Merge remote-tracking branch 'origin/pistonfixes'
Conflicts: src/Chunk.cpp
This commit is contained in:
commit
5fc7592cba
@ -5,7 +5,7 @@
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#pragma once
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#include "../Piston.h"
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#include "../Blocks/BlockPiston.h"
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#include "MetaRotator.h"
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@ -32,7 +32,7 @@ public:
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a_BlockType = m_BlockType;
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// FIXME: Do not use cPiston class for dispenser placement!
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a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetYaw(), a_Player->GetPitch());
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a_BlockMeta = cBlockPistonHandler::RotationPitchToMetaData(a_Player->GetYaw(), a_Player->GetPitch());
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return true;
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}
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@ -3,7 +3,7 @@
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#include "BlockEntity.h"
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#include "../World.h"
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#include "../Piston.h"
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#include "../Blocks/BlockPiston.h"
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#include "MetaRotator.h"
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@ -35,7 +35,7 @@ public:
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a_BlockType = m_BlockType;
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// FIXME: Do not use cPiston class for furnace placement!
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a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetYaw(), 0);
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a_BlockMeta = cBlockPistonHandler::RotationPitchToMetaData(a_Player->GetYaw(), 0);
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return true;
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}
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@ -68,7 +68,7 @@ public:
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public:
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cPlayerCallback(const Vector3f & a_Pos) : m_Pos(a_Pos) {}
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} PlayerCallback(Vector3f(a_BlockX, a_BlockY, a_BlockZ));
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} PlayerCallback(Vector3f((float)a_BlockX, (float)a_BlockY, (float)a_BlockZ));
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a_World->DoWithMobHeadAt(a_BlockX, a_BlockY, a_BlockZ, CallbackA);
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@ -4,14 +4,14 @@
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#include "../Item.h"
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#include "../World.h"
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#include "../Entities/Player.h"
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#include "../Piston.h"
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#include "BlockInServerPluginInterface.h"
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#define AddPistonDir(x, y, z, dir, amount) \
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switch (dir) \
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switch (dir & 0x07) \
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{ \
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case 0: (y) -= (amount); break; \
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case 1: (y) += (amount); break; \
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@ -19,8 +19,16 @@
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case 3: (z) += (amount); break; \
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case 4: (x) -= (amount); break; \
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case 5: (x) += (amount); break; \
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default: \
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{ \
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LOGWARNING("%s: invalid direction %d, ignoring", __FUNCTION__, dir & 0x07); \
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break; \
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} \
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}
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#define PISTON_TICK_DELAY 1
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#define PISTON_MAX_PUSH_DISTANCE 12
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@ -40,7 +48,7 @@ void cBlockPistonHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorld
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int newX = a_BlockX;
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int newY = a_BlockY;
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int newZ = a_BlockZ;
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AddPistonDir(newX, newY, newZ, OldMeta & ~(8), 1);
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AddPistonDir(newX, newY, newZ, OldMeta, 1);
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if (a_ChunkInterface.GetBlock(newX, newY, newZ) == E_BLOCK_PISTON_EXTENSION)
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{
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@ -60,7 +68,7 @@ bool cBlockPistonHandler::GetPlacementBlockTypeMeta(
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)
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{
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a_BlockType = m_BlockType;
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a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetYaw(), a_Player->GetPitch());
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a_BlockMeta = RotationPitchToMetaData(a_Player->GetYaw(), a_Player->GetPitch());
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return true;
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}
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@ -68,6 +76,165 @@ bool cBlockPistonHandler::GetPlacementBlockTypeMeta(
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int cBlockPistonHandler::FirstPassthroughBlock(int a_PistonX, int a_PistonY, int a_PistonZ, NIBBLETYPE pistonmeta, cWorld * a_World)
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{
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// Examine each of the 12 blocks ahead of the piston:
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for (int ret = 0; ret < PISTON_MAX_PUSH_DISTANCE; ret++)
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{
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BLOCKTYPE currBlock;
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NIBBLETYPE currMeta;
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AddPistonDir(a_PistonX, a_PistonY, a_PistonZ, pistonmeta, 1);
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a_World->GetBlockTypeMeta(a_PistonX, a_PistonY, a_PistonZ, currBlock, currMeta);
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if (CanBreakPush(currBlock))
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{
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// This block breaks when pushed, extend up to here
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return ret;
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}
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if (!CanPush(currBlock, currMeta))
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{
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// This block cannot be pushed at all, the piston can't extend
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return -1;
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}
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}
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// There is no space for the blocks to move, piston can't extend
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return -1;
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}
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void cBlockPistonHandler::ExtendPiston(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World)
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{
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BLOCKTYPE pistonBlock;
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NIBBLETYPE pistonMeta;
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a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, pistonBlock, pistonMeta);
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if (IsExtended(pistonMeta))
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{
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// Already extended, bail out
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return;
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}
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int dist = FirstPassthroughBlock(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, a_World);
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if (dist < 0)
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{
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// FirstPassthroughBlock says piston can't push anything, bail out
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return;
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}
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a_World->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, 0, pistonMeta, pistonBlock);
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a_World->BroadcastSoundEffect("tile.piston.out", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.7f);
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// Drop the breakable block in the line, if appropriate:
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AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, dist + 1); // "a_Block" now at the breakable / empty block
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BLOCKTYPE currBlock;
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NIBBLETYPE currMeta;
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a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, currBlock, currMeta);
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if (currBlock != E_BLOCK_AIR)
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{
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cBlockHandler * Handler = BlockHandler(currBlock);
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if (Handler->DoesDropOnUnsuitable())
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{
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cChunkInterface ChunkInterface(a_World->GetChunkMap());
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cBlockInServerPluginInterface PluginInterface(*a_World);
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Handler->DropBlock(ChunkInterface, *a_World, PluginInterface, NULL, a_BlockX, a_BlockY, a_BlockZ);
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}
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}
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// Push blocks, from the furthest to the nearest:
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int oldx = a_BlockX, oldy = a_BlockY, oldz = a_BlockZ;
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NIBBLETYPE currBlockMeta;
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std::vector<Vector3i> ScheduledBlocks;
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ScheduledBlocks.reserve(PISTON_MAX_PUSH_DISTANCE);
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for (int i = dist + 1; i > 1; i--)
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{
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AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, -1);
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a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, currBlock, currBlockMeta);
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a_World->SetBlock(oldx, oldy, oldz, currBlock, currBlockMeta, false);
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ScheduledBlocks.push_back(Vector3i(oldx, oldy, oldz));
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oldx = a_BlockX;
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oldy = a_BlockY;
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oldz = a_BlockZ;
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}
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int extx = a_BlockX;
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int exty = a_BlockY;
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int extz = a_BlockZ;
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ScheduledBlocks.push_back(Vector3i(extx, exty, extz));
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AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, -1);
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// "a_Block" now at piston body, "ext" at future extension
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, pistonBlock, pistonMeta | 0x8);
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a_World->SetBlock(extx, exty, extz, E_BLOCK_PISTON_EXTENSION, pistonMeta | (IsSticky(pistonBlock) ? 8 : 0), false);
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a_World->ScheduleTask(PISTON_TICK_DELAY, new cWorld::cTaskSendBlockToAllPlayers(ScheduledBlocks));
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}
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void cBlockPistonHandler::RetractPiston(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World)
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{
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BLOCKTYPE pistonBlock;
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NIBBLETYPE pistonMeta;
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a_World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, pistonBlock, pistonMeta);
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if (!IsExtended(pistonMeta))
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{
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// Already retracted, bail out
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return;
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}
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// Check the extension:
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AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, 1);
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if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) != E_BLOCK_PISTON_EXTENSION)
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{
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LOGD("%s: Piston without an extension - still extending, or just in an invalid state?", __FUNCTION__);
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return;
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}
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AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, -1);
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, pistonBlock, pistonMeta & ~(8));
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a_World->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, 1, pistonMeta & ~(8), pistonBlock);
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a_World->BroadcastSoundEffect("tile.piston.in", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.7f);
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AddPistonDir(a_BlockX, a_BlockY, a_BlockZ, pistonMeta, 1);
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// Retract the extension, pull block if appropriate
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if (IsSticky(pistonBlock))
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{
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int tempx = a_BlockX, tempy = a_BlockY, tempz = a_BlockZ;
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AddPistonDir(tempx, tempy, tempz, pistonMeta, 1);
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BLOCKTYPE tempBlock;
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NIBBLETYPE tempMeta;
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a_World->GetBlockTypeMeta(tempx, tempy, tempz, tempBlock, tempMeta);
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if (CanPull(tempBlock, tempMeta))
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{
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// Pull the block
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, tempBlock, tempMeta, false);
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a_World->SetBlock(tempx, tempy, tempz, E_BLOCK_AIR, 0, false);
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std::vector<Vector3i> ScheduledBlocks;
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ScheduledBlocks.push_back(Vector3i(a_BlockX, a_BlockY, a_BlockZ));
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ScheduledBlocks.push_back(Vector3i(tempx, tempy, tempz));
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a_World->ScheduleTask(PISTON_TICK_DELAY + 1, new cWorld::cTaskSendBlockToAllPlayers(ScheduledBlocks));
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return;
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}
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}
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// Retract without pulling
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a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0, false);
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std::vector<Vector3i> ScheduledBlocks;
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ScheduledBlocks.push_back(Vector3i(a_BlockX, a_BlockY, a_BlockZ));
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a_World->ScheduleTask(PISTON_TICK_DELAY + 1, new cWorld::cTaskSendBlockToAllPlayers(ScheduledBlocks));
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cBlockPistonHeadHandler:
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@ -87,7 +254,7 @@ void cBlockPistonHeadHandler::OnDestroyedByPlayer(cChunkInterface & a_ChunkInter
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int newX = a_BlockX;
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int newY = a_BlockY;
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int newZ = a_BlockZ;
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AddPistonDir(newX, newY, newZ, OldMeta & ~(8), -1);
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AddPistonDir(newX, newY, newZ, OldMeta, -1);
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BLOCKTYPE Block = a_ChunkInterface.GetBlock(newX, newY, newZ);
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if ((Block == E_BLOCK_STICKY_PISTON) || (Block == E_BLOCK_PISTON))
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|
@ -21,6 +21,138 @@ public:
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
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) override;
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static NIBBLETYPE RotationPitchToMetaData(double a_Rotation, double a_Pitch)
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{
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if (a_Pitch >= 50)
|
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{
|
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return 0x1;
|
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}
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else if (a_Pitch <= -50)
|
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{
|
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return 0x0;
|
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}
|
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else
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{
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a_Rotation += 90 + 45; // So its not aligned with axis
|
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if (a_Rotation > 360)
|
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{
|
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a_Rotation -= 360;
|
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}
|
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if ((a_Rotation >= 0) && (a_Rotation < 90))
|
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{
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return 0x4;
|
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}
|
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else if ((a_Rotation >= 180) && (a_Rotation < 270))
|
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{
|
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return 0x5;
|
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}
|
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else if ((a_Rotation >= 90) && (a_Rotation < 180))
|
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{
|
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return 0x2;
|
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}
|
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else
|
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{
|
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return 0x3;
|
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}
|
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}
|
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}
|
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|
||||
static eBlockFace MetaDataToDirection(NIBBLETYPE a_MetaData)
|
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{
|
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switch (a_MetaData)
|
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{
|
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case 0x0: return BLOCK_FACE_YM;
|
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case 0x1: return BLOCK_FACE_YP;
|
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case 0x2: return BLOCK_FACE_ZM;
|
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case 0x3: return BLOCK_FACE_ZP;
|
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case 0x4: return BLOCK_FACE_XM;
|
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case 0x5: return BLOCK_FACE_XP;
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default:
|
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{
|
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ASSERT(!"Invalid Metadata");
|
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return BLOCK_FACE_NONE;
|
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}
|
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}
|
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}
|
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|
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static void ExtendPiston(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
|
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static void RetractPiston(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
|
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|
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private:
|
||||
|
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/// Returns true if the piston (specified by blocktype) is a sticky piston
|
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static inline bool IsSticky(BLOCKTYPE a_BlockType) { return (a_BlockType == E_BLOCK_STICKY_PISTON); }
|
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|
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/// Returns true if the piston (with the specified meta) is extended
|
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static inline bool IsExtended(NIBBLETYPE a_PistonMeta) { return ((a_PistonMeta & 0x8) != 0x0); }
|
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|
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/// Returns true if the specified block can be pushed by a piston (and left intact)
|
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static inline bool CanPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
|
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{
|
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switch (a_BlockType)
|
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{
|
||||
case E_BLOCK_ANVIL:
|
||||
case E_BLOCK_BED:
|
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case E_BLOCK_BEDROCK:
|
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case E_BLOCK_BREWING_STAND:
|
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case E_BLOCK_CHEST:
|
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case E_BLOCK_COMMAND_BLOCK:
|
||||
case E_BLOCK_DISPENSER:
|
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case E_BLOCK_DROPPER:
|
||||
case E_BLOCK_ENCHANTMENT_TABLE:
|
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case E_BLOCK_END_PORTAL:
|
||||
case E_BLOCK_END_PORTAL_FRAME:
|
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case E_BLOCK_FURNACE:
|
||||
case E_BLOCK_LIT_FURNACE:
|
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case E_BLOCK_HOPPER:
|
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case E_BLOCK_JUKEBOX:
|
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case E_BLOCK_MOB_SPAWNER:
|
||||
case E_BLOCK_NETHER_PORTAL:
|
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case E_BLOCK_NOTE_BLOCK:
|
||||
case E_BLOCK_OBSIDIAN:
|
||||
case E_BLOCK_PISTON_EXTENSION:
|
||||
{
|
||||
return false;
|
||||
}
|
||||
case E_BLOCK_STICKY_PISTON:
|
||||
case E_BLOCK_PISTON:
|
||||
{
|
||||
// A piston can only be pushed if retracted:
|
||||
return !IsExtended(a_BlockMeta);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/// Returns true if the specified block can be pushed by a piston and broken / replaced
|
||||
static inline bool CanBreakPush(BLOCKTYPE a_BlockType) { return cBlockInfo::IsPistonBreakable(a_BlockType); }
|
||||
|
||||
/// Returns true if the specified block can be pulled by a sticky piston
|
||||
static inline bool CanPull(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
|
||||
{
|
||||
switch (a_BlockType)
|
||||
{
|
||||
case E_BLOCK_LAVA:
|
||||
case E_BLOCK_STATIONARY_LAVA:
|
||||
case E_BLOCK_STATIONARY_WATER:
|
||||
case E_BLOCK_WATER:
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (CanBreakPush(a_BlockType))
|
||||
{
|
||||
return false; // CanBreakPush returns true, but we need false to prevent pulling
|
||||
}
|
||||
|
||||
return CanPush(a_BlockType, a_BlockMeta);
|
||||
}
|
||||
|
||||
/// Returns how many blocks the piston has to push (where the first free space is); < 0 when unpushable
|
||||
static int FirstPassthroughBlock(int a_PistonX, int a_PistonY, int a_PistonZ, NIBBLETYPE a_PistonMeta, cWorld * a_World);
|
||||
} ;
|
||||
|
||||
|
||||
@ -40,7 +172,7 @@ public:
|
||||
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
|
||||
{
|
||||
// No pickups
|
||||
// Also with 1.7, the item forms of these tecnical blocks have been removed, so giving someone this will crash their client...
|
||||
// Also with 1.7, the item forms of these technical blocks have been removed, so giving someone this will crash their client...
|
||||
}
|
||||
} ;
|
||||
|
||||
|
@ -1387,7 +1387,7 @@ void cChunk::CalculateHeightmap(const BLOCKTYPE * a_BlockTypes)
|
||||
int index = MakeIndex( x, y, z );
|
||||
if (a_BlockTypes[index] != E_BLOCK_AIR)
|
||||
{
|
||||
m_HeightMap[x + z * Width] = (unsigned char)y;
|
||||
m_HeightMap[x + z * Width] = (HEIGHTTYPE)y;
|
||||
break;
|
||||
}
|
||||
} // for y
|
||||
@ -1399,9 +1399,9 @@ void cChunk::CalculateHeightmap(const BLOCKTYPE * a_BlockTypes)
|
||||
|
||||
|
||||
|
||||
void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
|
||||
void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, bool a_SendToClients)
|
||||
{
|
||||
FastSetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
|
||||
FastSetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta, a_SendToClients);
|
||||
|
||||
// Tick this block and its neighbors:
|
||||
m_ToTickBlocks.push_back(Vector3i(a_RelX, a_RelY, a_RelZ));
|
||||
@ -1500,7 +1500,7 @@ void cChunk::QueueTickBlockNeighbors(int a_RelX, int a_RelY, int a_RelZ)
|
||||
|
||||
|
||||
|
||||
void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta)
|
||||
void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, bool a_SendToClients)
|
||||
{
|
||||
ASSERT(!((a_RelX < 0) || (a_RelX >= Width) || (a_RelY < 0) || (a_RelY >= Height) || (a_RelZ < 0) || (a_RelZ >= Width)));
|
||||
|
||||
@ -1517,14 +1517,16 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
|
||||
|
||||
m_ChunkData.SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType);
|
||||
|
||||
// The client doesn't need to distinguish between stationary and nonstationary fluids:
|
||||
if (
|
||||
(OldBlockMeta != a_BlockMeta) || // Different meta always gets sent to the client
|
||||
!(
|
||||
((OldBlockType == E_BLOCK_STATIONARY_WATER) && (a_BlockType == E_BLOCK_WATER)) || // Replacing stationary water with water
|
||||
((OldBlockType == E_BLOCK_WATER) && (a_BlockType == E_BLOCK_STATIONARY_WATER)) || // Replacing water with stationary water
|
||||
((OldBlockType == E_BLOCK_STATIONARY_LAVA) && (a_BlockType == E_BLOCK_LAVA)) || // Replacing stationary water with water
|
||||
((OldBlockType == E_BLOCK_LAVA) && (a_BlockType == E_BLOCK_STATIONARY_LAVA)) // Replacing water with stationary water
|
||||
if ( // Queue block to be sent only if ...
|
||||
a_SendToClients && // ... we are told to do so AND ...
|
||||
(
|
||||
(OldBlockMeta != a_BlockMeta) || // ... the meta value is different OR ...
|
||||
!( // ... the old and new blocktypes AREN'T liquids (because client doesn't need to distinguish betwixt them); see below for specifics:
|
||||
((OldBlockType == E_BLOCK_STATIONARY_WATER) && (a_BlockType == E_BLOCK_WATER)) || // Replacing stationary water with water
|
||||
((OldBlockType == E_BLOCK_WATER) && (a_BlockType == E_BLOCK_STATIONARY_WATER)) || // Replacing water with stationary water
|
||||
((OldBlockType == E_BLOCK_STATIONARY_LAVA) && (a_BlockType == E_BLOCK_LAVA)) || // Replacing stationary water with water
|
||||
((OldBlockType == E_BLOCK_LAVA) && (a_BlockType == E_BLOCK_STATIONARY_LAVA)) // Replacing water with stationary water
|
||||
)
|
||||
)
|
||||
)
|
||||
{
|
||||
@ -1548,7 +1550,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
|
||||
{
|
||||
if (a_BlockType != E_BLOCK_AIR)
|
||||
{
|
||||
m_HeightMap[a_RelX + a_RelZ * Width] = (unsigned char)a_RelY;
|
||||
m_HeightMap[a_RelX + a_RelZ * Width] = (HEIGHTTYPE)a_RelY;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1556,7 +1558,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
|
||||
{
|
||||
if (GetBlock(a_RelX, y, a_RelZ) != E_BLOCK_AIR)
|
||||
{
|
||||
m_HeightMap[a_RelX + a_RelZ * Width] = (unsigned char)y;
|
||||
m_HeightMap[a_RelX + a_RelZ * Width] = (HEIGHTTYPE)y;
|
||||
break;
|
||||
}
|
||||
} // for y - column in m_BlockData
|
||||
|
@ -141,7 +141,7 @@ public:
|
||||
|
||||
cWorld * GetWorld(void) const { return m_World; }
|
||||
|
||||
void SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta );
|
||||
void SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, bool a_SendToClients = true);
|
||||
// SetBlock() does a lot of work (heightmap, tickblocks, blockentities) so a BlockIdx version doesn't make sense
|
||||
void SetBlock( const Vector3i & a_RelBlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) { SetBlock( a_RelBlockPos.x, a_RelBlockPos.y, a_RelBlockPos.z, a_BlockType, a_BlockMeta ); }
|
||||
|
||||
@ -154,7 +154,7 @@ public:
|
||||
/** Queues all 6 neighbors of the specified block for ticking (m_ToTickQueue). If any are outside the chunk, relays the checking to the proper neighboring chunk */
|
||||
void QueueTickBlockNeighbors(int a_RelX, int a_RelY, int a_RelZ);
|
||||
|
||||
void FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta ); // Doesn't force block updates on neighbors, use for simple changes such as grass growing etc.
|
||||
void FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, bool a_SendToClients = true); // Doesn't force block updates on neighbors, use for simple changes such as grass growing etc.
|
||||
BLOCKTYPE GetBlock(int a_RelX, int a_RelY, int a_RelZ) const;
|
||||
BLOCKTYPE GetBlock(Vector3i a_cords) const { return GetBlock(a_cords.x, a_cords.y, a_cords.z);}
|
||||
void GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
|
||||
|
@ -1252,7 +1252,7 @@ void cChunkMap::SetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYP
|
||||
|
||||
|
||||
|
||||
void cChunkMap::SetBlock(cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta)
|
||||
void cChunkMap::SetBlock(cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, bool a_SendToClients)
|
||||
{
|
||||
cChunkInterface ChunkInterface(this);
|
||||
if (a_BlockType == E_BLOCK_AIR)
|
||||
@ -1267,7 +1267,7 @@ void cChunkMap::SetBlock(cWorldInterface & a_WorldInterface, int a_BlockX, int a
|
||||
cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
|
||||
if ((Chunk != NULL) && Chunk->IsValid())
|
||||
{
|
||||
Chunk->SetBlock(X, Y, Z, a_BlockType, a_BlockMeta );
|
||||
Chunk->SetBlock(X, Y, Z, a_BlockType, a_BlockMeta, a_SendToClients);
|
||||
m_World->GetSimulatorManager()->WakeUp(a_BlockX, a_BlockY, a_BlockZ, Chunk);
|
||||
}
|
||||
BlockHandler(a_BlockType)->OnPlaced(ChunkInterface, a_WorldInterface, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
|
||||
|
@ -153,7 +153,7 @@ public:
|
||||
NIBBLETYPE GetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
NIBBLETYPE GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
void SetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockMeta);
|
||||
void SetBlock (cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta);
|
||||
void SetBlock (cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, bool a_SendToClients = true);
|
||||
void QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, Int64 a_Tick, BLOCKTYPE a_PreviousBlockType = E_BLOCK_AIR);
|
||||
bool GetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta);
|
||||
bool GetBlockInfo (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight);
|
||||
|
@ -12,7 +12,6 @@
|
||||
#include "BlockEntities/SignEntity.h"
|
||||
#include "UI/Window.h"
|
||||
#include "Item.h"
|
||||
#include "Piston.h"
|
||||
#include "Mobs/Monster.h"
|
||||
#include "ChatColor.h"
|
||||
#include "OSSupport/Socket.h"
|
||||
|
297
src/Piston.cpp
297
src/Piston.cpp
@ -1,297 +0,0 @@
|
||||
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
||||
|
||||
#include "Piston.h"
|
||||
#include "ChunkDef.h"
|
||||
#include "Entities/Pickup.h"
|
||||
#include "Item.h"
|
||||
#include "Root.h"
|
||||
#include "ClientHandle.h"
|
||||
#include "World.h"
|
||||
#include "Server.h"
|
||||
#include "Blocks/BlockHandler.h"
|
||||
#include "BlockInServerPluginInterface.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/// Number of ticks that the piston extending / retracting waits before setting the block
|
||||
const int PISTON_TICK_DELAY = 1;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cPiston::cPiston(cWorld * a_World)
|
||||
: m_World(a_World)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
int cPiston::FirstPassthroughBlock(int pistonX, int pistonY, int pistonZ, NIBBLETYPE pistonmeta)
|
||||
{
|
||||
// Examine each of the 12 blocks ahead of the piston:
|
||||
for (int ret = 0; ret < 12; ret++)
|
||||
{
|
||||
BLOCKTYPE currBlock;
|
||||
NIBBLETYPE currMeta;
|
||||
AddDir(pistonX, pistonY, pistonZ, pistonmeta, 1);
|
||||
m_World->GetBlockTypeMeta(pistonX, pistonY, pistonZ, currBlock, currMeta);
|
||||
if (CanBreakPush(currBlock, currMeta))
|
||||
{
|
||||
// This block breaks when pushed, extend up to here
|
||||
return ret;
|
||||
}
|
||||
if (!CanPush(currBlock, currMeta))
|
||||
{
|
||||
// This block cannot be pushed at all, the piston can't extend
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
// There is no space for the blocks to move, piston can't extend
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cPiston::ExtendPiston(int pistx, int pisty, int pistz)
|
||||
{
|
||||
BLOCKTYPE pistonBlock;
|
||||
NIBBLETYPE pistonMeta;
|
||||
m_World->GetBlockTypeMeta(pistx, pisty, pistz, pistonBlock, pistonMeta);
|
||||
|
||||
if (IsExtended(pistonMeta))
|
||||
{
|
||||
// Already extended, bail out
|
||||
return;
|
||||
}
|
||||
|
||||
int dist = FirstPassthroughBlock(pistx, pisty, pistz, pistonMeta);
|
||||
if (dist < 0)
|
||||
{
|
||||
// FirstPassthroughBlock says piston can't push anything, bail out
|
||||
return;
|
||||
}
|
||||
|
||||
m_World->BroadcastBlockAction(pistx, pisty, pistz, 0, pistonMeta, pistonBlock);
|
||||
m_World->BroadcastSoundEffect("tile.piston.out", pistx * 8, pisty * 8, pistz * 8, 0.5f, 0.7f);
|
||||
|
||||
// Drop the breakable block in the line, if appropriate:
|
||||
AddDir(pistx, pisty, pistz, pistonMeta, dist + 1); // "pist" now at the breakable / empty block
|
||||
BLOCKTYPE currBlock;
|
||||
NIBBLETYPE currMeta;
|
||||
m_World->GetBlockTypeMeta(pistx, pisty, pistz, currBlock, currMeta);
|
||||
if (currBlock != E_BLOCK_AIR)
|
||||
{
|
||||
cBlockHandler * Handler = BlockHandler(currBlock);
|
||||
if (Handler->DoesDropOnUnsuitable())
|
||||
{
|
||||
cChunkInterface ChunkInterface(m_World->GetChunkMap());
|
||||
cBlockInServerPluginInterface PluginInterface(*m_World);
|
||||
Handler->DropBlock(ChunkInterface, *m_World, PluginInterface, NULL, pistx, pisty, pistz);
|
||||
}
|
||||
}
|
||||
|
||||
// Push blocks, from the furthest to the nearest:
|
||||
int oldx = pistx, oldy = pisty, oldz = pistz;
|
||||
NIBBLETYPE currBlockMeta;
|
||||
for (int i = dist + 1; i > 1; i--)
|
||||
{
|
||||
AddDir(pistx, pisty, pistz, pistonMeta, -1);
|
||||
m_World->GetBlockTypeMeta(pistx, pisty, pistz, currBlock, currBlockMeta);
|
||||
m_World->QueueSetBlock( oldx, oldy, oldz, currBlock, currBlockMeta, PISTON_TICK_DELAY);
|
||||
oldx = pistx;
|
||||
oldy = pisty;
|
||||
oldz = pistz;
|
||||
}
|
||||
|
||||
int extx = pistx;
|
||||
int exty = pisty;
|
||||
int extz = pistz;
|
||||
AddDir(pistx, pisty, pistz, pistonMeta, -1);
|
||||
// "pist" now at piston body, "ext" at future extension
|
||||
|
||||
m_World->SetBlock(pistx, pisty, pistz, pistonBlock, pistonMeta | 0x8);
|
||||
m_World->QueueSetBlock(extx, exty, extz, E_BLOCK_PISTON_EXTENSION, pistonMeta | (IsSticky(pistonBlock) ? 8 : 0), PISTON_TICK_DELAY);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cPiston::RetractPiston(int pistx, int pisty, int pistz)
|
||||
{
|
||||
BLOCKTYPE pistonBlock;
|
||||
NIBBLETYPE pistonMeta;
|
||||
m_World->GetBlockTypeMeta(pistx, pisty, pistz, pistonBlock, pistonMeta);
|
||||
|
||||
if (!IsExtended(pistonMeta))
|
||||
{
|
||||
// Already retracted, bail out
|
||||
return;
|
||||
}
|
||||
|
||||
// Check the extension:
|
||||
AddDir(pistx, pisty, pistz, pistonMeta, 1);
|
||||
if (m_World->GetBlock(pistx, pisty, pistz) != E_BLOCK_PISTON_EXTENSION)
|
||||
{
|
||||
LOGD("%s: Piston without an extension - still extending, or just in an invalid state?", __FUNCTION__);
|
||||
return;
|
||||
}
|
||||
|
||||
AddDir(pistx, pisty, pistz, pistonMeta, -1);
|
||||
m_World->SetBlock(pistx, pisty, pistz, pistonBlock, pistonMeta & ~(8));
|
||||
m_World->BroadcastBlockAction(pistx, pisty, pistz, 1, pistonMeta & ~(8), pistonBlock);
|
||||
m_World->BroadcastSoundEffect("tile.piston.in", pistx * 8, pisty * 8, pistz * 8, 0.5f, 0.7f);
|
||||
AddDir(pistx, pisty, pistz, pistonMeta, 1);
|
||||
|
||||
// Retract the extension, pull block if appropriate
|
||||
if (IsSticky(pistonBlock))
|
||||
{
|
||||
int tempx = pistx, tempy = pisty, tempz = pistz;
|
||||
AddDir(tempx, tempy, tempz, pistonMeta, 1);
|
||||
BLOCKTYPE tempBlock;
|
||||
NIBBLETYPE tempMeta;
|
||||
m_World->GetBlockTypeMeta(tempx, tempy, tempz, tempBlock, tempMeta);
|
||||
if (CanPull(tempBlock, tempMeta))
|
||||
{
|
||||
// Pull the block
|
||||
m_World->QueueSetBlock(pistx, pisty, pistz, tempBlock, tempMeta, PISTON_TICK_DELAY);
|
||||
m_World->QueueSetBlock(tempx, tempy, tempz, E_BLOCK_AIR, 0, PISTON_TICK_DELAY);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Retract without pulling
|
||||
m_World->QueueSetBlock(pistx, pisty, pistz, E_BLOCK_AIR, 0, PISTON_TICK_DELAY);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_World->QueueSetBlock(pistx, pisty, pistz, E_BLOCK_AIR, 0, PISTON_TICK_DELAY);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cPiston::IsExtended(NIBBLETYPE a_PistonMeta)
|
||||
{
|
||||
return ((a_PistonMeta & 0x8) != 0x0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cPiston::IsSticky(BLOCKTYPE a_BlockType)
|
||||
{
|
||||
return (a_BlockType == E_BLOCK_STICKY_PISTON);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cPiston::CanPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
|
||||
{
|
||||
switch (a_BlockType)
|
||||
{
|
||||
case E_BLOCK_ANVIL:
|
||||
case E_BLOCK_BED:
|
||||
case E_BLOCK_BEDROCK:
|
||||
case E_BLOCK_BREWING_STAND:
|
||||
case E_BLOCK_CHEST:
|
||||
case E_BLOCK_COMMAND_BLOCK:
|
||||
case E_BLOCK_DISPENSER:
|
||||
case E_BLOCK_DROPPER:
|
||||
case E_BLOCK_ENCHANTMENT_TABLE:
|
||||
case E_BLOCK_END_PORTAL:
|
||||
case E_BLOCK_END_PORTAL_FRAME:
|
||||
case E_BLOCK_FURNACE:
|
||||
case E_BLOCK_LIT_FURNACE:
|
||||
case E_BLOCK_HOPPER:
|
||||
case E_BLOCK_JUKEBOX:
|
||||
case E_BLOCK_MOB_SPAWNER:
|
||||
case E_BLOCK_NETHER_PORTAL:
|
||||
case E_BLOCK_NOTE_BLOCK:
|
||||
case E_BLOCK_OBSIDIAN:
|
||||
case E_BLOCK_PISTON_EXTENSION:
|
||||
{
|
||||
return false;
|
||||
}
|
||||
case E_BLOCK_STICKY_PISTON:
|
||||
case E_BLOCK_PISTON:
|
||||
{
|
||||
// A piston can only be pushed if retracted:
|
||||
return !IsExtended(a_BlockMeta);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cPiston::CanBreakPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
|
||||
{
|
||||
UNUSED(a_BlockMeta);
|
||||
return cBlockInfo::IsPistonBreakable(a_BlockType);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cPiston::CanPull(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
|
||||
{
|
||||
switch (a_BlockType)
|
||||
{
|
||||
case E_BLOCK_LAVA:
|
||||
case E_BLOCK_STATIONARY_LAVA:
|
||||
case E_BLOCK_STATIONARY_WATER:
|
||||
case E_BLOCK_WATER:
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (CanBreakPush(a_BlockType, a_BlockMeta))
|
||||
{
|
||||
return false; // CanBreakPush returns true, but we need false to prevent pulling
|
||||
}
|
||||
|
||||
return CanPush(a_BlockType, a_BlockMeta);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cPiston::AddDir(int & a_BlockX, int & a_BlockY, int & a_BlockZ, NIBBLETYPE a_PistonMeta, int a_Amount)
|
||||
{
|
||||
switch (a_PistonMeta & 0x07)
|
||||
{
|
||||
case 0: a_BlockY -= a_Amount; break;
|
||||
case 1: a_BlockY += a_Amount; break;
|
||||
case 2: a_BlockZ -= a_Amount; break;
|
||||
case 3: a_BlockZ += a_Amount; break;
|
||||
case 4: a_BlockX -= a_Amount; break;
|
||||
case 5: a_BlockX += a_Amount; break;
|
||||
default:
|
||||
{
|
||||
LOGWARNING("%s: invalid direction %d, ignoring", __FUNCTION__, a_PistonMeta & 0x07);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
110
src/Piston.h
110
src/Piston.h
@ -1,110 +0,0 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
#include "Defines.h"
|
||||
|
||||
|
||||
// fwd: World.h
|
||||
class cWorld;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cPiston
|
||||
{
|
||||
public:
|
||||
|
||||
cPiston(cWorld * a_World);
|
||||
|
||||
static NIBBLETYPE RotationPitchToMetaData(double a_Rotation, double a_Pitch)
|
||||
{
|
||||
if (a_Pitch >= 50)
|
||||
{
|
||||
return 0x1;
|
||||
}
|
||||
else if (a_Pitch <= -50)
|
||||
{
|
||||
return 0x0;
|
||||
}
|
||||
else
|
||||
{
|
||||
a_Rotation += 90 + 45; // So its not aligned with axis
|
||||
|
||||
if (a_Rotation > 360)
|
||||
{
|
||||
a_Rotation -= 360;
|
||||
}
|
||||
if ((a_Rotation >= 0) && (a_Rotation < 90))
|
||||
{
|
||||
return 0x4;
|
||||
}
|
||||
else if ((a_Rotation >= 180) && (a_Rotation < 270))
|
||||
{
|
||||
return 0x5;
|
||||
}
|
||||
else if ((a_Rotation >= 90) && (a_Rotation < 180))
|
||||
{
|
||||
return 0x2;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0x3;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static eBlockFace MetaDataToDirection(NIBBLETYPE a_MetaData)
|
||||
{
|
||||
switch (a_MetaData)
|
||||
{
|
||||
//case -1: return BLOCK_FACE_NONE; //can never happen as metadata is unsigned
|
||||
case 0x0: return BLOCK_FACE_YM;
|
||||
case 0x1: return BLOCK_FACE_YP;
|
||||
case 0x2: return BLOCK_FACE_ZM;
|
||||
case 0x3: return BLOCK_FACE_ZP;
|
||||
case 0x4: return BLOCK_FACE_XM;
|
||||
case 0x5: return BLOCK_FACE_XP;
|
||||
default:
|
||||
{
|
||||
ASSERT(!"Invalid Metadata");
|
||||
return BLOCK_FACE_NONE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ExtendPiston( int, int, int );
|
||||
void RetractPiston( int, int, int );
|
||||
|
||||
/// Returns true if the piston (specified by blocktype) is a sticky piston
|
||||
static bool IsSticky(BLOCKTYPE a_BlockType);
|
||||
|
||||
/// Returns true if the piston (with the specified meta) is extended
|
||||
static bool IsExtended(NIBBLETYPE a_PistonMeta);
|
||||
|
||||
/// Returns true if the specified block can be pushed by a piston (and left intact)
|
||||
static bool CanPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
|
||||
|
||||
/// Returns true if the specified block can be pushed by a piston and broken / replaced
|
||||
static bool CanBreakPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
|
||||
|
||||
/// Returns true if the specified block can be pulled by a sticky piston
|
||||
static bool CanPull(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
|
||||
|
||||
/// Updates the coords by the specified amount in the direction a piston of the specified meta is facing
|
||||
static void AddDir(int & a_BlockX, int & a_BlockY, int & a_BlockZ, NIBBLETYPE a_PistonMeta, int a_Amount);
|
||||
|
||||
|
||||
cWorld * m_World;
|
||||
|
||||
private:
|
||||
void ChainMove( int, int, int, char, unsigned short * );
|
||||
|
||||
/// Returns how many blocks the piston has to push (where the first free space is); <0 when unpushable
|
||||
int FirstPassthroughBlock(int a_PistonX, int a_PistonY, int a_PistonZ, NIBBLETYPE a_PistonMeta);
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
@ -11,7 +11,7 @@
|
||||
#include "../Blocks/BlockDoor.h"
|
||||
#include "../Blocks/BlockButton.h"
|
||||
#include "../Blocks/BlockLever.h"
|
||||
#include "../Piston.h"
|
||||
#include "../Blocks/BlockPiston.h"
|
||||
|
||||
|
||||
|
||||
@ -814,17 +814,16 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_RelBlockX, int
|
||||
|
||||
void cIncrementalRedstoneSimulator::HandlePiston(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ)
|
||||
{
|
||||
cPiston Piston(&m_World);
|
||||
int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX;
|
||||
int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ;
|
||||
|
||||
if (IsPistonPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, m_Chunk->GetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ) & 0x7)) // We only want the bottom three bits (4th controls extended-ness)
|
||||
{
|
||||
Piston.ExtendPiston(BlockX, a_RelBlockY, BlockZ);
|
||||
cBlockPistonHandler::ExtendPiston(BlockX, a_RelBlockY, BlockZ, &m_World);
|
||||
}
|
||||
else
|
||||
{
|
||||
Piston.RetractPiston(BlockX, a_RelBlockY, BlockZ);
|
||||
cBlockPistonHandler::RetractPiston(BlockX, a_RelBlockY, BlockZ, &m_World);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1490,41 +1489,36 @@ bool cIncrementalRedstoneSimulator::IsPistonPowered(int a_RelBlockX, int a_RelBl
|
||||
{
|
||||
// Pistons cannot be powered through their front face; this function verifies that a source meets this requirement
|
||||
|
||||
int OldX = a_RelBlockX, OldY = a_RelBlockY, OldZ = a_RelBlockZ;
|
||||
eBlockFace Face = cPiston::MetaDataToDirection(a_Meta);
|
||||
int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX;
|
||||
int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ;
|
||||
eBlockFace Face = cBlockPistonHandler::MetaDataToDirection(a_Meta);
|
||||
int BlockX = m_Chunk->GetPosX() * cChunkDef::Width + a_RelBlockX;
|
||||
int BlockZ = m_Chunk->GetPosZ() * cChunkDef::Width + a_RelBlockZ;
|
||||
|
||||
for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks->begin(); itr != m_PoweredBlocks->end(); ++itr)
|
||||
{
|
||||
if (!itr->a_BlockPos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ))) { continue; }
|
||||
|
||||
AddFaceDirection(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Face);
|
||||
AddFaceDirection(BlockX, a_RelBlockY, BlockZ, Face);
|
||||
|
||||
if (!itr->a_SourcePos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ)))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
a_RelBlockX = OldX;
|
||||
a_RelBlockY = OldY;
|
||||
a_RelBlockZ = OldZ;
|
||||
AddFaceDirection(BlockX, a_RelBlockY, BlockZ, Face, true);
|
||||
}
|
||||
|
||||
for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks->begin(); itr != m_LinkedPoweredBlocks->end(); ++itr)
|
||||
{
|
||||
if (!itr->a_BlockPos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ))) { continue; }
|
||||
|
||||
AddFaceDirection(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Face);
|
||||
AddFaceDirection(BlockX, a_RelBlockY, BlockZ, Face);
|
||||
|
||||
if (!itr->a_MiddlePos.Equals(Vector3i(BlockX, a_RelBlockY, BlockZ)))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
a_RelBlockX = OldX;
|
||||
a_RelBlockY = OldY;
|
||||
a_RelBlockZ = OldZ;
|
||||
AddFaceDirection(BlockX, a_RelBlockY, BlockZ, Face, true);
|
||||
}
|
||||
return false; // Source was in front of the piston's front face
|
||||
}
|
||||
|
@ -1551,9 +1551,9 @@ bool cWorld::SetAreaBiome(const cCuboid & a_Area, EMCSBiome a_Biome)
|
||||
|
||||
|
||||
|
||||
void cWorld::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
|
||||
void cWorld::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, bool a_SendToClients)
|
||||
{
|
||||
m_ChunkMap->SetBlock(*this, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
|
||||
m_ChunkMap->SetBlock(*this, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_SendToClients);
|
||||
}
|
||||
|
||||
|
||||
@ -3127,6 +3127,49 @@ void cWorld::cTaskUnloadUnusedChunks::Run(cWorld & a_World)
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cWorld::cTaskSendBlockTo
|
||||
|
||||
cWorld::cTaskSendBlockToAllPlayers::cTaskSendBlockToAllPlayers(std::vector<Vector3i> & a_SendQueue) :
|
||||
m_SendQueue(a_SendQueue)
|
||||
{
|
||||
}
|
||||
|
||||
void cWorld::cTaskSendBlockToAllPlayers::Run(cWorld & a_World)
|
||||
{
|
||||
class cPlayerCallback :
|
||||
public cPlayerListCallback
|
||||
{
|
||||
public:
|
||||
cPlayerCallback(std::vector<Vector3i> & a_SendQueue, cWorld & a_World) :
|
||||
m_SendQueue(a_SendQueue),
|
||||
m_World(a_World)
|
||||
{
|
||||
}
|
||||
|
||||
virtual bool Item(cPlayer * a_Player)
|
||||
{
|
||||
for (std::vector<Vector3i>::const_iterator itr = m_SendQueue.begin(); itr != m_SendQueue.end(); ++itr)
|
||||
{
|
||||
m_World.SendBlockTo(itr->x, itr->y, itr->z, a_Player);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
std::vector<Vector3i> m_SendQueue;
|
||||
cWorld & m_World;
|
||||
|
||||
} PlayerCallback(m_SendQueue, a_World);
|
||||
|
||||
a_World.ForEachPlayer(PlayerCallback);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cWorld::cChunkGeneratorCallbacks:
|
||||
|
||||
|
16
src/World.h
16
src/World.h
@ -117,6 +117,20 @@ public:
|
||||
};
|
||||
|
||||
|
||||
class cTaskSendBlockToAllPlayers :
|
||||
public cTask
|
||||
{
|
||||
public:
|
||||
cTaskSendBlockToAllPlayers(std::vector<Vector3i> & a_SendQueue);
|
||||
|
||||
protected:
|
||||
// cTask overrides:
|
||||
virtual void Run(cWorld & a_World) override;
|
||||
|
||||
std::vector<Vector3i> m_SendQueue;
|
||||
};
|
||||
|
||||
|
||||
static const char * GetClassStatic(void) // Needed for ManualBindings's ForEach templates
|
||||
{
|
||||
return "cWorld";
|
||||
@ -373,7 +387,7 @@ public:
|
||||
/** Sets the block at the specified coords to the specified value.
|
||||
Full processing, incl. updating neighbors, is performed.
|
||||
*/
|
||||
void SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
|
||||
void SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, bool a_SendToClients = true);
|
||||
|
||||
/** Sets the block at the specified coords to the specified value.
|
||||
The replacement doesn't trigger block updates.
|
||||
|
Loading…
Reference in New Issue
Block a user