_Z )
{
if ((a_X < 0) || (a_X >= c_ChunkWidth) || (a_Y < 0) || (a_Y >= c_ChunkHeight) || (a_Z < 0) || (a_Z >= c_ChunkWidth)) return 0; // Clip
int index = a_Y + (a_Z * c_ChunkHeight) + (a_X * c_ChunkHeight * c_ChunkWidth);
return m_BlockType[index];
return m_BlockType[ MakeIndexNoCheck( a_X, a_Y, a_Z ) ];
}
@ -1413,9 +1398,9 @@ void cChunk::PositionToWorldPosition(int a_ChunkX, int a_ChunkY, int a_ChunkZ, i
Vector3i cChunk::PositionToWorldPosition( const Vector3i & a_InChunkPos )
Vector3i cChunk::PositionToWorldPosition( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
{
return Vector3i( m_PosX * c_ChunkWidth + a_InChunkPos.x, m_PosY * c_ChunkHeight + a_InChunkPos.y, m_PosZ * c_ChunkWidth + a_InChunkPos.z );
return Vector3i( m_PosX * c_ChunkWidth + a_ChunkX, m_PosY * c_ChunkHeight + a_ChunkY, m_PosZ * c_ChunkWidth + a_ChunkZ );
}
@ -1423,7 +1408,7 @@ Vector3i cChunk::PositionToWorldPosition( const Vector3i & a_InChunkPos )
#if !C_CHUNK_USE_INLINE
# include "cChunk.inc"
# include "cChunk.inl.h"
#endif

View File

@ -2,6 +2,7 @@
#pragma once
#include "cEntity.h"
#include "Vector3i.h"
@ -166,6 +167,7 @@ public:
// OBSOLETE void SendTo( cClientHandle * a_Client );
void SetBlock( int a_X, int a_Y, int a_Z, char a_BlockType, char a_BlockMeta );
void SetBlock( const Vector3i & a_BlockPos, char a_BlockType, char a_BlockMeta ) { SetBlock( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_BlockType, a_BlockMeta ); }
void FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, char a_BlockType, char a_BlockMeta ); // Doesn't force block updates on neighbors, use for simple changes such as grass growing etc.
char GetBlock( int a_X, int a_Y, int a_Z );
char GetBlock( int a_BlockIdx );
@ -211,21 +213,45 @@ public:
static char GetNibble(char * a_Buffer, int a_BlockIdx);
static char GetNibble(char * a_Buffer, int x, int y, int z);
static void SetNibble(char * a_Buffer, int a_BlockIdx, char a_Light);
static void SetNibble(char * a_Buffer, int x, int y, int z, char light);
static char GetNibble(char * a_Buffer, const Vector3i & a_BlockPos ) { return GetNibble( a_Buffer, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z ); }
static void SetNibble(char * a_Buffer, int a_BlockIdx, char a_Value);
static void SetNibble(char * a_Buffer, int x, int y, int z, char a_Value);
static void SetNibble(char * a_Buffer, const Vector3i & a_BlockPos, char a_Value ) { SetNibble( a_Buffer, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_Value ); }
void PositionToWorldPosition(int a_ChunkX, int a_ChunkY, int a_ChunkZ, int & a_X, int & a_Y, int & a_Z);
Vector3i PositionToWorldPosition( const Vector3i & a_InChunkPos );
Vector3i PositionToWorldPosition( const Vector3i & a_InChunkPos ) { return PositionToWorldPosition( a_InChunkPos.x, a_InChunkPos.y, a_InChunkPos.z ); }
Vector3i PositionToWorldPosition( int a_ChunkX, int a_ChunkY, int a_ChunkZ );
static const unsigned int INDEX_OUT_OF_RANGE = 0xffffffff;
inline static unsigned int MakeIndex(int x, int y, int z )
{
if( x < c_ChunkWidth && x > -1 && y < c_ChunkHeight && y > -1 && z < c_ChunkWidth && z > -1 )
{
return y + (z * c_ChunkHeight) + (x * c_ChunkHeight * c_ChunkWidth);
return MakeIndexNoCheck(x, y, z);
}
return INDEX_OUT_OF_RANGE;
}
inline static unsigned int MakeIndexNoCheck(int x, int y, int z)
{
return y + (z * c_ChunkHeight) + (x * c_ChunkHeight * c_ChunkWidth); // 1.1 is YZX
//return x + (z * c_ChunkWidth) + (y * c_ChunkWidth * c_ChunkHeight); // 1.2 is XZY
}
inline static Vector3i IndexToCoordinate( unsigned int index )
{
// return Vector3i( // 1.2
// index % c_ChunkWidth, // X
// index / (c_ChunkHeight * c_ChunkWidth), // Y
// (index / c_ChunkWidth) % c_ChunkWidth // Z
// );
return Vector3i( // 1.1
index / (c_ChunkHeight * c_ChunkWidth), // X
index % c_ChunkHeight, // Y
(index / c_ChunkHeight) % c_ChunkWidth // Z
);
}
inline void MarkDirty(void)
{
@ -275,6 +301,7 @@ private:
void RemoveBlockEntity( cBlockEntity* a_BlockEntity );
void AddBlockEntity( cBlockEntity* a_BlockEntity );
cBlockEntity * GetBlockEntity( int a_X, int a_Y, int a_Z );
cBlockEntity * GetBlockEntity( const Vector3i & a_BlockPos ) { return GetBlockEntity( a_BlockPos.x, a_BlockPos.y, a_BlockPos.z ); }
void SpreadLightOfBlock(char* a_LightBuffer, int a_X, int a_Y, int a_Z, char a_Falloff);
void SpreadLightOfBlockX(char* a_LightBuffer, int a_X, int a_Y, int a_Z);

View File

@ -37,7 +37,7 @@ char cChunk::GetNibble(char* a_Buffer, int x, int y, int z)
{
if( x < c_ChunkWidth && x > -1 && y < c_ChunkHeight && y > -1 && z < c_ChunkWidth && z > -1 )
{
const int cindex = (y/2) + (z * (c_ChunkHeight/2)) + (x * (c_ChunkHeight/2) * c_ChunkWidth);
const int cindex = MakeIndexNoCheck(x, y, z)/2;
if( (y & 1) == 0 )
{ // First half byte
return (a_Buffer[cindex] & 0x0f);
@ -82,7 +82,7 @@ void cChunk::SetNibble(char* a_Buffer, int x, int y, int z, char light)
{
if( x < c_ChunkWidth && x > -1 && y < c_ChunkHeight && y > -1 && z < c_ChunkWidth && z > -1 )
{
int cindex = (y/2) + (z * (c_ChunkHeight/2)) + (x * (c_ChunkHeight/2) * c_ChunkWidth);
int cindex = MakeIndexNoCheck(x, y, z)/2;
if( (y & 1) == 0 )
{ // First half byte
a_Buffer[cindex] &= 0xf0; // Set first half to 0