1
0

Moved GAMEMODE declaration to a single place... cPacket.h. Player can't take damage any more but can still sometimes die on spawn. Not sure why. Falling through the void does not kill you yet.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@17 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
admin@omencraft.com 2011-10-26 19:13:49 +00:00
parent 7b00d28157
commit 6062002d17
3 changed files with 9 additions and 8 deletions

View File

@ -482,10 +482,10 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
cWorld* World = cRoot::Get()->GetWorld();
char OldBlock = World->GetBlock(PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ);
char MetaData = World->GetBlockMeta(PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ);
bool bBroken = (PacketData->m_Status == 0x02) || g_BlockOneHitDig[(int)OldBlock] || ( (PacketData->m_Status == 0x00) && (GAMEMODE == 1) ); //need to change to check for client's gamemode.
bool bBroken = (PacketData->m_Status == 0x02) || g_BlockOneHitDig[(int)OldBlock] || ( (PacketData->m_Status == 0x00) && (cPacket::GAMEMODE == 1) ); //need to change to check for client's gamemode.
cItem PickupItem;
if( bBroken && !(GAMEMODE == 1) ) // broken
if( bBroken && !(cPacket::GAMEMODE == 1) ) // broken
{
ENUM_ITEM_ID PickupID = cBlockToPickup::ToPickup( (ENUM_BLOCK_ID)OldBlock, m_Player->GetInventory().GetEquippedItem().m_ItemID );
PickupItem.m_ItemID = PickupID;

View File

@ -20,7 +20,6 @@ public:
~cClientHandle();
static const int VIEWDISTANCE = 13;
static const int GAMEMODE = 1; //0 = Survival, 1 = Creative;
const cSocket & GetSocket();
cPlayer* GetPlayer() { return m_Player; } // tolua_export

View File

@ -317,11 +317,13 @@ void cPlayer::Heal( int a_Health )
void cPlayer::TakeDamage( int a_Damage, cEntity* a_Instigator )
{
cPawn::TakeDamage( a_Damage, a_Instigator );
if ( !(cPacket::GAMEMODE == 1) ) {
cPawn::TakeDamage( a_Damage, a_Instigator );
cPacket_UpdateHealth Health;
Health.m_Health = m_Health;
m_ClientHandle->Send( Health );
cPacket_UpdateHealth Health;
Health.m_Health = m_Health;
m_ClientHandle->Send( Health );
}
}
void cPlayer::KilledBy( cEntity* a_Killer )
@ -711,4 +713,4 @@ void cPlayer::SetName( const char* a_Name )
const cPlayer::GroupList & cPlayer::GetGroups()
{
return m_pState->Groups;
}
}