Merge pull request #1353 from mc-server/Effects
Added speed entity effect.
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commit
5b63a7fe98
@ -1641,6 +1641,8 @@ a_Player:OpenWindow(Window);
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MobTypeToString = { Params = "{{cMonster#MobType|MobType}}", Return = "string", Notes = "(STATIC) Returns the string representing the given mob type ({{cMonster#MobType|mtXXX}} constant), or empty string if unknown type." },
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MoveToPosition = { Params = "Position", Return = "", Notes = "Moves mob to the specified position" },
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StringToMobType = { Params = "string", Return = "{{cMonster#MobType|MobType}}", Notes = "(STATIC) Returns the mob type ({{cMonster#MobType|mtXXX}} constant) parsed from the string type (\"creeper\"), or mtInvalidType if unrecognized." },
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GetRelativeWalkSpeed = { Params = "", Return = "number", Notes = "Returns the relative walk speed of this mob. Standard is 1.0" },
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SetRelativeWalkSpeed = { Params = "number", Return = "", Notes = "Sets the relative walk speed of this mob. Standard is 1.0" },
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},
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Constants =
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{
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@ -1063,7 +1063,7 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
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(m_Player->GetWorld()->GetBlock(a_BlockX, a_BlockY, a_BlockZ) != E_BLOCK_FIRE)
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)
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{
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// Players can't destroy blocks with a Sword in the hand.
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// Players can't destroy blocks with a sword in the hand.
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return;
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}
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@ -232,6 +232,92 @@ void cEntityEffect::OnTick(cPawn & a_Target)
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////////////////////////////////////////////////////////////////////////////////
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// cEntityEffectSpeed:
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void cEntityEffectSpeed::OnActivate(cPawn & a_Target)
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{
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if (a_Target.IsMob())
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{
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cMonster * Mob = (cMonster*) &a_Target;
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Mob->SetRelativeWalkSpeed(Mob->GetRelativeWalkSpeed() + 0.2 * m_Intensity);
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}
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else if (a_Target.IsPlayer())
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{
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cPlayer * Player = (cPlayer*) &a_Target;
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Player->SetNormalMaxSpeed(Player->GetNormalMaxSpeed() + 0.2 * m_Intensity);
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Player->SetSprintingMaxSpeed(Player->GetSprintingMaxSpeed() + 0.26 * m_Intensity);
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Player->SetFlyingMaxSpeed(Player->GetFlyingMaxSpeed() + 0.2 * m_Intensity);
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}
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}
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void cEntityEffectSpeed::OnDeactivate(cPawn & a_Target)
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{
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if (a_Target.IsMob())
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{
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cMonster * Mob = (cMonster*) &a_Target;
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Mob->SetRelativeWalkSpeed(Mob->GetRelativeWalkSpeed() - 0.2 * m_Intensity);
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}
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else if (a_Target.IsPlayer())
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{
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cPlayer * Player = (cPlayer*) &a_Target;
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Player->SetNormalMaxSpeed(Player->GetNormalMaxSpeed() - 0.2 * m_Intensity);
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Player->SetSprintingMaxSpeed(Player->GetSprintingMaxSpeed() - 0.26 * m_Intensity);
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Player->SetFlyingMaxSpeed(Player->GetFlyingMaxSpeed() - 0.2 * m_Intensity);
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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// cEntityEffectSlowness:
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void cEntityEffectSlowness::OnActivate(cPawn & a_Target)
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{
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if (a_Target.IsMob())
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{
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cMonster * Mob = (cMonster*) &a_Target;
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Mob->SetRelativeWalkSpeed(Mob->GetRelativeWalkSpeed() - 0.15 * m_Intensity);
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}
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else if (a_Target.IsPlayer())
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{
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cPlayer * Player = (cPlayer*) &a_Target;
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Player->SetNormalMaxSpeed(Player->GetNormalMaxSpeed() - 0.15 * m_Intensity);
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Player->SetSprintingMaxSpeed(Player->GetSprintingMaxSpeed() - 0.195 * m_Intensity);
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Player->SetFlyingMaxSpeed(Player->GetFlyingMaxSpeed() - 0.15 * m_Intensity);
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}
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}
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void cEntityEffectSlowness::OnDeactivate(cPawn & a_Target)
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{
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if (a_Target.IsMob())
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{
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cMonster * Mob = (cMonster*) &a_Target;
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Mob->SetRelativeWalkSpeed(Mob->GetRelativeWalkSpeed() + 0.15 * m_Intensity);
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}
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else if (a_Target.IsPlayer())
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{
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cPlayer * Player = (cPlayer*) &a_Target;
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Player->SetNormalMaxSpeed(Player->GetNormalMaxSpeed() + 0.15 * m_Intensity);
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Player->SetSprintingMaxSpeed(Player->GetSprintingMaxSpeed() + 0.195 * m_Intensity);
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Player->SetFlyingMaxSpeed(Player->GetFlyingMaxSpeed() + 0.15 * m_Intensity);
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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// cEntityEffectInstantHealth:
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@ -137,6 +137,10 @@ public:
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super(a_Duration, a_Intensity, a_DistanceModifier)
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{
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}
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virtual void OnActivate(cPawn & a_Target) override;
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virtual void OnDeactivate(cPawn & a_Target) override;
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};
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@ -152,6 +156,10 @@ public:
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super(a_Duration, a_Intensity, a_DistanceModifier)
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{
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}
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virtual void OnActivate(cPawn & a_Target) override;
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virtual void OnDeactivate(cPawn & a_Target) override;
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};
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@ -627,15 +627,6 @@ void cPlayer::FinishEating(void)
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return;
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}
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ItemHandler->OnFoodEaten(m_World, this, &Item);
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GetInventory().RemoveOneEquippedItem();
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// if the food is mushroom soup, return a bowl to the inventory
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if (Item.m_ItemType == E_ITEM_MUSHROOM_SOUP)
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{
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cItem EmptyBowl(E_ITEM_BOWL);
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GetInventory().AddItem(EmptyBowl, true, true);
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}
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}
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@ -1,3 +1,4 @@
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#pragma once
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#include "ItemHandler.h"
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@ -39,7 +40,6 @@ public:
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// Golden apple handled in ItemGoldenApple
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case E_ITEM_GOLDEN_CARROT: return FoodInfo(6, 14.4);
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case E_ITEM_MELON_SLICE: return FoodInfo(2, 1.2);
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case E_ITEM_MUSHROOM_SOUP: return FoodInfo(6, 7.2);
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case E_ITEM_POISONOUS_POTATO: return FoodInfo(2, 1.2);
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// Potatoes handled in ItemSeeds
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case E_ITEM_PUMPKIN_PIE: return FoodInfo(8, 4.8);
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@ -36,6 +36,7 @@ public:
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a_Player->AddEntityEffect(cEntityEffect::effFireResistance, 6000, 0);
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}
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a_Player->GetInventory().RemoveOneEquippedItem();
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return true;
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}
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@ -33,6 +33,7 @@
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#include "ItemLilypad.h"
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#include "ItemMap.h"
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#include "ItemMinecart.h"
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#include "ItemMushroomSoup.h"
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#include "ItemNetherWart.h"
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#include "ItemPainting.h"
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#include "ItemPickaxe.h"
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@ -125,6 +126,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
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case E_BLOCK_LILY_PAD: return new cItemLilypadHandler(a_ItemType);
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case E_ITEM_MAP: return new cItemMapHandler();
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case E_ITEM_MILK: return new cItemMilkHandler();
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case E_ITEM_MUSHROOM_SOUP: return new cItemMushroomSoupHandler(a_ItemType);
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case E_ITEM_ITEM_FRAME: return new cItemItemFrameHandler(a_ItemType);
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case E_ITEM_NETHER_WART: return new cItemNetherWartHandler(a_ItemType);
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case E_ITEM_PAINTING: return new cItemPaintingHandler(a_ItemType);
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@ -216,7 +218,6 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
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case E_ITEM_COOKIE:
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case E_ITEM_GOLDEN_CARROT:
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case E_ITEM_MELON_SLICE:
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case E_ITEM_MUSHROOM_SOUP:
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case E_ITEM_MUTTON:
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case E_ITEM_POISONOUS_POTATO:
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case E_ITEM_PUMPKIN_PIE:
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@ -635,6 +636,10 @@ bool cItemHandler::GetEatEffect(cEntityEffect::eType & a_EffectType, int & a_Eff
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bool cItemHandler::EatItem(cPlayer * a_Player, cItem * a_Item)
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{
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UNUSED(a_Item);
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if (!a_Player->IsGameModeCreative())
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{
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a_Player->GetInventory().RemoveOneEquippedItem();
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}
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FoodInfo Info = GetFoodInfo();
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if ((Info.FoodLevel > 0) || (Info.Saturation > 0.f))
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@ -21,8 +21,12 @@ public:
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{
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UNUSED(a_Item);
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a_Player->ClearEntityEffects();
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a_Player->GetInventory().RemoveOneEquippedItem();
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a_Player->GetInventory().AddItem(E_ITEM_BUCKET);
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if (!a_Player->IsGameModeCreative())
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{
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a_Player->GetInventory().RemoveOneEquippedItem();
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a_Player->GetInventory().AddItem(E_ITEM_BUCKET);
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}
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return true;
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}
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};
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53
src/Items/ItemMushroomSoup.h
Normal file
53
src/Items/ItemMushroomSoup.h
Normal file
@ -0,0 +1,53 @@
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#pragma once
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#include "ItemHandler.h"
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class cItemMushroomSoupHandler :
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public cItemHandler
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{
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typedef cItemHandler super;
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public:
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cItemMushroomSoupHandler(int a_ItemType)
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: super(a_ItemType)
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{
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}
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virtual bool IsFood(void) override
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{
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return true;
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}
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virtual FoodInfo GetFoodInfo(void) override
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{
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return FoodInfo(6, 7.2);
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}
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virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) override
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{
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if (!super::EatItem(a_Player, a_Item))
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{
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return false;
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}
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// Return a bowl to the inventory
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if (!a_Player->IsGameModeCreative())
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{
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a_Player->GetInventory().AddItem(cItem(E_ITEM_BOWL), true, true);
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}
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return true;
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}
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};
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@ -68,8 +68,12 @@ public:
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cEntityEffect::GetPotionEffectDuration(PotionDamage),
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cEntityEffect::GetPotionEffectIntensity(PotionDamage)
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);
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a_Player->GetInventory().RemoveOneEquippedItem();
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a_Player->GetInventory().AddItem(E_ITEM_GLASS_BOTTLE);
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if (!a_Player->IsGameModeCreative())
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{
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a_Player->GetInventory().RemoveOneEquippedItem();
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a_Player->GetInventory().AddItem(E_ITEM_GLASS_BOTTLE);
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}
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return true;
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}
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};
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@ -89,6 +89,7 @@ cMonster::cMonster(const AString & a_ConfigName, eType a_MobType, const AString
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, m_DropChanceBoots(0.085f)
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, m_CanPickUpLoot(true)
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, m_BurnsInDaylight(false)
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, m_RelativeWalkSpeed(1.0)
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{
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if (!a_ConfigName.empty())
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{
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@ -302,6 +303,9 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
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Distance *= 0.25f;
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}
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// Apply walk speed:
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Distance *= m_RelativeWalkSpeed;
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AddSpeedX(Distance.x);
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AddSpeedZ(Distance.z);
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@ -138,6 +138,9 @@ public:
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/// Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick
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void SetBurnsInDaylight(bool a_BurnsInDaylight) { m_BurnsInDaylight = a_BurnsInDaylight; }
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double GetRelativeWalkSpeed(void) const { return m_RelativeWalkSpeed; } // tolua_export
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void SetRelativeWalkSpeed(double a_WalkSpeed) { m_RelativeWalkSpeed = a_WalkSpeed; } // tolua_export
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// Overridables to handle ageable mobs
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virtual bool IsBaby (void) const { return false; }
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virtual bool IsTame (void) const { return false; }
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@ -248,6 +251,8 @@ protected:
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void HandleDaylightBurning(cChunk & a_Chunk);
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bool m_BurnsInDaylight;
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double m_RelativeWalkSpeed;
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/** Adds a random number of a_Item between a_Min and a_Max to itemdrops a_Drops*/
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void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0);
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