commit
5e6a4c99a7
@ -37,6 +37,7 @@ $cfile "../Entities/Player.h"
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$cfile "../Entities/Pickup.h"
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$cfile "../Entities/Pickup.h"
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$cfile "../Entities/ProjectileEntity.h"
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$cfile "../Entities/ProjectileEntity.h"
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$cfile "../Entities/TNTEntity.h"
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$cfile "../Entities/TNTEntity.h"
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$cfile "../Entities/Effects.h"
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$cfile "../Server.h"
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$cfile "../Server.h"
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$cfile "../World.h"
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$cfile "../World.h"
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$cfile "../Inventory.h"
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$cfile "../Inventory.h"
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@ -1,6 +1,6 @@
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/*
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/*
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** Lua binding: AllToLua
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 12/14/13 16:22:45.
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** Generated automatically by tolua++-1.0.92 on 12/14/13 22:33:52.
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*/
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*/
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#ifndef __cplusplus
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#ifndef __cplusplus
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@ -8,7 +8,7 @@
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#endif
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#endif
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#include "string.h"
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#include "string.h"
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#include "tolua++/include/tolua++.h"
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#include "tolua++.h"
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/* Exported function */
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/* Exported function */
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TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S);
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TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S);
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@ -35,6 +35,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S);
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#include "../Entities/Pickup.h"
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#include "../Entities/Pickup.h"
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#include "../Entities/ProjectileEntity.h"
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#include "../Entities/ProjectileEntity.h"
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#include "../Entities/TNTEntity.h"
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#include "../Entities/TNTEntity.h"
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#include "../Entities/Effects.h"
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#include "../Server.h"
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#include "../Server.h"
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#include "../World.h"
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#include "../World.h"
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#include "../Inventory.h"
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#include "../Inventory.h"
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@ -31064,6 +31065,29 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
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tolua_function(tolua_S,"GetCounterTime",tolua_AllToLua_cTNTEntity_GetCounterTime00);
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tolua_function(tolua_S,"GetCounterTime",tolua_AllToLua_cTNTEntity_GetCounterTime00);
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tolua_function(tolua_S,"GetMaxFuseTime",tolua_AllToLua_cTNTEntity_GetMaxFuseTime00);
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tolua_function(tolua_S,"GetMaxFuseTime",tolua_AllToLua_cTNTEntity_GetMaxFuseTime00);
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tolua_endmodule(tolua_S);
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tolua_endmodule(tolua_S);
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tolua_constant(tolua_S,"E_EFFECT_SPEED",E_EFFECT_SPEED);
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tolua_constant(tolua_S,"E_EFFECT_SLOWNESS",E_EFFECT_SLOWNESS);
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tolua_constant(tolua_S,"E_EFFECT_HASTE",E_EFFECT_HASTE);
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tolua_constant(tolua_S,"E_EFFECT_MINING_FATIGUE",E_EFFECT_MINING_FATIGUE);
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tolua_constant(tolua_S,"E_EFFECT_STENGTH",E_EFFECT_STENGTH);
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tolua_constant(tolua_S,"E_EFFECT_INSTANT_HEALTH",E_EFFECT_INSTANT_HEALTH);
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tolua_constant(tolua_S,"E_EFFECT_INSTANT_DAMAGE",E_EFFECT_INSTANT_DAMAGE);
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tolua_constant(tolua_S,"E_EFFECT_JUMP_BOOST",E_EFFECT_JUMP_BOOST);
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tolua_constant(tolua_S,"E_EFFECT_NAUSEA",E_EFFECT_NAUSEA);
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tolua_constant(tolua_S,"E_EFFECT_REGENERATION",E_EFFECT_REGENERATION);
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tolua_constant(tolua_S,"E_EFFECT_RESISTANCE",E_EFFECT_RESISTANCE);
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tolua_constant(tolua_S,"E_EFFECT_FIRE_RESISTANCE",E_EFFECT_FIRE_RESISTANCE);
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tolua_constant(tolua_S,"E_EFFECT_WATER_BREATHING",E_EFFECT_WATER_BREATHING);
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tolua_constant(tolua_S,"E_EFFECT_INVISIBILITY",E_EFFECT_INVISIBILITY);
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tolua_constant(tolua_S,"E_EFFECT_BLINDNESS",E_EFFECT_BLINDNESS);
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tolua_constant(tolua_S,"E_EFFECT_NIGHT_VISION",E_EFFECT_NIGHT_VISION);
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tolua_constant(tolua_S,"E_EFFECT_HUNGER",E_EFFECT_HUNGER);
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tolua_constant(tolua_S,"E_EFFECT_WEAKNESS",E_EFFECT_WEAKNESS);
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tolua_constant(tolua_S,"E_EFFECT_POISON",E_EFFECT_POISON);
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tolua_constant(tolua_S,"E_EFFECT_WITHER",E_EFFECT_WITHER);
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tolua_constant(tolua_S,"E_EFFECT_HEALTH_BOOST",E_EFFECT_HEALTH_BOOST);
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tolua_constant(tolua_S,"E_EFFECT_ABSORPTION",E_EFFECT_ABSORPTION);
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tolua_constant(tolua_S,"E_EFFECT_SATURATION",E_EFFECT_SATURATION);
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tolua_cclass(tolua_S,"cServer","cServer","",NULL);
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tolua_cclass(tolua_S,"cServer","cServer","",NULL);
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tolua_beginmodule(tolua_S,"cServer");
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tolua_beginmodule(tolua_S,"cServer");
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tolua_function(tolua_S,"GetDescription",tolua_AllToLua_cServer_GetDescription00);
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tolua_function(tolua_S,"GetDescription",tolua_AllToLua_cServer_GetDescription00);
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@ -1,6 +1,6 @@
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/*
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/*
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** Lua binding: AllToLua
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 12/14/13 16:22:46.
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** Generated automatically by tolua++-1.0.92 on 12/14/13 22:33:53.
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*/
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*/
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/* Exported function */
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/* Exported function */
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@ -1673,6 +1673,15 @@ void cClientHandle::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
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void cClientHandle::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
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{
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m_Protocol->SendEntityEffect(a_Entity, a_EffectID, a_Amplifier, a_Duration);
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}
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void cClientHandle::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
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void cClientHandle::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
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{
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{
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m_Protocol->SendEntityEquipment(a_Entity, a_SlotNum, a_Item);
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m_Protocol->SendEntityEquipment(a_Entity, a_SlotNum, a_Item);
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@ -1882,6 +1891,15 @@ void cClientHandle::SendPlayerSpawn(const cPlayer & a_Player)
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void cClientHandle::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID)
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{
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m_Protocol->SendRemoveEntityEffect(a_Entity, a_EffectID);
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}
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void cClientHandle::SendRespawn(void)
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void cClientHandle::SendRespawn(void)
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{
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{
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m_Protocol->SendRespawn();
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m_Protocol->SendRespawn();
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@ -100,6 +100,7 @@ public:
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void SendDestroyEntity (const cEntity & a_Entity);
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void SendDestroyEntity (const cEntity & a_Entity);
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void SendDisconnect (const AString & a_Reason);
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void SendDisconnect (const AString & a_Reason);
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void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ);
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void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ);
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void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration);
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void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item);
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void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item);
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void SendEntityHeadLook (const cEntity & a_Entity);
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void SendEntityHeadLook (const cEntity & a_Entity);
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void SendEntityLook (const cEntity & a_Entity);
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void SendEntityLook (const cEntity & a_Entity);
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@ -120,6 +121,7 @@ public:
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void SendPlayerMoveLook (void);
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void SendPlayerMoveLook (void);
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void SendPlayerPosition (void);
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void SendPlayerPosition (void);
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void SendPlayerSpawn (const cPlayer & a_Player);
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void SendPlayerSpawn (const cPlayer & a_Player);
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void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID);
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void SendRespawn (void);
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void SendRespawn (void);
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void SendExperience (void);
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void SendExperience (void);
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void SendExperienceOrb (const cExpOrb & a_ExpOrb);
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void SendExperienceOrb (const cExpOrb & a_ExpOrb);
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30
src/Entities/Effects.h
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30
src/Entities/Effects.h
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@ -0,0 +1,30 @@
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#pragma once
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// tolua_begin
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enum ENUM_ENTITY_EFFECT
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{
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E_EFFECT_SPEED = 1,
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E_EFFECT_SLOWNESS = 2,
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E_EFFECT_HASTE = 3,
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E_EFFECT_MINING_FATIGUE = 4,
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E_EFFECT_STENGTH = 5,
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E_EFFECT_INSTANT_HEALTH = 6,
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E_EFFECT_INSTANT_DAMAGE = 7,
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E_EFFECT_JUMP_BOOST = 8,
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E_EFFECT_NAUSEA = 9,
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E_EFFECT_REGENERATION = 10,
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E_EFFECT_RESISTANCE = 11,
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E_EFFECT_FIRE_RESISTANCE = 12,
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E_EFFECT_WATER_BREATHING = 13,
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E_EFFECT_INVISIBILITY = 14,
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E_EFFECT_BLINDNESS = 15,
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E_EFFECT_NIGHT_VISION = 16,
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E_EFFECT_HUNGER = 17,
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E_EFFECT_WEAKNESS = 18,
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E_EFFECT_POISON = 19,
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E_EFFECT_WITHER = 20,
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E_EFFECT_HEALTH_BOOST = 21,
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E_EFFECT_ABSORPTION = 22,
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E_EFFECT_SATURATION = 23,
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} ;
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// tolua_end
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@ -557,9 +557,13 @@ void cPlayer::FoodPoison(int a_NumTicks)
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m_FoodPoisonedTicksRemaining = std::max(m_FoodPoisonedTicksRemaining, a_NumTicks);
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m_FoodPoisonedTicksRemaining = std::max(m_FoodPoisonedTicksRemaining, a_NumTicks);
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if (!HasBeenFoodPoisoned)
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if (!HasBeenFoodPoisoned)
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{
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{
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// TODO: Send the poisoning indication to the client - how?
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m_ClientHandle->SendRemoveEntityEffect(*this, E_EFFECT_HUNGER);
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SendHealth();
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SendHealth();
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}
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}
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else
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{
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m_ClientHandle->SendEntityEffect(*this, E_EFFECT_HUNGER, 0, 20);
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}
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}
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}
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@ -1704,6 +1708,10 @@ void cPlayer::HandleFood(void)
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m_FoodPoisonedTicksRemaining--;
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m_FoodPoisonedTicksRemaining--;
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m_FoodExhaustionLevel += 0.025; // 0.5 per second = 0.025 per tick
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m_FoodExhaustionLevel += 0.025; // 0.5 per second = 0.025 per tick
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}
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}
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else
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{
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m_ClientHandle->SendRemoveEntityEffect(*this, E_EFFECT_HUNGER); // remove the "Hunger" effect.
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}
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// Apply food exhaustion that has accumulated:
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// Apply food exhaustion that has accumulated:
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if (m_FoodExhaustionLevel >= 4)
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if (m_FoodExhaustionLevel >= 4)
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@ -220,6 +220,7 @@ public:
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// Common headers (part 2, with macros):
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// Common headers (part 2, with macros):
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#include "ChunkDef.h"
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#include "ChunkDef.h"
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#include "BlockID.h"
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#include "BlockID.h"
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#include "Entities/Effects.h"
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@ -62,6 +62,7 @@ public:
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virtual void SendDestroyEntity (const cEntity & a_Entity) = 0;
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virtual void SendDestroyEntity (const cEntity & a_Entity) = 0;
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virtual void SendDisconnect (const AString & a_Reason) = 0;
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virtual void SendDisconnect (const AString & a_Reason) = 0;
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virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) = 0; ///< Request the client to open up the sign editor for the sign (1.6+)
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virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) = 0; ///< Request the client to open up the sign editor for the sign (1.6+)
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virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) = 0;
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virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0;
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virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0;
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virtual void SendEntityHeadLook (const cEntity & a_Entity) = 0;
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virtual void SendEntityHeadLook (const cEntity & a_Entity) = 0;
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virtual void SendEntityLook (const cEntity & a_Entity) = 0;
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virtual void SendEntityLook (const cEntity & a_Entity) = 0;
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@ -85,6 +86,7 @@ public:
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virtual void SendPlayerMoveLook (void) = 0;
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virtual void SendPlayerMoveLook (void) = 0;
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virtual void SendPlayerPosition (void) = 0;
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virtual void SendPlayerPosition (void) = 0;
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virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0;
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virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0;
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virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) = 0;
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virtual void SendRespawn (void) = 0;
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virtual void SendRespawn (void) = 0;
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virtual void SendExperience (void) = 0;
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virtual void SendExperience (void) = 0;
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virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) = 0;
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virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) = 0;
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@ -43,6 +43,8 @@ enum
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PACKET_HANDSHAKE = 0x02,
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PACKET_HANDSHAKE = 0x02,
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PACKET_CHAT = 0x03,
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PACKET_CHAT = 0x03,
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PACKET_UPDATE_TIME = 0x04,
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PACKET_UPDATE_TIME = 0x04,
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PACKET_ENTITY_EFFECT = 0x1D,
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PACKET_REMOVE_ENTITY_EFFECT = 0x1E,
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PACKET_ENTITY_EQUIPMENT = 0x05,
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PACKET_ENTITY_EQUIPMENT = 0x05,
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PACKET_USE_ENTITY = 0x07,
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PACKET_USE_ENTITY = 0x07,
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PACKET_UPDATE_HEALTH = 0x08,
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PACKET_UPDATE_HEALTH = 0x08,
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@ -300,6 +302,21 @@ void cProtocol125::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
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void cProtocol125::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
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{
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cCSLock Lock(m_CSPacket);
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WriteByte (PACKET_ENTITY_EFFECT);
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WriteInt (a_Entity.GetUniqueID());
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WriteByte (a_EffectID);
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WriteByte (a_Amplifier);
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WriteShort(a_Duration);
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Flush();
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}
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void cProtocol125::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
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void cProtocol125::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
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{
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{
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cCSLock Lock(m_CSPacket);
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cCSLock Lock(m_CSPacket);
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@ -678,6 +695,19 @@ void cProtocol125::SendPlayerSpawn(const cPlayer & a_Player)
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void cProtocol125::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID)
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{
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cCSLock Lock(m_CSPacket);
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WriteByte (PACKET_REMOVE_ENTITY_EFFECT);
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WriteInt (a_Entity.GetUniqueID());
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WriteByte (a_EffectID);
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Flush();
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}
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void cProtocol125::SendRespawn(void)
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void cProtocol125::SendRespawn(void)
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{
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{
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cCSLock Lock(m_CSPacket);
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cCSLock Lock(m_CSPacket);
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@ -38,6 +38,7 @@ public:
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virtual void SendDestroyEntity (const cEntity & a_Entity) override;
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virtual void SendDestroyEntity (const cEntity & a_Entity) override;
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virtual void SendDisconnect (const AString & a_Reason) override;
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virtual void SendDisconnect (const AString & a_Reason) override;
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virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
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virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
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virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
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virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
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virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
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virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
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virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
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virtual void SendEntityLook (const cEntity & a_Entity) override;
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virtual void SendEntityLook (const cEntity & a_Entity) override;
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@ -61,6 +62,7 @@ public:
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virtual void SendPlayerMoveLook (void) override;
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virtual void SendPlayerMoveLook (void) override;
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virtual void SendPlayerPosition (void) override;
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virtual void SendPlayerPosition (void) override;
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virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
|
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
|
||||||
|
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
|
||||||
virtual void SendRespawn (void) override;
|
virtual void SendRespawn (void) override;
|
||||||
virtual void SendExperience (void) override;
|
virtual void SendExperience (void) override;
|
||||||
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
|
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
|
||||||
|
@ -236,6 +236,19 @@ void cProtocol172::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void cProtocol172::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
|
||||||
|
{
|
||||||
|
cPacketizer Pkt(*this, 0x1D); // Entity Effect packet
|
||||||
|
Pkt.WriteInt(a_Entity.GetUniqueID());
|
||||||
|
Pkt.WriteByte(a_EffectID);
|
||||||
|
Pkt.WriteByte(a_Amplifier);
|
||||||
|
Pkt.WriteShort(a_Duration);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void cProtocol172::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
|
void cProtocol172::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
|
||||||
{
|
{
|
||||||
cPacketizer Pkt(*this, 0x04); // Entity Equipment packet
|
cPacketizer Pkt(*this, 0x04); // Entity Equipment packet
|
||||||
@ -585,6 +598,17 @@ void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player)
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void cProtocol172::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID)
|
||||||
|
{
|
||||||
|
cPacketizer Pkt(*this, 0x1E);
|
||||||
|
Pkt.WriteInt(a_Entity.GetUniqueID());
|
||||||
|
Pkt.WriteByte(a_EffectID);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void cProtocol172::SendRespawn(void)
|
void cProtocol172::SendRespawn(void)
|
||||||
{
|
{
|
||||||
cPacketizer Pkt(*this, 0x07); // Respawn packet
|
cPacketizer Pkt(*this, 0x07); // Respawn packet
|
||||||
|
@ -47,6 +47,7 @@ public:
|
|||||||
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
|
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
|
||||||
virtual void SendDisconnect (const AString & a_Reason) override;
|
virtual void SendDisconnect (const AString & a_Reason) override;
|
||||||
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
|
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
|
||||||
|
virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
|
||||||
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
|
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
|
||||||
virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
|
virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
|
||||||
virtual void SendEntityLook (const cEntity & a_Entity) override;
|
virtual void SendEntityLook (const cEntity & a_Entity) override;
|
||||||
@ -70,6 +71,7 @@ public:
|
|||||||
virtual void SendPlayerMoveLook (void) override;
|
virtual void SendPlayerMoveLook (void) override;
|
||||||
virtual void SendPlayerPosition (void) override;
|
virtual void SendPlayerPosition (void) override;
|
||||||
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
|
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
|
||||||
|
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
|
||||||
virtual void SendRespawn (void) override;
|
virtual void SendRespawn (void) override;
|
||||||
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
|
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
|
||||||
virtual void SendExperience (void) override;
|
virtual void SendExperience (void) override;
|
||||||
|
@ -216,6 +216,16 @@ void cProtocolRecognizer::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void cProtocolRecognizer::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
|
||||||
|
{
|
||||||
|
ASSERT(m_Protocol != NULL);
|
||||||
|
m_Protocol->SendEntityEffect(a_Entity, a_EffectID, a_Amplifier, a_Duration);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void cProtocolRecognizer::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
|
void cProtocolRecognizer::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
|
||||||
{
|
{
|
||||||
ASSERT(m_Protocol != NULL);
|
ASSERT(m_Protocol != NULL);
|
||||||
@ -456,6 +466,16 @@ void cProtocolRecognizer::SendPlayerSpawn(const cPlayer & a_Player)
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void cProtocolRecognizer::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID)
|
||||||
|
{
|
||||||
|
ASSERT(m_Protocol != NULL);
|
||||||
|
m_Protocol->SendRemoveEntityEffect(a_Entity, a_EffectID);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void cProtocolRecognizer::SendRespawn(void)
|
void cProtocolRecognizer::SendRespawn(void)
|
||||||
{
|
{
|
||||||
ASSERT(m_Protocol != NULL);
|
ASSERT(m_Protocol != NULL);
|
||||||
|
@ -73,6 +73,7 @@ public:
|
|||||||
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
|
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
|
||||||
virtual void SendDisconnect (const AString & a_Reason) override;
|
virtual void SendDisconnect (const AString & a_Reason) override;
|
||||||
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
|
virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+)
|
||||||
|
virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) override;
|
||||||
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
|
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
|
||||||
virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
|
virtual void SendEntityHeadLook (const cEntity & a_Entity) override;
|
||||||
virtual void SendEntityLook (const cEntity & a_Entity) override;
|
virtual void SendEntityLook (const cEntity & a_Entity) override;
|
||||||
@ -96,6 +97,7 @@ public:
|
|||||||
virtual void SendPlayerMoveLook (void) override;
|
virtual void SendPlayerMoveLook (void) override;
|
||||||
virtual void SendPlayerPosition (void) override;
|
virtual void SendPlayerPosition (void) override;
|
||||||
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
|
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
|
||||||
|
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
|
||||||
virtual void SendRespawn (void) override;
|
virtual void SendRespawn (void) override;
|
||||||
virtual void SendExperience (void) override;
|
virtual void SendExperience (void) override;
|
||||||
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
|
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
|
||||||
|
Loading…
Reference in New Issue
Block a user