Added BiomeToString() API function.
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@ -7,30 +7,14 @@
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#include "BiomeDef.h"
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EMCSBiome StringToBiome(const AString & a_BiomeString)
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{
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// If it is a number, return it:
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int res = atoi(a_BiomeString.c_str());
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if ((res != 0) || (a_BiomeString.compare("0") == 0))
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{
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if ((res >= biFirstBiome) && (res < biNumBiomes))
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{
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return (EMCSBiome)res;
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}
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else if ((res >= biFirstVariantBiome) && (res < biNumVariantBiomes))
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{
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return (EMCSBiome)res;
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}
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// It was an invalid number
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return biInvalidBiome;
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}
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// Convert using the built-in map:
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static struct {
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// The "map" used for biome <-> string conversions:
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static struct {
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EMCSBiome m_Biome;
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const char * m_String;
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} BiomeMap[] =
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{
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} g_BiomeMap[] =
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{
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{biOcean, "Ocean"} ,
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{biPlains, "Plains"},
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{biDesert, "Desert"},
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@ -99,13 +83,35 @@ EMCSBiome StringToBiome(const AString & a_BiomeString)
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{biMesaBryce, "MesaBryce"},
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{biMesaPlateauFM, "MesaPlateauFM"},
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{biMesaPlateauM, "MesaPlateauM"},
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} ;
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} ;
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for (size_t i = 0; i < ARRAYCOUNT(BiomeMap); i++)
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EMCSBiome StringToBiome(const AString & a_BiomeString)
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{
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// If it is a number, return it:
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int res = atoi(a_BiomeString.c_str());
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if ((res != 0) || (a_BiomeString.compare("0") == 0))
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{
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if (NoCaseCompare(BiomeMap[i].m_String, a_BiomeString) == 0)
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if ((res >= biFirstBiome) && (res < biNumBiomes))
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{
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return BiomeMap[i].m_Biome;
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return (EMCSBiome)res;
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}
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else if ((res >= biFirstVariantBiome) && (res < biNumVariantBiomes))
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{
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return (EMCSBiome)res;
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}
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// It was an invalid number
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return biInvalidBiome;
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}
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for (size_t i = 0; i < ARRAYCOUNT(g_BiomeMap); i++)
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{
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if (NoCaseCompare(g_BiomeMap[i].m_String, a_BiomeString) == 0)
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{
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return g_BiomeMap[i].m_Biome;
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}
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} // for i - BiomeMap[]
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return biInvalidBiome;
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@ -115,6 +121,22 @@ EMCSBiome StringToBiome(const AString & a_BiomeString)
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AString BiomeToString(int a_Biome)
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{
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for (size_t i = 0; i < ARRAYCOUNT(g_BiomeMap); i++)
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{
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if (g_BiomeMap[i].m_Biome == a_Biome)
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{
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return g_BiomeMap[i].m_String;
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}
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}
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return AString();
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}
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bool IsBiomeNoDownfall(EMCSBiome a_Biome)
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{
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switch (a_Biome)
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@ -104,10 +104,13 @@ enum EMCSBiome
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biMaxVariantBiome = biNumVariantBiomes - 1, // The maximum biome value
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} ;
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/// Translates a biome string to biome enum. Takes either a number or a biome alias (built-in). Returns biInvalidBiome on failure.
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/** Translates a biome string to biome enum. Takes either a number or a biome alias (built-in). Returns biInvalidBiome on failure. */
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extern EMCSBiome StringToBiome(const AString & a_BiomeString);
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/// Returns true if the biome has no downfall - deserts and savannas
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/** Translates biome enum into biome string. Returns empty string on failure (unknown biome). */
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extern AString BiomeToString(int a_Biome);
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/** Returns true if the biome has no downfall - deserts and savannas */
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extern bool IsBiomeNoDownfall(EMCSBiome a_Biome);
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