Snow golems die in hot biomes and leave a snow trail.
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4115724736
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@ -2,6 +2,7 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "SnowGolem.h"
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#include "SnowGolem.h"
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#include "../World.h"
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@ -24,3 +25,19 @@ void cSnowGolem::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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void cSnowGolem::Tick(float a_Dt, cChunk & a_Chunk)
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{
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super::Tick(a_Dt, a_Chunk);
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if (IsBiomeNoDownfall((EMCSBiome) m_World->GetBiomeAt((int) floor(GetPosX()), (int) floor(GetPosZ())) ))
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{
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TakeDamage(*this);
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}
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else
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{
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if (g_BlockIsSolid[m_World->GetBlock((int) floor(GetPosX()), (int) floor(GetPosY()) - 1, (int) floor(GetPosZ()))])
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{
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m_World->SetBlock((int) floor(GetPosX()), (int) floor(GetPosY()), (int) floor(GetPosZ()), E_BLOCK_SNOW, 0);
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}
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}
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}
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@ -17,6 +17,7 @@ public:
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CLASS_PROTODEF(cSnowGolem);
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CLASS_PROTODEF(cSnowGolem);
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
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virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
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} ;
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} ;
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