Fixed memory leaks in cMobCensus, moved GetSpawnRate() to cMonster.
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71d06e3015
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@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 10/20/13 13:24:03.
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** Generated automatically by tolua++-1.0.92 on 10/20/13 13:59:04.
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*/
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#ifndef __cplusplus
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@ -29352,6 +29352,36 @@ static int tolua_AllToLua_cMonster_FamilyFromType00(lua_State* tolua_S)
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: GetSpawnRate of class cMonster */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cMonster_GetSpawnRate00
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static int tolua_AllToLua_cMonster_GetSpawnRate00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isusertable(tolua_S,1,"cMonster",0,&tolua_err) ||
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!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,3,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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cMonster::eFamily a_MobFamily = ((cMonster::eFamily) (int) tolua_tonumber(tolua_S,2,0));
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{
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int tolua_ret = (int) cMonster::GetSpawnRate(a_MobFamily);
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tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
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}
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}
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return 1;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'GetSpawnRate'.",&tolua_err);
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return 0;
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#endif
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}
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#endif //#ifndef TOLUA_DISABLE
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/* Open function */
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TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
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{
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@ -31447,6 +31477,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
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tolua_function(tolua_S,"MobTypeToString",tolua_AllToLua_cMonster_MobTypeToString00);
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tolua_function(tolua_S,"StringToMobType",tolua_AllToLua_cMonster_StringToMobType00);
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tolua_function(tolua_S,"FamilyFromType",tolua_AllToLua_cMonster_FamilyFromType00);
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tolua_function(tolua_S,"GetSpawnRate",tolua_AllToLua_cMonster_GetSpawnRate00);
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tolua_endmodule(tolua_S);
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tolua_cclass(tolua_S,"cLineBlockTracer","cLineBlockTracer","",NULL);
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tolua_beginmodule(tolua_S,"cLineBlockTracer");
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@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 10/20/13 13:24:04.
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** Generated automatically by tolua++-1.0.92 on 10/20/13 13:59:05.
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*/
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/* Exported function */
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@ -7,59 +7,9 @@
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cMobCensus::tCapMultipliersMap cMobCensus::CapMultiplierInitializerBeforeCx11(void)
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{
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std::map<cMonster::eFamily,int> toReturn;
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toReturn[cMonster::mfHostile] = 79;
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toReturn[cMonster::mfPassive] = 11;
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toReturn[cMonster::mfAmbient] = 16;
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toReturn[cMonster::mfWater] = 5;
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return toReturn;
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}
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cMobCensus::tMobSpawnRate cMobCensus::MobSpawnRateInitializerBeforeCx11(void)
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{
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std::map<cMonster::eFamily,int> toReturn;
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toReturn[cMonster::mfHostile] = 1;
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toReturn[cMonster::mfPassive] = 400;
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toReturn[cMonster::mfAmbient] = 400;
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toReturn[cMonster::mfWater] = 400;
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return toReturn;
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}
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cMobCensus::tCapMultipliersMap & cMobCensus::m_CapMultipliers(void)
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{
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// TODO: This memory leaks:
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static tCapMultipliersMap * value = new tCapMultipliersMap(CapMultiplierInitializerBeforeCx11());
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return *value;
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}
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cMobCensus::tMobSpawnRate & cMobCensus::m_SpawnRate(void)
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{
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// TODO: This memory leaks:
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static tMobSpawnRate* value = new tMobSpawnRate(MobSpawnRateInitializerBeforeCx11());
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return *value;
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}
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void cMobCensus::CollectMob(cMonster & a_Monster, cChunk & a_Chunk, double a_Distance)
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{
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m_ProximityCounter.CollectMob(a_Monster,a_Chunk,a_Distance);
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m_ProximityCounter.CollectMob(a_Monster, a_Chunk, a_Distance);
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m_MobFamilyCollecter.CollectMob(a_Monster);
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}
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@ -73,11 +23,7 @@ bool cMobCensus::IsCapped(cMonster::eFamily a_MobFamily)
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const int ratio = 319; // this should be 256 as we are only supposed to take account from chunks that are in 17x17 from a player
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// but for now, we use all chunks loaded by players. that means 19 x 19 chunks. That's why we use 256 * (19*19) / (17*17) = 319
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// MG TODO : code the correct count
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tCapMultipliersMap::const_iterator capMultiplier = m_CapMultipliers().find(a_MobFamily);
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if (
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(capMultiplier != m_CapMultipliers().end()) &&
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((capMultiplier->second * GetNumChunks()) / ratio >= m_MobFamilyCollecter.GetNumberOfCollectedMobs(a_MobFamily))
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)
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if ((GetCapMultiplier(a_MobFamily) * GetNumChunks()) / ratio >= m_MobFamilyCollecter.GetNumberOfCollectedMobs(a_MobFamily))
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{
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return false;
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}
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@ -88,6 +34,23 @@ bool cMobCensus::IsCapped(cMonster::eFamily a_MobFamily)
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int cMobCensus::GetCapMultiplier(cMonster::eFamily a_MobFamily)
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{
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switch (a_MobFamily)
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{
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case cMonster::mfHostile: return 79;
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case cMonster::mfPassive: return 11;
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case cMonster::mfAmbient: return 16;
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case cMonster::mfWater: return 5;
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}
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ASSERT(!"Unhandled mob family");
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return -1;
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}
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void cMobCensus::CollectSpawnableChunk(cChunk & a_Chunk)
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{
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m_EligibleForSpawnChunks.insert(&a_Chunk);
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@ -126,3 +89,4 @@ void cMobCensus::Logd()
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@ -25,9 +25,6 @@ as side effect 2 : it also know the caps for mobs number and can compare census
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class cMobCensus
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{
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public:
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typedef const std::map<cMonster::eFamily,int> tMobSpawnRate;
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static tMobSpawnRate & m_SpawnRate(void);
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/// Returns the nested proximity counter
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cMobProximityCounter & GetProximityCounter(void);
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@ -40,25 +37,21 @@ public:
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/// Returns true if the family is capped (i.e. there are more mobs of this family than max)
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bool IsCapped(cMonster::eFamily a_MobFamily);
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/// log the results of census to server console
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void Logd(void);
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protected :
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cMobProximityCounter m_ProximityCounter;
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cMobFamilyCollecter m_MobFamilyCollecter;
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typedef const std::map<cMonster::eFamily,int> tCapMultipliersMap;
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static tCapMultipliersMap & m_CapMultipliers(void);
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std::set<cChunk *> m_EligibleForSpawnChunks;
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/// Returns the number of chunks that are elligible for spawning (for now, the loaded, valid chunks)
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int GetNumChunks();
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static tCapMultipliersMap CapMultiplierInitializerBeforeCx11(void);
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static tCapMultipliersMap MobSpawnRateInitializerBeforeCx11(void);
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/// Returns the cap multiplier value of the given monster family
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static int GetCapMultiplier(cMonster::eFamily a_MobFamily);
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} ;
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@ -616,6 +616,23 @@ cMonster::eFamily cMonster::FamilyFromType(eType a_Type)
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int cMonster::GetSpawnRate(cMonster::eFamily a_MobFamily)
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{
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switch (a_MobFamily)
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{
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case mfHostile: return 1;
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case mfPassive: return 400;
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case mfAmbient: return 400;
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case mfWater: return 400;
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}
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ASSERT(!"Unhandled mob family");
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return -1;
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}
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cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType, int a_Size)
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{
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cFastRandom Random;
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/// Returns the mob family based on the type
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static eFamily FamilyFromType(eType a_MobType);
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/// Returns the spawn rate (number of game ticks between spawn attempts) for the given mob family
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static int GetSpawnRate(cMonster::eFamily a_MobFamily);
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// tolua_end
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/** Creates a new object of the specified mob.
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@ -744,32 +744,31 @@ void cWorld::TickMobs(float a_Dt)
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// before every Mob action, we have to "counts" them depending on the distance to players, on their megatype ...
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cMobCensus MobCensus;
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m_ChunkMap->CollectMobCensus(MobCensus);
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for(cMobFamilyCollecter::tMobFamilyList::const_iterator itr = cMobFamilyCollecter::m_AllFamilies().begin(); itr != cMobFamilyCollecter::m_AllFamilies().end(); itr++)
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if (m_bAnimals)
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{
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cMobCensus::tMobSpawnRate::const_iterator spawnrate = cMobCensus::m_SpawnRate().find(*itr);
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// hostile mobs are spawned more often
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if ((spawnrate != cMobCensus::m_SpawnRate().end()) && (m_LastSpawnMonster[*itr] < m_WorldAge - spawnrate->second))
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for (cMobFamilyCollecter::tMobFamilyList::const_iterator itr = cMobFamilyCollecter::m_AllFamilies().begin(); itr != cMobFamilyCollecter::m_AllFamilies().end(); itr++)
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{
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m_LastSpawnMonster[*itr] = m_WorldAge;
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// each megatype of mob has it's own cap
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if (!(MobCensus.IsCapped(*itr)))
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int spawnrate = cMonster::GetSpawnRate(*itr);
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if (
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(m_LastSpawnMonster[*itr] > m_WorldAge - spawnrate) || // Not reached the needed tiks before the next round
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MobCensus.IsCapped(*itr)
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)
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{
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if (m_bAnimals)
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continue;
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}
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m_LastSpawnMonster[*itr] = m_WorldAge;
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cMobSpawner Spawner(*itr, m_AllowedMobs);
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if (Spawner.CanSpawnAnything())
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{
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m_ChunkMap->SpawnMobs(Spawner);
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// do the spawn
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for(cMobSpawner::tSpawnedContainer::const_iterator itr2 = Spawner.getSpawned().begin(); itr2 != Spawner.getSpawned().end(); itr2++)
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{
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cMobSpawner Spawner(*itr,m_AllowedMobs);
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if (Spawner.CanSpawnAnything())
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{
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m_ChunkMap->SpawnMobs(Spawner);
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// do the spawn
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for(cMobSpawner::tSpawnedContainer::const_iterator itr2 = Spawner.getSpawned().begin(); itr2 != Spawner.getSpawned().end(); itr2++)
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{
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SpawnMobFinalize(*itr2);
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}
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}
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SpawnMobFinalize(*itr2);
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}
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}
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}
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}
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}
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} // for itr - Families[]
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} // if (Spawning enabled)
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// move close mobs
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cMobProximityCounter::sIterablePair allCloseEnoughToMoveMobs = MobCensus.GetProximityCounter().getMobWithinThosesDistances(-1, 64 * 16);// MG TODO : deal with this magic number (the 16 is the size of a block)
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