Minor style fixes
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@ -65,7 +65,7 @@ public:
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/** Called when a specific chunk become available. */
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/** Called when a specific chunk become available. */
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virtual void OnChunkAvailable(int a_ChunkX, int a_ChunkZ) = 0;
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virtual void OnChunkAvailable(int a_ChunkX, int a_ChunkZ) = 0;
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/** Caled once all of the contained chunks are available.
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/** Called once all of the contained chunks are available.
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If returns true, the ChunkStay is automatically disabled by the ChunkMap; if it returns false, the ChunkStay is kept. */
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If returns true, the ChunkStay is automatically disabled by the ChunkMap; if it returns false, the ChunkStay is kept. */
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virtual bool OnAllChunksAvailable(void) = 0;
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virtual bool OnAllChunksAvailable(void) = 0;
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@ -3,6 +3,10 @@
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#include "RedstoneSimulatorChunkData.h"
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#include "RedstoneSimulatorChunkData.h"
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class ForEachSourceCallback
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class ForEachSourceCallback
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{
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{
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public:
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public:
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@ -3,9 +3,17 @@
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#include "RedstoneSimulatorChunkData.h"
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#include "RedstoneSimulatorChunkData.h"
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class cChunk;
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class cChunk;
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class ForEachSourceCallback;
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class ForEachSourceCallback;
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namespace RedstoneHandler
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namespace RedstoneHandler
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{
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{
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/** Asks a redstone component at the source position how much power it will deliver to the querying position.
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/** Asks a redstone component at the source position how much power it will deliver to the querying position.
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