cWindow: Convert XYZ to Vector3 (#4764)
This commit is contained in:
parent
868e28b44f
commit
5cdaf073be
@ -38,6 +38,7 @@ maxluchterhand1
|
||||
marmot21
|
||||
Masy98
|
||||
mathiascode
|
||||
MaxwellScroggs
|
||||
mborland
|
||||
mBornand
|
||||
MeMuXin
|
||||
|
@ -44,7 +44,7 @@ public:
|
||||
const Vector3i a_CursorPos
|
||||
) override
|
||||
{
|
||||
cWindow * Window = new cAnvilWindow(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z);
|
||||
cWindow * Window = new cAnvilWindow(a_BlockPos);
|
||||
a_Player.OpenWindow(*Window);
|
||||
return true;
|
||||
}
|
||||
|
@ -34,7 +34,7 @@ public:
|
||||
const Vector3i a_CursorPos
|
||||
) override
|
||||
{
|
||||
cWindow * Window = new cEnchantingWindow(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z);
|
||||
cWindow * Window = new cEnchantingWindow(a_BlockPos);
|
||||
a_Player.OpenWindow(*Window);
|
||||
return true;
|
||||
}
|
||||
|
@ -34,7 +34,7 @@ public:
|
||||
const Vector3i a_CursorPos
|
||||
) override
|
||||
{
|
||||
cWindow * Window = new cCraftingWindow(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z);
|
||||
cWindow * Window = new cCraftingWindow();
|
||||
a_Player.OpenWindow(*Window);
|
||||
return true;
|
||||
}
|
||||
|
@ -10,12 +10,10 @@
|
||||
|
||||
|
||||
|
||||
cAnvilWindow::cAnvilWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
|
||||
cAnvilWindow::cAnvilWindow(Vector3i a_BlockPos) :
|
||||
cWindow(wtAnvil, "Repair"),
|
||||
m_RepairedItemName(""),
|
||||
m_BlockX(a_BlockX),
|
||||
m_BlockY(a_BlockY),
|
||||
m_BlockZ(a_BlockZ)
|
||||
m_BlockPos(a_BlockPos)
|
||||
{
|
||||
m_AnvilSlotArea = new cSlotAreaAnvil(*this);
|
||||
m_SlotAreas.push_back(m_AnvilSlotArea);
|
||||
@ -49,17 +47,6 @@ void cAnvilWindow::SetRepairedItemName(const AString & a_Name, cPlayer * a_Playe
|
||||
|
||||
|
||||
|
||||
void cAnvilWindow::GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ)
|
||||
{
|
||||
a_PosX = m_BlockX;
|
||||
a_PosY = m_BlockY;
|
||||
a_PosZ = m_BlockZ;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cAnvilWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply)
|
||||
{
|
||||
cSlotAreas AreasInOrder;
|
||||
|
@ -22,7 +22,7 @@ class cAnvilWindow:
|
||||
|
||||
public:
|
||||
|
||||
cAnvilWindow(int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
cAnvilWindow(Vector3i a_BlockPos);
|
||||
|
||||
/** Gets the repaired item name. */
|
||||
AString GetRepairedItemName(void) const;
|
||||
@ -31,14 +31,14 @@ public:
|
||||
void SetRepairedItemName(const AString & a_Name, cPlayer * a_Player);
|
||||
|
||||
/** Gets the Position from the Anvil */
|
||||
void GetBlockPos(int & a_PosX, int & a_PosY, int & a_PosZ);
|
||||
const Vector3i & GetBlockPos() { return m_BlockPos; }
|
||||
|
||||
virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
|
||||
|
||||
protected:
|
||||
cSlotAreaAnvil * m_AnvilSlotArea;
|
||||
AString m_RepairedItemName;
|
||||
int m_BlockX, m_BlockY, m_BlockZ;
|
||||
Vector3i m_BlockPos;
|
||||
};
|
||||
|
||||
|
||||
|
@ -10,7 +10,7 @@
|
||||
|
||||
|
||||
|
||||
cCraftingWindow::cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
|
||||
cCraftingWindow::cCraftingWindow() :
|
||||
cWindow(wtWorkbench, "Crafting Table")
|
||||
{
|
||||
m_SlotAreas.push_back(new cSlotAreaCrafting(3, *this));
|
||||
|
@ -22,7 +22,7 @@ class cCraftingWindow:
|
||||
|
||||
public:
|
||||
|
||||
cCraftingWindow(int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
cCraftingWindow();
|
||||
|
||||
virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override;
|
||||
};
|
||||
|
@ -11,14 +11,12 @@
|
||||
|
||||
|
||||
|
||||
cEnchantingWindow::cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ) :
|
||||
cEnchantingWindow::cEnchantingWindow(Vector3i a_BlockPos) :
|
||||
cWindow(wtEnchantment, "Enchant"),
|
||||
m_SlotArea(),
|
||||
m_BlockX(a_BlockX),
|
||||
m_BlockY(a_BlockY),
|
||||
m_BlockZ(a_BlockZ)
|
||||
m_BlockPos(a_BlockPos)
|
||||
{
|
||||
m_SlotArea = new cSlotAreaEnchanting(*this, m_BlockX, m_BlockY, m_BlockZ);
|
||||
m_SlotArea = new cSlotAreaEnchanting(*this, m_BlockPos);
|
||||
m_SlotAreas.push_back(m_SlotArea);
|
||||
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
|
||||
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
|
||||
|
@ -22,7 +22,7 @@ class cEnchantingWindow:
|
||||
|
||||
public:
|
||||
|
||||
cEnchantingWindow(int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
cEnchantingWindow(Vector3i a_BlockPos);
|
||||
|
||||
virtual void SetProperty(short a_Property, short a_Value, cPlayer & a_Player) override;
|
||||
|
||||
@ -37,7 +37,7 @@ public:
|
||||
|
||||
protected:
|
||||
short m_PropertyValue[3];
|
||||
int m_BlockX, m_BlockY, m_BlockZ;
|
||||
Vector3i m_BlockPos;
|
||||
};
|
||||
|
||||
|
||||
|
@ -996,14 +996,12 @@ void cSlotAreaAnvil::OnTakeResult(cPlayer & a_Player)
|
||||
m_MaximumCost = 0;
|
||||
static_cast<cAnvilWindow &>(m_ParentWindow).SetRepairedItemName("", nullptr);
|
||||
|
||||
int PosX, PosY, PosZ;
|
||||
static_cast<cAnvilWindow &>(m_ParentWindow).GetBlockPos(PosX, PosY, PosZ);
|
||||
const Vector3i BlockPos = static_cast<cAnvilWindow &>(m_ParentWindow).GetBlockPos();
|
||||
|
||||
BLOCKTYPE Block;
|
||||
NIBBLETYPE BlockMeta;
|
||||
a_Player.GetWorld()->GetBlockTypeMeta(PosX, PosY, PosZ, Block, BlockMeta);
|
||||
a_Player.GetWorld()->GetBlockTypeMeta(BlockPos, Block, BlockMeta);
|
||||
|
||||
const Vector3i BlockPos{PosX, PosY, PosZ};
|
||||
if (!a_Player.IsGameModeCreative() && (Block == E_BLOCK_ANVIL) && GetRandomProvider().RandBool(0.12))
|
||||
{
|
||||
NIBBLETYPE Orientation = BlockMeta & 0x3;
|
||||
@ -1013,13 +1011,13 @@ void cSlotAreaAnvil::OnTakeResult(cPlayer & a_Player)
|
||||
if (AnvilDamage > 2)
|
||||
{
|
||||
// Anvil will break
|
||||
a_Player.GetWorld()->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, 0);
|
||||
a_Player.GetWorld()->SetBlock(BlockPos, E_BLOCK_AIR, 0);
|
||||
a_Player.GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_ANVIL_BREAK, BlockPos, 0);
|
||||
a_Player.CloseWindow(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
a_Player.GetWorld()->SetBlockMeta(PosX, PosY, PosZ, static_cast<NIBBLETYPE>(Orientation | (AnvilDamage << 2)));
|
||||
a_Player.GetWorld()->SetBlockMeta(BlockPos, static_cast<NIBBLETYPE>(Orientation | (AnvilDamage << 2)));
|
||||
a_Player.GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_ANVIL_USE, BlockPos, 0);
|
||||
}
|
||||
}
|
||||
@ -1407,11 +1405,9 @@ void cSlotAreaBeacon::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// cSlotAreaEnchanting:
|
||||
|
||||
cSlotAreaEnchanting::cSlotAreaEnchanting(cWindow & a_ParentWindow, int a_BlockX, int a_BlockY, int a_BlockZ) :
|
||||
cSlotAreaEnchanting::cSlotAreaEnchanting(cWindow & a_ParentWindow, Vector3i a_BlockPos) :
|
||||
cSlotAreaTemporary(2, a_ParentWindow),
|
||||
m_BlockX(a_BlockX),
|
||||
m_BlockY(a_BlockY),
|
||||
m_BlockZ(a_BlockZ)
|
||||
m_BlockPos(a_BlockPos)
|
||||
{
|
||||
}
|
||||
|
||||
@ -1644,7 +1640,7 @@ int cSlotAreaEnchanting::GetBookshelvesCount(cWorld & a_World)
|
||||
{
|
||||
int Bookshelves = 0;
|
||||
cBlockArea Area;
|
||||
Area.Read(a_World, m_BlockX - 2, m_BlockX + 2, m_BlockY, m_BlockY + 1, m_BlockZ - 2, m_BlockZ + 2);
|
||||
Area.Read(a_World, m_BlockPos - Vector3i(2, 0, 2), m_BlockPos + Vector3i(2, 1, 2));
|
||||
|
||||
static const struct
|
||||
{
|
||||
|
@ -381,7 +381,7 @@ class cSlotAreaEnchanting:
|
||||
|
||||
public:
|
||||
|
||||
cSlotAreaEnchanting(cWindow & a_ParentWindow, int a_BlockX, int a_BlockY, int a_BlockZ);
|
||||
cSlotAreaEnchanting(cWindow & a_ParentWindow, Vector3i a_BlockPos);
|
||||
|
||||
// cSlotArea overrides:
|
||||
virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
|
||||
@ -399,7 +399,7 @@ protected:
|
||||
/** Handles a click in the item slot. */
|
||||
void UpdateResult(cPlayer & a_Player);
|
||||
|
||||
int m_BlockX, m_BlockY, m_BlockZ;
|
||||
Vector3i m_BlockPos;
|
||||
};
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user