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Made ForEach API safer to use, now supports Destroy()-ing objects, too ( http://forum.mc-server.org/showthread.php?tid=434&pid=3513#pid3513 )

git-svn-id: http://mc-server.googlecode.com/svn/trunk@633 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2012-06-19 20:31:21 +00:00
parent 3943697dcf
commit 602c2ec1b1
3 changed files with 18 additions and 9 deletions

View File

@ -1535,8 +1535,9 @@ void cChunk::RemoveEntity(cEntity * a_Entity)
bool cChunk::ForEachEntity(cEntityCallback & a_Callback) bool cChunk::ForEachEntity(cEntityCallback & a_Callback)
{ {
// The entity list is locked by the parent chunkmap's CS // The entity list is locked by the parent chunkmap's CS
for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) for (cEntityList::iterator itr = m_Entities.begin(), itr2 = itr; itr != m_Entities.end(); itr = itr2)
{ {
++itr2;
if (a_Callback.Item(*itr)) if (a_Callback.Item(*itr))
{ {
return false; return false;
@ -1552,8 +1553,9 @@ bool cChunk::ForEachEntity(cEntityCallback & a_Callback)
bool cChunk::ForEachChest(cChestCallback & a_Callback) bool cChunk::ForEachChest(cChestCallback & a_Callback)
{ {
// The blockentity list is locked by the parent chunkmap's CS // The blockentity list is locked by the parent chunkmap's CS
for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
{ {
++itr2;
if ((*itr)->GetBlockType() != E_BLOCK_CHEST) if ((*itr)->GetBlockType() != E_BLOCK_CHEST)
{ {
continue; continue;
@ -1573,8 +1575,9 @@ bool cChunk::ForEachChest(cChestCallback & a_Callback)
bool cChunk::ForEachFurnace(cFurnaceCallback & a_Callback) bool cChunk::ForEachFurnace(cFurnaceCallback & a_Callback)
{ {
// The blockentity list is locked by the parent chunkmap's CS // The blockentity list is locked by the parent chunkmap's CS
for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
{ {
++itr2;
switch ((*itr)->GetBlockType()) switch ((*itr)->GetBlockType())
{ {
case E_BLOCK_FURNACE: case E_BLOCK_FURNACE:
@ -1602,8 +1605,9 @@ bool cChunk::ForEachFurnace(cFurnaceCallback & a_Callback)
bool cChunk::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback) bool cChunk::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback)
{ {
// The blockentity list is locked by the parent chunkmap's CS // The blockentity list is locked by the parent chunkmap's CS
for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
{ {
++itr2;
if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ)) if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ))
{ {
continue; continue;
@ -1633,8 +1637,9 @@ bool cChunk::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallb
bool cChunk::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback) bool cChunk::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback)
{ {
// The blockentity list is locked by the parent chunkmap's CS // The blockentity list is locked by the parent chunkmap's CS
for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
{ {
++itr2;
if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ)) if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ))
{ {
continue; continue;

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@ -289,8 +289,9 @@ cWorld* cRoot::GetWorld( const AString & a_WorldName )
bool cRoot::ForEachWorld(cWorldListCallback & a_Callback) bool cRoot::ForEachWorld(cWorldListCallback & a_Callback)
{ {
for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr ) for (WorldMap::iterator itr = m_pState->WorldsByName.begin(), itr2 = itr; itr != m_pState->WorldsByName.end(); itr = itr2)
{ {
++itr2;
if (a_Callback.Item(itr->second)) if (a_Callback.Item(itr->second))
{ {
return false; return false;
@ -379,8 +380,9 @@ void cRoot::SaveAllChunks(void)
bool cRoot::ForEachPlayer(cPlayerListCallback & a_Callback) bool cRoot::ForEachPlayer(cPlayerListCallback & a_Callback)
{ {
for (WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr) for (WorldMap::iterator itr = m_pState->WorldsByName.begin(), itr2 = itr; itr != m_pState->WorldsByName.end(); itr = itr2)
{ {
++itr2;
if (!itr->second->ForEachPlayer(a_Callback)) if (!itr->second->ForEachPlayer(a_Callback))
{ {
return false; return false;

View File

@ -1515,8 +1515,9 @@ bool cWorld::ForEachPlayer(cPlayerListCallback & a_Callback)
{ {
// Calls the callback for each player in the list // Calls the callback for each player in the list
cCSLock Lock(m_CSPlayers); cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) for (cPlayerList::iterator itr = m_Players.begin(), itr2 = itr; itr != m_Players.end(); itr = itr2)
{ {
++itr2;
if (a_Callback.Item(*itr)) if (a_Callback.Item(*itr))
{ {
return false; return false;
@ -1658,8 +1659,9 @@ void cWorld::MoveEntityToChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, i
bool cWorld::ForEachEntity(cEntityCallback & a_Callback) bool cWorld::ForEachEntity(cEntityCallback & a_Callback)
{ {
cCSLock Lock(m_CSEntities); cCSLock Lock(m_CSEntities);
for (cEntityList::iterator itr = m_AllEntities.begin(); itr != m_AllEntities.end(); ++itr ) for (cEntityList::iterator itr = m_AllEntities.begin(), itr2 = itr; itr != m_AllEntities.end(); itr = itr2)
{ {
++itr2;
if (a_Callback.Item(*itr)) if (a_Callback.Item(*itr))
{ {
return false; return false;