Added cFile::Flush().
This is useful when using cFile as a log file and we know the server may crash after a specific write, so we flush the file before continuing.
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@ -450,3 +450,12 @@ int cFile::Printf(const char * a_Fmt, ...)
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void cFile::Flush(void)
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{
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fflush(m_File);
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}
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@ -18,6 +18,8 @@ Usage:
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2, Check if the file was opened using IsOpen()
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2, Check if the file was opened using IsOpen()
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3, Read / write
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3, Read / write
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4, Destroy the instance
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4, Destroy the instance
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For reading entire files into memory, just use the static cFile::ReadWholeFile()
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*/
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*/
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@ -55,7 +57,7 @@ public:
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static const char PathSeparator = '/';
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static const char PathSeparator = '/';
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#endif
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#endif
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/// The mode in which to open the file
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/** The mode in which to open the file */
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enum eMode
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enum eMode
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{
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{
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fmRead, // Read-only. If the file doesn't exist, object will not be valid
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fmRead, // Read-only. If the file doesn't exist, object will not be valid
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@ -63,13 +65,13 @@ public:
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fmReadWrite // Read/write. If the file already exists, it will be left intact; writing will overwrite the data from the beginning
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fmReadWrite // Read/write. If the file already exists, it will be left intact; writing will overwrite the data from the beginning
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} ;
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} ;
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/// Simple constructor - creates an unopened file object, use Open() to open / create a real file
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/** Simple constructor - creates an unopened file object, use Open() to open / create a real file */
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cFile(void);
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cFile(void);
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/// Constructs and opens / creates the file specified, use IsOpen() to check for success
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/** Constructs and opens / creates the file specified, use IsOpen() to check for success */
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cFile(const AString & iFileName, eMode iMode);
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cFile(const AString & iFileName, eMode iMode);
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/// Auto-closes the file, if open
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/** Auto-closes the file, if open */
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~cFile();
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~cFile();
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bool Open(const AString & iFileName, eMode iMode);
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bool Open(const AString & iFileName, eMode iMode);
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@ -77,60 +79,63 @@ public:
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bool IsOpen(void) const;
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bool IsOpen(void) const;
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bool IsEOF(void) const;
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bool IsEOF(void) const;
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/// Reads up to iNumBytes bytes into iBuffer, returns the number of bytes actually read, or -1 on failure; asserts if not open
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/** Reads up to iNumBytes bytes into iBuffer, returns the number of bytes actually read, or -1 on failure; asserts if not open */
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int Read (void * iBuffer, int iNumBytes);
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int Read (void * iBuffer, int iNumBytes);
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/// Writes up to iNumBytes bytes from iBuffer, returns the number of bytes actually written, or -1 on failure; asserts if not open
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/** Writes up to iNumBytes bytes from iBuffer, returns the number of bytes actually written, or -1 on failure; asserts if not open */
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int Write(const void * iBuffer, int iNumBytes);
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int Write(const void * iBuffer, int iNumBytes);
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/// Seeks to iPosition bytes from file start, returns old position or -1 for failure; asserts if not open
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/** Seeks to iPosition bytes from file start, returns old position or -1 for failure; asserts if not open */
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int Seek (int iPosition);
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int Seek (int iPosition);
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/// Returns the current position (bytes from file start) or -1 for failure; asserts if not open
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/** Returns the current position (bytes from file start) or -1 for failure; asserts if not open */
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int Tell (void) const;
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int Tell (void) const;
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/// Returns the size of file, in bytes, or -1 for failure; asserts if not open
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/** Returns the size of file, in bytes, or -1 for failure; asserts if not open */
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int GetSize(void) const;
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int GetSize(void) const;
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/// Reads the file from current position till EOF into an AString; returns the number of bytes read or -1 for error
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/** Reads the file from current position till EOF into an AString; returns the number of bytes read or -1 for error */
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int ReadRestOfFile(AString & a_Contents);
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int ReadRestOfFile(AString & a_Contents);
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// tolua_begin
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// tolua_begin
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/// Returns true if the file specified exists
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/** Returns true if the file specified exists */
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static bool Exists(const AString & a_FileName);
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static bool Exists(const AString & a_FileName);
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/// Deletes a file, returns true if successful
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/** Deletes a file, returns true if successful */
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static bool Delete(const AString & a_FileName);
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static bool Delete(const AString & a_FileName);
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/// Renames a file or folder, returns true if successful. May fail if dest already exists (libc-dependant)!
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/** Renames a file or folder, returns true if successful. May fail if dest already exists (libc-dependant)! */
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static bool Rename(const AString & a_OrigPath, const AString & a_NewPath);
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static bool Rename(const AString & a_OrigPath, const AString & a_NewPath);
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/// Copies a file, returns true if successful.
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/** Copies a file, returns true if successful. */
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static bool Copy(const AString & a_SrcFileName, const AString & a_DstFileName);
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static bool Copy(const AString & a_SrcFileName, const AString & a_DstFileName);
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/// Returns true if the specified path is a folder
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/** Returns true if the specified path is a folder */
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static bool IsFolder(const AString & a_Path);
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static bool IsFolder(const AString & a_Path);
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/// Returns true if the specified path is a regular file
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/** Returns true if the specified path is a regular file */
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static bool IsFile(const AString & a_Path);
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static bool IsFile(const AString & a_Path);
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/// Returns the size of the file, or a negative number on error
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/** Returns the size of the file, or a negative number on error */
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static int GetSize(const AString & a_FileName);
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static int GetSize(const AString & a_FileName);
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/// Creates a new folder with the specified name. Returns true if successful. Path may be relative or absolute
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/** Creates a new folder with the specified name. Returns true if successful. Path may be relative or absolute */
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static bool CreateFolder(const AString & a_FolderPath);
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static bool CreateFolder(const AString & a_FolderPath);
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/// Returns the entire contents of the specified file as a string. Returns empty string on error.
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/** Returns the entire contents of the specified file as a string. Returns empty string on error. */
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static AString ReadWholeFile(const AString & a_FileName);
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static AString ReadWholeFile(const AString & a_FileName);
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// tolua_end
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// tolua_end
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/// Returns the list of all items in the specified folder (files, folders, nix pipes, whatever's there).
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/** Returns the list of all items in the specified folder (files, folders, nix pipes, whatever's there). */
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static AStringVector GetFolderContents(const AString & a_Folder); // Exported in ManualBindings.cpp
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static AStringVector GetFolderContents(const AString & a_Folder); // Exported in ManualBindings.cpp
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int Printf(const char * a_Fmt, ...);
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int Printf(const char * a_Fmt, ...);
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/** Flushes all the bufferef output into the file (only when writing) */
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void Flush(void);
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private:
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private:
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#ifdef USE_STDIO_FILE
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#ifdef USE_STDIO_FILE
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FILE * m_File;
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FILE * m_File;
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