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Merge pull request #431 from mc-server/Entity_Effects

Entity Effects
This commit is contained in:
Mattes D 2013-12-14 14:40:24 -08:00
commit 5e6a4c99a7
15 changed files with 170 additions and 4 deletions

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@ -37,6 +37,7 @@ $cfile "../Entities/Player.h"
$cfile "../Entities/Pickup.h" $cfile "../Entities/Pickup.h"
$cfile "../Entities/ProjectileEntity.h" $cfile "../Entities/ProjectileEntity.h"
$cfile "../Entities/TNTEntity.h" $cfile "../Entities/TNTEntity.h"
$cfile "../Entities/Effects.h"
$cfile "../Server.h" $cfile "../Server.h"
$cfile "../World.h" $cfile "../World.h"
$cfile "../Inventory.h" $cfile "../Inventory.h"

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@ -1,6 +1,6 @@
/* /*
** Lua binding: AllToLua ** Lua binding: AllToLua
** Generated automatically by tolua++-1.0.92 on 12/14/13 16:22:45. ** Generated automatically by tolua++-1.0.92 on 12/14/13 22:33:52.
*/ */
#ifndef __cplusplus #ifndef __cplusplus
@ -8,7 +8,7 @@
#endif #endif
#include "string.h" #include "string.h"
#include "tolua++/include/tolua++.h" #include "tolua++.h"
/* Exported function */ /* Exported function */
TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S); TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S);
@ -35,6 +35,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S);
#include "../Entities/Pickup.h" #include "../Entities/Pickup.h"
#include "../Entities/ProjectileEntity.h" #include "../Entities/ProjectileEntity.h"
#include "../Entities/TNTEntity.h" #include "../Entities/TNTEntity.h"
#include "../Entities/Effects.h"
#include "../Server.h" #include "../Server.h"
#include "../World.h" #include "../World.h"
#include "../Inventory.h" #include "../Inventory.h"
@ -31064,6 +31065,29 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_function(tolua_S,"GetCounterTime",tolua_AllToLua_cTNTEntity_GetCounterTime00); tolua_function(tolua_S,"GetCounterTime",tolua_AllToLua_cTNTEntity_GetCounterTime00);
tolua_function(tolua_S,"GetMaxFuseTime",tolua_AllToLua_cTNTEntity_GetMaxFuseTime00); tolua_function(tolua_S,"GetMaxFuseTime",tolua_AllToLua_cTNTEntity_GetMaxFuseTime00);
tolua_endmodule(tolua_S); tolua_endmodule(tolua_S);
tolua_constant(tolua_S,"E_EFFECT_SPEED",E_EFFECT_SPEED);
tolua_constant(tolua_S,"E_EFFECT_SLOWNESS",E_EFFECT_SLOWNESS);
tolua_constant(tolua_S,"E_EFFECT_HASTE",E_EFFECT_HASTE);
tolua_constant(tolua_S,"E_EFFECT_MINING_FATIGUE",E_EFFECT_MINING_FATIGUE);
tolua_constant(tolua_S,"E_EFFECT_STENGTH",E_EFFECT_STENGTH);
tolua_constant(tolua_S,"E_EFFECT_INSTANT_HEALTH",E_EFFECT_INSTANT_HEALTH);
tolua_constant(tolua_S,"E_EFFECT_INSTANT_DAMAGE",E_EFFECT_INSTANT_DAMAGE);
tolua_constant(tolua_S,"E_EFFECT_JUMP_BOOST",E_EFFECT_JUMP_BOOST);
tolua_constant(tolua_S,"E_EFFECT_NAUSEA",E_EFFECT_NAUSEA);
tolua_constant(tolua_S,"E_EFFECT_REGENERATION",E_EFFECT_REGENERATION);
tolua_constant(tolua_S,"E_EFFECT_RESISTANCE",E_EFFECT_RESISTANCE);
tolua_constant(tolua_S,"E_EFFECT_FIRE_RESISTANCE",E_EFFECT_FIRE_RESISTANCE);
tolua_constant(tolua_S,"E_EFFECT_WATER_BREATHING",E_EFFECT_WATER_BREATHING);
tolua_constant(tolua_S,"E_EFFECT_INVISIBILITY",E_EFFECT_INVISIBILITY);
tolua_constant(tolua_S,"E_EFFECT_BLINDNESS",E_EFFECT_BLINDNESS);
tolua_constant(tolua_S,"E_EFFECT_NIGHT_VISION",E_EFFECT_NIGHT_VISION);
tolua_constant(tolua_S,"E_EFFECT_HUNGER",E_EFFECT_HUNGER);
tolua_constant(tolua_S,"E_EFFECT_WEAKNESS",E_EFFECT_WEAKNESS);
tolua_constant(tolua_S,"E_EFFECT_POISON",E_EFFECT_POISON);
tolua_constant(tolua_S,"E_EFFECT_WITHER",E_EFFECT_WITHER);
tolua_constant(tolua_S,"E_EFFECT_HEALTH_BOOST",E_EFFECT_HEALTH_BOOST);
tolua_constant(tolua_S,"E_EFFECT_ABSORPTION",E_EFFECT_ABSORPTION);
tolua_constant(tolua_S,"E_EFFECT_SATURATION",E_EFFECT_SATURATION);
tolua_cclass(tolua_S,"cServer","cServer","",NULL); tolua_cclass(tolua_S,"cServer","cServer","",NULL);
tolua_beginmodule(tolua_S,"cServer"); tolua_beginmodule(tolua_S,"cServer");
tolua_function(tolua_S,"GetDescription",tolua_AllToLua_cServer_GetDescription00); tolua_function(tolua_S,"GetDescription",tolua_AllToLua_cServer_GetDescription00);

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@ -1,6 +1,6 @@
/* /*
** Lua binding: AllToLua ** Lua binding: AllToLua
** Generated automatically by tolua++-1.0.92 on 12/14/13 16:22:46. ** Generated automatically by tolua++-1.0.92 on 12/14/13 22:33:53.
*/ */
/* Exported function */ /* Exported function */

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@ -1673,6 +1673,15 @@ void cClientHandle::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
void cClientHandle::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
{
m_Protocol->SendEntityEffect(a_Entity, a_EffectID, a_Amplifier, a_Duration);
}
void cClientHandle::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) void cClientHandle::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
{ {
m_Protocol->SendEntityEquipment(a_Entity, a_SlotNum, a_Item); m_Protocol->SendEntityEquipment(a_Entity, a_SlotNum, a_Item);
@ -1882,6 +1891,15 @@ void cClientHandle::SendPlayerSpawn(const cPlayer & a_Player)
void cClientHandle::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID)
{
m_Protocol->SendRemoveEntityEffect(a_Entity, a_EffectID);
}
void cClientHandle::SendRespawn(void) void cClientHandle::SendRespawn(void)
{ {
m_Protocol->SendRespawn(); m_Protocol->SendRespawn();

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@ -100,6 +100,7 @@ public:
void SendDestroyEntity (const cEntity & a_Entity); void SendDestroyEntity (const cEntity & a_Entity);
void SendDisconnect (const AString & a_Reason); void SendDisconnect (const AString & a_Reason);
void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ); void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ);
void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration);
void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item); void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item);
void SendEntityHeadLook (const cEntity & a_Entity); void SendEntityHeadLook (const cEntity & a_Entity);
void SendEntityLook (const cEntity & a_Entity); void SendEntityLook (const cEntity & a_Entity);
@ -120,6 +121,7 @@ public:
void SendPlayerMoveLook (void); void SendPlayerMoveLook (void);
void SendPlayerPosition (void); void SendPlayerPosition (void);
void SendPlayerSpawn (const cPlayer & a_Player); void SendPlayerSpawn (const cPlayer & a_Player);
void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID);
void SendRespawn (void); void SendRespawn (void);
void SendExperience (void); void SendExperience (void);
void SendExperienceOrb (const cExpOrb & a_ExpOrb); void SendExperienceOrb (const cExpOrb & a_ExpOrb);

30
src/Entities/Effects.h Normal file
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@ -0,0 +1,30 @@
#pragma once
// tolua_begin
enum ENUM_ENTITY_EFFECT
{
E_EFFECT_SPEED = 1,
E_EFFECT_SLOWNESS = 2,
E_EFFECT_HASTE = 3,
E_EFFECT_MINING_FATIGUE = 4,
E_EFFECT_STENGTH = 5,
E_EFFECT_INSTANT_HEALTH = 6,
E_EFFECT_INSTANT_DAMAGE = 7,
E_EFFECT_JUMP_BOOST = 8,
E_EFFECT_NAUSEA = 9,
E_EFFECT_REGENERATION = 10,
E_EFFECT_RESISTANCE = 11,
E_EFFECT_FIRE_RESISTANCE = 12,
E_EFFECT_WATER_BREATHING = 13,
E_EFFECT_INVISIBILITY = 14,
E_EFFECT_BLINDNESS = 15,
E_EFFECT_NIGHT_VISION = 16,
E_EFFECT_HUNGER = 17,
E_EFFECT_WEAKNESS = 18,
E_EFFECT_POISON = 19,
E_EFFECT_WITHER = 20,
E_EFFECT_HEALTH_BOOST = 21,
E_EFFECT_ABSORPTION = 22,
E_EFFECT_SATURATION = 23,
} ;
// tolua_end

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@ -557,9 +557,13 @@ void cPlayer::FoodPoison(int a_NumTicks)
m_FoodPoisonedTicksRemaining = std::max(m_FoodPoisonedTicksRemaining, a_NumTicks); m_FoodPoisonedTicksRemaining = std::max(m_FoodPoisonedTicksRemaining, a_NumTicks);
if (!HasBeenFoodPoisoned) if (!HasBeenFoodPoisoned)
{ {
// TODO: Send the poisoning indication to the client - how? m_ClientHandle->SendRemoveEntityEffect(*this, E_EFFECT_HUNGER);
SendHealth(); SendHealth();
} }
else
{
m_ClientHandle->SendEntityEffect(*this, E_EFFECT_HUNGER, 0, 20);
}
} }
@ -1704,6 +1708,10 @@ void cPlayer::HandleFood(void)
m_FoodPoisonedTicksRemaining--; m_FoodPoisonedTicksRemaining--;
m_FoodExhaustionLevel += 0.025; // 0.5 per second = 0.025 per tick m_FoodExhaustionLevel += 0.025; // 0.5 per second = 0.025 per tick
} }
else
{
m_ClientHandle->SendRemoveEntityEffect(*this, E_EFFECT_HUNGER); // remove the "Hunger" effect.
}
// Apply food exhaustion that has accumulated: // Apply food exhaustion that has accumulated:
if (m_FoodExhaustionLevel >= 4) if (m_FoodExhaustionLevel >= 4)

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@ -220,6 +220,7 @@ public:
// Common headers (part 2, with macros): // Common headers (part 2, with macros):
#include "ChunkDef.h" #include "ChunkDef.h"
#include "BlockID.h" #include "BlockID.h"
#include "Entities/Effects.h"

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@ -62,6 +62,7 @@ public:
virtual void SendDestroyEntity (const cEntity & a_Entity) = 0; virtual void SendDestroyEntity (const cEntity & a_Entity) = 0;
virtual void SendDisconnect (const AString & a_Reason) = 0; virtual void SendDisconnect (const AString & a_Reason) = 0;
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) = 0; ///< Request the client to open up the sign editor for the sign (1.6+) virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) = 0; ///< Request the client to open up the sign editor for the sign (1.6+)
virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) = 0;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0; virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0;
virtual void SendEntityHeadLook (const cEntity & a_Entity) = 0; virtual void SendEntityHeadLook (const cEntity & a_Entity) = 0;
virtual void SendEntityLook (const cEntity & a_Entity) = 0; virtual void SendEntityLook (const cEntity & a_Entity) = 0;
@ -85,6 +86,7 @@ public:
virtual void SendPlayerMoveLook (void) = 0; virtual void SendPlayerMoveLook (void) = 0;
virtual void SendPlayerPosition (void) = 0; virtual void SendPlayerPosition (void) = 0;
virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0; virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0;
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) = 0;
virtual void SendRespawn (void) = 0; virtual void SendRespawn (void) = 0;
virtual void SendExperience (void) = 0; virtual void SendExperience (void) = 0;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) = 0; virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) = 0;

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@ -43,6 +43,8 @@ enum
PACKET_HANDSHAKE = 0x02, PACKET_HANDSHAKE = 0x02,
PACKET_CHAT = 0x03, PACKET_CHAT = 0x03,
PACKET_UPDATE_TIME = 0x04, PACKET_UPDATE_TIME = 0x04,
PACKET_ENTITY_EFFECT = 0x1D,
PACKET_REMOVE_ENTITY_EFFECT = 0x1E,
PACKET_ENTITY_EQUIPMENT = 0x05, PACKET_ENTITY_EQUIPMENT = 0x05,
PACKET_USE_ENTITY = 0x07, PACKET_USE_ENTITY = 0x07,
PACKET_UPDATE_HEALTH = 0x08, PACKET_UPDATE_HEALTH = 0x08,
@ -300,6 +302,21 @@ void cProtocol125::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
void cProtocol125::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_ENTITY_EFFECT);
WriteInt (a_Entity.GetUniqueID());
WriteByte (a_EffectID);
WriteByte (a_Amplifier);
WriteShort(a_Duration);
Flush();
}
void cProtocol125::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) void cProtocol125::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
{ {
cCSLock Lock(m_CSPacket); cCSLock Lock(m_CSPacket);
@ -678,6 +695,19 @@ void cProtocol125::SendPlayerSpawn(const cPlayer & a_Player)
void cProtocol125::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_REMOVE_ENTITY_EFFECT);
WriteInt (a_Entity.GetUniqueID());
WriteByte (a_EffectID);
Flush();
}
void cProtocol125::SendRespawn(void) void cProtocol125::SendRespawn(void)
{ {
cCSLock Lock(m_CSPacket); cCSLock Lock(m_CSPacket);

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@ -38,6 +38,7 @@ public:
virtual void SendDestroyEntity (const cEntity & a_Entity) override; virtual void SendDestroyEntity (const cEntity & a_Entity) override;
virtual void SendDisconnect (const AString & a_Reason) override; virtual void SendDisconnect (const AString & a_Reason) override;
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+) virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override; virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
virtual void SendEntityHeadLook (const cEntity & a_Entity) override; virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
virtual void SendEntityLook (const cEntity & a_Entity) override; virtual void SendEntityLook (const cEntity & a_Entity) override;
@ -61,6 +62,7 @@ public:
virtual void SendPlayerMoveLook (void) override; virtual void SendPlayerMoveLook (void) override;
virtual void SendPlayerPosition (void) override; virtual void SendPlayerPosition (void) override;
virtual void SendPlayerSpawn (const cPlayer & a_Player) override; virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
virtual void SendRespawn (void) override; virtual void SendRespawn (void) override;
virtual void SendExperience (void) override; virtual void SendExperience (void) override;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override; virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;

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@ -236,6 +236,19 @@ void cProtocol172::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
void cProtocol172::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
{
cPacketizer Pkt(*this, 0x1D); // Entity Effect packet
Pkt.WriteInt(a_Entity.GetUniqueID());
Pkt.WriteByte(a_EffectID);
Pkt.WriteByte(a_Amplifier);
Pkt.WriteShort(a_Duration);
}
void cProtocol172::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) void cProtocol172::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
{ {
cPacketizer Pkt(*this, 0x04); // Entity Equipment packet cPacketizer Pkt(*this, 0x04); // Entity Equipment packet
@ -585,6 +598,17 @@ void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player)
void cProtocol172::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID)
{
cPacketizer Pkt(*this, 0x1E);
Pkt.WriteInt(a_Entity.GetUniqueID());
Pkt.WriteByte(a_EffectID);
}
void cProtocol172::SendRespawn(void) void cProtocol172::SendRespawn(void)
{ {
cPacketizer Pkt(*this, 0x07); // Respawn packet cPacketizer Pkt(*this, 0x07); // Respawn packet

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@ -47,6 +47,7 @@ public:
virtual void SendDestroyEntity (const cEntity & a_Entity) override; virtual void SendDestroyEntity (const cEntity & a_Entity) override;
virtual void SendDisconnect (const AString & a_Reason) override; virtual void SendDisconnect (const AString & a_Reason) override;
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+) virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override; virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
virtual void SendEntityHeadLook (const cEntity & a_Entity) override; virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
virtual void SendEntityLook (const cEntity & a_Entity) override; virtual void SendEntityLook (const cEntity & a_Entity) override;
@ -70,6 +71,7 @@ public:
virtual void SendPlayerMoveLook (void) override; virtual void SendPlayerMoveLook (void) override;
virtual void SendPlayerPosition (void) override; virtual void SendPlayerPosition (void) override;
virtual void SendPlayerSpawn (const cPlayer & a_Player) override; virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
virtual void SendRespawn (void) override; virtual void SendRespawn (void) override;
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8 virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
virtual void SendExperience (void) override; virtual void SendExperience (void) override;

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@ -216,6 +216,16 @@ void cProtocolRecognizer::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
void cProtocolRecognizer::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
{
ASSERT(m_Protocol != NULL);
m_Protocol->SendEntityEffect(a_Entity, a_EffectID, a_Amplifier, a_Duration);
}
void cProtocolRecognizer::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) void cProtocolRecognizer::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
{ {
ASSERT(m_Protocol != NULL); ASSERT(m_Protocol != NULL);
@ -456,6 +466,16 @@ void cProtocolRecognizer::SendPlayerSpawn(const cPlayer & a_Player)
void cProtocolRecognizer::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID)
{
ASSERT(m_Protocol != NULL);
m_Protocol->SendRemoveEntityEffect(a_Entity, a_EffectID);
}
void cProtocolRecognizer::SendRespawn(void) void cProtocolRecognizer::SendRespawn(void)
{ {
ASSERT(m_Protocol != NULL); ASSERT(m_Protocol != NULL);

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@ -73,6 +73,7 @@ public:
virtual void SendDestroyEntity (const cEntity & a_Entity) override; virtual void SendDestroyEntity (const cEntity & a_Entity) override;
virtual void SendDisconnect (const AString & a_Reason) override; virtual void SendDisconnect (const AString & a_Reason) override;
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+) virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override; virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
virtual void SendEntityHeadLook (const cEntity & a_Entity) override; virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
virtual void SendEntityLook (const cEntity & a_Entity) override; virtual void SendEntityLook (const cEntity & a_Entity) override;
@ -96,6 +97,7 @@ public:
virtual void SendPlayerMoveLook (void) override; virtual void SendPlayerMoveLook (void) override;
virtual void SendPlayerPosition (void) override; virtual void SendPlayerPosition (void) override;
virtual void SendPlayerSpawn (const cPlayer & a_Player) override; virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
virtual void SendRespawn (void) override; virtual void SendRespawn (void) override;
virtual void SendExperience (void) override; virtual void SendExperience (void) override;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override; virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;