Removed OnDigging for Redstone devices
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@ -38,15 +38,6 @@ void cBlockComparatorHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_Bl
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void cBlockComparatorHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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OnUse(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NONE, 8, 8, 8);
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}
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bool cBlockComparatorHandler::GetPlacementBlockTypeMeta(
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bool cBlockComparatorHandler::GetPlacementBlockTypeMeta(
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cWorld * a_World, cPlayer * a_Player,
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cWorld * a_World, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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@ -15,7 +15,6 @@ public:
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cBlockComparatorHandler(BLOCKTYPE a_BlockType);
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cBlockComparatorHandler(BLOCKTYPE a_BlockType);
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virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override;
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virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override;
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virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override;
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virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
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virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
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@ -23,6 +23,7 @@ void cBlockLeverHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX,
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{
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{
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// Flip the ON bit on/off. Using XOR bitwise operation to turn it on/off.
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// Flip the ON bit on/off. Using XOR bitwise operation to turn it on/off.
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NIBBLETYPE Meta = ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f);
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NIBBLETYPE Meta = ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f);
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a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta);
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a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta);
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if (Meta & 0x08)
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if (Meta & 0x08)
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{
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{
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@ -37,12 +38,3 @@ void cBlockLeverHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX,
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void cBlockLeverHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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OnUse(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NONE, 8, 8, 8);
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}
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@ -14,7 +14,6 @@ class cBlockLeverHandler :
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public:
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public:
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cBlockLeverHandler(BLOCKTYPE a_BlockType);
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cBlockLeverHandler(BLOCKTYPE a_BlockType);
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virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override;
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virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
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virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
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@ -36,15 +36,6 @@ void cBlockRedstoneRepeaterHandler::OnUse(cWorld *a_World, cPlayer *a_Player, in
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void cBlockRedstoneRepeaterHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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OnUse(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NONE, 8, 8, 8);
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}
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bool cBlockRedstoneRepeaterHandler::GetPlacementBlockTypeMeta(
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bool cBlockRedstoneRepeaterHandler::GetPlacementBlockTypeMeta(
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cWorld * a_World, cPlayer * a_Player,
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cWorld * a_World, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
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@ -15,7 +15,6 @@ public:
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cBlockRedstoneRepeaterHandler(BLOCKTYPE a_BlockType);
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cBlockRedstoneRepeaterHandler(BLOCKTYPE a_BlockType);
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virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override;
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virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override;
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virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override;
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virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
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virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
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