Fixed clang compilation errors. Apparently gcc and MSVC do not care about the order of initializer lists, but clang does.
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fde1555352
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5bed1c09bc
@ -389,7 +389,7 @@ private:
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BLOCKTYPE m_PreviousType;
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BLOCKTYPE m_PreviousType;
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sSetBlockQueueItem(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Int64 a_Tick, BLOCKTYPE a_PreviousBlockType) :
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sSetBlockQueueItem(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Int64 a_Tick, BLOCKTYPE a_PreviousBlockType) :
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m_RelX(a_RelX), m_RelY(a_RelY), m_RelZ(a_RelZ), m_BlockType(a_BlockType), m_BlockMeta(a_BlockMeta), m_Tick(a_Tick), m_PreviousType(a_PreviousBlockType)
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m_Tick(a_Tick), m_RelX(a_RelX), m_RelY(a_RelY), m_RelZ(a_RelZ), m_BlockType(a_BlockType), m_BlockMeta(a_BlockMeta), m_PreviousType(a_PreviousBlockType)
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{
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{
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}
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}
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} ;
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} ;
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@ -63,8 +63,8 @@ public:
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int PoisonChance; // 0 - 100, in percent. 0 = no chance of poisoning, 100 = sure poisoning
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int PoisonChance; // 0 - 100, in percent. 0 = no chance of poisoning, 100 = sure poisoning
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FoodInfo(int a_FoodLevel, double a_Saturation, int a_PoisonChance = 0) :
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FoodInfo(int a_FoodLevel, double a_Saturation, int a_PoisonChance = 0) :
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FoodLevel(a_FoodLevel),
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Saturation(a_Saturation),
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Saturation(a_Saturation),
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FoodLevel(a_FoodLevel),
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PoisonChance(a_PoisonChance)
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PoisonChance(a_PoisonChance)
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{
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{
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}
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}
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