Very minor code changes
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@ -108,7 +108,7 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
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NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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if (Meta & 0x4)
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{
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a_Player->SendMessageFailure("This bed is occupied.");
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a_Player->SendMessageFailure("This bed is occupied");
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}
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else
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{
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@ -55,7 +55,7 @@ public:
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virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
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{
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if ((a_RelY - 1 < 0) || (a_RelY + 1 > cChunkDef::Height))
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if ((a_RelY == 0) || (a_RelY == cChunkDef::Height)) // Y can't be < 0 or > Height; (Fast)SetBlock won't allow it
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{
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return false; // In case someone places a portal with meta 1 or 2 at boundaries, and server tries to get invalid coords at Y - 1 or Y + 1
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}
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@ -1024,7 +1024,7 @@ void cMonster::HandleDaylightBurning(cChunk & a_Chunk)
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(a_Chunk.GetBlock(RelX, RelY, RelZ) != E_BLOCK_SOULSAND) && // Not on soulsand
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(GetWorld()->GetTimeOfDay() < (12000 + 1000)) && // It is nighttime
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!IsOnFire() && // Not already burning
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(GetWorld()->GetWeather() != eWeather_Rain) // Not raining
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(GetWorld()->IsWeatherWet()) // Not raining
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)
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{
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// Burn for 100 ticks, then decide again
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