Withers now use the new invulnerable.
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49f6819829
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619592b5a0
@ -10,9 +10,10 @@
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cWither::cWither(void) :
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super("Wither", mtWither, "mob.wither.hurt", "mob.wither.death", 0.9, 4.0),
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m_WitherInvulnerableTicks(220)
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m_IsSpawnInvulnerable(true)
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{
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SetMaxHealth(300);
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SetInvulnerableTicks(220);
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}
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@ -47,11 +48,6 @@ bool cWither::DoTakeDamage(TakeDamageInfo & a_TDI)
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return false;
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}
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if (m_WitherInvulnerableTicks > 0)
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{
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return false;
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}
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if (IsArmored() && (a_TDI.DamageType == dtRangedAttack))
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{
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return false;
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@ -68,22 +64,15 @@ void cWither::Tick(float a_Dt, cChunk & a_Chunk)
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{
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super::Tick(a_Dt, a_Chunk);
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if (m_WitherInvulnerableTicks > 0)
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{
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unsigned int NewTicks = m_WitherInvulnerableTicks - 1;
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if (NewTicks == 0)
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if (GetInvulnerableTicks() <= 0 && m_IsSpawnInvulnerable)
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{
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m_World->DoExplosionAt(7.0, GetPosX(), GetPosY(), GetPosZ(), false, esWitherBirth, this);
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m_IsSpawnInvulnerable = false;
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}
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m_WitherInvulnerableTicks = NewTicks;
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if ((NewTicks % 10) == 0)
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else if (((GetInvulnerableTicks() % 10) == 0) && (GetInvulnerableTicks() > 10))
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{
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Heal(10);
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}
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}
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m_World->BroadcastEntityMetadata(*this);
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}
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@ -17,10 +17,6 @@ public:
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CLASS_PROTODEF(cWither);
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unsigned int GetWitherInvulnerableTicks(void) const { return m_WitherInvulnerableTicks; }
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void SetWitherInvulnerableTicks(unsigned int a_Ticks) { m_WitherInvulnerableTicks = a_Ticks; }
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/** Returns whether the wither is invulnerable to arrows. */
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bool IsArmored(void) const;
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@ -32,8 +28,7 @@ public:
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private:
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/** The number of ticks of invulnerability left after being initially created. Zero once invulnerability has expired. */
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unsigned int m_WitherInvulnerableTicks;
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bool m_IsSpawnInvulnerable;
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} ;
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