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Fixed indentation and re-styled conditions.

This commit is contained in:
madmaxoft 2013-10-18 16:34:01 +02:00
parent 2a9997881c
commit 5d4fa298d3

View File

@ -78,7 +78,10 @@ void cHorse::Tick(float a_Dt, cChunk & a_Chunk)
m_bIsRearing = false;
m_RearTickCount = 0;
}
else { m_RearTickCount++;}
else
{
m_RearTickCount++;
}
}
m_World->BroadcastEntityMetadata(*this);
@ -90,22 +93,25 @@ void cHorse::Tick(float a_Dt, cChunk & a_Chunk)
void cHorse::OnRightClicked(cPlayer & a_Player)
{
if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_SADDLE) && (!m_bIsSaddled) && (m_bIsTame))
if (!m_bIsSaddled && m_bIsTame)
{
if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_SADDLE)
{
// Saddle the horse:
if (!a_Player.IsGameModeCreative())
{
a_Player.GetInventory().RemoveOneEquippedItem();
}
// Set saddle state & broadcast metadata
m_bIsSaddled = true;
m_World->BroadcastEntityMetadata(*this);
}
else if ((a_Player.GetEquippedItem().m_ItemType != E_ITEM_EMPTY) && (!m_bIsSaddled) && (!m_bIsTame))
else if (!a_Player.GetEquippedItem().IsEmpty())
{
// The horse doesn't like being hit, make it rear:
m_bIsRearing = true;
m_RearTickCount = 0;
}
}
else
{
if (m_Attachee != NULL)