Added cHTTPServer callbacks; fixed keep-alives.
The HTTP server now calls callbacks specified in its start function (debugified atm.) and it processes multiple requests on a single connection.
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@ -69,6 +69,39 @@ void cHTTPConnection::FinishResponse(void)
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void cHTTPConnection::AwaitNextRequest(void)
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{
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switch (m_State)
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{
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case wcsRecvIdle:
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{
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// The client is waiting for a response, send an "Internal server error":
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m_OutgoingData.append("HTTP/1.1 500 Internal Server Error\r\n\r\n");
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m_HTTPServer.NotifyConnectionWrite(*this);
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m_State = wcsRecvHeaders;
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break;
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}
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case wcsSendingResp:
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{
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// The response headers have been sent, we need to terminate the response body:
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m_OutgoingData.append("0\r\n\r\n");
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m_State = wcsRecvHeaders;
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break;
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}
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default:
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{
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ASSERT(!"Unhandled state recovery");
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break;
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}
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}
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}
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void cHTTPConnection::DataReceived(const char * a_Data, int a_Size)
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{
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switch (m_State)
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@ -128,10 +161,10 @@ void cHTTPConnection::DataReceived(const char * a_Data, int a_Size)
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}
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if (m_CurrentRequestBodyRemaining == 0)
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{
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m_State = wcsRecvIdle;
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m_HTTPServer.RequestFinished(*this, *m_CurrentRequest);
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delete m_CurrentRequest;
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m_CurrentRequest = NULL;
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m_State = wcsRecvIdle;
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}
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break;
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}
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@ -52,9 +52,12 @@ public:
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/// Sends the data as the response (may be called multiple times)
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void Send(const AString & a_Data) { Send(a_Data.data(), a_Data.size()); }
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/// Finishes sending current response, gets ready for receiving another request (HTTP 1.1 keepalive)
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/// Indicates that the current response is finished, gets ready for receiving another request (HTTP 1.1 keepalive)
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void FinishResponse(void);
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/// Resets the connection for a new request. Depending on the state, this will send an "InternalServerError" status or a "ResponseEnd"
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void AwaitNextRequest(void);
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protected:
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typedef std::map<AString, AString> cNameValueMap;
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@ -22,10 +22,43 @@
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class cDebugCallbacks :
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public cHTTPServer::cCallbacks
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{
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virtual void OnRequestBegun(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) override
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{
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// Nothing needed
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}
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virtual void OnRequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, int a_Size) override
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{
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// TODO
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}
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virtual void OnRequestFinished(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) override
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{
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cHTTPResponse Resp;
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Resp.SetContentType("text/plain");
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a_Connection.Send(Resp);
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a_Connection.Send("Hello, world");
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}
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} g_DebugCallbacks;
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cHTTPServer:
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cHTTPServer::cHTTPServer(void) :
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m_ListenThreadIPv4(*this, cSocket::IPv4, "WebServer IPv4"),
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m_ListenThreadIPv6(*this, cSocket::IPv6, "WebServer IPv6"),
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m_SocketThreads()
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m_Callbacks(NULL)
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{
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}
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@ -48,6 +81,20 @@ bool cHTTPServer::Initialize(cIniFile & a_IniFile)
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LOG("WebAdmin is disabled");
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return false;
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}
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// DEBUG:
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return Start(g_DebugCallbacks);
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return true;
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}
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bool cHTTPServer::Start(cCallbacks & a_Callbacks)
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{
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m_Callbacks = &a_Callbacks;
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if (!m_ListenThreadIPv4.Start())
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{
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return false;
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@ -64,6 +111,23 @@ bool cHTTPServer::Initialize(cIniFile & a_IniFile)
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void cHTTPServer::Stop(void)
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{
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m_ListenThreadIPv4.Stop();
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m_ListenThreadIPv6.Stop();
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// Drop all current connections:
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cCSLock Lock(m_CSConnections);
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for (cHTTPConnections::iterator itr = m_Connections.begin(), end = m_Connections.end(); itr != end; ++itr)
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{
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m_SocketThreads.RemoveClient(*itr);
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} // for itr - m_Connections[]
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}
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void cHTTPServer::OnConnectionAccepted(cSocket & a_Socket)
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{
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cHTTPConnection * Connection = new cHTTPConnection(*this);
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@ -105,7 +169,7 @@ void cHTTPServer::NotifyConnectionWrite(cHTTPConnection & a_Connection)
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void cHTTPServer::NewRequest(cHTTPConnection & a_Connection, cHTTPRequest & a_Request)
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{
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// TODO
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m_Callbacks->OnRequestBegun(a_Connection, a_Request);
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}
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@ -114,7 +178,7 @@ void cHTTPServer::NewRequest(cHTTPConnection & a_Connection, cHTTPRequest & a_Re
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void cHTTPServer::RequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, int a_Size)
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{
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// TODO
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m_Callbacks->OnRequestBody(a_Connection, a_Request, a_Data, a_Size);
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}
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@ -123,14 +187,8 @@ void cHTTPServer::RequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_R
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void cHTTPServer::RequestFinished(cHTTPConnection & a_Connection, cHTTPRequest & a_Request)
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{
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// TODO
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// DEBUG: Send a debug response:
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cHTTPResponse Resp;
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Resp.SetContentType("text/plain");
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a_Connection.Send(Resp);
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a_Connection.Send("Hello");
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a_Connection.FinishResponse();
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m_Callbacks->OnRequestFinished(a_Connection, a_Request);
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a_Connection.AwaitNextRequest();
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}
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@ -34,10 +34,31 @@ class cHTTPServer :
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public cListenThread::cCallback
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{
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public:
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class cCallbacks
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{
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public:
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/** Called when a new request arrives over a connection and its headers have been parsed.
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The request body needn't have arrived yet.
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*/
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virtual void OnRequestBegun(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) = 0;
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/// Called when another part of request body has arrived.
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virtual void OnRequestBody(cHTTPConnection & a_Connection, cHTTPRequest & a_Request, const char * a_Data, int a_Size) = 0;
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/// Called when the request body has been fully received in previous calls to OnRequestBody()
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virtual void OnRequestFinished(cHTTPConnection & a_Connection, cHTTPRequest & a_Request) = 0;
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} ;
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cHTTPServer(void);
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bool Initialize(cIniFile & a_IniFile);
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/// Starts the server and assigns the callbacks to use for incoming requests
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bool Start(cCallbacks & a_Callbacks);
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/// Stops the server, drops all current connections
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void Stop(void);
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protected:
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friend class cHTTPConnection;
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@ -48,6 +69,10 @@ protected:
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cCriticalSection m_CSConnections;
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cHTTPConnections m_Connections; ///< All the connections that are currently being serviced
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/// The callbacks to call for various events
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cCallbacks * m_Callbacks;
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// cListenThread::cCallback overrides:
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virtual void OnConnectionAccepted(cSocket & a_Socket) override;
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